Strolen\s Citadel content. 
Interplanetary Cruiser Livingstone and the Sex Marines
Plots  (Hired)   (Single-Storyline)
Kassy's comment on 2016-08-15 09:26 AM
I like this. As with all of your writing Scrasamax, it is great.

Do you have a codex for the Cosmic Era where the submissions are in order, or is it all under the Freetext? Go to Comment
Interplanetary Cruiser Livingstone and the Sex Marines
Plots  (Hired)   (Single-Storyline)
Kassy's comment on 2016-08-16 05:44 AM
Thank you guys :) Go to Comment
Interplanetary Cruiser Livingstone and the Sex Marines
Plots  (Hired)   (Single-Storyline)
Mageek's comment on 2016-08-08 11:56 PM
This is pretty high quality, despite what the title might make you think.
The Livingstone's story is a logical evolution of the world and natural economic effects, and the bizarre evolution of the role the sex marines play as the story transitions from venture-gone-wrong to martial law is downright fantastic. This could definitely be the backbone of a short campaign. Go to Comment
Weaponoids
Items  (Ranged Weapons)   (Combat)
Scrasamax's comment on 2016-08-06 07:25 AM

Cepha-Droids

The Cepha-Droid was a proposed electronics warfare droid similar to the weaponoid. The Cepha-Droid would fly itself into a combat zone where it would literally replace the existing head of a mecha already on the scene. Contrary to popular thought, the mecha pilot doesn't actually sit in the head of the machine, it is already a cramped location, limited in armor capacity, and a natural target. Instead, most head units are used for housing sensors and electronics systems. Removing the head does damage a machine, but unlike humans with their central nervous systems, the machine can have sensors all over the body, not limited to the cranium. Removing the head just takes out the primary units. The Cepha-Droid would 'laser' the head off and using adaptive fittings, take it's place. Then it would deploy advanced targeting and information systems, superior communications, and specialized task equipment.

The few test models made handled poorly, were demonstrated to be be easily intercepted by enemy fire, and were very poorly received by mecha pilots. The general sentiment towards the program was demonstrated when in a live fire test, a test pilot shot down his own cepha-droid rather than letting it decapitate his mech.

Go to Comment
Weaponoids
Items  (Ranged Weapons)   (Combat)
Scrasamax's comment on 2016-08-06 07:31 AM

Reactor Droid

The Reactor Droid never made it off of the drawing board, as the notion of having an additional power supply that was self mobile was considered laughable. The core idea was to have a power amplifier that could provide additional support for mecha using energy weapons. Rather than strain their own reactors and capacitors, the reactor droid would serve as a high power discharge unit, allowing for higher and more sustained fire from the mecha. Considering how poorly the cepha-droid performed, having a flying backpack reactor was considered stupid.

The solution was eventually realized in improving the power amplifiers already on energy weapon using mechs as well as better discharge and capacitor systems. Older units could be retrofitted with more robust internal reactors, and units operating in fixed and limited mobility locations could access local power supplies through industrial power umbilicals.

Go to Comment
Weaponoids
Items  (Ranged Weapons)   (Combat)
Scrasamax's comment on 2016-08-06 07:38 AM

They were all on drugs, I mean that's the only thing that can make sense. Dealing with mecha is already a pain in the ass. They are big and stompy, and they shake everything, and linkages, there are linkages everywhere. These guys come along like this is some sort of game and that you can send out a barely armed, half blind, underpowered war machine and then like a swarm of singing magical birds, all the giant robot parts it needs are going to come effing literally running to it?

That's begging for disaster. Pardon me while I strike the droids assemble pose. Don't shoot at me while this flying head tries to cut off my head and this weird ass backpack centipede tries to crawl up my shiny metal robot's ass because way cool it's 'MER POWR' for the pew pew pew. Oh hang on, my gun seems to have gotten lost, seems it came running through the bad part of the ruins and there is a gang of armor troopers mugging it. It might be a bit late, and probably missing all of it's ammo.

We ask for a better ejection system, better LAI interface, better armor, and what do the boffins try to sell us? Mecha handguns shaped like people.

Go to Comment
Weaponoids
Items  (Ranged Weapons)   (Combat)
Mageek's comment on 2016-08-06 07:36 PM
Hahahaha. This is hilarious. Extremely anime-like. Great visuals and it would fit right into the right campaign setting.
"Weaponoids have not successfully been deployed." Too true. Go to Comment
Exalted Mother
Items  (Armor)   (Combat)
Scrasamax's comment on 2016-08-14 07:33 AM
Exalted Mother
Items  (Armor)   (Combat)
Dragonlordmax's comment on 2016-08-13 01:29 PM
I think these feel very Post-Apocalyptic to me. That is, I can more easily imagine a giant stone statue of Marie Curie coming to life to kick some ass in a Thundarr the Barbarian type game than in the more seemingly Cyberpunk Anime vibe I get from the Cosmic Era (not that they don't fit the CE).

Also, I gotta say: when you have a giant statue named Venus, I just instantly assume that she has no arms. Go to Comment
Exalted Mother
Items  (Armor)   (Combat)
Mageek's comment on 2016-08-06 02:21 PM
Very fitting for a campaign world such as The Cosmic Era. A little anime-ey but it fits in nicely.
Good background involving the Greek mythology. The visual of giant protector robots is a good one, and some of the societal implications are covered. Go to Comment
Synaptic Amplifier Clip
Items  (Computers)   (Campaign Defining)
Scrasamax's comment on 2016-08-05 08:23 PM
A10 is the designation the Atlantic Federation applied to the clips it issues to mecha pilot trainees.

A general equipment listing would probably look like

A10/mono
F550 (pilot's uniform)
PSA-2 (pistol)
F650 (dress uniform)
N22 (belt and boots)
KX-99 (military issue MUSE device) Go to Comment
Synaptic Amplifier Clip
Items  (Computers)   (Campaign Defining)
Mageek's comment on 2016-08-01 10:26 PM
Nice!
Has everything one needs from a post - I really like that you added the In Game section.
Is there a reason why they are called A10s? Does it have anything to do with the modern day A10 airplane? Perhaps they were used first in training to pilot an A10? Go to Comment
Zrcado Syndrome
Lifeforms  (Third Kingdom)   (Cyberspace)
Cheka Man's comment on 2016-07-26 08:56 PM
A horrible way to die. Go to Comment
Zrcado Syndrome
Lifeforms  (Third Kingdom)   (Cyberspace)
Murometz's comment on 2016-07-28 02:02 PM
pretty cool, especially the "digital detox" cure. Go to Comment
Zrcado Syndrome
Lifeforms  (Third Kingdom)   (Cyberspace)
valadaar's comment on 2016-08-03 12:47 PM
A good bit to add to any cyberpunkish worlds. Go to Comment
Zrcado Syndrome
Lifeforms  (Third Kingdom)   (Cyberspace)
Mageek's comment on 2016-07-28 12:20 AM

I would have thought that something like video game addiction would be the first documented illness. Nevertheless, a decent staple.

People could lose the ability to tell the difference between life and the simulated world, and thus begin to feel that they can be deleted / derezzed / scrapped like any of the bots they constantly interact with.

Go to Comment
Space Sickness
Lifeforms  (Third Kingdom)   (Space)
Scrasamax's comment on 2016-07-28 04:13 PM
Just like people can travel across the ocean on a ship without getting scurvy, people in the Cosmic Era can travel through space with the same general lack of concern about SAS. Motion sickness is a minor discomfort because basically they've had 346 years (the majority of those with space flight capability) to iron out the details. For us it's been 113 years since the Wright Flyer, but 459 for the Cosmic Era, the same amount of time between 1557 and 2016. Most of our modern problems with spaceflight are very similar to the old worries about going to fast (going over 60 mph the force of would could remove your face, or so thought people a century ago) The same goes for muscle and bone mass loss, and other health concerns the stem from the radical change in environment. Space Sickness is just the generic name for a fairly easy to overlook illness that is in that era, most commonly contracted in space. It's not space flu or a space cold (those are still just influenza and the cold virus) because it's legionnaire's disease. I got the idea for this after reading about a D.C. hotel that had a contaminated water supply and guests of the hotel because very frequently sick with said disease.

Now look at popular grimdark space ships, they are dark, very often moist and dripping, and warm enough to be festering pools of bacterial growth. Go to Comment
Space Sickness
Lifeforms  (Third Kingdom)   (Space)
valadaar's comment on 2016-08-03 12:49 PM
Space Sickness
Lifeforms  (Third Kingdom)   (Space)
Mageek's comment on 2016-07-28 10:31 AM

Space Sickness is a real thing and is not related to bacterial infections.

Not sure that people would start naming the flu or a cold as 'Space Sickness' just because they now get it in space.

Go to Comment
Space Sickness
Lifeforms  (Third Kingdom)   (Space)
Mageek's comment on 2016-07-28 10:24 PM
I see. I would restructure the post to highlight the origin / nature of the disease first. The interesting aspects of Space Sickness have more to do with the fact that it comes from contaminated water / air systems than that its symptoms are like the cold or the flu. Go to Comment
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