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Falhathian Guilds
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Scrasamax's comment on 2006-05-21 12:09 PM
The Maison-Aigre League
Society/Political
Given the Ozean penchant for sour and pickled goods, it is no wonder that the Vinegar Guild is one of the more powerful guilds in the Diocese. The guild has influence over the fruit and grain producers, the brewers and vinters, as well as having dominance over the preparation of vinegar from soured goods. They have a fleet of merchant ships, a senior seat on the Merchant's Guild of Ozea, as well as financial interests quite removed from those of simple pickles and sour wine.

Much like the German Hanseatic league, the Maison-Aigre has turned a lucrative business of vinegar production as well as vinegar preserved goods into something more than a simple commercial venture. With their money and ties to the Merchant's guild as well as other guilds such as the vinters they have a surprising amount of political clout.

http://en.wikipedia.org/wiki/Vinegar Go to Comment
Falhathian Guilds
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Scrasamax's comment on 2006-05-21 12:20 PM
The Green Cloaks
Society/Combative
The Green Cloaks are a young company of state sponsored and privately funded soldiers. Primarily located in the more lawless area of Buzzards Bay 2489 the Greenies are a compromise. Duke Holmestead could not afford to maintain an adequate city guard given the lawlessness of the area, but he could not allow his minor diocese to be overrun by criminals and bandits so soon after its repair. To this end he conscripted the Green Cloaks, giving them a common uniform and equipping them. They are responcible for policing the township proper, but outlying areas can contract their services for the right amount of coin.

The standard gear of a Green Cloak soldier is a footman's Spear and a shortsword. In the field this tends to break down with other weapons being picked up from defeated brigands and bandits. Armor is piecemeal most of the time with leather and chain being the most common. The soldiers are easily recognized for their green oilcloth cloaks. Go to Comment
Falhathian Guilds
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Scrasamax's comment on 2006-05-21 12:32 PM
The Bellydingle Guild
Society/Mercantile
Named for the Bellydingle Ward of Ozea, this guild is the questionable domain of prostitutes, whores, and hookers. The main bonus of the Guild is that the guild operates as a protector for the working girls against would be pimps and exploitative larcenous guilds. The Head of the Bellydingle Guild has a minor seat in the Merchant's Guild.

Guild houses are easily spotted as they have blue tinted glass lanterns hanging by their doors, while those who are unaffiliated cannot have a blue lantern and are pressured by the local governers to have instead red lamps. There is a level of quality and cleanliness associated with the Blue Lamps that translates to a higher cost of services.

The Guild collects a fee from the working girls and gigolos and pays it to the government as taxes on their income. Go to Comment
Falhathian Guilds
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Scrasamax's comment on 2006-06-01 10:57 AM
Ethnic/Cultural These groups are ethnic and subcultures that are associated with a given location or setting. It can also include groups for ethnic preservation or celebration.

These are just groups linked through a scroll that has a geographic/ campaign link... kind of like Arth Guilds.

any similarities? Go to Comment
Falhathian Guilds
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Scrasamax's comment on 2006-10-16 02:36 PM
The Hostelers guild
Society/Mercantile
this guild has the profitable job of regulating taverns, inns and the consumable part of brothels. This often puts this guild at odds with the Bellydingle and other prostitutes guilds. While fairly wealthy, this guild is not an influential one, and many refer to it as a paper dragon, full of sound and fury, but lacking any bite.

The largest part of the Guild's activities involve controlling prices for goods and services. The guild sets minimum prices for services and goods based on the quality of each establishment, using their own star system. It doesn't matter how much an establishment charges for a night's accomodation or a mug of ale so long as these prices do not fall below their alotted minimums. Go to Comment
Falhathian Guilds
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Scrasamax's comment on 2006-10-16 02:40 PM
The Salt Merchants Guild
Society/Mercantile
This guild is in the unenviable position of being completely under the thumb of the Wizard's Cache. The Cache ensures that the guild maintains salt prices and production, and while this is good for the general populace, the guild has suffered as in some places it could easily be charging two to three times the established salt rate for a talent on salt.

The Salt Guild does have a large advantage in that there are likely to be more mages involved in protecting their operations from those whould gouge them or try to dig into their control of the salt commodity. Go to Comment
Falhathian Guilds
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Scrasamax's comment on 2006-10-16 02:43 PM
The Ironmonger's Guild
Society/Mercantile
The Ironmongers are hard working men and a few women who have the hard task of forcing the earth to give up its veins of iron ore and coal. These thick limbed souls then smelt the materials to produce heavy ingots and massive talents of good grade iron that they stamp with their symbol, the humble iron spike.

The guild has a large amount of influence within the kingdom due to the importance of a steady supply of iron for the ferriers, armorers, blacksmiths, and other workers of metal. Go to Comment
Falhathian Guilds
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Scrasamax's comment on 2006-10-16 02:44 PM
Added Hostelers, Salt Merchants, and iron mongers guilds Go to Comment
Falhathian Guilds
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Pariah's comment on 2006-05-26 10:51 PM
Good job Scas. Go to Comment
Falhathian Guilds
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Murometz's comment on 2006-05-21 10:37 PM
I've said this before somewhere sometime, but I LOVE submissions like this. Instead of a long drawn out post on one entity (something i'm guilty of myself), be it guild, npc or location, you offer several with just enough detail on each to wet the whistle, and get the mind spinning with ideas. Nice overall feel to them all. Gold Talons are just ok, but Pale Guild is my favorite! Go to Comment
Falhathian Guilds
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
B9anders's comment on 2006-05-24 10:45 AM
I like it, for the same reason as Murometz. A nice little collection to draw inspiration from. Go to Comment
The Vocran Palimpsest
Items  (Books and Scrolls)   (Non-Magical)
manfred's comment on 2006-05-19 03:27 PM
I second the other compliments. Good work.

Plot hook: Sabotage
The PC's have to compromise the whole school of medicine, which is gaining popularity. May include smuggling and 'discovering' the Palimpsest in the propery of criminals and killers (or, say, necromancers), providing evidence that the doctors like to do vivisection on living people too much, etc.

If this is too dirty work for the group, make exactly this happen, with the PC's having to find out who is doing that, and stop them. Go to Comment
The Vocran Palimpsest
Items  (Books and Scrolls)   (Non-Magical)
CaptainPenguin's comment on 2006-05-18 08:42 PM
Only voted Go to Comment
The Vocran Palimpsest
Items  (Books and Scrolls)   (Non-Magical)
MoonHunter's comment on 2006-05-18 05:42 PM
I added this to the book codex. There are others that it might be added to.

I like this piece. It has history material that is adaptive to many a setting, dramatic tension, and all in all a very good presentation. Go to Comment
The Vocran Palimpsest
Items  (Books and Scrolls)   (Non-Magical)
Alec_Shadowkin's comment on 2006-05-18 03:10 PM
VERY well detailed. I love the historical significance and the parallellism with real-world medical practices and knowledge-garnering. This tome is a good way of pushing your players into a bit of conflict that may not otherwise be of any interest to them (magic/faith vs technology/medicine), or which might come across as corny or forced(suddenly inventing a steam engine or other technological marvel with no real background to it). I will be on the lookout for a good time to spring this on my players. Go to Comment
The Vocran Palimpsest
Items  (Books and Scrolls)   (Non-Magical)
Iain's comment on 2006-05-19 04:32 AM
Excellent Go to Comment
The Vocran Palimpsest
Items  (Books and Scrolls)   (Non-Magical)
Cheka Man's comment on 2006-05-18 03:05 PM
5/5 Now this I like.It makes me think of the time of the Inquistion. Go to Comment
The Vocran Palimpsest
Items  (Books and Scrolls)   (Non-Magical)
Chaosmark's comment on 2006-05-18 05:16 PM
I find this to be a very nicely done piece of work. Weaving it into the storyline of any campaign wouldn't be hard, and it'd certainly make things interesting. Go to Comment
The Vocran Palimpsest
Items  (Books and Scrolls)   (Non-Magical)
Pariah's comment on 2006-10-13 12:28 AM
Only voted Go to Comment
The Vocran Palimpsest
Items  (Books and Scrolls)   (Non-Magical)
Murometz's comment on 2006-05-18 06:07 PM
I am enthralled by this piece! Morbidly fascinating! I love it! Go to Comment
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