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Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Strolen's comment on 2007-02-25 12:58 PM
The smell (1)

As they travel they notice a horrible rotten smell. As they travel it gets stronger and stronger forcing them to cover their noses and mouth less they choke on the horrible smell. Stream full of dead fish. Spawning trout die in mass quantities after they spawn littering areas with dead fish dying and deteriorating in the sun. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Strolen's comment on 2007-02-25 12:59 PM
The smell (2)

As they travel they notice a horrible rotten smell. As they travel it gets stronger and stronger forcing them to cover their noses and mouth less they choke on the horrible smell.A small goblin tribe preparing a wedding feast. The wedding is between two tribes as a gesture for peace, so if the PC's intefere, feirce fighting could break out. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Strolen's comment on 2007-02-25 12:59 PM
The smell (3)

As they travel they notice a horrible rotten smell. As they travel it gets stronger and stronger forcing them to cover their noses and mouth less they choke on the horrible smell. Rotting animal carcass that has been ripped apart and tracks all over, covered in maggots. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
Strolen's comment on 2008-01-14 04:10 PM
The quick brown fox

Traveling through a dense forest. Road or path or trailblazing, whatever, see a red fox sitting watching the characters (or any animal for that matter). See it multiple times as they travel to the point where it is getting weird. Any attempt to catch it will fail (unless deemed otherwise).

It is the forest's druid shapeshifted into an animal watching the party ensuring their good intentions. Druid has been having trouble lately and is paying closer attention to groups of armed warriors. Wants to be seen to try and cause unease and make them leave or at least fear nature a little more readily.

Could be used as a plot hook if the DM needs it. Otherwise just an odd occurrence. Go to Comment
Walking Through the Forest When...
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ephemeralstability's comment on 2011-05-22 03:18 PM


The Wasp's Nest



The thick heat of the afternoon drips sweatily through the rhodedendron branches and you are soothed by the monotone buzz of a million insects. When you finally emerge from the tangle of bushes, damp and scratched, you find yourselves in a curious grotto of rocks and decide to stop and rest. Sitting in the shade of a sizeable rock, it is several minutes before you realise that the monotone buzz has distinctly changed its nature. It's getting louder. A shadow passes over the sun. A flickery shadow, as if of beating wings. Into your mind leap unbidden images of furry, scaly, many-eyed, segmented creatures. Perhaps you should take cover.



There are many possible hiding places in this grotto. In a crevice, in amongst the rhodedendrons, in a hollow fallen tree trunk. Wherever the PCs decide to hide is where the giant wasp goes next (to its nest or to the flowers it loves to feed upon). Particularly unfortunate would be the encreviced PC who crawls further and further back, only to put his hand into a wriggling mass of giant wasp larvae.


Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
ephemeralstability's comment on 2011-05-22 03:26 PM


By the looks of previous posts people seem to like bears in forests. Are they innocent, friendly bears? Or angry grizzlies? (Or lycanthropes, as Agar suggests)



You enter the clearing to find a huge and terrifying bear looming angrily over you. You instinctively draw your sword, trying to remember if you're supposed to act dead or act threatening. After a few breathless seconds of agitation, you realise that the bear is dead. It facial expression is not one of anger, rather one of contorted agony. It has been preserved and nailed to a tree.



By whom?


Go to Comment
Walking Through the Forest When...
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ephemeralstability's comment on 2011-05-22 03:27 PM
With reference to Agar's idea above, it could be the same bear that has been following the PCs for several days. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2006-09-08 01:31 PM
There shalt be more encounters in this scroll! Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2006-09-09 05:41 AM
Actually, this may also happen to a group that _didn't_ hunt any game. The PC's may have accidentaly come on the trail of the poachers, or the remains are still fresh and close to their camp - in both cases they will be suspicious, but should be able to prove their innocence easily. If nothing stupid like a fight happens, the posse will continue, the PCs may even join it if they are considered proper guys. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2006-09-09 11:26 AM
The Rider

A regular clapping noise approaching them, soon a man in a dark cloak rides by on a large horse at maximum speed. The strange thing is, the terrain shouldn't absolutely allow such a ride - most likely the horse falling and breaking a leg. If anyone desires to pursue the rider (that will of course not stop soon), they can prepare for a terrible chase, endangering their own horse, and themselves, being grasped at by limbs of trees, and risking on every step - on foot it would take too long.

Eventually, the rider will slow down to a normal pace and will leave the forest for some large settlement, exhausted but satisfied. If caught up by that time, the young man will gladly and not without pride speak of the unique enchantment on the harness of his horse, that protects the animal and his rider from any accident. He, actually a messenger, is just testing it, and can't wait until it is officially available to him and his colleagues.

Of course, he is forbidden to speak of it, so too much asking will make him careful again. Should a less than honest character use the chance, he could gain the experimental harness (possibly with some quirks), and the attention of the military, that consider it their secret project. The high-quality harness is made of black leather, with some decorations that look cheaply, but are of real gold and silver threads. It might be easily stolen if the owner is not careful. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2006-09-09 03:36 PM
Demolished Cabin

Coming upon a small open space between trees, there lies the remains of a small wooden hut or cabin, hopelessly broken into a heap of beams and timber. Observant PCs will easily notice that it didn't fall apart, but was demolished in some way. The trees around did not fall, nor are there obvious signs of axes or the like. What happened here?

Some exploring later, searching for traces and tracks will reveal a bear or a similar animal has crushed it. Whatever or whoever was inside seems to be gone. In a nearby village can they get the whole story, of a fool that went to live in the woods, found a bear searching for food in the morning, and the attempts to scare him away have him made actually so angry that he teared apart the lousy construction, with the fool barely surviving under the heap... managing to pull himself out two days later. The story was so liked, and the man made such a fun of, that he moved away a week ago.


(The story can be adapted, if there is a special creature around, particularly a dangerous one. May be a trace to it, or a red herring. The poor guy might have been the only one to see it and live, but nobody believed him and so he left, and must be found now, etc, etc, etc.) Go to Comment
Walking Through the Forest When...
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manfred's comment on 2006-09-10 09:28 AM
Correct. The villagers just assume the hut was the work of an incompetent builder, and maybe it was. But if a monster is needed, the encounter stands for it. Go to Comment
Walking Through the Forest When...
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manfred's comment on 2006-09-10 10:48 AM
The other ritual (only in safe, 'civilised' woods close to large settlements)

It is a large clearing, with a few provisorial tents, some open fires, wagons and horses parked nearby. You see men and women of all ages, with a few venerable old people. Kids are running and playing in the forest around, and will certainly spot the characters before they do, running from them, shooting at them with imaginary arrows, and generally being a nuisance. The adults will be careful, but it's no secret it is the meeting of a large clan - and there is a certain likeness between most of them. Talking a little, the people will return to their own topics of aching backs, problem children and annoying neighbours. While no one would directly throw out the characters, and they may be offered to try some family recipes and personal favourites (some good, some bad), they will be slowly pushed aside, and should have enough sense to know they are not really wanted here. If they style themselves as amazing heroes, they may be given the task of watching the wagons (nothing of worth inside). Cooking and singing songs up to the late night, they'll eventually go to sleep.

Around midnight, the oldest men and a few women, the leaders of the clan, will gather and quietly leave. Entering a thickly grown area close to the clearing, they find something that wasn't there before (you can make it a special night, full moon, etc) - a large staring frog-like statue, that is actually a being of some sort... the elders have made a deal with it - it will protect the whole clan as well as it can, providing they keep the deal a secret, do not move too far away, and do not reach for too high positions. The payment is brought along - small bundles, with human children, one child of their own blood, or three unrelated children instead, that will be swallowed as a whole. The... creature may not be evil, but is certainly not a force of good. But for its part, it holds to the deal - a few of the men and women around are over one hundred years, with nobody in the family actually suffering of diseases or poverty, mostly dieing of accidents after a long and full life. The only problem (besides the need to get secretly a few babies) is the growth of the clan, which the creature in its quiet, deep voice bellitles. Accepting the current price, there will be negotiations about the price for the period, going into minute details of what protections will be guaranteed to the family. Over the two hundred years the family has been doing this, while it grew into a rather large clan, the period has shrunk from five years to every two years. The sacrifice stays the same, but even it may change eventually. A few black sheep, or branches of the family have been already removed from the protecting umbrella, and have suffered or fared well on their own. Perhaps the deal will turn out bad one day? Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2006-09-10 10:51 AM
And for that sentence, I have added three more. :) Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2007-02-25 12:39 PM
Men at work

As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.

And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2007-02-25 12:47 PM
They exist!

A slight rustle of the wind... and it stands before you. A Unicorn, whiter and more beautiful than you ever imagined it. It has deep wonderful eyes, and you can't help but admire this creature. It came to have a look at you, and now it freely goes. You have not the heart to stop it, and it silently vanishes between the trees.

Note: unless specifically needed, this encounter should never happen again. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2007-02-25 12:56 PM
Oh... I don't feel so well...

You find a patch of edible funghi. They taste well and all, no ill effects. UNLESS you consume some beverage, even 3 (three) days after eating the. Then you become really sick with pains, vomiting, all the fancy stuff. As a gift or good meal, it could be a cruel joke or to make sure the heroes spend their time focused on the mission. Or the fine soup you had in the inn yesterday could have some in.

(Inspired through a real-world fungus. It was really used to cure alcoholism.) Go to Comment
Walking Through the Forest When...
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manfred's comment on 2007-02-25 12:57 PM
The guardian

A friendly hunter has a talk with you about what you are doing here, and how is the weather. He advises you to not disturb the animals, tend to any fire you set, etc.

This is actually a werewolf checking his territory, so if you are not to his liking, he may ambush you with his pack later. Go to Comment
Walking Through the Forest When...
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manfred's comment on 2007-02-25 03:38 PM
A few more, from places nobody knows... less details they may have, but know they are of old manufacture. Enjoy. Go to Comment
Walking Through the Forest When...
Plots  (Travel)   (Encounter)
manfred's comment on 2007-06-17 05:10 PM
Awakening

It was such a pleasant afternoon.

Then it started, first it was sounds from far away (the sensitive characters may feel something), then approaching, until even the closest trees start to slightly crack and... move? Seriously, if it was a person, you could swear it was, like, stretching its arms out, and... stretching itself. Some wild animals may cross the path, running somewhere. And then there is wind, strong wind, and the clouds form on the sky. It will be raining. And the normally peaceful forest starts to look a little too awakened.


What happens is a rare release of positive natural energy. It occurs at most every few years, but The Forest remembers, and it looks forward to the moment, the trees and plants even spreading out their twigs and leaves to receive the rain. For mortal creatures, being well soaked in or drinking of the rain water would work as a gentle healing effect, but growth is also possible.

The event is completely harmless, the forest will soon sleep again. For a time, it will be easy to call upon nature's spirits, who will often fool around at the time, enjoying themselves. Go to Comment
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