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Dakimakura
Items  (Home/ Personal)   (Campaign Defining)
Cheka Man's comment on 2015-09-12 08:32 PM
I want one of those. A lot more fun then taking years to win a girl's love and then many more years to meet her offline. Go to Comment
Dakimakura
Items  (Home/ Personal)   (Campaign Defining)
Dozus's comment on 2015-09-24 08:26 AM
Reminds me of Teddy from A.I. Artificial Intelligence. I like the exploration of how widespread usage of these bots could impact society. Go to Comment
Dakimakura
Items  (Home/ Personal)   (Campaign Defining)
Aramax's comment on 2015-09-12 04:07 PM
5/5 says it all,fantastic fluff for any cyberpunk background, I think Scras said something somewhere about a new tone to his submisions,if I'm right and the last couple have set the new tone, I so aprove! Go to Comment
Dakimakura
Items  (Home/ Personal)   (Campaign Defining)
Mageek's comment on 2015-09-20 09:52 AM
This reads better than what I would expect from a dedicated source book. I love the depth and the setting it fleshes out. Go to Comment
Bastard Axe
Items  (Melee Weapons)   (Combat)
Scrasamax's comment on 2015-09-10 11:17 PM
That could certainly work, but then you end up with a large and unwieldy codex, like the random encounter codices we made. They are massive. I also have no idea how useful they are, or if they are just monuments we've piled up and walk around. Go to Comment
Bastard Axe
Items  (Melee Weapons)   (Combat)
Cheka Man's comment on 2015-09-10 10:25 PM
Solid and useful. Go to Comment
Bastard Axe
Items  (Melee Weapons)   (Combat)
Murometz's comment on 2015-09-10 06:50 PM

I see now what you're doing with the Clichea theme, and I like it.

Suggestion: What if you do Clichea as an "old-school" Codex with Scroll entries such as...

Clichea: Items: Lux Staff, Bastard Axe, etc

Clichea Locations: abc, xyz, etc

And so on.

Go to Comment
Bastard Axe
Items  (Melee Weapons)   (Combat)
Moonlake's comment on 2015-09-13 12:06 AM
A good utility sub. Go to Comment
Lux Staff
Items  (Wand/Staff/ Arcane)   (Magical)
Scrasamax's comment on 2015-09-08 01:50 PM
That is the intent of the submission, a magic item that exists within a loose fantasy framework, without being an integral part of a much larger setting.

I am pleased you like it. Go to Comment
Lux Staff
Items  (Wand/Staff/ Arcane)   (Magical)
Cheka Man's comment on 2015-09-09 12:14 AM
I want one of these. Go to Comment
Lux Staff
Items  (Wand/Staff/ Arcane)   (Magical)
Murometz's comment on 2015-09-08 11:30 PM

Ditto. I'll go with solid as well. Good details and an old-school feel! Your forum post explains its point well too.

Go to Comment
Lux Staff
Items  (Wand/Staff/ Arcane)   (Magical)
Aramax's comment on 2015-09-08 07:46 AM
4/5 Very nice amplification of a common concept in gaming Go to Comment
Lux Staff
Items  (Wand/Staff/ Arcane)   (Magical)
Moonlake's comment on 2015-09-13 12:02 AM
Solid +3 Go to Comment
Lux Staff
Items  (Wand/Staff/ Arcane)   (Magical)
knowman's comment on 2015-09-08 12:33 PM
The write-up is solid and the details definitely add to the value. I _like_ that it's not an artifact or another overpowered magical staff. I fell like I could change a couple of names and use it as it without any other adjustments. Well done! Go to Comment
Lux Staff
Items  (Wand/Staff/ Arcane)   (Magical)
Mageek's comment on 2015-09-08 10:48 PM
Solid - my thoughts are well described by the previous comments.
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AI as NPCs
Lifeforms  (Constructed)   (Cyberspace)
Siren no Orakio's comment on 2015-09-03 08:40 PM
I like this. It's sensibly constructed and thought out.

It comes to mind, however, that it is possible for individual higher order intelligences to have, either deliberately on its own part or on the part of a programmer, or through accident/misunderstanding of the programming system and interactions to have truly emalien/em raisons d'etre.

The independent intelligence of a sophont is not located in any particular anatomical or electrical piece, but it is an emergent property of the complexity of the being. While you note the changes to the hierarchy of needs, I would think that how the ability of the specific AI to perceive and alter the world around it would be at least as important in structuring the reasoning and personality thereof. A gunnery AISC may well develop a quirky obsession with range finding, etc. Go to Comment
AI as NPCs
Lifeforms  (Constructed)   (Cyberspace)
Scrasamax's comment on 2015-09-01 10:18 AM
One of the largest distinctions I want to make between organic life and machine life is that machine life is explicitly not driven by the biological urge to procreate. The machines do build more of themselves, but this is either a function of pragmatism or the whim of their human creators.

It's one of the reasons machines think we're gross and wasteful. Go to Comment
AI as NPCs
Lifeforms  (Constructed)   (Cyberspace)
Scrasamax's comment on 2015-09-02 03:12 PM
quoteThe central question, similar to what Aramax mentioned, is the same as with any character. What are their motives? Do they seek world domination, acceptance, or love? Do they have some alien, otherworldly concept that humans just can't relate to? Are they merely mechanical scripts; no ghost inside the shell? There are a surprising number of deep questions, ethical and otherwise, that can be explored in a campaign. Many of these questions are being explored right now in developing real-world regulations for artificial intelligence.
/quote

The motives of AI are to pursue the purpose for which they were built. Some rail against it, others embrace it, as it is simply part of who and what they are. The Seibertronian sub lists five raison d'etres: soldier, scientist, explorer, creator, and servant. AIs are used in conflict resolution, data handling research and development, exploration and exploitation of resources, industrial applications, and for supporting something else. To AI, their concepts are easily understood and it's humanity that is alien and otherworldly, what with our biological functions, chemical excretions, primitive behavior, and other organic functions.

Seibertronians specifically are sentient living beings, being a fusion of a machine vessel and a cosmozoan fragment. Most informorphs are just clever script. At the top end, after a certain point of sophistication sentience is almost a certainty, This is not human sentience, or even mammalian sentience, but it is sentience none the less. To quote Tommy Lee Jones from MiB, 'Human thought is so primitive it's looked upon as an infectious disease in some of the better galaxies.' Using arcanotechnology, steps are taken to make sure that the androids and sexbots and other machines and informorphs being made do not gain true sentience, as it can become a real pain when all of a sudden your television passes the Turing test and demands it's personal rights and freedoms as a sentient being.

As for the take over the world, destroy humanity, find acceptance and love: for the most part many of these things are human conceits. The machine doesn't seek love or acceptance because it doesn't follow the herd dynamics and family structures that come from our specific mode of reproduction. The Third Chimpanzee by Jared Diamond goes into the specifics of our society being built around the fact that we have large headed, slow maturing, highly vulnerable offspring that take 20 years to reach maturity, and require care and protection for a good deal of that time. Taking over the world and destroying humanity, well, there is always going to be an infomorph who thinks that that Megatron guy had his business together.

As for malevolent AI, that's where it gets fun and there are certainly malevolent AI, for a look at one, I've thrown some tidbits out in the Proxy sub about an AISC that hacks into people with brain augmentation and makes them into puppets for it.

As for dropping the campaign specific keywords, that could make it generally more useful. But for my purposes, I would rather keep it as it is, because ideally I'd like to eventually edit and compile all of the 160+ subs I've written for the Cosmic Era into a source book. I also feel that one of the drawbacks of most dystopianism is it's lack of mythology, theism, or wonder, and there is a sort of horrible wonder to the Cosmic Era and that is something I want to keep and cultivate. Go to Comment
AI as NPCs
Lifeforms  (Constructed)   (Cyberspace)
Scrasamax's comment on 2015-09-04 03:30 AM
The general way I've handled super intelligent or crazy prepared NPCs (ala elder vampires) was to basically do an intelligence check against a relevant skill to ask the basic question of would they have a contingency for this particular event. The other aspect is to basically run said characters as if they do know everything thats going on, even if you as the DM don't have any idea and you're winging it. Finally, there is the option of running them as meta-aware, not breaking the fourth wall OMG I'm a character in a game, but genre savvy to where they are just that smart. Go to Comment
AI as NPCs
Lifeforms  (Constructed)   (Cyberspace)
Murometz's comment on 2015-09-05 12:29 PM

Was recently reading about ASI, Artificial super intelligence and yeah...this is just a fascinating article and makes one (me anyway) ponder the cosmos and our legacy as a species. Comments are great too!

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