So many stories flooding my mind right now thanks to your article. This affected me philosophically: my ways of knowing. Thank you.
I would love to see further work here in the becoming of one of these. How does one become able to Ghost for instance. Is it innate, trained, or a little of both? Could it be forced upon someone, an implant or such? Maybe an accident like spilling your double latte onto a high powered RAM port and being killed by the power then electrocuted back to life by the machine "choosing" you.
There's also all the wondrous forms of mental illness of our times: perhaps some of these are actually explained by people having these natural talents or powers. You're not autistic, you just need to interact through Ghosting.
I will never get tired of reading your stuff, Scras. If you aren't already published, please let us know when the Cosmic Era-based book comes out. Seriously. No suggestions, other than to rework the last line in the intro ("Its amazing that no employer can take a girl with candy pink hair seriously . . ."). Not sure "amazing" is the right word to use there. Go to Comment
I cannot find the right voice to carry the Mecha of the Cosmic Era. The more I have delved into the setting, while the giant machines are impressive and highly visible, they are increasingly not that important on a great level. The main level of conflict is being fought on the infantry scale, more emulating the chivalry of the medieval era than the massed tank and armor battles of WWII and Iraqi conflicts. Go to Comment
There are a variety of power sources, and I was going to delve into them in the engine section.
Arc Reactors (mini-hydrogen tokamaks)
Batterys and umbilical cables for working machines
Dimensional Engines (Arcanotech)
Fission Reactors for really big things that aren't worried about weight Go to Comment
I appreciate the difficult in finding a voice for things such that it does not just become a list of facts. I feel that you were so close though, for example the note about the J.J. being on the 500 dollar bill (they still have paper money?) has potential to transport a reader to the moment.
The Tangaroa were going to be a riff on the traditional green tail mermaid, having a barbarian hunter/gatherer culture, the main merfolk that surface dwellers deal with, rather than the benthic mer, or the cecaelia Go to Comment
I would personally throw sth like out as a stub but to each his own. Content-wise, there really isn't much since these are basically just substitutes for mermaids (hence why you say it's incomplete) but the prose of this piece is well-done as has always been with your work. One thing I think this piece would be great for is to serve as a lead-in to a more expanded piece that explores the sea-folk and other sea creatures. Go to Comment
I like the feel of the races beneath the seas. I also like the conversational tone you strike for your narrator. I almost want a setting for the conversation, a reason why I'm able to hear it. It leaves me with a sense of a larger world and the narrator seems to be monologing. Go to Comment
I love all of the Scrastech. It's cool, it's realistic, it's detailed, and it's internally consistent. I would pay American dollars for a hardback or a pdf of it.
But it's also completely unusable to me. It's so specific that I would have to run a campaign around it in order to give this stuff the treatment that it deserves. It's basic future-tech equipment with a rich and textured history--a PRESENCE--but it's still just basic equipment.
A lot of the Scrastech posts have real cool ideas buried in them that I can scavenge, but not this one. This one is just lore. Notes for a campaign setting. Which I love to read.
I can't vote it low because it's so well done, and I can't vote high because it's unapproachable. It's the Scrastech Paradox.
I'll leave the voting to less excitable people. People who can leave comments shorter than five paragraphs. Go to Comment