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Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
CaptainPenguin's comment on 2006-08-29 06:46 PM
Only voted Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
CaptainPenguin's comment on 2006-08-29 11:05 PM
You know, the Woodsie King was exactly what I thought when I read this. Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
MoonHunter's comment on 2006-08-30 12:19 PM
Interesting in all aspects. Good details. Nice additions to the mechanic of being in the place. Paws up.

Actually, I am not sure this is well placed as a dungeon. Sure it is monster filled and hazardous, but why not just a location. Just a question I have. Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Shadoweagle's comment on 2006-08-04 12:16 PM
Forsaken children: A rare sight in limberlost is that of a small child, back turned towards those walking by, crouched next to a small pile of leaves and striking flint and tinder together in an attempt to make the leaves catch fire. These are modelled after the cries of the trees in the waking world telling tales of cruel children setting trees alight for a fun. If left undisturbed, these children will not so much as look at a person passing by. If, however, someone moves to disturb, stop or get a front-on look of the child, it will turn around. Their faces are mishappen and twisted into a cruel, inhuman expression, and when disturbed they will attack, shouting gibberish and striking the flint and tinder in the intruders direction. At every strike of that tinder, scorching flames lash out in a fiery blast, incinerating everything in its path. The children, though physically weak, are fast and small; hard to catch and hit. If caught, they can easily be disarmed by holding their two arms away from each other so they cannot strike the flint and tinder. If a child is disarmed in this manner, it will drop its 'weapon' and slump lifelessly; dead. Otherwise, it can still be killed by any conventional weapons. Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Shadoweagle's comment on 2006-08-29 09:43 PM
Only voted Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Scrasamax's comment on 2006-06-27 09:16 AM
Updated: Reviving old work formerly collaborated on between Adel and myself Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Scrasamax's comment on 2006-06-30 12:49 PM
It would be interesting if all the 'monsters' in Limberlost were various incarnations of the worries, fears, and anxieties of the Woodking... Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Scrasamax's comment on 2006-08-29 11:14 AM
Updated: Released from In Work/Advice Requested Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Scrasamax's comment on 2006-08-29 09:28 PM
I am afraid that Susanna Clark has forever tainted me with that wonderful piece of work, though Limberlost was a seed idea from about two years ago in a chat I had with Adel. Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Scrasamax's comment on 2006-08-30 10:48 PM
It was originally supposed to go into the Dungeon Quest, but wasnt finished in time. Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Cheka Man's comment on 2006-08-29 07:13 PM
Can the Green Men be reasoned with? 5/5 Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Ancient Gamer's comment on 2006-08-29 12:28 PM
Very, very good. It reminded me of several things. One is your own http://www.strolen.com/content.php?node=2065, "The year of red leaves", another is http://www.strolen.com/content.php?node=2077, "Autumndale Trees" by MoonHunter. The connection between these, beside the obvious trees, is the vibe and atmosphere... They suit each other.

Additionally the sub sent my thoughts to Jonathan Strange and Mr. Norrell (it is becoming a movie now, believe it or not).

When I read these subs I truly feel that you (and MoonHunter in the case of Autumndale) are REALLY on to something. Only thing that detracted from this great sub was the parodies of mankind found therein, and... Well, the fauna of the forest seemed a little limited. I'd love it if it was really teeming with life and wonders and surreal gaelic faerie extravaganza! Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Pariah's comment on 2006-08-29 04:42 PM
I love it in it's depressed withdrawal of most any sensory input.

And quotes from Thief: The Dark Project

"...And the manfools piled rock on rocks and raised a treesie roof, hammers saws tear the skin of goodsie wood... ...and laughs at the Woodsie Lord. ...And when learns the Lord of this, He sends His beastesses to the manfools... ...who attacks and hammers saws their useless fleshes, and build him a house of they rotting skins."
-Unattributed Trickster song
"Builds your roofs of dead wood. Builds your walls of dead stone. Builds your dreams of dead thoughts. Comes crying laughing singing back to life, takes what you steal, and pulls the skins from your dead bones shrieking."
-Clay tablet in an abandoned Trickster temple
"He am the leaf that feeders on the fleshed ones. Thems that calls themselves Builders and wielded up a hammers against him!"
-Viktoria, servent to the Trickster
"My poor Mister Garrett, you will not live to SEE the sprawling glory of it! Your sacrifice is not yet complete! Mine lilacs and mine thistles must feeds, and I? Stands He then in the greens and festered Maw and speeds He out his judgements upon the weeps and writhing manfools!"
-The Trickster himself, addressing the player Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Murometz's comment on 2006-07-01 02:47 PM
-The Walking-Stick Legion. Bizarre, faintly-humanoid amalgamations of branches, sticks, briars and thorns. They use their multiple, angular, sharpened limbs to pierce and impale outsiders.

-'Fire-Eater'. A huge humanoid being of sand, mud, and grass, which shambles about. Any and all flames or fires used or cast in its area, are immediately sucked in harmlessly into its being.

oh and BH was me. Damn log-in issues! Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Murometz's comment on 2006-08-12 12:41 AM
Let it Loooose! cries the Supercilius Mongoose of Limberlost, for there are no foul serpents in this majestic dreamwood. Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Murometz's comment on 2006-08-21 06:30 PM
To Sleep...perchance to SCREAM! Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Murometz's comment on 2006-08-29 04:50 PM
Only voted Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
valadaar's comment on 2006-08-29 11:36 AM
In a word, wow! When my campaign gets going again from the summer hiatus I'll have to put this in my players' path :) (Evil GM grin...)

This is both a very specific and detailed environment, with the ability to be seamlessly dropped into virtually any campain world!

Now, the only thing is that it reminds me a little of the Dreams of Lorac from the early Dragonlance novels, but not enough for me to change my vote. 5/5 Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
Jarons20's comment on 2010-05-10 09:51 PM
I just wanted to point out a spelling mistake, you can totally delete the comment.
"It is both ancient, and exists somwhat outside of the conventional rules of time and space."
"The cariacatures of men can be found in secluded places in Limberlost."

I really like the idea of unexpected returns, "by helping the Woodking in my game, you have unlocked Wood elves!!" Go to Comment
Limberlost
Dungeons  (Forest/ Jungle)   (Ecology)
xamberwolfx's comment on 2009-03-21 04:13 PM
I like going here its cool. Go to Comment
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