Terms used in conjunction with Homo Xenus
Chimp - insult, lower than homo sapiens, one ruled by base biological desire, one lacking courage, intelligence, or the sophistication expected of Xenus society. Simian terms are also used as racial slurs against homo sapiens.
Codex - term used to refer to an individual's genes, a representation of self, and their potential. Insulting a codex is grounds for a challenge, such as asking if the codex was known to be damaged before production, or if it was discovered afterwards? Genetic hubris.
Frag - insult, incomplete as a fragment, one who has failed in their given role. To frag - to fail. Fragger - one who failed. Fragged - broken or otherwise compromised. Fragman, a person who only knows misery and failure.
Freeborn - a human born through normal sexual reproduction, technically used as an insult towards Homo Sapiens and Homo Novus augments. Also known as fuckborn, lowborn, and genesludgers.
Game of Challenge - a game of challenge is any sort of game fought out between two or more interests that lacks an outside reward such as rank points, settling of grievances, promotions, and so forth. These are a step above training matches, and typically done in a friendly manner.
Game of Grievance
- rather than resorting to physical violence, emotional outbursts or
otherwise disruptive behavior when there is a problem, homo xenus is
conditioned to handle interpersonal disputes through the use of CogNet
dueling and 'card battle games'. This allows hostility to be defused,
teaches each member to be as prepared as possible, and that those who
cannot win fights shouldn't start them.
Game of Raiding - While materialism is seen as not just a hallmark of the Petroleum Era, but of Homo Sapiens in its entirety, homo xenus has a completely different approach. When a resource is in contention between two factions, such as two sibcos fighting over the better bunk facility, they will resort to games of raiding. These simulated battles home martial and tactical skills without inflicting actual casualties or injuries, and are played out in virtual environments. They are similar to the FPS melees that are currently popular in console games.
Geneseed - a sample of a xenus' genetic code, in the context of being used to create a new sibco of homo xenus. Also a reference to genetic legacy, and the asexual reproductive process.
Loot - anything gained from the defeat of a foe, agreed to before the start of a game, or the commencement of a physical competition. Colloquially translates to 'that which is desireable' or 'the spoils of conflict'
Sibco - sibling company. Rather than solo, homo xenus is born and raised in batches or companies. These are treated as siblings and are the only family connection the species demonstrates.
Trial of Position - Where disputes are settled with virtual games, promotions and evaluations are handled through holosim situations. In a trial of position, the challenger seeks to raise their level within the homo xenus society. The 'defender' is a teacher or other administrator, and typically has the upper hand, so that an aspiring xenus cannot simply win through dull brute force, and must be cunning and clever instead.
Trueborn - a human born through computer engineering and genetic manipulation of donor genetic material, this term can be applied to homo novus engineered from birth, and automatically applies to all homo xenus members.Go to Comment
An much more extreme modification, the Morzh mod demonstrates the extent to which the Neo-Soviets have mastered genertic engineering. The morzh phenoclade from the waist up is predominantly human, even if the features are blunt and crude looking. From the waist down, the morzh has more in common with marine mammals than with humans. The legs are fused together into a tail, and the feet are spread out into a tail fin, giving them strength and control moving around underwater. Unlike the rusalka, the morzh mod is designed for deep sea operations, and spending extended amounts of time underwater. Where the Rusalka cannot go much further than 200 meters, a morzh can free dive as deep as 1000 meters, and can do so in freezing temperature water.
There are several hundred Eurasian morzh, but they are all located in arctic seacologies or deep sea operations. In these locations they operate and inspect underwater listening and snooping equipment, spy on ACPS and Coalition underwater facilities, and salvage/loot underwater wrecks.Go to Comment