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Project Dynamo Atlas
NPCs  (Major)   (Combative)
Scrasamax's comment on 2015-04-05 02:12 AM


Project Omega Supreme:



There was a government philosophy that was very popular during the Petroleum Age, If it didn't work you didn't do enough. This typically was applied to budgetary concerns and social projects, if such a project failed, it was not because the idea or concept was flawed, it was that not enough money was spent, and not enough was changed to make it work. This mentality, although muted, remains in the Cosmic Era. During the waning days of the Dynamo Atlas Project a notion took hold that the program had failed because the Titan archetype wasn't big enough, wasn't Titan enough.



The Omega Supreme project was a disaster as it took human beings to the limit of how big it could be. The few Omega Titans engineered were truly massive, standing in excess of twenty and even thirty feet in height and weighing several tons. The Omega Titans were short lived and miserable, far from the organic mecha that the backers of the project expected. There are simply limits to how much weight organic bone mass can support, and given the size and shape of their bodies, the Omegas had horrible circulation and blood pressure problems, constant joint and bone pain, and exhaustion from constantly being hungry.



Scientists and biologists were confused as to why their projects were failing, but kaiju, or teratomorphs, were organic in nature but easily dwarfed the largest Omega. Not only were they bigger, they were faster, stronger, some could fly where Omegas could barely walk. research would eventually prove that without fail, all teratomorphs were parapsychic in nature and they can only exist by constant and involuntary use of said powers. Before there can be a successful Omega Titan, the engineers an bioengineers will have to find a way to make a rare and powerful ability found only in a few individuals, something that can be reliably reproduced, and then something that requires as much active concentration as breathing or the heart beating.

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Project Dynamo Atlas
NPCs  (Major)   (Combative)
Scrasamax's comment on 2015-04-05 02:46 AM


Project Ymir



A variation of the Dynamo Atlas initiative, the Ymir Project was run by the Kingdom of Scandinavia and was only superficially different from the Federation's core project. The Titans created by Ymir were biologically adapted to survive in the extreme conditions found in the Kingdom. They were engineered to be resistant to cold, adapted to hand long periods of exposure, and subsist on a minimal diet for moderate periods of time. The Ymir Titans quickly styled themselves as the Frost Giants of Norse myth and are likely the most successful of all the Titan programs. The so called Frost Giants are protectors of the Kindgom, along with genetically engineered warhounds that serve them.



There are two reasons for the success of Ymir, the attitude of the Scandinavian people, and the operational set up for the Frost Giants. The Scandinavians have long embraced their Norse Viking history, something that has kept the Kingdom strong, and from being assimilated by either the Federation or the Alliance. That there are titans, accustomed to the cold, defending their homeland with thunder hammers and great beasts suits the them. The other side is that the Frost Giants live apart from the common populace, they do not integrate, they do not mingle or socialize. The Frost Giants keep their own company, and live in their own small communities.



So when a titan clad in armor and furs shows up swinging a hammer that shatters armor and splatters the carapaces of cosmic horrors, and calls himself Thor, everyone cheers. Because effing Thor man!

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Project Dynamo Atlas
NPCs  (Major)   (Combative)
Scrasamax's comment on 2015-04-05 03:09 AM
Project Nova

Spearheaded by Nippon and supported by New Themyscira, Nova was a short lived black ops project that combined the Federation's Dynamo Atlas technology with the parapsychic and psychotronic technologies being developed in the respective nations. A small number of Nova Titans were created, all female, and almost all developed parapsychic abilities to varying extents. The issue manifested that given the conceptual technologies being used, and a certain lack of oversight and common sense, the Nova Titans were almost uncontrollable, and became walking dimensional fatigue events.

A major covert containment effort was made and most of the Nova Titans were destroyed. Two survived and have since gone into hiding. Genesis was an ethnicity free humanoid female with white, lavender, and clear skin, but mutated from constant parapsychic burn (a state of excess power use/uncontrolled power use) and grew a number of tentacles and has since lost most of her humanoid shape. Rei is an idealized Anglo-Nipponese woman with pale complexion, white hair, red eyes, and wings. She has manifested abilities and an intelligence that can only be described as passionless and alien. Genesis is currently in a private facility where she voluntarily allowed herself to be confined into a suit of armor specifically made to contain her while she goes through a parapsychically fueled metamorphosis... or dies. Rie has not been encountered since disabling an Alliance frigate in Lunar orbit and then departing on a trajectory leaving the orbital plane of the solar system. Go to Comment
Project Dynamo Atlas
NPCs  (Major)   (Combative)
Scrasamax's comment on 2015-04-05 03:10 AM
Added Omega Supreme for Super sized and horribly failed Titans, Ymir for Frost Giant Titans, and Nova for Anime inspired Titans Go to Comment
30 More Pirates
NPCs  (Minor)   (Criminal/Espionage)
Scrasamax's comment on 2015-03-18 11:30 AM
Update: Started this as a list of 30 D&D classes and added Pirating to each one. Didn't finish the list, and it's been untouched for almost a year. Collaboration was requested, but doesn't seem like anyone was biting.

Out with ye. Go to Comment
30 More Pirates
NPCs  (Minor)   (Criminal/Espionage)
Cheka Man's comment on 2015-03-19 12:10 AM
What you do have is good. Go to Comment
30 More Pirates
NPCs  (Minor)   (Criminal/Espionage)
Dozus's comment on 2015-03-23 07:28 AM
16. Sir Argent Forgescale, ex-Knight of the Shark

The dwarf Argent Forgescale was once a member of the Grand Order of the Reef, defending the Boshic Sea paddling on his longboard and armed with a shark-toothed oar. An ideological dispute about defending the wider seas caused a rift with his branch of the order, and Sir Argent became a free agent. Still dedicated to his cause, he joined in with a band of pirates, seeing an opportunity to eliminate threats to the natural balance of the seas. He is at home on the water, paddling along his longboard as a scout ahead of the ship. He can disappear beneath the waves and hold his breath like a porpoise. Sir Argent is skilled with his toothed oars, wielding two at once and slicing opponents with the barbed teeth. His companion is a great squid that comes to his aid when summoned, tearing with tentacle and beak. Go to Comment
The Five Crowns
Items  (Jewelry)   (Cursed)
Dozus's comment on 2015-03-19 02:44 PM
bThe Crown of Jolyx, The Crown of Hunger/b

Jolyx is the breadbasket of Kanyx: fertile plains and lush forests. The folk of Jolyx are earthy and hard-working farmers, huntsmen, trappers, and rangers. They are a practical folk, and have never took much liking to kings or tyrants, relying instead on family ties and the leadership of their village elders.

Thus it was was great surprise that Kanyx learned of Jolyx's first great leader: Eiroll the Gray, an aging herdsman who appeared one day with a simple crown and calling himself High Gerent. Eiroll's directives on how to plant and where to graze rubbed against the grain of most Jolyxians. But the few who did try it found they increased their yields, and with time Eiroll was sought for advice by everyone. On his death, the crown passed to his kinsman Kadoll, and thus the high gerentry has stayed in his line.

The Crown of Hunger is made of fine golden threads, made to look like woven wheat. Small gemstones like berries are threaded along, appearing not unlike a festive harvest crown. An elegant crown of humble bearing.

quotebPowers of the Crown of Jolyx/b

The wearer of the Crown of Hungers cannot starve or die of thirst. Her companions will not feel the pains of hunger, though starvation will still harm their bodies.

The wearer can command domesticated animals - any livestock or hunting animal - with the ease and precision of the skilled druid. Wild animals will not be obeyed, but they fear the wearer of the crown like a powerful shepherd or sheepdog.

Immunity from heat and cold is granted to the wearer, banishing frost and drought alike.

While fighting in Jolyx, the wearer will lose stamina much slower, strongly desiring to protect the farmlands.

bCurses of the Crown of Jolyx/b

Although the bearer cannot starve, they can also never be sated. The pain of hunger and dryness of mouth will haunt them as long as they wear the crown.

The finest of tongues is made sluggish by the crown, who prefers the talk of rural folk. It makes nobles and scholars sound foolish and rustic.

The wearer feels a strong draw to stay in Jolyx, and fighting ability outside of the home country is reduced./quote Go to Comment
The Tower of Mok
Locations  (Fortification)   (Swamp)
Scrasamax's comment on 2015-03-18 11:27 AM
Update: Started as a cool halloween decoration, an observatory that had a giant eyeball on top. Ran out of steam, and then this has just languished in the in work folder. Fly or fall. Go to Comment
KaijuPunk
Articles  (Fiction)   (Gaming - Genre)
Scrasamax's comment on 2015-03-18 11:24 AM
Update: Quick wipe up, and kicking this one out too. Seemed like a better idea when Is started it. Go to Comment
screenery
Items  (Art and Music)   (Non-Magical)
Scrasamax's comment on 2015-03-18 11:00 AM
Update: This was intended to be a short article and drastically ran over. I've not touched it in two months, and it's time to kick it out of the nest. This is an excellent candidate for a bloody editing Go to Comment
Huo Hsing
Locations  (World)   (Desert)
Dozus's comment on 2015-03-17 07:13 AM
A good look at a world in transition. I like the non-Western take on Mar- sorry, Huo Hsing. Go to Comment
Huo Hsing
Locations  (World)   (Desert)
valadaar's comment on 2015-03-17 12:47 PM
Good! I like seeing how your world is developing :)

Go to Comment
Aerostat
Locations  (Establishment)   (Other)
valadaar's comment on 2015-03-16 03:34 PM
This is cool! I really like the plot ideas - having the monastery there works well.

Go to Comment
Fractal Lifeforms
Lifeforms  (Third Kingdom)   (Space)
Scrasamax's comment on 2015-03-16 05:29 PM
Theoretically yes, anything that could cause a dimensional fatigue event could draw them. It wouldn't keep their attention since physical matter is very dense and very cold to them. Go to Comment
Fractal Lifeforms
Lifeforms  (Third Kingdom)   (Space)
Dozus's comment on 2015-03-17 07:10 AM
This is interesting. I have a soft spot for bizzarely alien biologies, and this one hits the right notes. Go to Comment
Fractal Lifeforms
Lifeforms  (Third Kingdom)   (Space)
valadaar's comment on 2015-03-16 03:24 PM
Now this is a strange one :) Having a hard time putting my head around this one.

A consequence of Dimensional Gating - one could expect that terrestrial reactors and nuclear weapon detonations could spawn these on earth, correct? Go to Comment
Fractal Lifeforms
Lifeforms  (Third Kingdom)   (Space)
Arracor's comment on 2015-03-16 06:18 AM
I like it. Interesting take on the concept of alien life, done in a less seen way. I'd be interested to see something like this translated into actual game stats. (As an aside, those 3-D 'fractal cocoons' really make me think of the Antispiral machines from Gurren Lagann.) Go to Comment
Ark Class
Items  (Transports)   (Campaign Defining)
Scrasamax's comment on 2015-03-03 08:34 AM
The new feudalism thread contains information that has all already gone into the Cosmic Era setting. The new feudalism is the mentality that leads the world into the Resource Wars at the end of the Petroleum Age, and it's the mentality that the Cosmic Era rejects and projects at the same time. Supercomputers, megacorps, and other think tanks run everything and most places don't make a pretense of pretending to democracy. Democracy and the vote are tarnished by the legacy of the Petroleum Era. Go to Comment
Ark Class
Items  (Transports)   (Campaign Defining)
Aramax's comment on 2015-03-03 08:08 AM
With the law of mass displacement I'm not sure if something this big could do 12 knots? Other than that a great background piece to the Cosmic Era and a fun read.Dove tails nicely with the forum thread on the new feudalism. another Scras gem! 4.5/5 Go to Comment
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