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Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2007-02-25 12:57 PM
The guardian

A friendly hunter has a talk with you about what you are doing here, and how is the weather. He advises you to not disturb the animals, tend to any fire you set, etc.

This is actually a werewolf checking his territory, so if you are not to his liking, he may ambush you with his pack later. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2007-02-25 03:38 PM
A few more, from places nobody knows... less details they may have, but know they are of old manufacture. Enjoy. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2007-06-17 05:10 PM
Awakening

It was such a pleasant afternoon.

Then it started, first it was sounds from far away (the sensitive characters may feel something), then approaching, until even the closest trees start to slightly crack and... move? Seriously, if it was a person, you could swear it was, like, stretching its arms out, and... stretching itself. Some wild animals may cross the path, running somewhere. And then there is wind, strong wind, and the clouds form on the sky. It will be raining. And the normally peaceful forest starts to look a little too awakened.


What happens is a rare release of positive natural energy. It occurs at most every few years, but The Forest remembers, and it looks forward to the moment, the trees and plants even spreading out their twigs and leaves to receive the rain. For mortal creatures, being well soaked in or drinking of the rain water would work as a gentle healing effect, but growth is also possible.

The event is completely harmless, the forest will soon sleep again. For a time, it will be easy to call upon nature's spirits, who will often fool around at the time, enjoying themselves. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2008-01-14 04:23 PM
Vampire!

You, or to be exact your animals are visited by some vampiric creature (at night only). Unless you guard them at night carefully, one or more of them might serve as a blood-donor. Signs are a minor wound and weakness, which may take a few days. The animal will be 10-20% slower, problematic if speed is required. There is a 1% chance of the animal getting ill, possibly much bigger if there is a cattle-plague or a similar disease in the area.

PCs drunken senseless can be subjected to the same treatment. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2008-01-14 04:31 PM
The Door

Deep in the woods, a massive bare rock occupies a clearing. There is a large door, almost a gate on it, so tightly fitting that it almost seems to be one with the rock around. Hearing on it will help little, feint sounds are heard, but not discerned.

A part of the stone stands out, it seems to be used, but is certainly no handle, at least not for a human-sized hand. With great force and precision, the door can be pulled open.

But even as it finally comes free, the door's owner shows: a beast of a man, or perhaps a small giant? His is an ugly face, and there he screams insults and curses on the visitors! No matter the arguments, no matter the gifts or threats, he withdraws back and closes the door, and no one will open it, as his power is unbeatable...

---

Oh, and by the way: it's a red herring.

The whole thing is an illusion. Certainly, the delicate ornaments of the door, the semblance of a gap, and the slightly worked 'handle' are a result of manual work. Yet whoever tries to open a door that is not there, surrenders his mind to the spell.

The giant does not pull the "door" shut, because it was never open in the first place! The solid piece of rock can resist most attempts at forcing or breaking in, short of blowing the hill apart.

What remains is the question of why is it there? Was there an illusionist with way too much free time? Or did it serve some evil mind to get rid of heroes for a moment? Or could it be a test of some kind? You decide. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Agar's comment on 2007-02-25 12:46 PM
Desecrated

The players see a small shrine to the local nature deity just of the trail. Before they even approach it, they can smell the foul stench of rotting meat. If they inspect the shrine, they can see it has been desecrated by rotting organs in the last few days. There is no mistaking it for an obscure ritual, the organs are thrown everywhere, not left in specific places as in sacrifice.

If the players try to clean the shrine, they will soon find it has been boobytrapped to fling sharp splinters covered in the rotting gore in every direction. While only doing a few points of damage, they injured players will likely take sick soon unless they get medical attention. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Agar's comment on 2007-02-25 12:58 PM
Bearing the bear

As the players travel along the trail, they notice a bear in the woods, following thier moves. It does not make any agressive moves, but neither does it leave. As daylight fades, the players need to decide what to do. Is it a spirit guide, or gaurdian to the forest; is it a lycanthrope, or being controlled by evil spirits; or is it just a curious bear? Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
MoonHunter's comment on 2007-02-25 12:31 PM
Camp

It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.

Then the night came.

It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.

And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.

(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)

Of course, in the morning, it all becomes sweet and light. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2006-09-08 10:35 AM
The Angry Bear

Bears are a common resident in many forests, from smaller black bears to the massive and intimidating grizzly bear. These animals are large predators, and are enormously tough. The Pcs happen upon a bear cub as they travel which quickly runs away squalling at the top of its lungs. Moments later the PCs are left to face a very irate Mother Bear.

To represent the rage of the mother protecting her young,t he bear gains a few stat boosts to make the encounter more challenging, such as damage reduction (say taking away the first two or five points of damage done in attacks on the bear) or a 10 to 15% resistance to magic, just to keep it interesting. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2006-09-11 09:23 AM
6 scrolls added and no vote for for the submission itself? Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2006-09-11 09:24 AM
Wow, I didn't expect this many responces! Updated the table of contents. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2007-02-25 12:36 PM
Berries

The PCs come across a wild thicket of luscious looking blackberries. They eat the berries and become drunken fools. Later they find out that the berries were part of a fae garden and were intended for fae wine. In payment for stealing the berries, the mischievious fae make life inconvenient for the PCs. Horses are untied, water skins are drained, spare clothing is drug into the water, etc. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2008-12-26 02:18 AM
Linkages updated Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2011-04-22 02:58 PM
Not every encounter has to be combat, puzzle, or loot. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Cheka Man's comment on 2011-04-22 08:21 PM


Trapped Ent



The PCs find a tree with a strange symbol fixed to it, and a pair of weeping eyes. It speaks to them in their minds saying that an evil wizard magically trapped it here,in addition it promises to lead them to treasure if they break the symbol and free it.



In fact it was  magically trapped but only after it went murderous and killed several travellers without provacation and if they free it, the fully grown Ent will attack them. If they somehow kill it a couple of Thrar Stones will fall from it's splintered trunk.


Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2009-01-13 08:17 AM
This is a 30 sub now. Might want to add the freetext. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2006-09-08 09:31 PM
The slippery slope
-Late autumn or early spring based encounter

The forest has shed its leaves which are now decaying on the ground. As the PCs are carefully making their way down a slope, the leaves slide due to the mud underneath and all of a sudden some of them* are sliding down the slope in full speed. Problem is that on the bottom is a gurgling river and if they cannot stop their slide in some way, they are going to end up quite wet. Particularly bad for armour clad warriors.

* Affects all those who does not make a balance check or similar. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2006-09-08 09:48 PM
The fertility ritual
In the midst of the forest, horns can be heard blaring and if the PCs choose to investigate, they will hear drums as they approach. Suddenly a naked woman, wild eyed and running, bursts from the bushes, followed shortly by two other naked women. The women yell something to the PCs, but due to stress or language difficulties the PCs can't quite get what the women said. The women will not stop and will have to be tackled if the PCs want to talk to them.

Half a minute later, eight men erupt from the same bushes. Their legs are drumming against the ground as they speed after the women. These men are also naked, save for fur hoods made of wolf, bear or deer with teeth and horns intact. If the PCs unsheathe, the unarmed men will wave their hands and run in a wide circle, giving them a wide berth. Otherwise they are gonna speed right through the group and continue their wild pursuit.

If the PCs do not intervene, three of the men will capture each their woman and make love to her on the spot, the other tribals cheering and yelling. Any PC knowledgable about the local tribes will know that this is an ancient ritual amongst the tribes. If a woman is impregnated by her hunter during this ritual, they will later be officially wed in front of the tribal chieftain. The ritual assures that the finest hunters will wed only women that aren't barren, and has secured the bloodline of the greatest hunters.

Should the PCs befriend the hunters, they will be allowed back into the impromptu ritual camp of the hunters. Here there is great revelry and boisterous drinking. The drummers will continue banging their drums and as the night falls the entire tribe will drink and sing their solemn hymns. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2006-09-08 10:01 PM
The zealous game keeper
-Happens only if the PCs have caught and killed big game like deer or wild boar.

As it happens the game keeper of the local lord has found the site of the killing and discovered blood and remains of the slaughter. For hours or days he has been tracking the poachers (PCs) and finally he has caught up with them. He has his rangers surround the poachers while they camp and suddenly he will yell, demanding that the PCs surrender their arms.

If the PCs surrender, time in the dungeon of the keep awaits, if they do not they will be pelted with hails of arrows. The rangers are good marksmen and middling swordsmen and should give the PCs some pause. The game keeper himself is an old veteran and will give the PCs something to chew upon as he is still able to deliver quite a kick in spite of his advanced age.

Of course: Killing the game keeper will anger the lord and suddenly there will be a reward for the slayer(s) of the agents of his lordship. Unless the PCs steal easily identifiable items (like the ivory and shadow-wood composite bow of the game keeper) or they bring along the animal meat (for other people to see) there isn't really any big chance that they are going to be caught. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2006-09-09 07:34 AM
Runes in the bark
The PCs stumble upon an ancient conferious tree with strange runes carved in spiralling patterns into the bark. Old, faded spots can be found on this bark and the PCs might discover that it is (human) blood.

The runes themselves read:
"Fourfold magic,
blood of man.

I summon him father.

Fourfold magic,
blood of tree.

Bless my conjuring.

Fourfold magic,
enchanted runes.

Bind him father.

Fourfold magic,
call the beast.

B...."

The end of the text is unfinished, though it is clear that someone tried to finish it.

GM Note: The tree was prepared by a witch doctor as a part of a ceremony to call and bind a particularly nasty werewolf that had troubled the region for a while. The magic worked and works still, but was so effective that the werewolf was summoned before the text was finished. The poor shaman had to pay with his life and the magic of the runes bound the werewolf to the area where he lives still.

If the PCs arrive at this tree by fullmoon night they might find a large silvery wolf circling the tree, sniffing the bark while at other times an old and muscular man lives in the region, making his living as a lumberjack and operating from a forest cabin a quarter of a mile from this location. (They are of course one and the same).

Partially buried in the soil at the foot of the tree and covered with leaves are the remaining bones of the shaman as well as the now throughly rusted iron knife he used to carve the runes. Go to Comment
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