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Cosmic Era: Doom Bestiary
Lifeforms  (Third Kingdom)   (Any)
Chaosmark's comment on 2013-09-08 12:37 PM
"... and a number have demonstrated parapsychic powers, because having an armored tank body and plasma cannons just wasn't enough."

That right there made the entire sub for me. I approve.

This is a very handy list, though in practice I would probably have random attribute tables for the Imps and Spider Demons, if not the others. Go to Comment
Cosmic Era: Doom Bestiary
Lifeforms  (Third Kingdom)   (Any)
MysticMoon's comment on 2013-09-02 09:56 PM
As someone who has never played Doom, this is awesome. I love the Cosmic Era twists. Definitely some critters to avoid :) Go to Comment
Progressive Stiletto
Items  (Melee Weapons)   (Combat)
Shadoweagle's comment on 2013-08-23 04:40 PM
Stab Stab *Boom!*

A useful weapon! They should make kids version of it in real life; im sure it could be used effectively in todays world!

as for being stabbed by one, I would think a reflex/dexterity/speed or equivalent save would be applicable. Critically failing means it explodes in the wound. Failing means it explodes in the hand, passing means you throw it randomly away in time and a natural 20 or equivalent means you throw it and pierce the target of your choice (such as the one who stabbed you in the first place, or at least a wall near where they stand.



Go to Comment
Progressive Stiletto
Items  (Melee Weapons)   (Combat)
Shadoweagle's comment on 2013-08-23 06:47 PM
Fair enough. I was thinking it was pretty powerful if there was little defence available once you're stuck, but then again in a world filled to the brim with ranged weaponry, advanced radar and sensors and such, getting close enough to use one is a feat in itself, so perhaps it is somewhat balanced. Go to Comment
Progressive Stiletto
Items  (Melee Weapons)   (Combat)
Shadoweagle's comment on 2013-08-23 08:35 PM

You could adapt it to become a syringe-like weapon, injecting a micro-explosive charge inside the target, thus allowing multiple uses (a clip of micro-explosives clipped on the hilt of the stilleto), plus different variations. An EMP distrupter clip (stabbing to get past the outer shield) explosives, corrosive acid and more! Then you can just stab, click a button on the top to inject, pull out with your valuable weapon and get the shite outta there!!!

 

This could then be used for multiple subterfuge 'infiltrate and destroy' missions.

Go to Comment
Progressive Stiletto
Items  (Melee Weapons)   (Combat)
Scrasamax's comment on 2013-08-23 06:28 PM
You have a valid idea there, but in my mind I'm not seeing regular power armor being that agile. Go to Comment
Progressive Stiletto
Items  (Melee Weapons)   (Combat)
Scrasamax's comment on 2013-08-23 10:33 PM
The Hornet

The Hornet is a larger version of a Progressive Stiletto. Unlike the standard progressive stiletto, the Hornet is reusable. The spike and explosive charge disconnect from the handle when the weapon strikes true. The power pack in the handle can power several strikes without being recharged, and the Hornet has a variety of different loads that it can 'fire'.

The Standard Explosive - smaller than the normal Stiletto, the Hornet standard explosive is still very effective against non-powered armor, as well as busting locks, taking down supersoldiers, and severely damaging androids and mechanoids.

EMP Charge - an expensive stiletto load, the EMP creates a small but potent electromagnetic pulse. This is enough to short out or disable some electronic devices, and can play hell on androids and other non-hardened electronic systems. It is also effective for damaging things like electronic doors and cyborgs.

Poison/Acid Charge - Designed for dealing with the horrors that emerge from storm rifts, the acid/chem charge detonates forcing its chemical payload of either caustic chemicals into the target, or pumping whatever chemical it has inside of it. This ranges from neurotoxin, to tranquilizer, and whatever the aspiring pharmacopeist decides to put into it.

Go to Comment
Progressive Stiletto
Items  (Melee Weapons)   (Combat)
valadaar's comment on 2013-08-28 10:09 AM
I like these - simple items that can be used for a lot of things. This thing really is sort of pocket-sized Bangalore Torpedo. Go to Comment
Progressive Stiletto
Items  (Melee Weapons)   (Combat)
valadaar's comment on 2013-08-28 10:10 AM
Only voted Go to Comment
Progressive Stiletto
Items  (Melee Weapons)   (Combat)
MysticMoon's comment on 2013-08-28 07:14 PM
Progressive Stiletto
Items  (Melee Weapons)   (Combat)
dustyjohnson's comment on 2013-08-23 08:22 PM
I'd like to see just a bit of expansion on the idea. My first thought was to have the blade fragment on detonation but with traces of rare earth magnets to mess with everything electronic it is near. Then I also considered a martingale around the wielder's wrist so you could make several stabs with it, but once the stiletto is released, the martingale will pull a pin to detonate.

I like the need for such weapons being explained. Well thought out. Go to Comment
The Rosomakha
Society/ Organizations  (Agricultural)   (Area)
Shadoweagle's comment on 2013-08-20 05:44 PM
Dwarves that are not dwarves! I like that they have forsaken their beard-growing, goblin-bashing, ale-swilling ways; it's good to see some diversity in the dwarven race, as it should be.

Due to the Rokomakha's similarities to human living, a myth may even come up that humans were once dwarves who forsook their ways, came to live on the surface and over generations grew taller and taller!
I'm sure that eventually the mountain dwarves will refuse to admit their connection with these blasphemous dwarves, saying they are a different race altogether! Go to Comment
The Rosomakha
Society/ Organizations  (Agricultural)   (Area)
Scrasamax's comment on 2013-08-21 11:03 AM
Are they stereotypical dwarves, not at all. But I am exploring a different take on the dwarves, and there is more to being a dwarf than alcoholism, facial hair, and basically being short squat vikings without ships. Go to Comment
The Rosomakha
Society/ Organizations  (Agricultural)   (Area)
valadaar's comment on 2013-08-26 10:26 AM
These feel like a sort of Amish Dwarf - with some things reversed, like the beards of course.

They add needed diversity to the culture of the dwarves, who being a smart and adaptive race like others really should not be tied to specific geographies. I'd like to see a fantasy world where the borders are more in line with those in our world. I.e. generally where they are easiest to defend. Dwarves,Elves, orcs would have realms that potentially include hills,mountains, plains - whatever their numbers and power allow them to hold. Go to Comment
The Rosomakha
Society/ Organizations  (Agricultural)   (Area)
MysticMoon's comment on 2013-08-24 09:11 PM
A truly creative alternative take on Dwarves that rings true for me. If I ever run a traditional fantasy game I will most surely use this settlement. It would make the players second guess everything they think they know about the race and make it easier for me to surprise them.

In addition to being creative, the tale and setup of the Wolverine Clan is nicely internally consistent. It is obvious that a fair amount of thought went into this. Kudos for that.

Truly, this takes the typical answer to the question "What is a Dwarf"" and turns it squarely on its head. I have long lost my interest in fantasy races portrayed as a single stereotype repeated ad nauseam.

There's also so much potential for conflict here. Aside from the looming religious war there is the smaller struggle for identity in a culture that has only recently made such a change. How do the young feel when they become old enough to learn what their fathers left behind? Do they rebel and threaten to go back to the worship of Allfather and the mountains? Do they willingly take up the plow? Maybe they wonder what else lies out there and make their way into the wider world.

I can even see the residents of the Kjarja valley receiving derision from other races. It is common for many people to become uncomfortable and strike out (verbally or physically) when someone or something does not fit their previous experience or preconceived notions. Go to Comment
The Rosomakha
Society/ Organizations  (Agricultural)   (Area)
Gossamer's comment on 2013-08-21 10:47 AM
These don't seem dwarven at all to me. This is your second submission regarding dwarfs who are not dwarven, the other one being the sappers, if I'm not mistaken. All personal taste aside, lots of content and very comprehensive. Go to Comment
The Rosomakha
Society/ Organizations  (Agricultural)   (Area)
Gossamer's comment on 2013-08-21 11:48 AM
It is indeed more than that, but dwarves who admit to feeling fear and who aren't stubborn, is another thing imo. Go to Comment
30 Prisons
Locations  (Fortification)   (Any)
Scrasamax's comment on 2013-08-18 03:12 PM
Some excellent questions to Gong Han, and I will level with you it was a quick idea I just went with.

Possible answer: intimidation. If you are sentenced to Gong Han you are going away for a long time so family and friends will be aged or dead. Plus there is the ritualistic killing of the prisoner that while reversible isn't 100% foolproof. Then I would toss rumors of frozen inmates beibg discarded like garbage or being shipped to the brutal iron mines on Mercury or to the mythical frozen gulags in space Go to Comment
30 Prisons
Locations  (Fortification)   (Any)
Cheka Man's comment on 2013-08-27 02:30 PM
30 pretty hellish prisons. Go to Comment
30 Prisons
Locations  (Fortification)   (Any)
valadaar's comment on 2013-08-25 09:05 AM
An excellent, expansive sub which brings to light(?) many corners of your world. There are several movie settings here :) Go to Comment
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