Strolen\s Citadel content. 
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
Mourngrymn's comment on 2007-01-10 12:36 PM
I love it. I wish I would have seen this last week as my group just took a shipride and could have had one or even two of these events happen.

My favorite is the finding the ship on fire. How crazy would that be to not recognize it as a funeral pyre, jump on board, take the loot, and then land at the harbor where the ship was sent out showing off your new found treasure. Akward to say the least. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
Murometz's comment on 2006-09-12 10:20 AM
All aboard! Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
Murometz's comment on 2007-01-09 05:13 PM
Golem on the High Seas!

In wide open ocean, the PCs come across a languishing, slowly sinking ship. As the PCs vessel approaches, the ship can be seen to be somewhat broken up and tilted heavily downward to one side, bobbing in the water, no more than three or four hours away from permanently sinking below the sloshing waves.

If the PCs board the vessel and investigate, they will discover several corpses in a state of physical disarray, arms torn off, heads bashed in, legs twisted and broken. Masts are splintered, and all wood aboard the ship seems to have suffered from some rampaging force.

Suddenly, as all else is quiet, one of the PCs opens the hatch and out comes running a huge fleshy creature not unlike a man, but too large and revolting by half to be human. Brandishing its fists, the flesh golem advances on the PCs with speed and indescribable ferocity. As the ship sinks slowly, the PCs will have to battle this unexpected creature.

The Flesh Golem was the ensorcelled servant of a wizard, to whom this ship belonged. During the wizard's voyage, the mage had an epiphany. In lieu of tiring out his hired sailors, and in order to keep up morale, the wizard had his tireless golem do most of the sailor's work on board. All went well, until the golem snapped, the wizard having pushed the envelope as far as commands handed out to the brainless creature. The golem went berserk, slew the shocked wizard, and every man on board in a matter of minutes, and then began destroying the ship itself in fury, uncaring of its own fate.

This scenario is not original in and of itself. The PCs have probably seen their share of golems over the years. However, the surprise factor involved in boarding a creaky, sinking ship, out in the middle of nowhere, to investigate its mysterious fate, and being assaulted by a berserk flesh golem, bent on destruction, if handled correctly, could freak the PCs out, and make this a memorable encounter. (It was for my PCs)

Another variation is that the Golem went berserk, slew everyone on board, then "calmed" again, and seeing its master slain, by its own hand, grew depressed. In this case, the PCs find the saddened automaton below deck, holding the dead wizard in his arms, and making sounds not unlike the sounds of human crying. Upon seeing the PCs, the golem groans loudly, and rises, holding the mage in his arms, and staring at the PCs with a longing, pleading look of deep melancholy. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
Murometz's comment on 2007-10-11 01:29 AM
I'm touched. I dont think I've ever had a scroll entry bumped before, YAY!

(based on Frankenstein's tragic ending of course) Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2006-09-11 11:21 AM
The Refugees

The PC's ship happen upon a ramshackle vessel barely keeping above the waves. On board are a ridiculous number of refugees in very bad condition. There are too many on board to easily take on the PC's own ship. It is obvious that the next bit of bad weather will spell the end for the passengers. The PCs are now given the dilemma of what to do? If they pull overside, then the refugees will attempt, en masse, to board the PC's better ship, possibly overloading it, or upsetting their own vessel, causing many weakened persons to fall into the water. If the PCs ignore the vessel, then it could be a problem for characters such as priests & paladins who need to uphold good. To add to the problem, make the refugees a relatively unpopular, but not evil, people.

This encounter can be scaled appropriately - but it needs to happen on the high seas, so that the simple option of landing the ship is not available. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2006-09-12 11:13 AM
Fire!

The PC's lookout sees smoke on the horison. If the PC's ship moves closer to investigate, they will see that it is medium-sized longship and that it is piled with burning brush. It appears to be a funeral ship - the body has alredy been consumed by flame, but there does appear to be some grave goods remaining.

If the PC's decide to try and salvage something, they have a few issues:

1. Ship is on fire :)
2. Moral issues - this is graverobbing.
3. If they are seen by another ship of the same group, they will be attacked without mercy. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2006-09-12 11:23 AM
Waterspout

The PC's are treated to a rare performance by mother nature - a Waterspout appears some distance away from the PC's vessel. Generally these are not as dangerous as land-based tornadoes, but then again, this may not be a natural waterspout... Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2008-01-31 10:55 AM
I didn't vote on this? Criminal I say! Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2008-03-05 10:11 AM
The Killing Fog

A strange fog descends upon the ship, limiting visibility to just a few feet. Within the fog is an array of evil spirits who will then enter the ship and cause one or more misfortunes:

Effects of the Killing Fog...
1. A crew member or other NPC is possessed and become psychotic.
2. A crew member or other NPC disappears into the fog. Someone might hear a body fall into the water, but the encompassing fog makes rescue unlikely.
3. A shipboard animal - perhaps a pet, war dog, or other beast, undergoes a grotesque transformation, becoming demonic in visage and attacking.
4. A crewman or NPC is found dead, their skin a dreadfully pale white. Unless properly disposed of with funeral rites, they will come back to haunt the ship. Searching of the ship turns up nothing.
5. Incorporeal undead board the ship - perhaps as minor as poltergeists, or as deadly as wraiths.
6. All sources of fire are snuffed and refuse to light for many hours after the fog dissipates.

Torn from my At the Foot of the World sub, and altered slightly to suit this scroll. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2008-03-05 10:12 AM
Fish!

The ship encounters a massive school of fish - so many cod that the progress of the ship is impeded. Using nets, baskets or other devices, the ship can load up on as much fish as it cares to carry. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Strolen's comment on 2007-02-25 12:58 PM
The smell (1)

As they travel they notice a horrible rotten smell. As they travel it gets stronger and stronger forcing them to cover their noses and mouth less they choke on the horrible smell. Stream full of dead fish. Spawning trout die in mass quantities after they spawn littering areas with dead fish dying and deteriorating in the sun. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Strolen's comment on 2007-02-25 12:59 PM
The smell (2)

As they travel they notice a horrible rotten smell. As they travel it gets stronger and stronger forcing them to cover their noses and mouth less they choke on the horrible smell.A small goblin tribe preparing a wedding feast. The wedding is between two tribes as a gesture for peace, so if the PC's intefere, feirce fighting could break out. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Strolen's comment on 2007-02-25 12:59 PM
The smell (3)

As they travel they notice a horrible rotten smell. As they travel it gets stronger and stronger forcing them to cover their noses and mouth less they choke on the horrible smell. Rotting animal carcass that has been ripped apart and tracks all over, covered in maggots. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Strolen's comment on 2008-01-14 04:10 PM
The quick brown fox

Traveling through a dense forest. Road or path or trailblazing, whatever, see a red fox sitting watching the characters (or any animal for that matter). See it multiple times as they travel to the point where it is getting weird. Any attempt to catch it will fail (unless deemed otherwise).

It is the forest's druid shapeshifted into an animal watching the party ensuring their good intentions. Druid has been having trouble lately and is paying closer attention to groups of armed warriors. Wants to be seen to try and cause unease and make them leave or at least fear nature a little more readily.

Could be used as a plot hook if the DM needs it. Otherwise just an odd occurrence. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
ephemeralstability's comment on 2011-05-22 03:18 PM


The Wasp's Nest



The thick heat of the afternoon drips sweatily through the rhodedendron branches and you are soothed by the monotone buzz of a million insects. When you finally emerge from the tangle of bushes, damp and scratched, you find yourselves in a curious grotto of rocks and decide to stop and rest. Sitting in the shade of a sizeable rock, it is several minutes before you realise that the monotone buzz has distinctly changed its nature. It's getting louder. A shadow passes over the sun. A flickery shadow, as if of beating wings. Into your mind leap unbidden images of furry, scaly, many-eyed, segmented creatures. Perhaps you should take cover.



There are many possible hiding places in this grotto. In a crevice, in amongst the rhodedendrons, in a hollow fallen tree trunk. Wherever the PCs decide to hide is where the giant wasp goes next (to its nest or to the flowers it loves to feed upon). Particularly unfortunate would be the encreviced PC who crawls further and further back, only to put his hand into a wriggling mass of giant wasp larvae.


Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
ephemeralstability's comment on 2011-05-22 03:26 PM


By the looks of previous posts people seem to like bears in forests. Are they innocent, friendly bears? Or angry grizzlies? (Or lycanthropes, as Agar suggests)



You enter the clearing to find a huge and terrifying bear looming angrily over you. You instinctively draw your sword, trying to remember if you're supposed to act dead or act threatening. After a few breathless seconds of agitation, you realise that the bear is dead. It facial expression is not one of anger, rather one of contorted agony. It has been preserved and nailed to a tree.



By whom?


Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
ephemeralstability's comment on 2011-05-22 03:27 PM
With reference to Agar's idea above, it could be the same bear that has been following the PCs for several days. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2006-09-08 01:31 PM
There shalt be more encounters in this scroll! Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2006-09-09 05:41 AM
Actually, this may also happen to a group that _didn't_ hunt any game. The PC's may have accidentaly come on the trail of the poachers, or the remains are still fresh and close to their camp - in both cases they will be suspicious, but should be able to prove their innocence easily. If nothing stupid like a fight happens, the posse will continue, the PCs may even join it if they are considered proper guys. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2006-09-09 11:26 AM
The Rider

A regular clapping noise approaching them, soon a man in a dark cloak rides by on a large horse at maximum speed. The strange thing is, the terrain shouldn't absolutely allow such a ride - most likely the horse falling and breaking a leg. If anyone desires to pursue the rider (that will of course not stop soon), they can prepare for a terrible chase, endangering their own horse, and themselves, being grasped at by limbs of trees, and risking on every step - on foot it would take too long.

Eventually, the rider will slow down to a normal pace and will leave the forest for some large settlement, exhausted but satisfied. If caught up by that time, the young man will gladly and not without pride speak of the unique enchantment on the harness of his horse, that protects the animal and his rider from any accident. He, actually a messenger, is just testing it, and can't wait until it is officially available to him and his colleagues.

Of course, he is forbidden to speak of it, so too much asking will make him careful again. Should a less than honest character use the chance, he could gain the experimental harness (possibly with some quirks), and the attention of the military, that consider it their secret project. The high-quality harness is made of black leather, with some decorations that look cheaply, but are of real gold and silver threads. It might be easily stolen if the owner is not careful. Go to Comment
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PCs as a disliked race

       By: Cheka Man

Have the PCs rping Orcs or Goblins or some other race that normally exists only as things to cut up with swords.

Ideas  ( Plots ) | March 28, 2012 | View | UpVote 5xp