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Cybernetic Skull
Items  (Armor)   (Campaign Defining)
EchoMirage's comment on 2015-10-30 04:32 AM
Me gusta.
One problem this does not address is the brain's vulnerability to impact that does not pierce the skull (currently working on CTE, had to ask).
Basically, impacts that do not damage the brain still cause concussion, and more severe blows can cause immediate damage (brain contusion, coup- and contrecoup injuries) and delayed damage (CTE, dementia pugilistica).
Can we think of some physical principle that would prevent short-term shutdown of the augmented individual after a head blow, and permanent brain damage from non-penetrating trauma? Go to Comment
Cybernetic Skull
Items  (Armor)   (Campaign Defining)
valadaar's comment on 2015-10-30 09:43 AM
A few thoughts, perhaps silly:

1.Mechanically strengthen the tissues to survive much greater G forces, either through greater tensile strength or greater elasticity.

2. The brain could be held away from the brain case by an active suspension - one that sensed the acceleration of the brain case and attempts to reduce the forces on the brain itself.

3. Neural connections could be made 'wireless' so there would be less connections to tear. Body nerves interface with very short range, very high bandwidth wireless connections to receptors implanted in the brain itself.

4. At the cost of memory fidelity/processing speed, the brain's cells are reformatted to act like a RAID device, allowing significant cell damage without loss of brain function. This would need to be tied with neural regeneration otherwise this is a one trick pony since multiple injuries would still mess you up.
Basically, memories and key functionalities get spread wildly through the brain so that you would need a lot more of the brain to be damaged to lose function. Go to Comment
Cybernetic Skull
Items  (Armor)   (Campaign Defining)
valadaar's comment on 2015-10-30 09:43 AM
And the vote, since its silly to comment such without one :) Obviously I find this interesting :)
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Cybernetic Skull
Items  (Armor)   (Campaign Defining)
Mageek's comment on 2015-10-18 03:45 PM
Simple and straightforward. The Face Punks make me think of Guy Fawkes masks.
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Cybernetic Skull
Items  (Armor)   (Campaign Defining)
Mageek's comment on 2015-10-18 03:47 PM
The brain is pretty valuable. Let's remove it faaaaar away from the body by keeping it locked up in a high-security bank vault and simply control your body via tele-presence. Your original body has a special cybernetic skull that communicates with the bank's service network. Go to Comment
Cromwell Chassis
Items  (Armor)   (Campaign Defining)
EchoMirage's comment on 2015-10-30 04:42 AM
Or golems! Go to Comment
Cromwell Chassis
Items  (Armor)   (Campaign Defining)
valadaar's comment on 2015-11-04 11:43 AM
Good one! Nicely done as always!
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Cromwell Chassis
Items  (Armor)   (Campaign Defining)
Mageek's comment on 2015-10-18 03:43 PM
Nice backstory. Cleveland is a nice touch.
Reminds me of terminator armor and dreadnoughts from Warhammer 40k.
This could even be adapted to a fantasy setting, probably involving necromancy. Go to Comment
Neo-Skin
Items  (Other)   (Campaign Defining)
Mageek's comment on 2015-10-17 10:17 PM
Nice post! I really like the format of:
- short, to-the-point stub text
- flavorful intro
- historical context
- examples of use
- connection to specific cultures.

Again, your writing is clear and draws me into the Cosmic Era.
Your use cases are great. Having nice skin, lizard skin, furry skin, programmable skin, clear skin, camo-skin, etc. solve all sorts of niche problems and allow for all sorts of customization. Great to see it tie into your other posts too. Go to Comment
Arachnotron
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2015-10-14 10:45 AM
Interesting, though I would not have positioned them as a new creation by a specific scientist - insectoid robots are under heavy development currently.

Our current technological speed makes near-future sci-fi an interesting area to work with - seemingly everything reasonably plausible from a technological or economic - or moral - basis has a chance to appear soon.


Go to Comment
Arachnotron
Lifeforms  (Constructed)   (Any)
Mageek's comment on 2015-10-10 03:31 PM
I really like your writing, as always. The intro text is also remarkably to-the-point.

- I.R.L spider legged robots make most sense in underwater / low-g environments / small-scale as otherwise they are excessively flimsy
- I'd be terrified of a swarm of tiny arachnotrons too, no need to limit the smallest to 14" long Go to Comment
Muse
Items  (Wand/Staff/ Arcane)   (Campaign Defining)
Scrasamax's comment on 2015-10-08 03:31 PM
The visual/holographic projection is less useful that directly into the optic nerve or visual cortex, but the implants required for this are common, not universal. There is also the function of security and encryption. The holographic output allows for casual use, not allowing an unfamiliar, or a non-dedicated device (hey, can I borrow your phone?) to access brain access ports.

The Cosmic Era is indeed driven by advertising and marketing, and there is going to be a huge market for licenses cathexes, skins and other mods, and custom made muses with specific appearances. I would say one of the functions of the Muse is an advertising filter, with commerical muses being custom adjustable to block certain types of adverts, but most are not going to have a fully functional adblocking protocol, because that cuts off even so called friendly adverts. This is where the market comes from for unlocked muses, hacked muses, and custom muses. Go to Comment
Muse
Items  (Wand/Staff/ Arcane)   (Campaign Defining)
Scrasamax's comment on 2016-01-07 11:02 PM
Update: Added Sub-Routines, linked to the Gesund Auf, added Meta-Routines, added Jail-breaking Go to Comment
Muse
Items  (Wand/Staff/ Arcane)   (Campaign Defining)
Scrasamax's comment on 2016-03-14 10:43 AM
After I watch HoC I'll let you know. It's on my queue. Go to Comment
Muse
Items  (Wand/Staff/ Arcane)   (Campaign Defining)
valadaar's comment on 2016-03-14 09:19 AM

These are really neat. For some reason I'm wondering how Frank Underwood in House of Cards would work with one of these.

Go to Comment
Muse
Items  (Wand/Staff/ Arcane)   (Campaign Defining)
Mageek's comment on 2015-10-06 11:03 PM
I want one.

Having a Cathex / Muse seems like having a familiar, but in the digital world of the Cosmic Era such a familiar would have access to an entire world of information and resources through the internet. This makes them much more complicated from a role-playing and game design perspective; that comes with great potential.

A slight comment - projecting something a few inches in front of your face seems less useful than onto your retina or directly into your visual cortex via your brain interface.

Is the internet in the Cosmic Era driven by advertising money in the same way it is in the modern world? One could conceivably download `skins' for your Cathex that replicates characters from your favorite shows, business mascots, etc. Your brain interface might also constantly give you annoying ads you can't get rid of unless you upgrade to a subscription model. Go to Comment
Looking Up, Life from the Geofront
Locations  (Neighborhoods)   (Underground)
Cheka Man's comment on 2015-09-28 04:18 PM
Only voted Go to Comment
Looking Up, Life from the Geofront
Locations  (Neighborhoods)   (Underground)
Murometz's comment on 2015-10-08 06:30 PM
  • Great job on this one. The words flow, the setting is rife with realism and sci-fi in equal measures. There was a movie not too long ago that reminds me of this place, but I can't remember the name of it.


Love the paranoia of the residents based on the "here you can die slowly of suffocation..." comparison

Go to Comment
Looking Up, Life from the Geofront
Locations  (Neighborhoods)   (Underground)
Mageek's comment on 2015-09-27 06:59 PM
This submission is ripe with setting. The writing style really brings the sights and sounds of the Geofront to play out and flow uninterrupted.
The communities you create fit into the setting in a sort of balanced, justified manner. One can see not only why they persist and what their motives are but also what chain of events over the ages brought the mixing pot into the state it is now.
Inclusion of the Pandor box is a particularly great touch.
Go to Comment
8/30 Cathexes
NPCs  (Extras)   (Knowledge/Lore)
Scrasamax's comment on 2015-10-05 08:27 AM
The central idea of the cathex (terrible name) is the personal companion program. These programs are typically only capable of interacting with their owner, and are virtual guides, constant companions, and protectors. This would range from the 'imaginary' friends of children expanding out into entourages of personas swirling around powerful people, to the custom built speciality programs that work for shadow ops and shadowrunners Go to Comment
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