Sufficiently warped and freaky to probably find its way into my game someday. Bonus points for Mnemovore, that's just a fun word. Given it's rather... confused memory, I don't suppose that anyone will ever find out it's true origins. Not from it, at least. Another fun possibility is that a person with some vital information was devoured by the Beast... and now someone has to go retrieve it. Go to Comment
A roper... Or an otyugh.. That is what first came to mind.
-Your writing is wonderful, exhilarating. Your mastery over words has increased multifold since you first arrived early in 2004. I must say: The flow of your words has taken another dimension entirely.
-The chrome (diary passages) were wonderful and served to give an insight into how this thing works. Journals and random bits never fail to hit home (or we will probably grow tired of those too, but right now they hit right were they ought to).
-It is an unidentified mass of what? I said it reminded me of ropers and otyughs, and I want to echo some old words of Kinslayer in that regard: (loose reference from the top of my head) "What do you find most frightening? Some oozing, hideous indescribable beast from beyond, or a snarling dog that has backed you into a corner?" He went on to explaining how we humans could not relate to hideos beasts from beyond, but we sure could to real life menaces. It is probably why Drows, Vampires, Wargs and the like have always been popular: We can picture them easily and relate to them just as well.
I could not relate to this, beyond the beautiful words that you wrote. It was too alien. Go to Comment
An excellently drawn monstrosity with an interesting Clark Ashton Smith "vibe" to it. I can see a party of adventurers looking for it in hopes of getting information once held by one of its victims. Alternatively, a deceased victim might not be able to "move on" completely until his mind is freed from the creature's grasp. Go to Comment
Can I steal it for my Spirit World? Without any major changes it fits right in there, and can be the embodiment of the spirit of the Sea, an entity too slowly existing for most to notice, being the home for many, many strange creatures.
Don't forget a ship of ghosts that would consider these waters home.
Oh, and just to add the detail: any fish caught and eaten here would not provide any sustenance. Go to Comment
Not a big fan of transdimensional travel, but it's mostly for the reasons you have outlined, Scras- the boringness and cliche of the whole "planar" set-up.
This, I think, fits in better with the whole idea of fantasy. Go to Comment
I need nothing more really. It is "The True Sea", the Archetypal Sea that all bodies of water are connected by. It is a metaphor made manifest.
It is also the coolest form of transdimensional travel I have seen in a while. And I tend to be an afficionado of TD travel (See Fang, Amber, Merchant Princes, any number of Time Patrol and CrossTime series, Everwhen, and Fey Travel).
There are probably coins, gold hauled up from the depths of these seas... from a ship lost here, that can make the passages to the Sea easier. They look like Spanish Pieces of Eight, but the language on the coins is not Spanish. Having such a coin increases your chance of finding the sea. Focusing on a destination (the way you actually travel here) increases your chance by 3 fold. Knowing a "magical" cantrip charm to find the Sea and such a coin makes finding an entrance to the sea.. in the right places of course... nearly automatic. Hmmm... I need to make this a submission. Go to Comment
A revolt or attack happens against a strong city/kingdom. All the losers of the battle that can be captured are brutally crucified along the roads that enter the kingdom to show their strength and as a demonstration of what happens to their enemies. ... a long road, decorated with hundreds of dying crucified soldiers... You see them bleeding, you hear them screaming and whispering for help. Do you really want to enter this reportedly peaceful kingdom? Go to Comment
Diseased people, (leprosy or any other such fear inducing disease) when traveling, will often times wear a cloak that entirely covers their body and ring a bell as they travel, used as a warning for any others to stay away. Could be used for a disguise or safe passage. ... you meet strangely cloaked people, sometimes ringing a bell. "Please give us something to eat, mighty heroes!" This is time to show how good they are. Go to Comment