Strolen\s Citadel content. 
Elven Green Tea
Items  (Other)   (Non-Magical)
EchoMirage's comment on 2006-04-06 02:59 PM
Ah, a scam, with snobs being the victims. Meh likes.

Now, imagine further layers of conspiracy: perhaps Elves sell their tea as human-made, but with special effects: reducing the agressiveness and fecundity of humans who drink it, thus making them pose a far lesser threat...
There could be villages of fake elves to promote the image of elven-made products, while elves could hide in disguise (as humans) to raise far less curiosity and suspicion than if they were in the open. Go to Comment
Elven Green Tea
Items  (Other)   (Non-Magical)
Cheka Man's comment on 2006-04-06 01:10 PM
Plot hook-The Elves discover this and they are not amused.The PCs are hired as bodyguards to protect the head of the company from attack. Go to Comment
Elven Green Tea
Items  (Other)   (Non-Magical)
Michael Jotne Slayer's comment on 2006-04-06 08:24 PM
very easy to put in your game at any time, and very good. Thus the high vote. Very good scras. Go to Comment
Elven Green Tea
Items  (Other)   (Non-Magical)
Mourngrymn's comment on 2006-05-02 12:54 PM
Its simple and complex all at the same time. This could go anywhere from a simple side meeting to an actual full blown plot with many of adventures to take place because of this fabled tea.

Perhaps down where the tea is made there are problems, bandits or a small army takes up residence where the tea leave farms are located and shipments cease. fear of letting anyone know their ruse the Guild stalls saying the borders are closed ot the elven lands but nobility takes an initiative and hires the players to go to the elven lands to ask them personally. When they arrive however they are met with incredulous stares and the real truth is discovered.

Oh no for the Guild, but will the players take a pay out form the guild to keep quiet? Or reveal the truth and cause a city uproar that could possibly lead to violence and riots? Would the nobles stop the violence if it was only directed at the guild responsible? The players are invited back to resolve the issue again. Go to Comment
Elven Green Tea
Items  (Other)   (Non-Magical)
Pariah's comment on 2006-04-11 09:58 PM
I like it, and a continueation of Bonfire: The adventurers are hired to find the location of the trees and burn them. Go to Comment
Elven Green Tea
Items  (Other)   (Non-Magical)
Murometz's comment on 2006-04-06 08:57 PM
Great concept Scras!! Could inspire a great scroll some day..."False Impressions" Go to Comment
Elven Green Tea
Items  (Other)   (Non-Magical)
Drackler's comment on 2006-04-05 06:36 PM
IT'S A BARMY LIE!!! Go to Comment
Elven Green Tea
Items  (Other)   (Non-Magical)
valadaar's comment on 2014-04-09 08:44 AM
This is a great and universal idea. This could easily spawn many adventure ideas - think how many voyages pursuit of such commodities in the real world has generated.
Go to Comment
Elven Green Tea
Items  (Other)   (Non-Magical)
Stephie's comment on 2008-01-01 07:14 PM
This is great and I think I might have a use for it in an upcoming event. Great work! Go to Comment
Elven Green Tea
Items  (Other)   (Non-Magical)
punkcasher's comment on 2009-03-15 10:22 PM
Great work! Good flavor (Pardon the Pun). Go to Comment
Elven Green Tea
Items  (Other)   (Non-Magical)
Dossta's comment on 2013-03-15 05:24 PM
I still love this, and it has actually made it into one of my games. The party was going through a warehouse used for covert drug-smuggling, and one of my players kept asking what was in so many different barrels. "Elven Green Tea" was the first thing that came to mind, so that's what I stuck with. Funny thing is, this was part of a plotline that involved a bunch of elves going missing, so the players actually thought this stuff was far more . . . sinister. Go to Comment
Ice Caves
Dungeons  (Tundra/ Arctic)   (Style)
manfred's comment on 2006-04-05 09:59 AM
Hooo! A new dungeon style! Thanks for filling the hole again, with a great post, too.

To the caves! Go to Comment
Ice Caves
Dungeons  (Tundra/ Arctic)   (Style)
CaptainPenguin's comment on 2006-04-08 08:14 AM
I agree with Mur. It's been done.

3/5. Go to Comment
Ice Caves
Dungeons  (Tundra/ Arctic)   (Style)
MoonHunter's comment on 2006-04-05 12:07 AM
Okay. The write up was a great one 4. Plus 1 for the best darn dungeon write up I have seen in a long time. Plus 1 for filling in an empty gap in the category. sorry can't vote a 6, so I guess I just have to give you a 5 and two paws up. Go to Comment
Ice Caves
Dungeons  (Tundra/ Arctic)   (Style)
Cheka Man's comment on 2006-04-05 09:46 AM
5/5. An ice cave will be a whole new envioroment to game in. Go to Comment
Ice Caves
Dungeons  (Tundra/ Arctic)   (Style)
Pariah's comment on 2006-04-11 09:05 PM
This helps me a bit with my Europa stuff. Go to Comment
Ice Caves
Dungeons  (Tundra/ Arctic)   (Style)
Murometz's comment on 2006-04-06 09:24 PM
I guess I'll be the lone voice of dissent. Why is everyone gushing about this being such an "new" thing? "new dungeon environment?" ummm "6??".

As always, it is written VERY WELL! But I dont get the uproar??? Haven't you all sent your players through ice caves countless times? Is this really a brand new idea?? My pc's have frozen their backsides off in ice caves thousands of times!

Ice caves are cool(hehe) dont get me wrong, and fun to play in. This sub does a great job describing said caves for gaming purposes, but ummm...they are ice caves! I know you've played in them before!!

I vote 3.5 which according to rankings means "Sweet Idea", which it is. Go to Comment
Ice Caves
Dungeons  (Tundra/ Arctic)   (Style)
Drackler's comment on 2006-04-05 02:10 PM
Great idea! Go to Comment
Ice Caves
Dungeons  (Tundra/ Arctic)   (Style)
pureionized's comment on 2006-06-07 03:21 PM
its a great post this one Go to Comment
Ice Caves
Dungeons  (Tundra/ Arctic)   (Style)
valadaar's comment on 2014-05-08 08:37 AM
A good reminder that not all dungeons need to be underground.

Go to Comment
Total Comments:
7312

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2