I like it. A lot. It read funny to me at times, to many repeated references to a head in a bag I guess but I generally love this item. It is not an over powerful item of magic in and of itself but it has potential for a lot of uses.
I immediately imagined an NPC, or even the addition of a new PC, riding up on a darkened horse with multiple sacks hanging from the saddle. Or having a belt with a head tied to each side.
I could even imagine the warrior sent out on a quest having had to take not only his grandfathers head (or great grandfather) as well as the head of his own father whom do not get along with each other and constantly annoy the person carrying both bags as they gladly speak of why they do not like each other and wish to be moved to another belt further away.
I do not see if there is any limit to the number of heads one can carry or even create at one time. Is the magic to create these taxing so only one can be made by one person and can not make another one until the current ones magic fades? Do the heads have any other functions other than speech? Can they see? Hear? Smell? Have the ability to speak with anyone not carrying them? Cast spells perhaps but at a limited or reduced effect?
An addendum, I love Dragonlords idea of taking a dragons head and throwing it in a bag... interesting theft deterrent. Open the bag to steal whats inside and a flame shoots out of it. Silly idea but the potential for this is great. Go to Comment
There's a lot of cool stuff you could do with this one. It can of course be a necromancer's implement easily enough, or you could have it more magic generic or even make it a cultural thing. Maybe when your father dies, or whatever, you keep his head in a bag for a few weeks. You could play on the old trope of the young adventurer with an animal or spirit or fairy guide - this guy has a head in a bag!
You could have a Necromancer who boasts exceptional power because he knows how to make shrunken heads, and can fit the heads of mighty creatures like giants or dragons in a bag.
I like it a lot. I could definitely imagine using this one. Go to Comment
Short but a nice idea. I can see necromancers sitting on a horse seemingly mumbling to themselves. The name itself though is quite a mouthful both to say and remember maybe. And it's not so much about the bags as it is about the heads no? The bags just serve to hide the heads from what I gathered. Go to Comment
I imagine Titus does most if not all of his hunting in urban environments. Actual battles on open plans he probably is going to tap former military contracts to get reinforcements and support. The vamp has a sniper rifle, Titus has a special forces team, and a helicopter. Networking, planning, and the protection of the Lord.
Protection versus Missiles works against bullets lol Go to Comment
Father Titus is an interesting fellow. Though I personally would like to know more about his origins (how he got that sword, for example, for I presume such relics are not standard issue), as well as how he got a angelic companion to go hunt some undead with, I presume that this is intentional to create a mysterious guy that kills vampires for a living.
He seems to me to be a tad weak, though. In a world where the vampire- and if its the classical vampire, superfast, the vampire can retreat to an open plain, wait for Titus to show up, then take potshots with a sniper rifle before Titus gets within sword-throwing range. Unless I missed his ballistic vest or his excellent bullet-dodging ability, any vampire with a brain (which you make it sound his usual targets are) can easily take him out. The combat would need to be on some battlefied that favors melee (like the vampire's office or something) for Titus to have a chance of taking out his target. I know he has training with firearms and could bring with him an assault rifle, but I didn't get the impression that he took firearms with him. Go to Comment
I needed a method for the main character to move back and forth rapidly from LA to Colorado, and other places, and driving wasn't going to be a viable option. We've got to get there ASAP! To the Hunter-Mobile, drive non stop for 2 days? I don't think so.
So from a meta level they are totally supporting characters. Piper has seen gameplay, as she has a lot in common with the MC, albeit a somewhat different skillset, and has been close to being an NPC minion to the PC. Go to Comment
This is very well written for an oekaki. Cudos for that. They do seem kind of bland, even with the supernatural influence/secret. I can see some ways to use them, however, though I'm unlikely to (prefer fantasy to modern stuff). Of course, they are support characters, so...