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Society of Brick-Brothers
Society/ Organizations  (Mercantile)   (Country/ State)
Cheka Man's comment on 2006-05-11 02:22 PM
This could be used in many different ways. Go to Comment
Society of Brick-Brothers
Society/ Organizations  (Mercantile)   (Country/ State)
Michael Jotne Slayer's comment on 2006-05-11 07:00 PM
Freemasons! Go to Comment
Society of Brick-Brothers
Society/ Organizations  (Mercantile)   (Country/ State)
Mourngrymn's comment on 2006-05-11 02:17 PM
While only a guild of brick makers, this is well brought to the table.

I was thinking of an instance where the PC's are after someone, or something, and it goes into a building that has recently been done. They try to enter through the door but it is blocked, so seeing that the brick is freshly laid, begin breaking there way through the brick wall. Explain that one to a guild and society that relies so heavily on the brick. Go to Comment
Society of Brick-Brothers
Society/ Organizations  (Mercantile)   (Country/ State)
Mourngrymn's comment on 2006-05-11 02:18 PM
That would be an uncomfortable situation... Go to Comment
Society of Brick-Brothers
Society/ Organizations  (Mercantile)   (Country/ State)
Murometz's comment on 2006-05-11 02:10 PM
The whole operation comes together nicely. This is something that I would immediately plop into the next "random" city my PCs visit!

LOVE Plot Hook #2!! (+1/2 sword for that hook alone). So many ways to go with that. Can picture an irreverant group of PCs attempting to take apart entire structures brick by bick :D Go to Comment
Society of Brick-Brothers
Society/ Organizations  (Mercantile)   (Country/ State)
axlerowes's comment on 2013-01-06 05:41 PM
A nice well thought out idea that I personally liked. (written in GM voice with little narrative style) Go to Comment
Society of Brick-Brothers
Society/ Organizations  (Mercantile)   (Country/ State)
valadaar's comment on 2013-10-24 10:47 AM
A great organization that really could be used pretty much anywhere.
Go to Comment
Society of Brick-Brothers
Society/ Organizations  (Mercantile)   (Country/ State)
tinypoisonousfish's comment on 2010-02-12 04:03 PM
Cool sub. Go to Comment
Lord Aberdovy
NPCs  (Major)   (Combative)
manfred's comment on 2006-05-09 04:18 PM
Hmmm... I am not really much for the evil for the sake of evil... ok, maybe sometimes.

But this makes the organisation look differently - a group of people, each pursuing their own vendetta, who can't achieve it otherwise - so they mascarade as psychos (OK, they may be quite marked by their past, and there will be real psychos, too). So they would combine their various agendas into what looks like random acts of violence.

Interesting NPC. Go to Comment
Lord Aberdovy
NPCs  (Major)   (Combative)
MoonHunter's comment on 2006-05-10 09:48 AM
Everyone is a hero in their own mind. Nobody wakes up and says, "I'm Evil". Everyone has reasons and justifications for their own actions. This is an excellent look into the mind of an "Evil Knight". (Not so simply Evil seeming now that you know the reasons behind it all.) Two paws up. Go to Comment
Lord Aberdovy
NPCs  (Major)   (Combative)
Cheka Man's comment on 2006-05-09 04:27 PM
It makes the Knights of the Shroud slightly less evil. Go to Comment
Lord Aberdovy
NPCs  (Major)   (Combative)
Nap's comment on 2006-05-09 02:20 PM
It will be hard for me to use Lord Aberdovy as is, but with a couple of minor alterations he could be a critical NPC in my campaign. I think it will be easier if I reduce his noble stature to that of a baron, or even a manor lord.

Wonderfully detailed, I especially like the description of the shield and his horse's barding. This is good stuff! Nice physical description of his face! Go to Comment
Buck-Ogre Rum
Items  (Other)   (Non-Magical)
Strolen's comment on 2006-05-06 08:35 PM
Large smile. Nothing like that "special taste." Go to Comment
Buck-Ogre Rum
Items  (Other)   (Non-Magical)
manfred's comment on 2006-05-07 05:52 AM
You know, I want to add a man-eating race to my world just because of this. :)

Entertaining in a dark way. Like it. Go to Comment
Buck-Ogre Rum
Items  (Other)   (Non-Magical)
manfred's comment on 2006-05-09 04:52 AM
And you know, this adds quite some color to the otherwise boring ogres - so they are able to take and even adapt some technology - undoubtly found in some raid (or did they discover it themselves?). People could even avoid being eaten by claiming to be skilled distillers - and become an item for sale between the ogres clans. ;) Go to Comment
Buck-Ogre Rum
Items  (Other)   (Non-Magical)
CaptainPenguin's comment on 2006-05-10 09:36 PM
Yeah, he provided a link to said article... Pretty disturbing, I'd say.. :D Go to Comment
Buck-Ogre Rum
Items  (Other)   (Non-Magical)
MoonHunter's comment on 2006-05-06 11:51 AM
Nice solid post. Well done. Good plot hooks. All too many possiblities. Go to Comment
Buck-Ogre Rum
Items  (Other)   (Non-Magical)
Iain's comment on 2006-05-07 05:02 PM
Only voted Go to Comment
Buck-Ogre Rum
Items  (Other)   (Non-Magical)
Scrasamax's comment on 2006-05-11 09:20 AM
Buck-Ogre Rum
Items  (Other)   (Non-Magical)
EchoMirage's comment on 2006-05-12 03:23 AM
I guess ogres and booze go together all too well :D

You know, human currencies were supported by gold deposits... ogre currency could be covered by booze. "Grug got 10 chips meaning boss will give a barrel for it. Trade 10 chips for two cows?" Go to Comment
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