I could of sworn I had commented upon the critter. My bad.
The write up is interesting, as is the subject matter. It is not your normal slavering critter. I like that about it.
If something happened to the wizard, the critters might respond in odd ways. What happens if he is delerious, do they follow his fevered telepathic orders? If he gets grumpy over some protracted abdominal pain, do their moods sour?
If death happens to the wizards, their race is now in peril. Will they go suicidal and end themselves? Will they keep following their last order blindly? Perhaps some other magichena (like The Stayers - a type of Gargoyle ) might rescue them... teaching there methods of magically reproducing. Go to Comment
I had to read that comment several times before it really made any sort of sense. Now my head hurts, but I will persivere to answer. The three sense modes possessed by the Sincewela are not normal senses possessed by humans. Humans cannot percieve electric fields, but I suppose that there could be a spell to grant a person said ability and it would likely function to something like aura perception with an audible function. Not much of a hinderance. The second ability, the motive sense comes from the cilia that makes up roughly 1/2 of their body mass. If a spell replicated this ability, it be akin to having the ability to listen to sound with every hair on your body. Loud noises can startle Sincewela, but are not terribly disorienting. The final sense would give a human a superior sense of smell, letting them smell things and rather than wrinkle a nose at a pile of trash, they would be able to sniff out what was in it. they could track people quite easily, such like that.
Now a thing to mention, a spell that would grant these powers on a human does not automatically imply intuitive use of said powers. A subject would be disoriented until they adjusted to the new sensory input and learned how to sort and handle the new information. Go to Comment
These critters have wonderful elements and a good write up. I find it missing in a couple of areas. The most important one is: what can they do, in general... besides be shadowy... what does that mean in reality. Are they hard to hit, can they go anywhere... can we get guidelines as to what you think it should be. A little bit on how they are organized or communiate with the Shadow would be nice. (are they independent, do they work in teams, are they directed from on high?).
Still very nice all around. and bonus .5x for being part of something greater Go to Comment
Ok this is one for the books for me. I was thinking Myrdrrall when you started describing how it looked and BAM! Good deal. I would like information though on "the big list of immunities and kewl shadow powerz". What more can they do?
They seem to be a perfect antagonist even at younger ages, or levels respectively I assume, that can lead up to a pretty big conflict with the bad guys. I read this out of order but I wanted to find out what the Haint were before I finished. I'm glad I did.