Strolen\s Citadel content. 
7 Condiments
Items  (Equipment Listing)   (Non-Magical)
Dozus's comment on 2017-12-19 08:13 AM
Saucy.

I find the history of sauces interesting. As British as Worcestershire is, the story is they were trying to recreate an Indian sauce of unknown provenance. The Romans covered everything in a fermented fish sauce called garum that they borrowed from the Greeks. Medieval manors had a separate kitchen called the saucery just to make sauces, headed by a saucerer. Go to Comment
7 Condiments
Items  (Equipment Listing)   (Non-Magical)
Murometz's comment on 2017-12-13 10:42 AM
Mmmmm seven sauces. Go to Comment
7 Condiments
Items  (Equipment Listing)   (Non-Magical)
Aramax's comment on 2017-12-13 10:31 AM
4/5 Nice fluff for CE.I love these kinds of CE "additives", just keep on creating background subs like this. One quibble. Don't you think there would be a big limitation on Tomatoes? Go to Comment
7 Condiments
Items  (Equipment Listing)   (Non-Magical)
Aramax's comment on 2017-12-21 11:18 AM
yea, the red sauce says Tomato based, in an economy with these Soylant Green choices, just seems tomatoes would not make the short list in this idea
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7 Condiments
Items  (Equipment Listing)   (Non-Magical)
Aramax's comment on 2017-12-21 12:44 PM
"flavored by farm raised algae with some tomato genetic alteration for flavor"(It really is a VERY minor quibble though)
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Staff of Doves
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2017-12-03 08:49 AM
I have been playing a bit of Clash of Clans and the builder base has a sweet ass Night Witch that summons bats in a radius. Favorite attack. I can picture this very nicely. Also a good wedding trick.

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The Staff of Famine
Items  (Wand/Staff/ Arcane)   (Villanous)
Strolen's comment on 2017-12-03 08:55 AM
Bonus for the famine take. Not sure I recall a tool to cause that effect and it is a fantastic idea!! Go to Comment
The Staff of Famine
Items  (Wand/Staff/ Arcane)   (Villanous)
valadaar's comment on 2017-11-29 09:39 AM
A great campaign driving item! And the power set is perfect for reskinning if Staffs aren't your thing...
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Aurumic Staff
Items  (Wand/Staff/ Arcane)   (Cursed)
Strolen's comment on 2017-12-03 09:00 AM
Great item and history. Wondering if casting a lightning spell on it will cast it back to its owner, releasing her back into the world. Go to Comment
Aurumic Staff
Items  (Wand/Staff/ Arcane)   (Cursed)
Cheka Man's comment on 2018-04-17 08:58 PM
A powerful item that could damage economies, 5/5 Go to Comment
Aurumic Staff
Items  (Wand/Staff/ Arcane)   (Cursed)
Woofer295's comment on 2017-11-24 04:56 PM
Very cool item, I like it's properties and ominous history. Two thumbs up! Go to Comment
The Starseed
Items  (Other)   (Campaign Defining)
Strolen's comment on 2017-12-03 09:11 AM
Love the drawbacks more than anything. They really make the item and make perfect sense in the scheme of it. Go to Comment
The Starseed
Items  (Other)   (Campaign Defining)
valadaar's comment on 2017-11-29 09:42 AM
Oh, this is a neat item. Would it restore someone who was essentially a vegetable - Int 0 if you will? If it did, what personality would it take on?

Could you use one in a robot instead? Go to Comment
Standard Template Construction Installation
Locations  (Fortification)   (Any)
Scrasamax's comment on 2017-11-12 06:54 AM

STC SRBM COB

The Standard Template Construction Short Range Ballistic Missile Concealed Operations Base is far less complicated than it's name sounds. The installation is built into an abandoned building, the side of a mountain, the rusting hulk of a ship, or anywhere that the 800 square foot structure can be put. It houses a single short range ballistic missile, and has an operating staff of 6: a commander, two communications officers, and three enlisted who cover everything from basic duty to security. The COB also has communications functions, and has access to secure line of communication. Most of the time it is a listening post with heavy strike capability.

These small COBs were built in many places around the world. They also experimented with different weapons, changing the SRBM for interceptor missile batteries, anti-aircraft missiles, and cruise missiles. These proved effective generally once, and then their location was revealed. With their missile expended and cover blown, most COBs would be deliberately destroyed by their staff who would then try to escape into native territory rather than attempt to 'Alamo' the COB.

During the end of the Resource Wars, a fair number of these COBs were abandoned by their staff, who feared being left behind in a foreign hostile country more than they feared their weapons falling into enemy hands. A few were destroyed by the deserters, but far too many were left intact. During the nameless disjointed holocaust that ended the Resource Wars, captured COBs and their weapons were used to horrifying effect. Short range nukes were used to settle local disputes, and cities were blasted down to the bedrock. Others were doused in nerve gas. Millions died, and the damage and suffering caused gave birth to the wastelands, and the Wastelanders.

Amerikka Command still makes use of this type of COB as a one shot deterrent to Federation aerospace assets. While the DMZ treaty with the Pacific Rim Coalition limits the tonnage of war material either side can deploy, the Command's pop-up pocket nuke anti-ship missiles provide a much more stringent limit. To the Command, the lose of a COB is inconsequential to the spectacle of either destroying a Federation warship, or blowing a massive hole in one.

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Standard Template Construction Installation
Locations  (Fortification)   (Any)
Scrasamax's comment on 2017-11-12 07:09 AM

Whiskey Tango Fort

Originally called a Mobile Infantry Pre-Fab Fort, the structure became so infamous by it's colloquial name that no one outside of jargon aficionados uses the real name. Whiskey Tango is a slang term for 'wasting time', a general response for being posted to a mobile STC like the infantry fort.

A STC WTF has an armor wall with a raised walkway, an interior courtyard with pop-up barracks, supply depot, and a large amount of open space. At each wall intersection, there is a barbette with a heavy weapon system. As the WTFort lacks a large power core, these weapons tend to be conventional firearms like rifled cannons, rather than lasers or energy weapons.

WTF roles

Infantry support - if the boots need to be on the ground, the WTF functions as an infantry base, allowing everything from a squad to an entire division to bivouac in place. The modular design allows for a WTF to be made to almost any size, as it is largely walls and barbettes that are linked together. Some large WTFs had walls within the walls, creating more complicated fort designs. These tended to be used more for training purposes but also ended up being used as garrison positions for suppressing local rebellions and uprisings. Given the volatile nature of the world when the first WTFs were deployed, their wrecks can be found almost anywhere.

Fire Support - a garrison of infantry and an armored wall around grouped artillery pieces or missile batteries

VTOL Support - infantry garrison protecting a helicopter depot.

MASH - infantry garrison protecting a mobile hospital.

Fortressing - an advanced form of castling, a pre-con tactical base is placed in the center of a WTF facility. As the pre-con has an integral power core, the WTF can replace conventional guns in favor of beam weaponry.

While WTFs weren't used for deploying weapons of mass destruction, the majority that were not destroyed came to host regional and ethnic forces, and became focal points of bandit kings and wasteland warlords through the Second Dark Age. Junker cities would spring up, and blow away around these forts as the occasion called for, and many of the 'caravansary' stops on the Silk Road. In many of these places the WT is long since rubble, but the spirit they engendered remains.

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Standard Template Construction Installation
Locations  (Fortification)   (Any)
Scrasamax's comment on 2017-11-12 08:07 AM

STC Defender Outpost

The Defender STC consisted of a habitation 'tube' that was buried in the ground, and a small outpost/bunker sat on top of it. A squad of soldiers would hold the bunker, and could rotate down into the tube where there were bunks, supplies, and a small rec area. This, along with adequate supplies would allow a small force to hold a larger area for some time. If the bunker itself were breached, the survivors could retreat into the tube, under concealed doors, and later re-occupy the bunker.

The Defender had an armored 'hat' type shell. Most would utilize remote surveillance system, allowing them to see above, around, and even well beyond the space of the bunker. The soldiers were typically armed with heavy infantry weapons, a number of anti-armor weapons, and side-arms for close quarters.

Variants

The Stubber - the normal bunker shell is replaced with a large bore low velocity gun, like a 400mm rocket propelled mortar. This large blast kind of weapon would allow for a Stubber turret to knock out squads of infantry, power armor, and whatever else the primitive weapon was pointed at.

The Stinger - like the Stubber, the Stinger is armed with a large weapon system, typically a linear gun or other armor defeating weapon. Stingers lie in wait for mecha and other large war machines to approach before it engages at close range, taking out legs, tracks, and other vulnerable points.

The Stalker - a drone command outpost, the Stalker has a cadre of warfighter autons and other combat drones that it uses to fight. Each man in the bunker squad commands their own squad of lethal machines. These bunkers are very low profile, and even if all of their drones are lost, it is a small thing to airdrop in supplies and replacement drones. Terror factions make use of Stalker bunkers and mobile mines with disturbing frequency.

The Snooper - unarmed and very low profile, Snooper bunkers are spy vaults full of listening and cyberwarfare gear. Many are even buried under existing structures, and even more have simply been lost because their crews abandoned them decades or centuries ago.

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Standard Template Construction Installation
Locations  (Fortification)   (Any)
Scrasamax's comment on 2017-11-12 08:31 AM

Battledrome

The Battledrome is the precursor of the pre-con tactical base, and was the source of many of it's features. The Battledrome lacks the power core and modular construction, and is in many ways, a glorified whiskey tango fortress with an integral ballistic missile launcher and tank turrets. The were placed in contested areas where the thick armor walls and readily available cannons could keep a hostile population in check. The missiles allowed the various battledromes to support each other as the case arose.

Built in concert with the Arcology projects, the Battledromes served as lines of defense for the growing meagstructures. These allowed for the continuous flow of supplies to the cities where they were being built, as well as keeping the local populace under guard. Most of these urban battledromes have long since been decommissioned, and their structures turned into prisons, museums, or storage vaults. The Battledromes away from the major urban areas have been damaged in battles, their munitions expended, and like the Whiskey Tango forts, they have become the lairs of miscreants and rabble.

There are always rumors about an off the record battledrome somewhere being found still stocked with thermonuclear weapons.

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Standard Template Construction Installation
Locations  (Fortification)   (Any)
Scrasamax's comment on 2017-11-12 08:57 AM

STC Elevated Superiority Platform

Also known as an Iron-Top or 'Rig, STC ESP bases provided military forces the ability to garrison an area without being immersed in it. Built in a manner similar to an offshore drilling rig, the ESP is a fortification that sits well above the surrounding terrain. The legs are armored, and protected by walls and fences. There is also a bit of arrogance, as the presence of an ESP means that the military planners do not believe that any local forces have the ability to buckle even a single leg. The rest of the ESP is very similar to a terrestrial version of an Estuary Tower and the main differences are all based around the structure not being in the water.

Class 1 - Capitol class ESP

Has a staff of several hundred, a multi-tier system, naval grade defensive weaponry, and can house thousands of infantry. These are regional hubs for military activity and can service warships, house command and control facilities, and host a mechadrome at their base. The existing Capitol ESPs are all long established and regionally famous Forts, well away from actual combat. There are decommissioned Capitols, but they are mostly destroyed, in very poor condition, or are in the hands of regional warlords and would be bandit kings.

The most infamous Capitol ESP is located somewhere in the North American DMZ. Fort Cobra served as a central command during the dissolution of the United States, and was badly damaged and then written off as lost after a terrorist dirty bomb attack irradiated it and most of it's host city. It is now the ceremonial home of Amerikka Command. The fortress has been completely repaired and hidden under a dome of ECM protection. Should it's location be discovered, a joint strike force of Federation and Coalition ships will launch from the JOSH-Annex 1 andwill engage and destroy the facility.

Class 2 - Estate class ESP

Half the size of the Capitol class, the Estate lacks naval grade firepower, and fleet tending abilities. It's staff and infantry complement are also much smaller. Estate ESPs were relatively uncommon, as anything important enough to warrant an Estate technically warranted a Capitol, so more of those were raised. The Estate served a lesser role in being a relay for military forces and communications. This was done to such an extent that the majority of the Estates built were technically armed and armored communications towers.

There are quite a few surviving Estates across the wastelands and many plains and steppe parts of the world. These structures avoided military attacks and terror strikes, and were just abandoned by their crews. As with almost anything left behind in the wastelands, these forts became the homes of badlands nobility, and raider flags and corpses hanging from an Estate is almost the universal symbol for wastelander territory.

Class 3 - Manor class ESP

Non-military in nature, the Manor ESP was built to please industrial investors and the wealthy. These structures rose while the arcologies did, but where one was a communal structure, the Manor was a familial structure, no intended for the masses. While similar in size to the Estate, it had much more available interior space, and could house more people, but most were built for low occupancy. In the second dark age almost all of the Manor ESPs were destroyed, and those who did not flee them in time were strung up and murdered because of their wealth and the collapse of the governments and economies.

The ideal behind the Manor ESP is still in use, with the ultra-wealthy having their personal residences moved to remote places. Thus, the Manors of the Cosmic Era are not on armored stilts, they are aerostats and podvadoms on the bottom of the sea, or habitats in space.

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Standard Template Construction Installation
Locations  (Fortification)   (Any)
Aramax's comment on 2018-01-11 07:44 PM
4/5 pre fab forts, nice
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Cataphract Assault Platform
Items  (Armor)   (Combat)
Scrasamax's comment on 2017-11-13 02:03 PM
On its and it's I'm going to blame autocorrect. Go to Comment
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       By: Strolen

Village has a nearby natural substance that comes from the ground and burns well when lit. They use it only locally and try not to let the secret get out.

Ideas  ( Items ) | December 31, 2001 | View | UpVote -1xp