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Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2008-12-26 02:18 AM
Linkages updated Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2011-04-22 02:58 PM
Not every encounter has to be combat, puzzle, or loot. Go to Comment
Walking Through the Forest When...
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Cheka Man's comment on 2011-04-22 08:21 PM

Trapped Ent

The PCs find a tree with a strange symbol fixed to it, and a pair of weeping eyes. It speaks to them in their minds saying that an evil wizard magically trapped it here,in addition it promises to lead them to treasure if they break the symbol and free it.

In fact it was  magically trapped but only after it went murderous and killed several travellers without provacation and if they free it, the fully grown Ent will attack them. If they somehow kill it a couple of Thrar Stones will fall from it's splintered trunk.

Go to Comment
Walking Through the Forest When...
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Ancient Gamer's comment on 2009-01-13 08:17 AM
This is a 30 sub now. Might want to add the freetext. Go to Comment
Walking Through the Forest When...
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Ancient Gamer's comment on 2006-09-08 09:31 PM
The slippery slope
-Late autumn or early spring based encounter

The forest has shed its leaves which are now decaying on the ground. As the PCs are carefully making their way down a slope, the leaves slide due to the mud underneath and all of a sudden some of them* are sliding down the slope in full speed. Problem is that on the bottom is a gurgling river and if they cannot stop their slide in some way, they are going to end up quite wet. Particularly bad for armour clad warriors.

* Affects all those who does not make a balance check or similar. Go to Comment
Walking Through the Forest When...
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Ancient Gamer's comment on 2006-09-08 09:48 PM
The fertility ritual
In the midst of the forest, horns can be heard blaring and if the PCs choose to investigate, they will hear drums as they approach. Suddenly a naked woman, wild eyed and running, bursts from the bushes, followed shortly by two other naked women. The women yell something to the PCs, but due to stress or language difficulties the PCs can't quite get what the women said. The women will not stop and will have to be tackled if the PCs want to talk to them.

Half a minute later, eight men erupt from the same bushes. Their legs are drumming against the ground as they speed after the women. These men are also naked, save for fur hoods made of wolf, bear or deer with teeth and horns intact. If the PCs unsheathe, the unarmed men will wave their hands and run in a wide circle, giving them a wide berth. Otherwise they are gonna speed right through the group and continue their wild pursuit.

If the PCs do not intervene, three of the men will capture each their woman and make love to her on the spot, the other tribals cheering and yelling. Any PC knowledgable about the local tribes will know that this is an ancient ritual amongst the tribes. If a woman is impregnated by her hunter during this ritual, they will later be officially wed in front of the tribal chieftain. The ritual assures that the finest hunters will wed only women that aren't barren, and has secured the bloodline of the greatest hunters.

Should the PCs befriend the hunters, they will be allowed back into the impromptu ritual camp of the hunters. Here there is great revelry and boisterous drinking. The drummers will continue banging their drums and as the night falls the entire tribe will drink and sing their solemn hymns. Go to Comment
Walking Through the Forest When...
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Ancient Gamer's comment on 2006-09-08 10:01 PM
The zealous game keeper
-Happens only if the PCs have caught and killed big game like deer or wild boar.

As it happens the game keeper of the local lord has found the site of the killing and discovered blood and remains of the slaughter. For hours or days he has been tracking the poachers (PCs) and finally he has caught up with them. He has his rangers surround the poachers while they camp and suddenly he will yell, demanding that the PCs surrender their arms.

If the PCs surrender, time in the dungeon of the keep awaits, if they do not they will be pelted with hails of arrows. The rangers are good marksmen and middling swordsmen and should give the PCs some pause. The game keeper himself is an old veteran and will give the PCs something to chew upon as he is still able to deliver quite a kick in spite of his advanced age.

Of course: Killing the game keeper will anger the lord and suddenly there will be a reward for the slayer(s) of the agents of his lordship. Unless the PCs steal easily identifiable items (like the ivory and shadow-wood composite bow of the game keeper) or they bring along the animal meat (for other people to see) there isn't really any big chance that they are going to be caught. Go to Comment
Walking Through the Forest When...
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Ancient Gamer's comment on 2006-09-09 07:34 AM
Runes in the bark
The PCs stumble upon an ancient conferious tree with strange runes carved in spiralling patterns into the bark. Old, faded spots can be found on this bark and the PCs might discover that it is (human) blood.

The runes themselves read:
"Fourfold magic,
blood of man.

I summon him father.

Fourfold magic,
blood of tree.

Bless my conjuring.

Fourfold magic,
enchanted runes.

Bind him father.

Fourfold magic,
call the beast.


The end of the text is unfinished, though it is clear that someone tried to finish it.

GM Note: The tree was prepared by a witch doctor as a part of a ceremony to call and bind a particularly nasty werewolf that had troubled the region for a while. The magic worked and works still, but was so effective that the werewolf was summoned before the text was finished. The poor shaman had to pay with his life and the magic of the runes bound the werewolf to the area where he lives still.

If the PCs arrive at this tree by fullmoon night they might find a large silvery wolf circling the tree, sniffing the bark while at other times an old and muscular man lives in the region, making his living as a lumberjack and operating from a forest cabin a quarter of a mile from this location. (They are of course one and the same).

Partially buried in the soil at the foot of the tree and covered with leaves are the remaining bones of the shaman as well as the now throughly rusted iron knife he used to carve the runes. Go to Comment
Walking Through the Forest When...
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Ancient Gamer's comment on 2006-09-09 08:13 AM
And SHE was shy of men at first, always being told to distrust them. Go to Comment
Walking Through the Forest When...
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Ancient Gamer's comment on 2006-09-10 06:38 AM
Bears can be encountered wandering around forest cabins here in Norway. While they might force their way through a door, they aren't capable of tearing down a well built log cabin. The cabin in question must have been a rather ramshackle one, or the bear should be swapped with a troll or something like that. Go to Comment
Walking Through the Forest When...
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Ancient Gamer's comment on 2006-09-10 07:03 AM
The Spirit Waterfall
A small river cascades ten metres down, ending in a large pool at the bottom of the waterfall. As the PCs make their way down they hear whispering voices giggle and laugh, but no one can be seen and the sounds seem to be coming from all around.

If the PCs should chance to peek into the pool at the bottom of the waterfall, they can glimpse female faces below the surface, bare skinned women of breathtaking beauty that wink and wave to them before they disappear into the mud beneath.

These are water spirits, 3 in number, and quite harmless, well mostly at least. They are unable to appear physically and can only be seen in the surface of the water (they would disappear should a PC dive after them). They have some control of the currents of the water and they can speak and sing, but mostly they just giggle and laugh.

The water spirits are sundered things, mostly benign but murderously mischievous at dusk and dawn. At these times they might tempt mortals to enter the waters and then use their powers to pull that individual beneath the surface, effectively trying to drown him. Only an exceptional swimmer, water magics or external help can aid such an individual.

The spirits change nature between night and day, even their laughter taking on a more somber (or eerie if you want) sound during the night. During that transition they are highly unstable. Go to Comment
Walking Through the Forest When...
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Ancient Gamer's comment on 2006-09-10 07:08 AM
Though I use one or two paragraphs more than the norm, I must say I LOVE these threads: They have revived my initiative and enabled me to post something short enough for me to have the time to do so. Go to Comment
Walking Through the Forest When...
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Ancient Gamer's comment on 2006-09-10 05:55 PM
The Troll Settlement
Credit goes to: Morgan, a former game master I've played with

As the PCs make their way through the dense trees of the forest, they suddenly can hear odd sounds somewhere far in front. "Gah-Gah-Gah! Ratsy-patsy-smash-bang!" is uttered by some gurgling voice and is accompanied by the squishing sound of something soft being slammed into something hard.

Then the trees become thinner and it is clear that some sort of cave is in front, leading down under a small hillock. In front of that cave is an ugly creature: A fledgling troll in his bear-skin diapers holding a rather dead giant rat by the tail. "Squishy-ratsy!" the child gurgles and resumes its slamming of the rat carcass into trees and rock, sqealing with delight as fragments of blood rain over its juvenile face.

The child is easily as tall as a 6' man even though it is sitting on its rump. Its strength is equal to that of two enraged barbarians and its wit a quarter of the intellect of aforementioned barbarian. If it can get its hands on a PC and begin its "squisy-game" with "new toys" it would be thrilled.

Inside the cave its mother is slaving over the cauldron, but will come to the aid of her child at an instance.

Father is not to be seen and has not been home for years (slain by valiant PCs no doubt). The mother talks a strange dialect of the PCs main tongue and can be reasoned with (not if her "gooly-goo" has been hurt). She is a mean adversary and quite skilled with the cleaver. If the child has been hurt in any way, she will go berserk and will fight even though she should be dead. She must literally be hacked apart. Go to Comment
Walking Through the Forest When...
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Ancient Gamer's comment on 2006-09-11 09:53 AM
I feel partial, but hey, had I not loved it I wouldn't have contributed. 5/5 + HoH Go to Comment
Walking Through the Forest When...
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Ancient Gamer's comment on 2006-09-11 09:58 AM
I felt partial and thus unable to vote. Go to Comment
Walking Through the Forest When...
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Ancient Gamer's comment on 2007-10-24 03:12 AM
The Dark Circle
Note: Makes use of another sub: Of Demons

The Dark Circle was a sisterhood of witches that believed in a spirit called "The Lord of Seven Desires". This spirit, or demonic power really, was the center of their ritual prayer, their divinations and the one they praised during their ritual murder-rape of men caught in the woods.

The PCs have arrived at their forested abode, a medium sized brick building surrounded by a ramshackle wooden fence. In the trees surrounding the building the sisterhood has strung up chickens after their neck. This marks their territory and also acts as a boundary: That which is within is consecrated ground - holy to the Lord of Seven Desires and his flock. The newest chickens are now days old, and maggots and flies infest them.

As soon as the PCs approach the brick building, something will seem odd. There is a whining noise from within, like the sound of steam from a kettle (which it is). Not only that, but the walls seem to be splattered in blood.

The reason is simple: The sisters of the Dark Circle finally acquired enough magic prowess and knowledge to summon the Lord of Seven Desires, or what they believed to be him. To enable him to manifest, the head sister, Lataran of Salmore, offered her naked body for possession and was placed inside a summoning circle. What really happened is uncertain, but the entity they summoned was not their beloved Lord of Seven Desires, but a darker entity still - The Demon known as "Murder, scion of Psychosis" by the learned, or simply "Malarch" by laymen.

As soon as the PCs go through the fence gate they will notice ten naked and mutilated women heaped against the fence. Their skin seems burnt, or boiled, and they have been cut with a knife again and again: eyelids cut away, gaping rifts from crotch to navel and so on. The only ones reveling in this ghastly sight are the flies, of which there seems to be millions.

It will turn out that only sister Lataran still lives, the unhappy victim of demonic manifestation. The demon allows her to have control of eyes and mouth and she will stalk the PCs, crying and begging; madly, frantically muttering childrens rhymes (she has gone completely bonkers and her mind is often seeking solace and comfort in the memories of childhood).

She appears naked, excepting a huge butchers knife and a kettle that is steaming, even though it is not on a fireplace. Her body is covered in rifts and wounds and it seems she is scolding herself as well as her victims.

First sighting:
Sister Lataran will crouch naked in front of a deceased sister, singing a childrens' song and pouring boiling water onto her breasts. She will also be scratching something onto the cheek of the woman. When the PCs step closer, she turns around and runs into another room. When the PCs check out the corpse, they will discover that the words "You are next"

Supernatural abilities gained by the demon presence:
-Twice natural speed
-Can be utterly silent if it desires, but it thrives on the horror that the muttering and boiling steam instills in the PCs. It is also so arrogant it believes it cannot be defeated by mere mortals.
-Supernatural strength
-Immune to soul affecting magics

- Body is tougher than normal, but still feels pain (it is the enslaved spirit of sister Lataran that screams, not the demon)
- Arms hacked off stay hacked off (no regeneration)
- Organ damage is most likely fatal, though blood loss seems not so dangerous.
- Vulnerable to frost related magics and holy items and weapons

- Hit and run (The PCs will hear the sound of the kettle and the maddened crying and muttering ever "around the next corner" (she is using her superior speed to toy with them). She will then hit the PCs, preferably a lone PC, and try to murder him quickly. If she does murder him, she will also try to mutilate his/hers corpse and pour boiling hot water over his/hers carcass.

She will not tire until they are all dead or she is dead (or exorcised) herself. Go to Comment
Walking Through the Forest When...
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Ancient Gamer's comment on 2007-10-24 04:43 AM
I just have to add:
This little seance took an hour of real time and it horrified the players. They were so afraid they didn't know what to do. It was a huge success! Go to Comment
Walking Through the Forest When...
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Murometz's comment on 2006-09-08 11:13 AM
Romancing the Stone

As the PCs approach the sound of a great commotion deep in a wooded clearing, they come upon a tied up runty satyr and two seedy looking men arguing quite loudly. It seems that the Satyr knows where one of the legendary Thrar stones could be found, or at least that is what the two treasure-hunters believe. They are getting ready to torture the young satyr into telling them its location. The PCs can react any number of ways. The truth of the matter, is the satyr has no idea what a Thrar stone even is, much less where one can be found, but if the PCs rescue the poor creature from the bullies, they would have his great appreciation, which may manifest itself in a later forest adventure or encounter. Go to Comment
Walking Through the Forest When...
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Murometz's comment on 2006-09-08 11:14 AM
Another beaut Scras! Go to Comment
Walking Through the Forest When...
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Murometz's comment on 2006-09-08 11:28 AM
Whispering Pines

One way or another the PCs find themselves in that "haunted" part of the forest, men call the Whispering Pines. The trees do indeed seem to "whisper" as they mysteriously rustle, even in times of little to no wind. This area is generally spooky and eerie, but absolutely nothing out of the ordinary happens as the PCs traverse this strange patch of wood. Unidentifiable sounds, strange glimpses, and general weirdness always seem to be present here, but this is nothing more than a a stretch of forest meant to freak out PCs, who are ofcourse bracing for the "worst" as they make their way among the Whispering Pines. Go to Comment
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Blood Lover!

       By: Murometz

Forsht Bligo is a dwarf who loves the taste of blood. He's become quite the connoisseur over the years. Pigs blood, sheeps blood, cow's blood, if it's red and warm, Forsht considers it a delicacy. The fresher and hotter the better. Forsht will often sneak up on cattle, prick them with his dagger, and catch the flowing blood in his orc-skull drinking cup. His life goal is to taste the blood of every living animal. Although he has not yet sampled humanoid blood, he is not averse to doing so if the right opportunity presents itself. He is not particularly unpleasant if approached and can be easily befriended. Its just that he simply can't get enough of the "Juice of Life", as he calls it. Forsht's troubles come in the form of frightened and angry villagers who have proclaimed the misunderstood dwarf a vampire. Since Forsht is amused by this, he does little to dissuade anyone. This will lead to some dicey situations for Forsht in the near future.

Ideas  ( NPCs ) | February 19, 2006 | View | UpVote 2xp