Strolen\s Citadel content. 
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2007-02-25 12:39 PM
Men at work

As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.

And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2007-02-25 12:47 PM
They exist!

A slight rustle of the wind... and it stands before you. A Unicorn, whiter and more beautiful than you ever imagined it. It has deep wonderful eyes, and you can't help but admire this creature. It came to have a look at you, and now it freely goes. You have not the heart to stop it, and it silently vanishes between the trees.

Note: unless specifically needed, this encounter should never happen again. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2007-02-25 12:56 PM
Oh... I don't feel so well...

You find a patch of edible funghi. They taste well and all, no ill effects. UNLESS you consume some beverage, even 3 (three) days after eating the. Then you become really sick with pains, vomiting, all the fancy stuff. As a gift or good meal, it could be a cruel joke or to make sure the heroes spend their time focused on the mission. Or the fine soup you had in the inn yesterday could have some in.

(Inspired through a real-world fungus. It was really used to cure alcoholism.) Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2007-02-25 12:57 PM
The guardian

A friendly hunter has a talk with you about what you are doing here, and how is the weather. He advises you to not disturb the animals, tend to any fire you set, etc.

This is actually a werewolf checking his territory, so if you are not to his liking, he may ambush you with his pack later. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2007-02-25 03:38 PM
A few more, from places nobody knows... less details they may have, but know they are of old manufacture. Enjoy. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2007-06-17 05:10 PM
Awakening

It was such a pleasant afternoon.

Then it started, first it was sounds from far away (the sensitive characters may feel something), then approaching, until even the closest trees start to slightly crack and... move? Seriously, if it was a person, you could swear it was, like, stretching its arms out, and... stretching itself. Some wild animals may cross the path, running somewhere. And then there is wind, strong wind, and the clouds form on the sky. It will be raining. And the normally peaceful forest starts to look a little too awakened.


What happens is a rare release of positive natural energy. It occurs at most every few years, but The Forest remembers, and it looks forward to the moment, the trees and plants even spreading out their twigs and leaves to receive the rain. For mortal creatures, being well soaked in or drinking of the rain water would work as a gentle healing effect, but growth is also possible.

The event is completely harmless, the forest will soon sleep again. For a time, it will be easy to call upon nature's spirits, who will often fool around at the time, enjoying themselves. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2008-01-14 04:23 PM
Vampire!

You, or to be exact your animals are visited by some vampiric creature (at night only). Unless you guard them at night carefully, one or more of them might serve as a blood-donor. Signs are a minor wound and weakness, which may take a few days. The animal will be 10-20% slower, problematic if speed is required. There is a 1% chance of the animal getting ill, possibly much bigger if there is a cattle-plague or a similar disease in the area.

PCs drunken senseless can be subjected to the same treatment. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2008-01-14 04:31 PM
The Door

Deep in the woods, a massive bare rock occupies a clearing. There is a large door, almost a gate on it, so tightly fitting that it almost seems to be one with the rock around. Hearing on it will help little, feint sounds are heard, but not discerned.

A part of the stone stands out, it seems to be used, but is certainly no handle, at least not for a human-sized hand. With great force and precision, the door can be pulled open.

But even as it finally comes free, the door's owner shows: a beast of a man, or perhaps a small giant? His is an ugly face, and there he screams insults and curses on the visitors! No matter the arguments, no matter the gifts or threats, he withdraws back and closes the door, and no one will open it, as his power is unbeatable...

---

Oh, and by the way: it's a red herring.

The whole thing is an illusion. Certainly, the delicate ornaments of the door, the semblance of a gap, and the slightly worked 'handle' are a result of manual work. Yet whoever tries to open a door that is not there, surrenders his mind to the spell.

The giant does not pull the "door" shut, because it was never open in the first place! The solid piece of rock can resist most attempts at forcing or breaking in, short of blowing the hill apart.

What remains is the question of why is it there? Was there an illusionist with way too much free time? Or did it serve some evil mind to get rid of heroes for a moment? Or could it be a test of some kind? You decide. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Agar's comment on 2007-02-25 12:46 PM
Desecrated

The players see a small shrine to the local nature deity just of the trail. Before they even approach it, they can smell the foul stench of rotting meat. If they inspect the shrine, they can see it has been desecrated by rotting organs in the last few days. There is no mistaking it for an obscure ritual, the organs are thrown everywhere, not left in specific places as in sacrifice.

If the players try to clean the shrine, they will soon find it has been boobytrapped to fling sharp splinters covered in the rotting gore in every direction. While only doing a few points of damage, they injured players will likely take sick soon unless they get medical attention. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Agar's comment on 2007-02-25 12:58 PM
Bearing the bear

As the players travel along the trail, they notice a bear in the woods, following thier moves. It does not make any agressive moves, but neither does it leave. As daylight fades, the players need to decide what to do. Is it a spirit guide, or gaurdian to the forest; is it a lycanthrope, or being controlled by evil spirits; or is it just a curious bear? Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
MoonHunter's comment on 2007-02-25 12:31 PM
Camp

It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.

Then the night came.

It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.

And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.

(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)

Of course, in the morning, it all becomes sweet and light. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2006-09-08 10:35 AM
The Angry Bear

Bears are a common resident in many forests, from smaller black bears to the massive and intimidating grizzly bear. These animals are large predators, and are enormously tough. The Pcs happen upon a bear cub as they travel which quickly runs away squalling at the top of its lungs. Moments later the PCs are left to face a very irate Mother Bear.

To represent the rage of the mother protecting her young,t he bear gains a few stat boosts to make the encounter more challenging, such as damage reduction (say taking away the first two or five points of damage done in attacks on the bear) or a 10 to 15% resistance to magic, just to keep it interesting. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2006-09-11 09:23 AM
6 scrolls added and no vote for for the submission itself? Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2006-09-11 09:24 AM
Wow, I didn't expect this many responces! Updated the table of contents. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2007-02-25 12:36 PM
Berries

The PCs come across a wild thicket of luscious looking blackberries. They eat the berries and become drunken fools. Later they find out that the berries were part of a fae garden and were intended for fae wine. In payment for stealing the berries, the mischievious fae make life inconvenient for the PCs. Horses are untied, water skins are drained, spare clothing is drug into the water, etc. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2008-12-26 02:18 AM
Linkages updated Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2011-04-22 02:58 PM
Not every encounter has to be combat, puzzle, or loot. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Cheka Man's comment on 2011-04-22 08:21 PM


Trapped Ent



The PCs find a tree with a strange symbol fixed to it, and a pair of weeping eyes. It speaks to them in their minds saying that an evil wizard magically trapped it here,in addition it promises to lead them to treasure if they break the symbol and free it.



In fact it was  magically trapped but only after it went murderous and killed several travellers without provacation and if they free it, the fully grown Ent will attack them. If they somehow kill it a couple of Thrar Stones will fall from it's splintered trunk.


Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2009-01-13 08:17 AM
This is a 30 sub now. Might want to add the freetext. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2006-09-08 09:31 PM
The slippery slope
-Late autumn or early spring based encounter

The forest has shed its leaves which are now decaying on the ground. As the PCs are carefully making their way down a slope, the leaves slide due to the mud underneath and all of a sudden some of them* are sliding down the slope in full speed. Problem is that on the bottom is a gurgling river and if they cannot stop their slide in some way, they are going to end up quite wet. Particularly bad for armour clad warriors.

* Affects all those who does not make a balance check or similar. Go to Comment
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Revenge

       By: Dragon Lord



The local band of 'nasties' (goblins / orcs / whatever) lives in relative peace with the local population.

Along come the PCs and go through their usual heroic monster bashing routine, wiping out the nasties and pinching all their stuff, then continue on their way.

Problem is, they don't kill ALL he nasties. The survivors want revenge and, after spending a few months recovering, start to take it in their own inimitable style (which is not unlike that of the PCs come to think of it).

Next time the PCs are in the area they find themselves VERY unpopular with the townsfolk.

Ideas  ( Plots ) | August 10, 2005 | View | UpVote 4xp