A "Church" that rejects the gods. Very much like Scientology, these guys would not give up their secrets of personal improvement to anyone but those who have already proven their dedication to their nasty little cult. By then, it would be too late to back out, especially if it turned out that they weren't as advertised.
I could see this as the front for an even more sinister cult, moving behind the scenes, playing the role of "enlightened secret masters" to the hapless membership at large. Go to Comment
- a sense of irony within a serious topic: Check.
- a secular/religious schism that turns a whole kingdom on its head: Check.
- a generally nice person that is hard to condemn, has produced this whole problem: Check.
- a wizard turned sectarian guru: Check.
- a civil war, or at least a large conflict looming on the horizon: Check.
- plenty of opportunities to take sides or stand in-between: Check.
This king is actually a plot of his own. Great work, Scras! Go to Comment
Well, I've made an item that turned into a whole campaign, so I can't condemn you. :)
This is a king, whose fate is closely intertwined with that of his kingdom, so that's why he seems to be driving force. Come to think of it, a single small heretical country is an oddity that may not change the world; but another, and not minor kingdom adopting the same philosophy may start impacting many other countries in a domino effect... whatever the result will be, your whole game world may be in the end deeply changed. The actions of individuals do impact the world at large. Go to Comment
Individually, this post is not that intesting. It is a nice study of how an individual can impact history, that it is not "societal trends", but individuals that make history. Together with all the other posts, it becomes a symphony of information. Very nice and nicely executed. Go to Comment
Well, when I started writing this sub, it WAS a plot! But after a few paragraphs the King in question came more to the forefront and I ended up making the sub into him as an NPC, rather than a plot with a major NPC in it. :D Go to Comment
I would say it depends on the magic/spellcasting itself.
The key is in "If you know why you are doing certain things to make a spell work" - but what if not? What if the process is not that clear, and it is not easy to foresee the effect of putting the various spell-parts together. If the result is determined by, say, uttering the magical syllables in a certain order, temporal succession, intonation and while concentrating in a certain way on a certain thing; if not all possible combinations are known (or even all the syllables), then it can be hard to judge what a written spell really does, until one is familiar with it.
If known, then it is fairly easy to identify elements which do not belong to the spell: easiest, when the spell is known, harder, if the caster is familiar with the school of magic, and nigh to impossible if not.
Silly bit aside: a young magic-user has learned a useful spell with a weak tmesis, annoying but nothing critical. As he grew in age and power, somehow he didn't find the time to properly analyze the spell, though probably found some easy workaround. And thus, even after centuries is the spell remembered from the works of this archmage in a deformed, less effective form. (Possibly with a warning, that careless casting may afflict the caster with ______ . :) ) Go to Comment
The Red Lipstick - almost blood dark, this lipstick changes to become the perfect shade of red for the woman, and only woman, wearing it. She will attract positive attention from men, and will be the subject of female envy, for who else has such perfectly red lips?