Maybe there are special Ogre Distilleries that compete with each other, with each one preferring a different type of human to give their Rum that "special" flavor. Might make for some interesting competition.
"Grag'noth Rum best tasting ever!"
"GRAHHHHH! *SMASH*" Go to Comment
An excellent idea, although I don't know if I could actually have ogres distilling rum in my campaign. However, the article you linked at the bottom has given me substantial heeby-jeebies, so thanks! Go to Comment
Pretty cool. I like the aspects of their culture that you mentioned, particularly their labyrinths. I suppose if you could convince them to stop using the grain, you could cure the fertility problem, but given their pride and disdain of humans, I don't know if that would make them friends or enemies. Go to Comment
A very nice new take on a classic race. You could link it to the new takes. I like the way they are incorporated into the world. I like the changes that they have go through. There are some great plot hooks there. Good job. Two paws up. Go to Comment
I love this, shame on me for not commenting and voting before. And perhaps I should not not mention that this is the second time I have read it. Sometimes I simply forget to vote. Ach Mathom has me in his cold grip.
But to move on- This is so full of goodies and hints that I almost drool when I read it. I can think of a million ways to use this and I shall. Too bad we only have one word for labyrinth in norwegian, so I can not point out the difference for my players. I would also like to think that some human landlords are aware of the reason for decreased ferility but fail to mention it because of greed for their lands. Go to Comment