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500WordWinterWonderland
Articles  (Other Gaming)   (Citadel Help)
Dossta's comment on 2015-12-01 12:13 PM
Will be adding to this. Still conceptualizing. Go to Comment
Allele la Creuset
NPCs  (Scenario Based)   (Combative)
Scrasamax's comment on 2015-11-12 05:06 PM
Appearance augmentation in the Cosmic era is ubiquitous, which does bring up a certain paradox. There is a drive to be attractive, but only to a certain point, if you are too attractive it can work against you, especially if you are female. Go to Comment
Allele la Creuset
NPCs  (Scenario Based)   (Combative)
valadaar's comment on 2015-11-09 12:01 PM
Great sourcebook level details here, gear, background, etc, but apart from potentially inheriting Québécois stereotypes, there isn't much of her there.



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Allele la Creuset
NPCs  (Scenario Based)   (Combative)
Mageek's comment on 2015-11-12 11:35 AM
I like the hornet nest drone mod. It brings back memories of driving around in mario cart with 3x red shells. Definitely a piece of gear with many uses and flavors.

Samus Syndrome is an interesting concept. I have no idea to what extent it is true in real life or not, but the media certainly favors "attractive and highly sexualized women in their war machines". How common are attractive augmentations in the Cosmic Era? If it is common-place in specific communities you might have some interesting cultural shifts depending on where you are and who you talk to. Officers for instance, might have more modifications, making people biased towards assuming you are a higher-up. Go to Comment
Wonder World LLC
Dungeons  (Other)   (Style)
Mageek's comment on 2015-10-18 03:55 PM
This takes the idea of resort planets and virtual vacations several steps further with the staging experience. Scrasamax covers the entire event in excellent detail, including the pre-event staging, the actual virtual park, and the final act of leaving. The methods behind optimizing your enjoyment while keeping the cost down (ie, sim vs. real attractions, cost for the consumer is still as high as possible) reflect what economic forces would do in real life.

Looking forward to the dark net section; I imagine that will present more role-playing opportunities. Go to Comment
Cybernetic Skull
Items  (Armor)   (Campaign Defining)
EchoMirage's comment on 2015-10-30 04:32 AM
Me gusta.
One problem this does not address is the brain's vulnerability to impact that does not pierce the skull (currently working on CTE, had to ask).
Basically, impacts that do not damage the brain still cause concussion, and more severe blows can cause immediate damage (brain contusion, coup- and contrecoup injuries) and delayed damage (CTE, dementia pugilistica).
Can we think of some physical principle that would prevent short-term shutdown of the augmented individual after a head blow, and permanent brain damage from non-penetrating trauma? Go to Comment
Cybernetic Skull
Items  (Armor)   (Campaign Defining)
valadaar's comment on 2015-10-30 09:43 AM
A few thoughts, perhaps silly:

1.Mechanically strengthen the tissues to survive much greater G forces, either through greater tensile strength or greater elasticity.

2. The brain could be held away from the brain case by an active suspension - one that sensed the acceleration of the brain case and attempts to reduce the forces on the brain itself.

3. Neural connections could be made 'wireless' so there would be less connections to tear. Body nerves interface with very short range, very high bandwidth wireless connections to receptors implanted in the brain itself.

4. At the cost of memory fidelity/processing speed, the brain's cells are reformatted to act like a RAID device, allowing significant cell damage without loss of brain function. This would need to be tied with neural regeneration otherwise this is a one trick pony since multiple injuries would still mess you up.
Basically, memories and key functionalities get spread wildly through the brain so that you would need a lot more of the brain to be damaged to lose function. Go to Comment
Cybernetic Skull
Items  (Armor)   (Campaign Defining)
valadaar's comment on 2015-10-30 09:43 AM
And the vote, since its silly to comment such without one :) Obviously I find this interesting :)
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Cybernetic Skull
Items  (Armor)   (Campaign Defining)
Mageek's comment on 2015-10-18 03:45 PM
Simple and straightforward. The Face Punks make me think of Guy Fawkes masks.
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Cybernetic Skull
Items  (Armor)   (Campaign Defining)
Mageek's comment on 2015-10-18 03:47 PM
The brain is pretty valuable. Let's remove it faaaaar away from the body by keeping it locked up in a high-security bank vault and simply control your body via tele-presence. Your original body has a special cybernetic skull that communicates with the bank's service network. Go to Comment
Cromwell Chassis
Items  (Armor)   (Campaign Defining)
EchoMirage's comment on 2015-10-30 04:42 AM
Or golems! Go to Comment
Cromwell Chassis
Items  (Armor)   (Campaign Defining)
valadaar's comment on 2015-11-04 11:43 AM
Good one! Nicely done as always!
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Cromwell Chassis
Items  (Armor)   (Campaign Defining)
Mageek's comment on 2015-10-18 03:43 PM
Nice backstory. Cleveland is a nice touch.
Reminds me of terminator armor and dreadnoughts from Warhammer 40k.
This could even be adapted to a fantasy setting, probably involving necromancy. Go to Comment
Neo-Skin
Items  (Other)   (Campaign Defining)
Mageek's comment on 2015-10-17 10:17 PM
Nice post! I really like the format of:
- short, to-the-point stub text
- flavorful intro
- historical context
- examples of use
- connection to specific cultures.

Again, your writing is clear and draws me into the Cosmic Era.
Your use cases are great. Having nice skin, lizard skin, furry skin, programmable skin, clear skin, camo-skin, etc. solve all sorts of niche problems and allow for all sorts of customization. Great to see it tie into your other posts too. Go to Comment
Arachnotron
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2015-10-14 10:45 AM
Interesting, though I would not have positioned them as a new creation by a specific scientist - insectoid robots are under heavy development currently.

Our current technological speed makes near-future sci-fi an interesting area to work with - seemingly everything reasonably plausible from a technological or economic - or moral - basis has a chance to appear soon.


Go to Comment
Arachnotron
Lifeforms  (Constructed)   (Any)
Mageek's comment on 2015-10-10 03:31 PM
I really like your writing, as always. The intro text is also remarkably to-the-point.

- I.R.L spider legged robots make most sense in underwater / low-g environments / small-scale as otherwise they are excessively flimsy
- I'd be terrified of a swarm of tiny arachnotrons too, no need to limit the smallest to 14" long Go to Comment
Muse
Items  (Wand/Staff/ Arcane)   (Campaign Defining)
Scrasamax's comment on 2015-10-08 03:31 PM
The visual/holographic projection is less useful that directly into the optic nerve or visual cortex, but the implants required for this are common, not universal. There is also the function of security and encryption. The holographic output allows for casual use, not allowing an unfamiliar, or a non-dedicated device (hey, can I borrow your phone?) to access brain access ports.

The Cosmic Era is indeed driven by advertising and marketing, and there is going to be a huge market for licenses cathexes, skins and other mods, and custom made muses with specific appearances. I would say one of the functions of the Muse is an advertising filter, with commerical muses being custom adjustable to block certain types of adverts, but most are not going to have a fully functional adblocking protocol, because that cuts off even so called friendly adverts. This is where the market comes from for unlocked muses, hacked muses, and custom muses. Go to Comment
Muse
Items  (Wand/Staff/ Arcane)   (Campaign Defining)
Scrasamax's comment on 2016-01-07 11:02 PM
Update: Added Sub-Routines, linked to the Gesund Auf, added Meta-Routines, added Jail-breaking Go to Comment
Muse
Items  (Wand/Staff/ Arcane)   (Campaign Defining)
Scrasamax's comment on 2016-03-14 10:43 AM
After I watch HoC I'll let you know. It's on my queue. Go to Comment
Muse
Items  (Wand/Staff/ Arcane)   (Campaign Defining)
valadaar's comment on 2016-03-14 09:19 AM

These are really neat. For some reason I'm wondering how Frank Underwood in House of Cards would work with one of these.

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