The hardest part for me was to vote as I did. While I don't like to vote this high I couldn't see a reason not to.
As a person who has created so many different forms of magic use in ym Hewdamia system and never been happy with any of them, this is a refresher idea that is perfect. Especially in a high magic environment with many forms of magic available. Not to mention different magic factions, hence the need for spell protection. Kudos Scras... a job well done.
Its hard to lay claim to which effect I like the best... bravo. Go to Comment
Incurion- a rather devious tmiesian enchantment; Incurion is an unusual, highly specific form of psychic enchantment: it causes the caster to 'forget' a specific sound or syllable- the 'object' of the tmiesis. When reading or listening, they will simply not process the object; when speaking or writing, they will skip over it without missing a beat- think 'Fnord' from the Illuminatus! trilogy.
Incurion is a particularly devious tmiesis, in that its effects, by definition, go completely unnoticed by the individual- very often, the object is one not found in the spell the tmiesis is hidden in; rather, the feeling that something isn't right will only begin to dawn on the caster slowly. Spells will fail or misfire; the enchanter will get odd looks in conversation as he skips syllables in his speech- minor annoyances at first, but enough to unnerve or madden the victim.
Must be removed by a second party, as the victim, even if somehow aware of the enchantment's effect, is completely incapable of determining what, precisely, the object is, and what words it's found in. Easily detected by asking the victim to say a word containing the object- useful in the case of wayward apprentices.
I concur with Manfred - it depends on the logic of the 'language' used. If the spell is a logical process, then yes, an alteration would stand out, but if it properly arcane and barely understood even by its best practitioners, then Trojans and worms should be able to hide in suitably complex spells.
Less sensitive material might be guarded with more innocuous magics woven into the text: Casting causes a wizardly mark to be placed on the caster, but visible only to those of the correct magical tradition: a warning that he cannot be trusted. Such would normally be used to identify disobedient apprentices that have experimented with material they are not yet approved to study.
graphein - to write
The spell includes another magic that is as nearly opposite in effect as possible or otherwise tends to cancel it out. For example, an illusion spell might be linked to a spell generating a cloud of fog.
alexein - ward off
The secondary magic is one that knocks the caster unconscious the third or fourth time that the main spell is cast. Because it takes several castings for the secondary effect to manifest, casters are likely to conclude that the spell is safe for use and then be caught by surprise.
Wonderful submission. It has built in drama. It is a place in motion with a timeline of events for you to interact with AND powerful forces in motion. A nice setting to find it all. Really a top notch location. Go to Comment
Barbarians! And fairly well written I must say. With sounds of wild animals, but strangely calm at the same time, they must be a strange sight indeed. The only thing I didn't like as much are the names of their gods (if you've ever seen the Asterix comic or movies you'll know why ;) ).