Strolen\s Citadel content. 
CQC in the Cosmic Era
Items  (Equipment Listing)   (Campaign Defining)
Cheka Man's comment on 2016-06-09 12:34 AM
I want a hyperedge blade! Go to Comment
CQC in the Cosmic Era
Items  (Equipment Listing)   (Campaign Defining)
valadaar's comment on 2016-06-09 10:07 AM
A good rundown on these.

Rippers seem a lot less useful to me after seeing these exist -

https://youtu.be/E0ejn7wB9vM?t=83

Technobabblish nanofiber to make it even more effective. But then we replace the teeth on the saw with Hyperblades .. :)
Go to Comment
CQC in the Cosmic Era
Items  (Equipment Listing)   (Campaign Defining)
Mageek's comment on 2016-06-09 09:25 PM
Hyperedge samurai swords!
I can see demo-experts being a thing. Running at a giant robot only to place a set of charges on its feet, or whatnot.
Also mini-EMP grenades which locally disrupt technology.
Go to Comment
CQC in the Cosmic Era
Items  (Equipment Listing)   (Campaign Defining)
Mageek's comment on 2016-06-09 09:25 PM
Only voted Go to Comment
Life in this So Called Cosmic Era
Articles  (Resource)   (Gaming - Genre)
Scrasamax's comment on 2016-08-18 07:36 PM
1. Seibertronians do indeed have souls (fragments of the Larvae of the Outer Gods) but as they are non-biological, they cannot sexually procreate. They can build new robot bodies and cortices, and install the relevant software and personality profiles, but the spark of sentience and self awareness comes from the fusion of a larvae being formatted into a cyber brain starting up. Success is a new seibertronian, failure is a functional robot. I have tried to leave a breadcrumb trail to make the reader uncomfortably aware that all sentient life is potentially nothing more than the self aware castings of vast cosmic entities, and that humanity might simply be a stage in the evolution of macro-scale lifeforms.

2. The CE doesn't value children as much as we do now, but children are much less of an investment. You can send off a DNA sample, and the proper credit documents and in a few weeks get back a kid. If you are willing to wait a bit longer, you can start with a teenager, or just skip the entire juvenile phase and have your offspring decanted in their physical 20s.

3. The monolithic education systems do not respond to perceived economic needs, it sets them. It's all central planning, in it's cold and logical application. The students in the edu-indoctrinatation schools have a degree of choice in their potential careers, but it is a relatively narrow one. The education system (most of which is machine in nature) is very good at predicting and directing the career paths of the students it has.

Good questions. Go to Comment
Life in this So Called Cosmic Era
Articles  (Resource)   (Gaming - Genre)
Cheka Man's comment on 2016-06-03 12:40 AM
Only voted Go to Comment
Life in this So Called Cosmic Era
Articles  (Resource)   (Gaming - Genre)
Murometz's comment on 2016-06-03 02:03 PM
This is great! I remember many years ago, when we were discussing CE, I mentioned wanting to understand the human existence in this sea of future-tech and the rest of the world dynamics you created. And this is it!. Fascinating! Couldn't stop reading! So many concepts to ponder here. really well done! Go to Comment
Life in this So Called Cosmic Era
Articles  (Resource)   (Gaming - Genre)
axlerowes's comment on 2016-08-17 09:08 PM

This is a good article, makes me want to write some Okelai about a cosmic era family. I love the shout you gave to Gengis Khan...the most successful human male since Adam.

This is really well written, the voice is solid, the asides are kept as asides...really nice article, nice format, and most importantly fun ideas.

Three Questions;

1) Cybertronians: how does family work with them, do they have souls (should I be worried about Starscream's ghost and can Arcee and Springer have a babybot?)

2) Value of children. I read a lot of history, and one the conceits that most historians make is the we must assume that people loved their children in the past just as much as we do now. While I am sure this is true, I think this looks over the fact that I think modern western society may value children more than historical western society. We rarely hear about "bad children", but we do hear about bad parents. Question, how much does the society-full recognition that their are different cultures in the CE-value children. Where do they put the weight of family responsibility?

3) Education and Career Choices: I may have missed this, but does the Monolithic and personalized education program attempt to respond to the perceived economic needs of the society. For example if the society needs welders (not likely in the CE, but bare with me) do the VR teachers try to push more kids to technical programs and away from academic or creative careers. How much choice does one have in choosing a career assuming you have the talent? How good are the educators at predicting and directing career path based on the pyscho/genetic analysis of the student?

I didn't proof read this, I am sorry.

Go to Comment
Life in this So Called Cosmic Era
Articles  (Resource)   (Gaming - Genre)
Mageek's comment on 2016-06-04 11:52 AM

An excellent example of a fleshed out world view. Useful, insightful, and presents challenging, self-consistent dilemmas. Even a little harrowing, considering what the human race is moving towards.

Note: German words with umlauts are written with an appended 'e' when you don't have access to the double dots. So, "haesslich" would be proper. I do love the etymology embedded in your word-choices and the terms you create.

The choice of having a tangible soul is a good one for role-playing games. It certainly adds meaning and the potential for high-stakes game events.

Go to Comment
Ludicrous Gats: Guns for the Cosmic Era
Items  (Ranged Weapons)   (Combat)
Scrasamax's comment on 2016-06-03 07:58 PM
Noisy Cricket

A hold out weapon of immense power, the Noisy Cricket is a kinetic-sonic arcanotech weapon. The device generates a powerful sonic discharge, roughly similar to the sound of a cricket. The resulting sonic shotgun creates an expanding wall of force that is surprisingly effective at damaging soft targets, knocking things over, and generally making a mess. Kineto-sonic weaponry has not proven to be very useful for three major reasons, loudness, lack of armor penetration, and recoil.

The loudness of the Noisy Cricket and similar weapons (such as the OmniCorp 'Boom Tube') make the weapon users stand out on the battlefield. This makes anyone using one a major target.

Kineto-sonic damage is spread across a relatively large space. While this means that they are good for blowing apart shacks, knocking down drones, and sending crowds of attackers flying, armored targets are only knocked down. Against mecha, power armor, and heavy droid troopers, the weapon can at best, knock them over, or slow them down.

Finally, recoil from the weapons is impressive. Hand held guns can send the shooter flying, and larger weapons proved unruly for even mecha to control. Go to Comment
Ludicrous Gats: Guns for the Cosmic Era
Items  (Ranged Weapons)   (Combat)
Cheka Man's comment on 2016-06-01 07:01 PM
A good submission. Go to Comment
Ludicrous Gats: Guns for the Cosmic Era
Items  (Ranged Weapons)   (Combat)
Mageek's comment on 2016-06-01 11:01 PM

Nice! Kind of like the artifact category from DnD. There are a ton of things that could fall into this list: laser cats, the MIB noisy cricket, Raven's nuclear sidecar, the care bear stare, and the Halo needler. I'd love some weird weapon based on swarming drones a-la the Protoss carrier.

*EDIT* I realized later that you do have a weapon based on drones - the Hornissennest System from Allele la Creuset.

Go to Comment
25 Things to Find in a Nook, Alcove, or Grotto
Dungeons  (Underground)   (Traps)
Scrasamax's comment on 2016-08-15 03:59 PM
I only intended it to be a 25

Read a little thing on FB about the optimal length of things. The two I remember, bullet lists (like this) should be 25 items, and podcasts should be approximately 22 minutes Go to Comment
25 Things to Find in a Nook, Alcove, or Grotto
Dungeons  (Underground)   (Traps)
Cheka Man's comment on 2016-05-30 11:38 PM
26-Urn Beast

The PCs find a number of sealed urns in the alcove, and if being PCs they decide to smash them open, several will contain gold coins, until the last one, which contains a furious Urn Beast , the undead soul of somebody who was really against cremation in life. It's touch causes burns, weapons do it no damage, fire spells just make it angry, and only water, or spells of ice, will put it out and effectively kill it, at least until someday it dries again and re-ignites.

27-Giant Centipede

The PCs find a huge centipede the size of a cobra in the alcove, and it strikes out at the nearest one. Whilst it has no webbing, and a strike or two with a sword will kill it, it is very hard to hit and it's bite is very poisonous indeed. In stats terms, it has low stamina but a high skill, and it's bite does a lot of hit point damage.

28-Potions

The PCs find a large number of different potions, but sadly, they are all Flawed Potions and do not have the expected effects when drunk.

It's a trap!

29-The PCs find a large amount of gold, but the first one to try and get it will fall into a six foot deep pit trap with a number of spikes at the bottom.

30-Distressed Damsel

The PCs find a bound and gagged young woman in the alcove. Assuming they ungag and untie her, who she is and why she is tied up is up to the GM. Go to Comment
25 Things to Find in a Nook, Alcove, or Grotto
Dungeons  (Underground)   (Traps)
Cheka Man's comment on 2016-05-30 11:40 PM
A very fun submission and I added 5 things to it to make it into a 30. Go to Comment
25 Things to Find in a Nook, Alcove, or Grotto
Dungeons  (Underground)   (Traps)
Mourngrymn's comment on 2016-08-14 05:00 PM
Should change the title to a 30 sub... Go to Comment
25 Things to Find in a Nook, Alcove, or Grotto
Dungeons  (Underground)   (Traps)
axlerowes's comment on 2016-05-29 11:46 PM

Ah! That had a refreshingly classic feel. Made me want to dig up some graph paper, pencils and a copy of the monster manual. I enjoyed the none-to-serious tone and I liked the straight-taking unaffected voice.

Enterolans, nice one, I hope the PCs packed a lawn gnome*.

Oubliette has always been a disappointing word for me. It is just a hole in the ground! But the way Oubilette rolls of the tounge makes me think magical puzzle box, chamber of secrets or torture room. What is the etymology on that one?

Go to Comment
25 Things to Find in a Nook, Alcove, or Grotto
Dungeons  (Underground)   (Traps)
axlerowes's comment on 2016-05-30 01:18 PM
25 Things to Find in a Nook, Alcove, or Grotto
Dungeons  (Underground)   (Traps)
valadaar's comment on 2016-05-30 08:31 AM
Indeed, very old school! Awesome, dreadful stuff here!

Oubliette is of French origin - to forget. Lock em up and throw away the key.

Go to Comment
25 Things to Find in a Nook, Alcove, or Grotto
Dungeons  (Underground)   (Traps)
Mageek's comment on 2016-05-30 02:16 PM
Good collection of dungeon elements. My only reservation is that pretty much anything could fall into this list. I'd really like to see this broken down into several collections. One could, for instance, distinguish between monsters, items, traps, and dungeon features.

Limbo is great. Go to Comment
Total Comments:
8215

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2