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7 Things About Suicide Squad
Articles  (Humor/ Editorial)   (Players)
Murometz's comment on 2016-08-31 06:23 PM
Ok aside from my pithy/useless comment above...

I disagree with your take, aside from Joker/Harley/Amanda Waller. Agree on those three takes. Harley killed it and was having fun filming this. Jared Leto great actor. Amanda Waller great character and great acting.

I couldn't stand will smith in this, and thought the whole movie was rushed and music-video styled...intro, intro, intro, scene, scene, scene, quip, quip, quip, bam, bam, bam approach. Do I give a crap about any character? Nope. Why? Too many of them.

And for the love of all that is holy...Killer Croc?? Captain Boomerang??!! Spare me. Geez, they could have taken some creative license with these characters and changed them to something not laughable.

They race by any sort of exposition on the characters we are supposed to care about, then suddenly in Act 3, the gang refers to themselves as a "family". Wait, wut? When did that happen? Lol

Sure, it may have been better than most DC flicks, (including bat vs supe) but that is setting the bar low.

10 pounds of sausage in a 5 pound bag.

Now Deadpool, there was an entertaining clever flick!








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7 Things About Suicide Squad
Articles  (Humor/ Editorial)   (Players)
valadaar's comment on 2017-04-06 11:46 AM
I wonder when this one will hit Netflix, or if it will. Seems worth a watch.

I think reviews are a good idea!
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7 Things About Suicide Squad
Articles  (Humor/ Editorial)   (Players)
Moonlake's comment on 2016-08-15 09:32 PM
I haven't seen the movie and am not particularly interested when I saw the movie poster for it at the tram stop outside my office so I can't really give a vote to this. But as an article, this works. It's got a strong narrative voice and the 7 things form a single coherent opinion about the movie. Go to Comment
Holy City of Enoch
Locations  (Fortification)   (Desert)
axlerowes's comment on 2016-09-22 07:18 PM

This is a neat one. I like the torture fueled technologies...

well I am not literally fond of or excited by the idea, but I like seeing sadistic evil finally having practical applications...

well not that I think we should find practical uses for sadism-seriously Scras all praise for this may put me on a watch list.

There are all also some really great pieces of descriptive writing in here as well. Example: "The walls are metal that sweats, there are damp pools, there are scuttling things, and the constant grind of hum of alien machinery"

Animism and tribalism are also interesting concepts that present one with something that could be expanded upon.

It took me a couple of tries to get this, the structure is a little clunky and it lacks a human touch aka lacks characters or personality. It would be enhanced by more detailed ethnographies of the notable tribes, subcultures or some notable figures.

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Mag-rail
Items  (Transports)   (Campaign Defining)
Scrasamax's comment on 2016-08-28 05:28 PM
Landrace Mag-Rails are among the most common and important vehicles on the Silk Road and across the Wastelands. They are plentiful, easy to repair, and have the strength and endurance to carry an abundant amount of cargo. Fitting this:

7 Landraces

1. The Cargo Hauler - the fastest hunk of junk in the Wasteland. Cargo hauler landraces can carry up to 40 tons of cargo, an amount equivalent to a typical tractor trailer load. The vehicles are relatively fast, able to outpace anything bound to legs or wheels. These are the meat and potatoes of the Silk Road, and can be found hauling everything from water to illegal merchandise.

2. The People Mover - similar to the cargo hauler, the people mover is a wasteland bus, moving 20+ people at a time in varying degrees of discomfort. The imagry of the rural bus, carrying people, mail, and livestock is very fitting to the roll of the People Mover landrace. They are much more time sensitive, and thus are typically built for speed. They are frequently in head to head confrontations with cargo haulers.

3. The Pleasure Sled - not everything carried in a landrace is a good, some things are a service. The pleasure sled is a high speed brothel, moving from location to location, partly to avoid bandits, part to avoid dealing with permanent locations, and part because it can be important to move on after a landrace load of prostitutes pickpocket half the people in a village and give the other half STDs.

4. The Itinerant Merchant - similar to the cargo hauler, the IM is a dealer in goods and services, and his landrace is a junkshop with legs. The IM most commonly works with junkers and salvagers, trading parts in a seemingly mysterious system of trade. The merchant is a clocksmith or has the services of one, and a fixer for the wastelands, connecting people with the things they need.

5. The Family Camper - the landrace is an extended family domicile with mobility. These are typically older and in lower quality condition, as they have been passed down from family to family. The campers are the nomads of the Wastelands, moving to follow opportunities and greener pastures.

6. The Expedited - the personal vehicles of wasteland warlords, expedited are high speed landraces with investments in armor and firepower, ensuring that anything they can't outrun, they can outgun. These are the personal vehicles of these bosses. Most smugglers and high end runners have landraces that would fit into the expedited category. They have hidden compartments, concealed weaponry, and plenty of tricks, traps, and aces up their sleeves.

7. The Gunship - gunships are the landraces of mercenaries and they carry soldiers and their wargear as well as ample weapons and firepower. Gunships are relatively expensive and only the most successful mercenaries, townships, raiders, and bosses can afford to keep one of these in operation. The main users of Gunships are so called 'trade companies' that are little more than heavily armed gangs that control important sections of the Silk Road, or have dominated access to local resources. Go to Comment
Mag-rail
Items  (Transports)   (Campaign Defining)
Scrasamax's comment on 2017-02-22 03:19 PM
There are vehicles around the south known as 'rail buggies' or 'sand rails' that you would superficially recognize as dune buggies. A rail is more akin to a grown up go-kart, with a larger engine and tend to be more road legal. The main thing is that they are home built from other things. We have an 11 hp power washer at the mill where I work, and one of the guys there has already called dibs on it if it to be discarded because he wants the motor for his rail project. Go to Comment
Mag-rail
Items  (Transports)   (Campaign Defining)
axlerowes's comment on 2017-02-23 09:58 PM
This is a fun idea, nice slice of life piece sort of thing, Go to Comment
Mag-rail
Items  (Transports)   (Campaign Defining)
axlerowes's comment on 2017-02-23 09:58 PM
Only voted Go to Comment
Mag-rail
Items  (Transports)   (Campaign Defining)
valadaar's comment on 2017-02-22 02:32 PM
Very cool, though I am wondering at the 'rail' part of the name. Go to Comment
Mag-rail
Items  (Transports)   (Campaign Defining)
valadaar's comment on 2017-02-22 03:32 PM
Any idea why they call them that? I honestly never heard of this term. I've learned something new :)
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Mag-rail
Items  (Transports)   (Campaign Defining)
Aramax's comment on 2017-01-24 02:09 PM
4.5/5 High tech Mad Max, LOL Go to Comment
Interplanetary Cruiser Livingstone and the Sex Marines
Plots  (Hired)   (Single-Storyline)
Scrasamax's comment on 2016-08-15 03:58 PM
Should be a huge bar on the right side of the sub listing all of the other subs (200+) linked to the Cosmic Era region Go to Comment
Interplanetary Cruiser Livingstone and the Sex Marines
Plots  (Hired)   (Single-Storyline)
Mourngrymn's comment on 2016-08-15 06:01 PM
I don't do sci if too often but I liked this sad tale of the ship that just could not be. Go to Comment
Interplanetary Cruiser Livingstone and the Sex Marines
Plots  (Hired)   (Single-Storyline)
valadaar's comment on 2016-08-15 12:17 PM
Interplanetary Cruiser Livingstone and the Sex Marines
Plots  (Hired)   (Single-Storyline)
Kassy's comment on 2016-08-15 09:26 AM
I like this. As with all of your writing Scrasamax, it is great.

Do you have a codex for the Cosmic Era where the submissions are in order, or is it all under the Freetext? Go to Comment
Interplanetary Cruiser Livingstone and the Sex Marines
Plots  (Hired)   (Single-Storyline)
Kassy's comment on 2016-08-16 05:44 AM
Thank you guys :) Go to Comment
Interplanetary Cruiser Livingstone and the Sex Marines
Plots  (Hired)   (Single-Storyline)
Mageek's comment on 2016-08-08 11:56 PM
This is pretty high quality, despite what the title might make you think.
The Livingstone's story is a logical evolution of the world and natural economic effects, and the bizarre evolution of the role the sex marines play as the story transitions from venture-gone-wrong to martial law is downright fantastic. This could definitely be the backbone of a short campaign. Go to Comment
Weaponoids
Items  (Ranged Weapons)   (Combat)
Scrasamax's comment on 2016-08-06 07:25 AM

Cepha-Droids

The Cepha-Droid was a proposed electronics warfare droid similar to the weaponoid. The Cepha-Droid would fly itself into a combat zone where it would literally replace the existing head of a mecha already on the scene. Contrary to popular thought, the mecha pilot doesn't actually sit in the head of the machine, it is already a cramped location, limited in armor capacity, and a natural target. Instead, most head units are used for housing sensors and electronics systems. Removing the head does damage a machine, but unlike humans with their central nervous systems, the machine can have sensors all over the body, not limited to the cranium. Removing the head just takes out the primary units. The Cepha-Droid would 'laser' the head off and using adaptive fittings, take it's place. Then it would deploy advanced targeting and information systems, superior communications, and specialized task equipment.

The few test models made handled poorly, were demonstrated to be be easily intercepted by enemy fire, and were very poorly received by mecha pilots. The general sentiment towards the program was demonstrated when in a live fire test, a test pilot shot down his own cepha-droid rather than letting it decapitate his mech.

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Weaponoids
Items  (Ranged Weapons)   (Combat)
Scrasamax's comment on 2016-08-06 07:31 AM

Reactor Droid

The Reactor Droid never made it off of the drawing board, as the notion of having an additional power supply that was self mobile was considered laughable. The core idea was to have a power amplifier that could provide additional support for mecha using energy weapons. Rather than strain their own reactors and capacitors, the reactor droid would serve as a high power discharge unit, allowing for higher and more sustained fire from the mecha. Considering how poorly the cepha-droid performed, having a flying backpack reactor was considered stupid.

The solution was eventually realized in improving the power amplifiers already on energy weapon using mechs as well as better discharge and capacitor systems. Older units could be retrofitted with more robust internal reactors, and units operating in fixed and limited mobility locations could access local power supplies through industrial power umbilicals.

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Weaponoids
Items  (Ranged Weapons)   (Combat)
Scrasamax's comment on 2016-08-06 07:38 AM

They were all on drugs, I mean that's the only thing that can make sense. Dealing with mecha is already a pain in the ass. They are big and stompy, and they shake everything, and linkages, there are linkages everywhere. These guys come along like this is some sort of game and that you can send out a barely armed, half blind, underpowered war machine and then like a swarm of singing magical birds, all the giant robot parts it needs are going to come effing literally running to it?

That's begging for disaster. Pardon me while I strike the droids assemble pose. Don't shoot at me while this flying head tries to cut off my head and this weird ass backpack centipede tries to crawl up my shiny metal robot's ass because way cool it's 'MER POWR' for the pew pew pew. Oh hang on, my gun seems to have gotten lost, seems it came running through the bad part of the ruins and there is a gang of armor troopers mugging it. It might be a bit late, and probably missing all of it's ammo.

We ask for a better ejection system, better LAI interface, better armor, and what do the boffins try to sell us? Mecha handguns shaped like people.

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