Strolen\s Citadel content. 
Braddock
NPCs  (Minor)   (Mystical)
valadaar's comment on 2014-01-08 09:42 AM
I like that this is your own version, for more than one reason. Not sure why this one flew under the radar, but this is a great NPC. Lots of background details, and a development of your amazons.

Good stuff!



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Braddock
NPCs  (Minor)   (Mystical)
Fukurou's comment on 2014-01-10 11:31 AM
This NPC, is excelent. I made some modifications and use on game like a PC. Really good. I'm traslating it to spanish! Go to Comment
Braddock
NPCs  (Minor)   (Mystical)
eleclipse's comment on 2014-02-16 01:10 AM
Really nice! This npc could easily fit in most cyberpunk settings. Go to Comment
Genetic Castes
Systems  (Societal/ Cultural)   (Specific)
Scrasamax's comment on 2013-12-19 12:07 PM
The categories are vague, and the path should be littered with dozens of examples of the process going wrong. The path to getting those basic genetic defect screens and fixes would have footnotes of where test groups all ended up with the affliction ramped up to 10, or unexpected genetic expression. This would all be tied into the cosmetic genetic augmentation in the setting (breast enlargement therapy, changing hair color, extreme skin pigmentation) where people in the early phases go in to get their baldness cured and come out blind, or some shadowrunner goes in to get enhanced reflexes and comes out with a slow onset neurological disease, etc.

As for creating genetic abominations and monstrosities, certainly, but these are more commonly going to be one off and government/megacorp special projects rather than a mainstream consumer product. They aren't going to make an over the counter genetic hair dye kit that has a 2-4% chance of turning users into She-Hulks. (they would exploit that tech to make mass produced she-hulks for the military) Go to Comment
Genetic Castes
Systems  (Societal/ Cultural)   (Specific)
valadaar's comment on 2013-12-20 09:19 AM
This makes a great backdrop to such things as Gamma world and Fallout - these changes could have been in progress when the shit hit the fan. As a result, your survivors can draw from the various castes listed.

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Genetic Castes
Systems  (Societal/ Cultural)   (Specific)
Dakeyras's comment on 2014-01-29 06:21 AM
Only voted Go to Comment
Genetic Castes
Systems  (Societal/ Cultural)   (Specific)
Flaco's comment on 2013-12-19 07:39 PM
I could see this used for developing a stellar society. Imagine Earth after the upgrades are finished and your characters are the aliens from the frontier. Go to Comment
Genetic Castes
Systems  (Societal/ Cultural)   (Specific)
Kal_23's comment on 2013-12-19 11:38 AM
This was just a great read. I can see a multitue of ways to include this into a number of games, and I'm going to bookmark it for the next setting I run that this will fit into. (working mostly on fantasy at the moment)

Question: How perfect is the process for creating these sub-catagories, and could it possibly go wrong, ending up with something that could not be defined as one of the above? Go to Comment
Assault Mecha in the Cosmic Era
Items  (Armor)   (Combat)
valadaar's comment on 2013-12-20 09:27 AM
It would be interesting to see a battletech game with these monsters added to it.

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A/BM-1 Stoudenmire
Items  (Ranged Weapons)   (Combat)
Scrasamax's comment on 2013-12-18 10:28 AM
I was drinking when I wrote this and that is an embarrassing mistake. I am lurching about for a catchall term for propellant based firearms as opposed to magnetic ones. Go to Comment
A/BM-1 Stoudenmire
Items  (Ranged Weapons)   (Combat)
valadaar's comment on 2013-12-18 09:22 AM
I like this piece - always a sucker for the technical details.

One detail struck me as odd - you mention blackpowder as the propellent. Why not cordite? Blackpowder has a lot of disadvantages - not the least of which is the terrible fouling of complex machinery of which the mech would be one of.

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A/BM-1 Stoudenmire
Items  (Ranged Weapons)   (Combat)
valadaar's comment on 2013-12-18 11:28 AM
I think you can just omit any mention of the propellent when dealing with conventional projectile technology - cordite/etc is assumed. The term firearm is good enough for that as well.

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New Themyscira
Locations  (Country/ State)   (Water)
Scrasamax's comment on 2013-12-10 04:25 PM
Thank you for the link and yes she is very fitting, and I would use her as a mech unit commander our the commander of a power armor company. Go to Comment
New Themyscira
Locations  (Country/ State)   (Water)
valadaar's comment on 2013-12-10 02:49 PM
Again, your stuff is really well done and detailed. I get the Miriya feel from this sub as well (The female Zentraedi warrior from Robotech).

http://en.wikipedia.org/wiki/Miriya_Parina_Sterling

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Ssacha a'Karliik
Items  (Other)   (Cursed)
Scrasamax's comment on 2013-12-05 09:28 AM
Edited to emphasize the magic of the bag rather than the magic being in the head. Go to Comment
Ssacha a'Karliik
Items  (Other)   (Cursed)
Cheka Man's comment on 2013-12-06 08:57 AM
One way to get ahead. Go to Comment
Ssacha a'Karliik
Items  (Other)   (Cursed)
Mourngrymn's comment on 2014-01-04 12:11 AM
I like it. A lot. It read funny to me at times, to many repeated references to a head in a bag I guess but I generally love this item. It is not an over powerful item of magic in and of itself but it has potential for a lot of uses.

I immediately imagined an NPC, or even the addition of a new PC, riding up on a darkened horse with multiple sacks hanging from the saddle. Or having a belt with a head tied to each side.

I could even imagine the warrior sent out on a quest having had to take not only his grandfathers head (or great grandfather) as well as the head of his own father whom do not get along with each other and constantly annoy the person carrying both bags as they gladly speak of why they do not like each other and wish to be moved to another belt further away.

I do not see if there is any limit to the number of heads one can carry or even create at one time. Is the magic to create these taxing so only one can be made by one person and can not make another one until the current ones magic fades? Do the heads have any other functions other than speech? Can they see? Hear? Smell? Have the ability to speak with anyone not carrying them? Cast spells perhaps but at a limited or reduced effect?

An addendum, I love Dragonlords idea of taking a dragons head and throwing it in a bag... interesting theft deterrent. Open the bag to steal whats inside and a flame shoots out of it. Silly idea but the potential for this is great. Go to Comment
Ssacha a'Karliik
Items  (Other)   (Cursed)
Dragonlordmax's comment on 2013-12-06 05:27 PM
Terrible pun, Cheka. :)

There's a lot of cool stuff you could do with this one. It can of course be a necromancer's implement easily enough, or you could have it more magic generic or even make it a cultural thing. Maybe when your father dies, or whatever, you keep his head in a bag for a few weeks. You could play on the old trope of the young adventurer with an animal or spirit or fairy guide - this guy has a head in a bag!

You could have a Necromancer who boasts exceptional power because he knows how to make shrunken heads, and can fit the heads of mighty creatures like giants or dragons in a bag.

I like it a lot. I could definitely imagine using this one. Go to Comment
Ssacha a'Karliik
Items  (Other)   (Cursed)
valadaar's comment on 2013-12-10 09:30 AM
I like it - I have a thing for magic casting decapitated heads and evil magic sacks. Good job! Go to Comment
Ssacha a'Karliik
Items  (Other)   (Cursed)
The Bull's comment on 2013-12-05 03:20 PM
As always an exceptional entry.

Long live the ancient tradition of taking heads. Go to Comment
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