Kind of nifty, just because of the idea of the severe micromanagement. It would be possible to use this in a non-silly setting, I think, but it would be part of a larger picture and a beauracracy from hell, and I don't imagine that it would last long once the adventurers got involved. Go to Comment
Actually, it reminds me of a few Japanese videogames where people have to get licenses to enter dungeons or places with monsters... I could see it being done, though perhaps not for the reasons outlined here. Go to Comment
Okay. This is really silly. It is really funny, in a Terry Pratchett (Disc world) or Peter Davids (Sir Apropo series) sort of way. In a world of fractured fairtales or anime homage to the dungeons, this would happen. Go to Comment
Perhaps it's that i don't take stuff seriously enough (imagine that) But I liked this. It may never find it's way into a game setting but it made me smile and if you can't smile you might as well be dead. So bring on the funny!!! it keeps life interesting and wards off boredom. Oh and please don't feed the spiders or pick the plants. Go to Comment
Interesting. What begins as a 'typical' dungeon well-described, ends as a trip into the belief world of a people long gone... along with something of their past being released.
There is also another ending: the queen charms/kicks/impresses the group enough to make them her new subjects, the first servants on the way to her new empire. The obvious plot-hook: get rid of your master!
I like it, and that is saying something since I normally despise dungeons (though I am pretty good at making them and have a ton of dungeon posts... go figure). Good execution; I like the formatting of the little "extras" in the quotes. Nice flow of the process and plot, the build up is subtle and strong. Take some xp from petty cash. Go to Comment
Superb - an awesome dungeon post that just got better and better. It has everything: an atmospheric, interesting dungeon, a novel setting (I have never played in or run a "caveman" dungeon), some real history and culture behind it and a good finale. To cap it all off it is liftable into almost any setting with almost no work and would be great either in a campaign or as a one-off adventure. Go to Comment