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Demonic Hysteria
Plots  (Crisis)   (Mini-Campaign)
Mourngrymn's comment on 2006-02-06 12:29 PM
Perhaps that with those that flock to the call of demon, other than would be panders, people selling demon charms, people of questionable nature come to rouse the demon and begin silently worshiping to this unknown demon.

Then by chance that there wasn't a demon, the group who are now wishing there was one actually cause one to arrive. The cries of the Lout brothers and Barley of there was no demon are ignored as a real demon now sweeps through the village.

Possibly killing off everyone except for the three responsible drunks are left alive to feel the pain of their actions and the demon runs off with his new followers. Enter PC group stumbles across a burned village with three raving mad drunks speaking of demons and false demons. COuld be interesting since the demon was headed to the next town where the PC's are heading or have to go. Go to Comment
Demonic Hysteria
Plots  (Crisis)   (Mini-Campaign)
Mourngrymn's comment on 2006-02-06 01:48 PM
I found out that my recent demon submissions helped Scrasamax create this beauty here. I am glad. I would love to see an united effort to get a demon campaign thought out maybe even detailed what the demon armies you think should look like kind of thing. I'm hell bent on demons lately thats why I was drawn to this. Go to Comment
Demonic Hysteria
Plots  (Crisis)   (Mini-Campaign)
Dragon Lord's comment on 2006-02-07 09:37 AM
Really great - the kind of high-quality plot that doesn't rely on uber-powerful, super-munchkin monsters

A good solid basic plot, suitable for beginning level characters

4½ / 5 Go to Comment
Demonic Hysteria
Plots  (Crisis)   (Mini-Campaign)
Taronga's comment on 2006-04-11 02:23 AM
I liked the idea of another demon in town.
Suppose, that demon was made up by the drunkards and the real one (with his devoted followers) gets really angry. In this case the situation may turn such a way: first the town is filled with rumors and those brothers feel like heroes. Then comes the priest - they successfully frighten him and begin playing those little tricks to amuse themselves with the folks' panic.
At this stage PCs may got interested and perhaps make some night sorties to learn the truth. But then the real demon comes onto the stage. He begins a bloody hunting for the brothers and the widow. Their death can be really terrible and ritual and PCs may even become witnesses of it if they are going out at night.
So, when only one is still alive and hiding. He may come to the PCs asking for help. He tells them the truth about their fake and about the real bad things that are now happening. He is almost mad because of constant chase - it may be dreams, noises, shadows of some pursuers etc. And now it's for PCs to investigate the whole story.
That priest might help them or turn out to be a follower of the real demon (then he was not frightened of course, just pretending and finding out). If PCs are not good at thinking and planning DM can "panish" them - they may be a second late for saving the last survivor, the priest fled, the demon is not showing himself - so, all the clues are lost, the quest is lost.
I think sometimes it's a good lesson for PCs to lose. But I'm not for killing them, so this would be a nice variant.

I'm going to use it in one of my nearest sessions. A great idea indeed! Go to Comment
Demonic Hysteria
Plots  (Crisis)   (Mini-Campaign)
valadaar's comment on 2013-07-07 07:36 PM
I love how this is so usable at low levels of power and magic Though the occultist might be sad nothing is truly occult here, it may be that the hysteria might in fact open a door somewhere.

Go to Comment
Demonic Hysteria
Plots  (Crisis)   (Mini-Campaign)
klauston's comment on 2009-02-02 12:14 AM
Nice... Very well put together and an excellant bundle of ideas in the comments as well. Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
manfred's comment on 2006-02-07 09:38 AM
It is fine with that explanation of how it affects the charisma.


As for the history... well, not all magic items can have a truly unique background. But wasn't that enchanter (or anybody) interested in the result of this exploration? Or was it just forgotten as failure? The item has definitely a purpose beyond a simple +X weapon. There could be attempts to manufacture a better version, or find the original to study it better.

And a question: what happens if a troll holds the staff? Will he be even more fitting into the trollish society, possibly become a great leader? Or will he (surprise!) sudenly understand humans, which can also have dangerous consequences for them?

---

The magic could also become a 'generic enchantment' - for creating items that help with a better integration into a group. Spies and diplomats and others would love a trinket that makes them seem acceptible to certain people.

But of course, heed the warning of the unnamed ranger. Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
CaptainPenguin's comment on 2006-02-07 08:27 PM
Perhaps it an underlying motive of it's creation was a devious attempt to create an army of trolls to TAKE OVER THE WORLD...

I like it, think it's an interesting idea.

4/5. Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
MoonHunter's comment on 2006-02-08 09:32 AM
It is a perfectly acceptable item with one of those ironic histories. Sure we could of gone on and on about the details of the enchanter or the brave ranger going to speak with the Trolls, but why? He died ignobly and the enchanter is probably keeping a low profile not wanting to be associated with this apparent failure.

Besides the enchanter made just what they wanted and got paid. He can't help it if the rangers were stupid in its use.

Of course the item will be carried about and be found in some random pile. Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
Scrasamax's comment on 2006-02-06 09:14 AM
Updated: released 2-6-06 from Works Hidden Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
Scrasamax's comment on 2006-02-06 11:56 AM
The only way I could describe the effect of the staff around humans is that the wielder will be percieved to be nasty, brutish, and boorish. This is a basic reation, not one governed by appearance, or manners, they just radiate an aura that seems 'trollish' to the average person. In game terms it would manifest as a moderate to strong penalty to social interation, or would do something like reduce their charisma trait by 50% Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
Scrasamax's comment on 2006-02-07 09:49 AM
well, the basic inspiration for this item came from the racial items of DnD, such as the Belt of Dwarvenkind, and the Boots, and cloak of elvenkind. What kind of racial item would a troll have? A big stick, of course. Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
Cheka Man's comment on 2006-02-19 11:10 AM
Very useful. Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
Chaosmark's comment on 2007-01-14 04:05 PM
Only voted Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
Pariah's comment on 2006-02-18 09:10 PM
Good Job. Saying any more would be beating a dead horse, so... 4/5 Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
wildcorn's comment on 2006-02-06 11:17 AM
I'm a little bit confused as to what humans see in the wielder. You said they see him as a troll in the social sense... do they run, or accuse him of smelling bad? Why do humans see him as any different at all? How would someone dwelling in the desert, who has no contact with trolls, percieve him?

The history is a little bit straight forward. A ranger wants to talk to trolls, contacts a wizard to enchant an item to that end, wizard succeeds. Its workable, its just not very interesting.

I did like your description of the environment, and found it quite effective. Its not often that you read about Orcs being civilized, and motleys of trolls. Go to Comment
Trollshaw Staff
Items  (Melee Weapons)   (Magical)
valadaar's comment on 2014-04-16 07:05 AM
An interesting item, though its very niche. It seems that it would best be provided by some NPC to assist in a very specific mission. Otherwise I would add a few more trollish bonuses to the item to have the PCs keep a hold on it. Go to Comment
Tabernacle of Discrete Amusement
Locations  (Establishment)   (Any)
MoonHunter's comment on 2006-03-31 11:23 PM
Another two paws up. Well executed. Some nice details and a bit of story depth that does not interfere with its plug and play value. Would of liked Prince Willem as an NPC post, but I can not have everything. Go to Comment
Tabernacle of Discrete Amusement
Locations  (Establishment)   (Any)
Cheka Man's comment on 2006-03-31 06:37 PM
Now this I really like. Go to Comment
Tabernacle of Discrete Amusement
Locations  (Establishment)   (Any)
Murometz's comment on 2006-03-31 10:54 PM
I once dreamt I was Willem Cobalt. No really!

This would make a great fit in one of my cosmopolitan, been-there-done-that campaign cities! Jaded baby Jaded!

Not crazy about succubus and incubus going *poof*, but I wouldnt throw a succubus out of bed in the morning either! Go to Comment
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