Strolen\s Citadel content. 
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2006-09-11 11:21 AM
The Refugees

The PC's ship happen upon a ramshackle vessel barely keeping above the waves. On board are a ridiculous number of refugees in very bad condition. There are too many on board to easily take on the PC's own ship. It is obvious that the next bit of bad weather will spell the end for the passengers. The PCs are now given the dilemma of what to do? If they pull overside, then the refugees will attempt, en masse, to board the PC's better ship, possibly overloading it, or upsetting their own vessel, causing many weakened persons to fall into the water. If the PCs ignore the vessel, then it could be a problem for characters such as priests & paladins who need to uphold good. To add to the problem, make the refugees a relatively unpopular, but not evil, people.

This encounter can be scaled appropriately - but it needs to happen on the high seas, so that the simple option of landing the ship is not available. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2006-09-12 11:13 AM
Fire!

The PC's lookout sees smoke on the horison. If the PC's ship moves closer to investigate, they will see that it is medium-sized longship and that it is piled with burning brush. It appears to be a funeral ship - the body has alredy been consumed by flame, but there does appear to be some grave goods remaining.

If the PC's decide to try and salvage something, they have a few issues:

1. Ship is on fire :)
2. Moral issues - this is graverobbing.
3. If they are seen by another ship of the same group, they will be attacked without mercy. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2006-09-12 11:23 AM
Waterspout

The PC's are treated to a rare performance by mother nature - a Waterspout appears some distance away from the PC's vessel. Generally these are not as dangerous as land-based tornadoes, but then again, this may not be a natural waterspout... Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2008-01-31 10:55 AM
I didn't vote on this? Criminal I say! Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2008-03-05 10:11 AM
The Killing Fog

A strange fog descends upon the ship, limiting visibility to just a few feet. Within the fog is an array of evil spirits who will then enter the ship and cause one or more misfortunes:

Effects of the Killing Fog...
1. A crew member or other NPC is possessed and become psychotic.
2. A crew member or other NPC disappears into the fog. Someone might hear a body fall into the water, but the encompassing fog makes rescue unlikely.
3. A shipboard animal - perhaps a pet, war dog, or other beast, undergoes a grotesque transformation, becoming demonic in visage and attacking.
4. A crewman or NPC is found dead, their skin a dreadfully pale white. Unless properly disposed of with funeral rites, they will come back to haunt the ship. Searching of the ship turns up nothing.
5. Incorporeal undead board the ship - perhaps as minor as poltergeists, or as deadly as wraiths.
6. All sources of fire are snuffed and refuse to light for many hours after the fog dissipates.

Torn from my At the Foot of the World sub, and altered slightly to suit this scroll. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2008-03-05 10:12 AM
Fish!

The ship encounters a massive school of fish - so many cod that the progress of the ship is impeded. Using nets, baskets or other devices, the ship can load up on as much fish as it cares to carry. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Strolen's comment on 2007-02-25 12:58 PM
The smell (1)

As they travel they notice a horrible rotten smell. As they travel it gets stronger and stronger forcing them to cover their noses and mouth less they choke on the horrible smell. Stream full of dead fish. Spawning trout die in mass quantities after they spawn littering areas with dead fish dying and deteriorating in the sun. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Strolen's comment on 2007-02-25 12:59 PM
The smell (2)

As they travel they notice a horrible rotten smell. As they travel it gets stronger and stronger forcing them to cover their noses and mouth less they choke on the horrible smell.A small goblin tribe preparing a wedding feast. The wedding is between two tribes as a gesture for peace, so if the PC's intefere, feirce fighting could break out. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Strolen's comment on 2007-02-25 12:59 PM
The smell (3)

As they travel they notice a horrible rotten smell. As they travel it gets stronger and stronger forcing them to cover their noses and mouth less they choke on the horrible smell. Rotting animal carcass that has been ripped apart and tracks all over, covered in maggots. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Strolen's comment on 2008-01-14 04:10 PM
The quick brown fox

Traveling through a dense forest. Road or path or trailblazing, whatever, see a red fox sitting watching the characters (or any animal for that matter). See it multiple times as they travel to the point where it is getting weird. Any attempt to catch it will fail (unless deemed otherwise).

It is the forest's druid shapeshifted into an animal watching the party ensuring their good intentions. Druid has been having trouble lately and is paying closer attention to groups of armed warriors. Wants to be seen to try and cause unease and make them leave or at least fear nature a little more readily.

Could be used as a plot hook if the DM needs it. Otherwise just an odd occurrence. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
ephemeralstability's comment on 2011-05-22 03:18 PM


The Wasp's Nest



The thick heat of the afternoon drips sweatily through the rhodedendron branches and you are soothed by the monotone buzz of a million insects. When you finally emerge from the tangle of bushes, damp and scratched, you find yourselves in a curious grotto of rocks and decide to stop and rest. Sitting in the shade of a sizeable rock, it is several minutes before you realise that the monotone buzz has distinctly changed its nature. It's getting louder. A shadow passes over the sun. A flickery shadow, as if of beating wings. Into your mind leap unbidden images of furry, scaly, many-eyed, segmented creatures. Perhaps you should take cover.



There are many possible hiding places in this grotto. In a crevice, in amongst the rhodedendrons, in a hollow fallen tree trunk. Wherever the PCs decide to hide is where the giant wasp goes next (to its nest or to the flowers it loves to feed upon). Particularly unfortunate would be the encreviced PC who crawls further and further back, only to put his hand into a wriggling mass of giant wasp larvae.


Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
ephemeralstability's comment on 2011-05-22 03:26 PM


By the looks of previous posts people seem to like bears in forests. Are they innocent, friendly bears? Or angry grizzlies? (Or lycanthropes, as Agar suggests)



You enter the clearing to find a huge and terrifying bear looming angrily over you. You instinctively draw your sword, trying to remember if you're supposed to act dead or act threatening. After a few breathless seconds of agitation, you realise that the bear is dead. It facial expression is not one of anger, rather one of contorted agony. It has been preserved and nailed to a tree.



By whom?


Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
ephemeralstability's comment on 2011-05-22 03:27 PM
With reference to Agar's idea above, it could be the same bear that has been following the PCs for several days. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2006-09-08 01:31 PM
There shalt be more encounters in this scroll! Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2006-09-09 05:41 AM
Actually, this may also happen to a group that _didn't_ hunt any game. The PC's may have accidentaly come on the trail of the poachers, or the remains are still fresh and close to their camp - in both cases they will be suspicious, but should be able to prove their innocence easily. If nothing stupid like a fight happens, the posse will continue, the PCs may even join it if they are considered proper guys. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2006-09-09 11:26 AM
The Rider

A regular clapping noise approaching them, soon a man in a dark cloak rides by on a large horse at maximum speed. The strange thing is, the terrain shouldn't absolutely allow such a ride - most likely the horse falling and breaking a leg. If anyone desires to pursue the rider (that will of course not stop soon), they can prepare for a terrible chase, endangering their own horse, and themselves, being grasped at by limbs of trees, and risking on every step - on foot it would take too long.

Eventually, the rider will slow down to a normal pace and will leave the forest for some large settlement, exhausted but satisfied. If caught up by that time, the young man will gladly and not without pride speak of the unique enchantment on the harness of his horse, that protects the animal and his rider from any accident. He, actually a messenger, is just testing it, and can't wait until it is officially available to him and his colleagues.

Of course, he is forbidden to speak of it, so too much asking will make him careful again. Should a less than honest character use the chance, he could gain the experimental harness (possibly with some quirks), and the attention of the military, that consider it their secret project. The high-quality harness is made of black leather, with some decorations that look cheaply, but are of real gold and silver threads. It might be easily stolen if the owner is not careful. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2006-09-09 03:36 PM
Demolished Cabin

Coming upon a small open space between trees, there lies the remains of a small wooden hut or cabin, hopelessly broken into a heap of beams and timber. Observant PCs will easily notice that it didn't fall apart, but was demolished in some way. The trees around did not fall, nor are there obvious signs of axes or the like. What happened here?

Some exploring later, searching for traces and tracks will reveal a bear or a similar animal has crushed it. Whatever or whoever was inside seems to be gone. In a nearby village can they get the whole story, of a fool that went to live in the woods, found a bear searching for food in the morning, and the attempts to scare him away have him made actually so angry that he teared apart the lousy construction, with the fool barely surviving under the heap... managing to pull himself out two days later. The story was so liked, and the man made such a fun of, that he moved away a week ago.


(The story can be adapted, if there is a special creature around, particularly a dangerous one. May be a trace to it, or a red herring. The poor guy might have been the only one to see it and live, but nobody believed him and so he left, and must be found now, etc, etc, etc.) Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2006-09-10 09:28 AM
Correct. The villagers just assume the hut was the work of an incompetent builder, and maybe it was. But if a monster is needed, the encounter stands for it. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2006-09-10 10:48 AM
The other ritual (only in safe, 'civilised' woods close to large settlements)

It is a large clearing, with a few provisorial tents, some open fires, wagons and horses parked nearby. You see men and women of all ages, with a few venerable old people. Kids are running and playing in the forest around, and will certainly spot the characters before they do, running from them, shooting at them with imaginary arrows, and generally being a nuisance. The adults will be careful, but it's no secret it is the meeting of a large clan - and there is a certain likeness between most of them. Talking a little, the people will return to their own topics of aching backs, problem children and annoying neighbours. While no one would directly throw out the characters, and they may be offered to try some family recipes and personal favourites (some good, some bad), they will be slowly pushed aside, and should have enough sense to know they are not really wanted here. If they style themselves as amazing heroes, they may be given the task of watching the wagons (nothing of worth inside). Cooking and singing songs up to the late night, they'll eventually go to sleep.

Around midnight, the oldest men and a few women, the leaders of the clan, will gather and quietly leave. Entering a thickly grown area close to the clearing, they find something that wasn't there before (you can make it a special night, full moon, etc) - a large staring frog-like statue, that is actually a being of some sort... the elders have made a deal with it - it will protect the whole clan as well as it can, providing they keep the deal a secret, do not move too far away, and do not reach for too high positions. The payment is brought along - small bundles, with human children, one child of their own blood, or three unrelated children instead, that will be swallowed as a whole. The... creature may not be evil, but is certainly not a force of good. But for its part, it holds to the deal - a few of the men and women around are over one hundred years, with nobody in the family actually suffering of diseases or poverty, mostly dieing of accidents after a long and full life. The only problem (besides the need to get secretly a few babies) is the growth of the clan, which the creature in its quiet, deep voice bellitles. Accepting the current price, there will be negotiations about the price for the period, going into minute details of what protections will be guaranteed to the family. Over the two hundred years the family has been doing this, while it grew into a rather large clan, the period has shrunk from five years to every two years. The sacrifice stays the same, but even it may change eventually. A few black sheep, or branches of the family have been already removed from the protecting umbrella, and have suffered or fared well on their own. Perhaps the deal will turn out bad one day? Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2006-09-10 10:51 AM
And for that sentence, I have added three more. :) Go to Comment
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       By: amphibianJani

A supposedly empty desert on the far side of the mountains has started growing. No one knows why. At the center of the desert lies a tall rock outcropping, hundreds of feet tall. Dust storms shroud the outcropping constantly, except for one night a year.

Encounter  ( Desert ) | June 13, 2016 | View | UpVote 5xp