Strolen\s Citadel content. 
Moon Beard
NPCs  (Major)   (Artistic/Performance)
Murometz's comment on 2014-01-13 09:58 PM
Only voted Go to Comment
Moon Beard
NPCs  (Major)   (Artistic/Performance)
valadaar's comment on 2014-01-13 08:45 PM
Ummm. Certainly different Scras :)

A very odd character. Go to Comment
Moon Beard
NPCs  (Major)   (Artistic/Performance)
Gossamer's comment on 2014-01-18 07:12 AM
I really like the imagery of this one, a kind of mad rockstar. Percussion mage sounds interesting, though one immidiately thinks bard, the effects described probably goes beyond what a normal bard could accomplish, not to mention he doesn't seem as focused on support(not at all really). I can definately see myself using this one in the future, great job! In fact I'll give it a full score, definately a fun character. Go to Comment
Prosperity Christian Convention
Society/ Organizations  (Religious)   (Trans World)
Scrasamax's comment on 2014-01-11 11:55 AM
Because it exists now. The Osteen Malachi Bible is a direct reference to Megapastor Joel Osteen and the Book of Malachi. Go to Comment
Prosperity Christian Convention
Society/ Organizations  (Religious)   (Trans World)
Phaidros's comment on 2014-02-22 06:31 PM
The most horrifying part of this submission is that it already exists and seems to effectively gain support....

Very fitting into the Cosmic Era setting. Go to Comment
Prosperity Christian Convention
Society/ Organizations  (Religious)   (Trans World)
caesar193's comment on 2014-01-11 10:57 AM
This makes complete sense for how the Cosmic Era seems to be shaping up. I do wonder how it could have formed during the Petroleum Era (since modern Christianity is against materialism), but its growth in later eras seems perfectly natural.

I do like you putting the controversial issues their for or against in there, which helps further define them as an organization, and I also like the idea of competing evangelists. Go to Comment
Rod of Ashirkelenge
Items  (Wand/Staff/ Arcane)   (Villanous)
Cheka Man's comment on 2014-01-09 10:56 AM
Not something to overuse. Go to Comment
Rod of Ashirkelenge
Items  (Wand/Staff/ Arcane)   (Villanous)
valadaar's comment on 2014-01-06 08:42 PM
A fine artifact with everything it needs, perhaps save for how one would destroy this thing.

Nicely done! Go to Comment
database alpha
Articles  (At Table)   (Citadel Help)
Scrasamax's comment on 2014-01-10 11:31 PM
Author's Note: The CogNet and previous 3rdNet were more than just exchanges of electronic information. Tied into the paranormal nature of arcanotechnology, the electronics and hardware are nothing more than gateways. The amount of data floating in the net far surpasses the storage capacity of the planet, and its only increasing. How can this be? The CogNet is a portal/gateway to the Dreamlands of the Lovecraft Mythos. The hardware functions as borders, and while the various constructs and programs floating around have their very obvious purposes, their very ordered and static patterns serve to transmute the wild and mutable ephemera of the Dreamlands into a cognitive material

Accessing the CogNet is easy, tons of things and people do it constantly, but these interactions are just skimming the surface of the system, and are the side where there can be connection issues, and bandwidth and all sorts of other technical jargon. Entering the CogNet ala a S3 rig, or other immersion device, like a Wachowski probe, typically puts the cybernaut (The term before home immersion systems became affordable) in a lucid dreaming state. While alert and responsive, the cybernaut is largely unaware of their physical surrounding, or people around them, unless they are disturbed. This is how the user forms the connection to the Dreamlands through the arcanotech hardware. Go to Comment
Autons
Lifeforms  (Constructed)   (Any)
axlerowes's comment on 2014-04-16 05:17 PM
Good, you needed some robots with that classic sci-fi feel in the cosmic era.

I like the notable Autons Go to Comment
Autons
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2014-01-06 10:36 AM
Good background material, but lacking in punch. Did anyone accomplish something interesting with them? Any taken over by a rogue AI or demon for that matter? :)

Go to Comment
Variable-Frame Aerospace Fighter
Items  (SpaceShips)   (Combat)
Scrasamax's comment on 2013-12-29 06:54 PM
http://haryopanji.deviantart.com/gallery/

This gallery demonstrates the visual appeal and aesthetic of traditional aerospace fighters in the setting, with dynamic appearances. color schemes, and overall visual appeal. The more exotic fighters such as those in Yukikaze embody the bleeding edge, while these above represent the main line of what everyone can field, from the Federation aerospace reserve units to the SAUR and Indian aerospace forces. Go to Comment
Variable-Frame Aerospace Fighter
Items  (SpaceShips)   (Combat)
Scrasamax's comment on 2015-01-08 11:18 AM
3 Dorky Answers: the Corsairs destroyed most of the Zondas on the ground, and the few that did get into the air were outnumbered, outgunned and outmatched, leading to their quick destruction, arcanotech exists to break the laws of physics including the manipulation of gravity (there are greater applications, but we spent a long time flying kites before we figured out how to break the sound barrier and that's where arcanotech is currently, flying kites), it doesn't, but it needs an edit for repetitive word use. It's technobabble.

As for the voice of the piece, I am inclined to belief that at the time I was writing this, it was to simply get it out of my head, and voice was not nearly as pressing an issue so much as it was getting it done and out. I needs a revision, and fluff text added, with the canon material supported with game stats and such. Go to Comment
Variable-Frame Aerospace Fighter
Items  (SpaceShips)   (Combat)
Dragonlordmax's comment on 2014-01-04 05:48 PM
This is an interesting post, and you do a good job explaining the systems of the craft, but I find it lacking a certain amount of gameability. There's nothing that really screams Use Me.

It's not bad, but I think this one could be better. Go to Comment
Variable-Frame Aerospace Fighter
Items  (SpaceShips)   (Combat)
axlerowes's comment on 2015-01-08 12:27 AM


really nice, another niche in the cosmic era.



as always the tone is there in the content's example: "...caused a large amount of collateral damage. The raid has been made into 6 feature films and over 30 interactive CogNet games." Little drops of world like this tells us what combat and death means to these people. Nice line that one.



But you are still using your god voice or your haughty academic voice. I still think we (you included) would get more world building out these posts if you forced yourself to write it in the voice of a cosmic era character. Don't think detracts from the idea, I get it super fun fast and deadly pretend space planes.



Three dorky questions:

So did the Corsair's take out the Zonda's on the ground or are we supposed to take away something about the superiority of one craft over another?



How are you explaining anti-gravity?



The "forced induction plasma induction systems"does that have some kind of ongoing spark plug type power source?

Go to Comment
Variable-Frame Aerospace Fighter
Items  (SpaceShips)   (Combat)
valadaar's comment on 2014-01-06 09:26 AM
As an entry in the Encylopedia Cosmic Era, this is a great entry. Love the use of images. Love veritechs! :)
Go to Comment
Variable-Frame Aerospace Fighter
Items  (SpaceShips)   (Combat)
taz's comment on 2013-12-30 08:15 PM
only voted Go to Comment
Genimal
Lifeforms  (Constructed)   (Any)
Scrasamax's comment on 2014-01-01 04:32 PM
I was largely inspired by the ghola of the Dune universe, and the tigers from Babylon A.D. They're not real, they are clones.

i'm open to suggestions, because I do agree, this is very much lacking in the drama department, and it is rather lacking in grimness. The only point I can offer is that the pursuit of the green movement and bioecology has a much greater impact in the Cosmic Era than today. But in the CE there isn't a question of the impact of human climate and environment destruction because there is deforestation, wasteland zones, and areas that are afflicted by storm rifts that release toxic fumes, mutants, and invasive species. Go to Comment
Genimal
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2014-01-01 11:49 AM
Again, great background detail, but it is a bit - empty - of drama. The immense issue of oxygen depetion is touched upon, but otherwise this is almost too positive a sub for the general grimness of the Cosmic Era.
Go to Comment
Braddock
NPCs  (Minor)   (Mystical)
valadaar's comment on 2014-01-08 09:42 AM
I like that this is your own version, for more than one reason. Not sure why this one flew under the radar, but this is a great NPC. Lots of background details, and a development of your amazons.

Good stuff!



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