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I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2006-09-11 09:54 AM
Riverside Eye Candy
While gliding up the river, the ship passes a calm riverside pool where a number of young women from a nearby village have gathered to wash themselves and their weekly laundry. The PCs are able to get an eyefull of their young bodies.

The young women wave as the ship passes but if the PCs try to put ashore, or dive off of the ship, the women scurry to gather their goods and escape back to the village where the menfolk are with spears and shields and such. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2006-09-11 09:56 AM
The Lime Tree Boat
Another boat on the river hails the PCs and their small craft. The captain has the look of a river rat and a thief, but he offers a few small goods, primarly a double handful of limes gathered from several small potted lime trees on his ship. In exchange he is interested in getting more hull sealant for his ship, possibly some new rope, a spare sail, or some other vital need. He has no treasure and is a simple river rat who lives on his boat, fishes, and does some business as a non-guild merchant and courier. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
Scrasamax's comment on 2006-09-11 10:00 AM
The Rotting Hulk
Along the river, the PC encounter a massive three masted ocean going ship. She is half buried in river sand, her sails gone to tatters, rope rotted or looted, and her deck warped and swaybacked from exposure. If they explore the wreck that blocks half of the river they find it slick with growing slime and mold, the upper parts home to hundred of birds and all sorts of other creatures who have made their homes inside of its dark and cool interior.

There is no real treasure to be found aboard. The ship was part of an attempt to map the river a long time ago when the waters were much deeper. The ship was grounded and abandoned, its crew assimilated into the local populace. Alternately, it could be the hulk of a once known and feared pirate, igniting a bout of pirate treasure fever! Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
Cheka Man's comment on 2006-09-11 12:59 PM
Another great plot from you. :) Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2006-09-12 05:53 PM
The Mysterious Piece of Cargo
The PCs have spent long days and uncomfortable nights on the ship, when one evening they discover a golden medallion stuffed between two sacks in the cargo hold. There seems to be blood on it and it is unnaturally cold to the touch. It is a 14 karat medallion (gold-silver alloy) and on it two stylized ravens, much like a coat of arms, is engraved. On the edges an inscription reads: "Honour, glory and skill".

The medallion is a piece of mystery. No one aboard the ship will recognize it, though some scruffians will be quick to claim it should the PCs be so naive as to openly declare that they found it. No one has been wounded either, but should the PCs inspect the cargo they will discover a dismembered corpse wrapped in layer upon layer of cloth in three of the sacks. A PC with heraldry may recognize the coat of arms as belonging to the Dularien Family, an influential noble family making their home in the previous port they visited.

The corpse is Berus Dularien, the eldest son and heir of old lord Dularien. Whether Berus was killed by his brothers (for the title and wealth), by criminals (gambling debt) or by some random psychotic (aboard the ship) is up to the GM. They did not intend to leave the amulet behind, but lost it and had to flee when dock workers approached to put more cargo in the hold.

The amulet has a minor enchantment, protecting the wearer from water. This extends to rain, snow and even drunk water (rolls out of the mouth and down his neck (without touching the neck)), until it is sucked up into the clothing (wet clothing will be pushed 1 mm from the wearer's skin). To drink, bathe (will sink to the bottom of the ocean... dry) or feel the rain, the wearer must remove the amulet.

Note:
Blood, oil, paint and other liquids do stick to the amulet. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
Ancient Gamer's comment on 2007-10-10 11:39 PM
BUMP! In honor of the Golem freetext! Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
Mourngrymn's comment on 2007-01-10 12:36 PM
I love it. I wish I would have seen this last week as my group just took a shipride and could have had one or even two of these events happen.

My favorite is the finding the ship on fire. How crazy would that be to not recognize it as a funeral pyre, jump on board, take the loot, and then land at the harbor where the ship was sent out showing off your new found treasure. Akward to say the least. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
Murometz's comment on 2006-09-12 10:20 AM
All aboard! Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
Murometz's comment on 2007-01-09 05:13 PM
Golem on the High Seas!

In wide open ocean, the PCs come across a languishing, slowly sinking ship. As the PCs vessel approaches, the ship can be seen to be somewhat broken up and tilted heavily downward to one side, bobbing in the water, no more than three or four hours away from permanently sinking below the sloshing waves.

If the PCs board the vessel and investigate, they will discover several corpses in a state of physical disarray, arms torn off, heads bashed in, legs twisted and broken. Masts are splintered, and all wood aboard the ship seems to have suffered from some rampaging force.

Suddenly, as all else is quiet, one of the PCs opens the hatch and out comes running a huge fleshy creature not unlike a man, but too large and revolting by half to be human. Brandishing its fists, the flesh golem advances on the PCs with speed and indescribable ferocity. As the ship sinks slowly, the PCs will have to battle this unexpected creature.

The Flesh Golem was the ensorcelled servant of a wizard, to whom this ship belonged. During the wizard's voyage, the mage had an epiphany. In lieu of tiring out his hired sailors, and in order to keep up morale, the wizard had his tireless golem do most of the sailor's work on board. All went well, until the golem snapped, the wizard having pushed the envelope as far as commands handed out to the brainless creature. The golem went berserk, slew the shocked wizard, and every man on board in a matter of minutes, and then began destroying the ship itself in fury, uncaring of its own fate.

This scenario is not original in and of itself. The PCs have probably seen their share of golems over the years. However, the surprise factor involved in boarding a creaky, sinking ship, out in the middle of nowhere, to investigate its mysterious fate, and being assaulted by a berserk flesh golem, bent on destruction, if handled correctly, could freak the PCs out, and make this a memorable encounter. (It was for my PCs)

Another variation is that the Golem went berserk, slew everyone on board, then "calmed" again, and seeing its master slain, by its own hand, grew depressed. In this case, the PCs find the saddened automaton below deck, holding the dead wizard in his arms, and making sounds not unlike the sounds of human crying. Upon seeing the PCs, the golem groans loudly, and rises, holding the mage in his arms, and staring at the PCs with a longing, pleading look of deep melancholy. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
Murometz's comment on 2007-10-11 01:29 AM
I'm touched. I dont think I've ever had a scroll entry bumped before, YAY!

(based on Frankenstein's tragic ending of course) Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2006-09-11 11:21 AM
The Refugees

The PC's ship happen upon a ramshackle vessel barely keeping above the waves. On board are a ridiculous number of refugees in very bad condition. There are too many on board to easily take on the PC's own ship. It is obvious that the next bit of bad weather will spell the end for the passengers. The PCs are now given the dilemma of what to do? If they pull overside, then the refugees will attempt, en masse, to board the PC's better ship, possibly overloading it, or upsetting their own vessel, causing many weakened persons to fall into the water. If the PCs ignore the vessel, then it could be a problem for characters such as priests & paladins who need to uphold good. To add to the problem, make the refugees a relatively unpopular, but not evil, people.

This encounter can be scaled appropriately - but it needs to happen on the high seas, so that the simple option of landing the ship is not available. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2006-09-12 11:13 AM
Fire!

The PC's lookout sees smoke on the horison. If the PC's ship moves closer to investigate, they will see that it is medium-sized longship and that it is piled with burning brush. It appears to be a funeral ship - the body has alredy been consumed by flame, but there does appear to be some grave goods remaining.

If the PC's decide to try and salvage something, they have a few issues:

1. Ship is on fire :)
2. Moral issues - this is graverobbing.
3. If they are seen by another ship of the same group, they will be attacked without mercy. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2006-09-12 11:23 AM
Waterspout

The PC's are treated to a rare performance by mother nature - a Waterspout appears some distance away from the PC's vessel. Generally these are not as dangerous as land-based tornadoes, but then again, this may not be a natural waterspout... Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2008-01-31 10:55 AM
I didn't vote on this? Criminal I say! Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2008-03-05 10:11 AM
The Killing Fog

A strange fog descends upon the ship, limiting visibility to just a few feet. Within the fog is an array of evil spirits who will then enter the ship and cause one or more misfortunes:

Effects of the Killing Fog...
1. A crew member or other NPC is possessed and become psychotic.
2. A crew member or other NPC disappears into the fog. Someone might hear a body fall into the water, but the encompassing fog makes rescue unlikely.
3. A shipboard animal - perhaps a pet, war dog, or other beast, undergoes a grotesque transformation, becoming demonic in visage and attacking.
4. A crewman or NPC is found dead, their skin a dreadfully pale white. Unless properly disposed of with funeral rites, they will come back to haunt the ship. Searching of the ship turns up nothing.
5. Incorporeal undead board the ship - perhaps as minor as poltergeists, or as deadly as wraiths.
6. All sources of fire are snuffed and refuse to light for many hours after the fog dissipates.

Torn from my At the Foot of the World sub, and altered slightly to suit this scroll. Go to Comment
I Will Sail My Vessel...
Plots  (Travel)   (Encounter)
valadaar's comment on 2008-03-05 10:12 AM
Fish!

The ship encounters a massive school of fish - so many cod that the progress of the ship is impeded. Using nets, baskets or other devices, the ship can load up on as much fish as it cares to carry. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Strolen's comment on 2007-02-25 12:58 PM
The smell (1)

As they travel they notice a horrible rotten smell. As they travel it gets stronger and stronger forcing them to cover their noses and mouth less they choke on the horrible smell. Stream full of dead fish. Spawning trout die in mass quantities after they spawn littering areas with dead fish dying and deteriorating in the sun. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Strolen's comment on 2007-02-25 12:59 PM
The smell (2)

As they travel they notice a horrible rotten smell. As they travel it gets stronger and stronger forcing them to cover their noses and mouth less they choke on the horrible smell.A small goblin tribe preparing a wedding feast. The wedding is between two tribes as a gesture for peace, so if the PC's intefere, feirce fighting could break out. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Strolen's comment on 2007-02-25 12:59 PM
The smell (3)

As they travel they notice a horrible rotten smell. As they travel it gets stronger and stronger forcing them to cover their noses and mouth less they choke on the horrible smell. Rotting animal carcass that has been ripped apart and tracks all over, covered in maggots. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Strolen's comment on 2008-01-14 04:10 PM
The quick brown fox

Traveling through a dense forest. Road or path or trailblazing, whatever, see a red fox sitting watching the characters (or any animal for that matter). See it multiple times as they travel to the point where it is getting weird. Any attempt to catch it will fail (unless deemed otherwise).

It is the forest's druid shapeshifted into an animal watching the party ensuring their good intentions. Druid has been having trouble lately and is paying closer attention to groups of armed warriors. Wants to be seen to try and cause unease and make them leave or at least fear nature a little more readily.

Could be used as a plot hook if the DM needs it. Otherwise just an odd occurrence. Go to Comment
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