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The Adamant Chef
Items  (Other)   (Non-Magical)
Murometz's comment on 2006-04-15 11:47 AM
Ooxsus

Black Vinegar is unique to the famous Dwarven chefs of Degroz-Dag. It is made under the supervision of specialized dwarves who's soul purpose is the vinegar's quality control and keeping the process a secret. Black vinegar is made when the darkest dwarven meads go sour. Large amounts of sugar and other secret ingredients are added and the final product is akin to the long-aged syrupy, viscous balsamics of our world. Made properly, it requires at least ten years of aging in treated oaken barrels, away from any light sources or heat.

Black Vinegar, or Ooxsus as the dwarves call it, is then bottled and exported, as well as used by the dwarves themselves as a flavor addition to their meaty and hearty recipes. It is never used in the cooking process due to its extremely concentrated and piquant flavor, but as a final accent in the form of several gooey drops right before the meal is served. With its sharp, pungent smell and deep, smokey, muti-layered flavor, it is a favorite at all Dwarven marriage feasts.

The humans have taken to making imitation Ooxsus, but this comes out more sour and less thick than the dwarven original. This pleases the enterprising dwarves, since it just allows them to charge even more for their Ooxsus. Go to Comment
The Adamant Chef
Items  (Other)   (Non-Magical)
Murometz's comment on 2006-04-15 11:49 AM
Great scroll idea for foodies everywhere like me, and of course Shadoweagle, Master Aussie Chef. :D Go to Comment
The Adamant Chef
Items  (Other)   (Non-Magical)
Ramhir's comment on 2011-03-06 03:59 PM


A good way to give depth to a campaign. Thanks.


Go to Comment
Epargner Daemon
Lifeforms  (Constructed)   (City/ Ruin)
MoonHunter's comment on 2006-04-15 01:03 PM
I am reminded of an old science fiction short story where every person was given a talking cuddly teddybear. By law, the child was allowed to have contact with the bear. These teddybears were to help educated each child, socially, intellectually, and (most important) morally. Two generations after the bears were in place, crime and violence were practically nil... as children learned directly early on that it was wrong to kill (or even harm people for personal reasons). (The grand son of the inventor was given a modified bear which did not teach, you can't kill... so he was the only person left on Earth who could kill (thus used when the government needed him).

Still a handy tool. While these are not specifically educational (or indoctrination) tools, they can be helpful to that culture. Go to Comment
Epargner Daemon
Lifeforms  (Constructed)   (City/ Ruin)
Scrasamax's comment on 2006-04-16 07:30 AM
The high magic Old World was brought to an end by the abuse of magic, and when it ended, many magical things ceased too be. almost every homonculus that was active at the end was undone, its animating magical force unraveled. For the century that followed the end of the Old World, known as the Twilight, magic was unpredicatable and was just as likely to blow up in a magis face as it was to fail. It also followed that there was a social and cultural backlash against magic, and the trappings of it. Go to Comment
Epargner Daemon
Lifeforms  (Constructed)   (City/ Ruin)
Cheka Man's comment on 2006-04-15 04:44 PM
Why have they become so rare? Go to Comment
Epargner Daemon
Lifeforms  (Constructed)   (City/ Ruin)
Murometz's comment on 2006-04-15 06:36 PM
I was getting geared up to do a Homunculi entry of my own, and this is refreshing, because it re-confirms the beauty of this site. Same creature, VERY different approach.

All kinds of ideas assault my brains upon reading this. Go to Comment
Falhath
Locations  (Country/ State)   (Any)
CaptainPenguin's comment on 2006-06-01 09:20 PM
I want to hear about the Via Mortus Go to Comment
Falhath
Locations  (Country/ State)   (Any)
Cheka Man's comment on 2006-06-01 07:45 PM
I like this-should I create something of this kind for Acqua? Go to Comment
Falhath
Locations  (Country/ State)   (Any)
Murometz's comment on 2006-06-01 09:01 AM
Love subs like this! Travel guides for campaign worlds! People, Places and Things. Though I'm now familiar with most of these places from previous subs, its nice to see it all together. Gives the world overall panache! Go to Comment
Falhath
Locations  (Country/ State)   (Any)
Appaloosa's comment on 2006-06-01 09:55 PM
Hummm sounds like a place that needs a custom made horse breed. Oh wait been there done that.

(shamless plug :) ) Go to Comment
Falhath
Locations  (Country/ State)   (Any)
valadaar's comment on 2007-02-08 01:10 PM
Excellent world post! Go to Comment
Darak One-Eye
NPCs  (Mythic/ Historical)   (Knowledge/Lore)
MoonHunter's comment on 2006-04-14 11:09 PM
Again another intersting post. I guess I really need the posts that tie this all together to truly understand everything. Go to Comment
Darak One-Eye
NPCs  (Mythic/ Historical)   (Knowledge/Lore)
Murometz's comment on 2006-04-14 04:43 PM
This is how MAN achieves IMMORTALITY. His deeds, his works, and his myth live on long after his inevitable demise.

Great character! A few dozen such NPCs and the world quivers and begins to BREATHE! Go to Comment
Dreifach
Locations  (City)   (Mountains)
CaptainPenguin's comment on 2006-04-14 05:09 PM
One can always rely on Scras to make his city fill with life... I want to see more of the Sangreal-Dreifach-Trinitine world.

4.5/5 Go to Comment
Dreifach
Locations  (City)   (Mountains)
CaptainPenguin's comment on 2006-04-22 01:46 AM
Ugh... I think knowing that these people are just jack-Germans kind of takes a lot of the magic out of it for me. Go to Comment
Dreifach
Locations  (City)   (Mountains)
MoonHunter's comment on 2006-04-14 11:06 PM
Most Excellent. Versimiltude, history, details, and a nice package. Go to Comment
Dreifach
Locations  (City)   (Mountains)
Scrasamax's comment on 2006-04-21 06:25 PM
Busted. Ignoring Cooke's Law...

Tausend, which hasnt been posted yet, was basically named after the fact that the military grounds comprised of one thousand acres. One name stuck, the other didnt. There is a place in my town called Depot Hill, even though the Depot is thirty years gone.

Dreifach, yes three-fold, because Three-Layer (Dreischicht) and Three-tier (Dreireihe) lacked that certain sound that I was looking for.

In the naming process I due use several language translation books. I think it adds a sense of foreign-ness to the setting without digressing into the hodge-podge of silly names that often plagues Fantasy. (Drizzt, Arrkrash, Vexenxar, etc) Go to Comment
Dreifach
Locations  (City)   (Mountains)
Scrasamax's comment on 2006-04-22 07:44 AM
Now, I am rather offended, and I know I shouldn't make a comment but dammit I'm going to. I have spent a good deal of time coming up with the Falhathian setting, and I will be damned if I see this idea get shot down because I used a German Dictionary to name some cities in it. And as a side note, all of the German named cities date back to the Imperial Era, I was going with a theme there. Aside from the use the name, there is nothing German in Falhath, there are no beer drinkers, no lieterhosen, and I am really mad that Echo pointing out that the name is German has turned my work into Jack-German. Go to Comment
Dreifach
Locations  (City)   (Mountains)
EchoMirage's comment on 2006-04-21 02:09 AM
An interesting and realistic city with much history. I like it :)

just: for us germanophiles, 'Dreifach' as name just doesn't fit. Threefold? Likewise, the 'Tausend'... Go to Comment
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