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The Cosmic Era
Articles  (Setting Building)   (Gaming - In General)
Scrasamax's comment on 2014-02-08 12:50 AM


Baddies



Without certified villains and bad guys, it's hard to have a proper setting. Someone has to be the assholes. Luckily, in the Cosmic Era, organized crime is big business, and as such there are several major terrorist groups, crime syndicates and megagangs.



Amerikka Command



Aka Cobra, the AC hearkens back to their antiquated biased misinformed idea of what 'Murica was and in the Cosmic Era, they fight to see that dream recovered. This generally involves primitive religious ideas, personal materialism, and rebellion against the pragmatism and collectivism of most of North America. Drawing from social outcastes, criminals, and disenfranchised veterans, the Command has turned most of the southern Rockies/North and central Texas into a North American version of Taliban Afghanistan. AC has indigenous support, access to heavy weaponry and military factories and can and does fight battles against the Atlantic Federation.



Shadowlaw



The biggest more organized criminal syndicate in the Eastern Hemisphere, this cartel of drug lords, gun smugglers, vice kings, political terrorists, despots and banana republic dictators have amassed a staggering amount of wealth from illegal shadowrunning, gambling, human and drug trafficking, and are among some of the worst people on the planet. Operating out of Indonesia and SE Asia, they are heavily armed, and have access to powerful arcanotech including major advancements in genetic modding and supersoldier information stolen from the PRC and the ACPS. Shadowlaw is well known for violence, staging martial arts tournaments, criminal biomodification, and torture.



Black Dragon Society



The Black Dragon is a massive guns, drugs, and money criminal organization that has a heavy hand and strong presence in the Western portion of North America and has made inroads in Central America, and the USSA. The Black Dragon is violent, remorseless, ruthless, and where they lack heavy weapons and advanced tech, they have numbers recruited from favela dwelling street gangs, disgraced mercenaries and discharged military and war criminals on their side.



Armas



A European threat, Armas wants to see Europe united again into an independent power, free of both the Federation and the Alliance. This has lead to constant violence and terrorism along the AtFed/EA border, and major hotspots in France, Italy, Spain, and the Balkan Peninsula (Shocking, I know). Armas is internationally savvy, as has allies with Amerikka Command and Shadowlaw facilitating the flow of technology, equipment, and information between these powers. While not a huge immediate threat, Armas and it's charming agents are the glue that hold the criminal underworld together.



Python Patrol



A maritime terrorist/pirate organization, the Python Patrol operates out of Australia and Indonesia, where it is a threat to the PRC, the ACPS, and even clashes with the agents of Shadowlaw. The Patrol is heavily armed, psychotically violent, and receives funding from the government of Australia, as the Patrol has formed a strong buffer between the Land Down Under and China and it's regional ideas of Manifest Destiny. The Patrol is primarily a racist organization bent on hunting down ethnic Chinese and killing them.



Others:



The Foot Clan, the Mafia, street gangs in the favelas and megaslums, Mad Gear Gang, Local Drug cartels, regional banditry and rogue mercenary organizations.

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Mechanical Life in the Cosmic Era
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2014-02-19 08:26 AM
Great background detail. The intermingling of Arcanatech helps make this more unique.

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The CogNet
Locations  (TransWorld)   (CyberSpace)
Scrasamax's comment on 2014-02-06 12:02 PM
The Hypernet was largely supported by large federal powers, and it was crippled by twin blows from the collapse of cheap energy to keep the server farms and relays humming, and by the break down and subsequent collapse of the federal superstates. Without cheap power, the cost of powering the hardware side fell in favor of keeping vital services and utilities running. Do you want internet, or do you want refrigeration and hospital services. On the federal side, the infrastructure itself fell. Not so much the servers, but things like overland lines, cables through mountainous areas, and under the water.

The Hypernet fell, becoming scattered continental networks, and then as the infrastructure collapsed (no one is maintaining highways and transcontinental data lines when the major concerns are agriculture, dwindling medical supplies, and a massive increase in poverty, banditry, drug abuse, and general lawlessness) those networks became state/province level. Eventually the only thing that survived were the networks inside the arcos, and arco to arco secured communication. Go to Comment
The CogNet
Locations  (TransWorld)   (CyberSpace)
Dozus's comment on 2014-02-06 04:50 AM
This is a logical, if daunting progression from our Information Age into the Cosmic Age. I like the sort of mystery of the unformatted beyond and the hidden presence of arcanotech.

Looking over the themes, it's interesting that only Necessity makes the CogNet really, well, necessary. The rest are manipulation of human urges and mass media. Not unlike the Internet of today, I suppose.

You mention that the poor Netizens lack the luxury of rich real goods, enjoying only synthetic stuff. I wonder what the demographics of the CogNet are; or, more specifically, how many people of the Cosmic Age have access? The most recent stat I have on modern day Internet access is only about 34% world wide; does the ubiquity of the CogNet mean a larger percentage of the population are on the Net, or is it still a limited number who are in very deep?

One typo I noticed in the second full paragraph of Behind the Curtains: "Humans who enter the CogNet enter do so by..."

All in all, an very interesting take on the future of the Web, and the addition of other Cosmic Era lore makes it quite unique. Go to Comment
The CogNet
Locations  (TransWorld)   (CyberSpace)
caesar193's comment on 2014-02-06 10:07 AM
I must say that I enjoyed reading this. Ever since that RP (and, arguably, ever since I started reading Cosmic Era stuff), I occasionally wondered what exactly this Cognet thing was that ol' Brian was using; the fact that you dream of a virtual reality and are actually sleeping to access it is a great idea. The history interested me most, with the transitions. Why did the hypernet fall? Was it just because its infrastructure got raided for parts, or did people not have time to go on it between all this back-breaking farming and keeping thieves off your stuff?

Anyway, once again, this is a great sub. Excellent job. Go to Comment
Armadyne ECR
Items  (Ranged Weapons)   (Combat)
Dozus's comment on 2014-02-04 06:19 AM
I find the idea of magnetic weaponry appealing, particularly in the face of limited resources as you suggest. This is a nice handling of the concept. Go to Comment
NCO Zak 'Zed' Leterrier
NPCs  (Major)   (Combative)
Strolen's comment on 2014-02-03 02:28 AM
I wish you didn't have the author's note so I could be brilliant and correctly deduce the mash-up. :)

You don't talk about UW-1!

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NCO Zak 'Zed' Leterrier
NPCs  (Major)   (Combative)
valadaar's comment on 2014-02-05 07:51 AM
A nifty character for your epic Cosmic Era.. Go to Comment
30 Power Armor Suits
Items  (Armor)   (Combat)
Scrasamax's comment on 2014-01-30 12:17 PM
Update: Rescued from Development Hell by the 3 Line NPC writing method, and splitting the entries that bogged down and became too long into their own submissions and then connected with abbreviated entries. Go to Comment
30 Power Armor Suits
Items  (Armor)   (Combat)
valadaar's comment on 2014-02-04 08:34 AM
Well, this is very impressive. Lots of detailed pieces - I felt like I was perusing a catalog for the Bubblegum Crisis/Robotech universes.

Great stuff!




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Power Armor Types
Items  (Armor)   (Combat)
valadaar's comment on 2014-02-05 07:47 AM
A good handling of this stuff.

We are getting close in the real world:

http://www.youtube.com/watch?feature=player_embedded&v=vdhUpR-dzgk Go to Comment
Neo-Soviet Power Armors
Items  (Armor)   (Combat)
Scrasamax's comment on 2014-06-26 10:49 AM
65% Dream them up, 35% Borrowed bits, but I use more history than gaming references. The first entry is based off of Master Chief of the HALO franchise, but the others are inspired from Russian history. Go to Comment
Neo-Soviet Power Armors
Items  (Armor)   (Combat)
valadaar's comment on 2014-02-04 08:23 AM
I like the cultural flavour added to these suits. And the in jokes :P

Go to Comment
Neo-Soviet Power Armors
Items  (Armor)   (Combat)
young0ne2's comment on 2014-01-29 09:58 AM
I love this idea. Gives me some insperation for a future game I'll be running. Keep it up! Go to Comment
Neo-Soviet Power Armors
Items  (Armor)   (Combat)
custos's comment on 2014-06-26 09:39 AM
I loved the characters at the end of each segment. What are the base of your stories, do you dream them up or borrow them from some game? Go to Comment
UAC Power Armor
Items  (Armor)   (Combat)
Scrasamax's comment on 2014-01-27 09:02 AM
Union Aerospace Corporation is a major player in the Atlantic Federation, and while the corp hails from the Doom franchise, I have expanded their portfolio in the Cosmic Era to include not just Doom material, but Starcraft material as well, specifically (also obviously) the Terran faction.

OCP is currently in litigation against UAC over the UAC 'Goliath' program which has been stolen from the OCP ED-209 series of police droids. Go to Comment
UAC Power Armor
Items  (Armor)   (Combat)
valadaar's comment on 2014-01-28 08:17 PM
A great set of power armors - so much detail. Awesome! Go to Comment
Old Vardipor, the City of Pigs
Locations  (City)   (Swamp)
Scrasamax's comment on 2014-01-26 08:08 AM
Update: Out with yea, too long sitting in the In Box. Go to Comment
Old Vardipor, the City of Pigs
Locations  (City)   (Swamp)
Cheka Man's comment on 2014-01-27 11:47 AM
The city must stink in the summer. Go to Comment
Old Vardipor, the City of Pigs
Locations  (City)   (Swamp)
Murometz's comment on 2014-02-06 05:37 PM
Nice and slovenly. The image of pig-masked knife-in-hand "gourmands" chowing down is a powerful one.

Can smell the swine as I read, but the pigs and the other aspects of the city seem slightly disconnected somehow.

Anyway, reminds me of a movie (in a good way), the cook, the thief, his wife and her lover.

Good location to explore swine themes metaphorically...greed, sloth, gluttony. Go to Comment
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