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The Patchwork Men
Lifeforms  (Constructed)   (City/ Ruin)
Murometz's comment on 2015-09-25 07:09 PM
Great writing here! From the tag line on, makes me sit up and pay attention. Can't help but feel sorry for these guys. Good job in bringing out the emotional angle. Good voice in this piece! Here's hoping that someday they'll find their Paradiso, be it real or abstract.

Love every word here. Have a 5'er.

(you cannot flea!) Go to Comment
The Patchwork Men
Lifeforms  (Constructed)   (City/ Ruin)
Mageek's comment on 2015-09-22 09:49 AM
This post made me think of the Morlocks from The Time Machine. Subterranean dwellers who were once the servant class and over millenia developed to prey upon those who live on the surface.

The patchwork men seek Paradisio - is that the surface world (which they could probably easily reach) or more of an abstract concept?

Patchwork men conjure up some good images. Hacking and piecing together components is a great way to develop regional differences and allow for variety among patchwork men of a certain area. The big boss might have taken apart some sort of high-profile target, for instance, and would have their weapons systems embedded in its hulk. Go to Comment
Minerva Bustier
Items  (Armor)   (Combat)
Siren no Orakio's comment on 2015-09-25 07:40 PM
.. No Lasso option? :sad:

Though, I see you do have room for it in the psi options, more or less.
Go to Comment
Dakimakura
Items  (Home/ Personal)   (Campaign Defining)
Cheka Man's comment on 2015-09-12 08:32 PM
I want one of those. A lot more fun then taking years to win a girl's love and then many more years to meet her offline. Go to Comment
Dakimakura
Items  (Home/ Personal)   (Campaign Defining)
Dozus's comment on 2015-09-24 08:26 AM
Reminds me of Teddy from A.I. Artificial Intelligence. I like the exploration of how widespread usage of these bots could impact society. Go to Comment
Dakimakura
Items  (Home/ Personal)   (Campaign Defining)
Aramax's comment on 2015-09-12 04:07 PM
5/5 says it all,fantastic fluff for any cyberpunk background, I think Scras said something somewhere about a new tone to his submisions,if I'm right and the last couple have set the new tone, I so aprove! Go to Comment
Dakimakura
Items  (Home/ Personal)   (Campaign Defining)
Mageek's comment on 2015-09-20 09:52 AM
This reads better than what I would expect from a dedicated source book. I love the depth and the setting it fleshes out. Go to Comment
Bastard Axe
Items  (Melee Weapons)   (Combat)
Scrasamax's comment on 2015-09-10 11:17 PM
That could certainly work, but then you end up with a large and unwieldy codex, like the random encounter codices we made. They are massive. I also have no idea how useful they are, or if they are just monuments we've piled up and walk around. Go to Comment
Bastard Axe
Items  (Melee Weapons)   (Combat)
Cheka Man's comment on 2015-09-10 10:25 PM
Solid and useful. Go to Comment
Bastard Axe
Items  (Melee Weapons)   (Combat)
Murometz's comment on 2015-09-10 06:50 PM

I see now what you're doing with the Clichea theme, and I like it.

Suggestion: What if you do Clichea as an "old-school" Codex with Scroll entries such as...

Clichea: Items: Lux Staff, Bastard Axe, etc

Clichea Locations: abc, xyz, etc

And so on.

Go to Comment
Bastard Axe
Items  (Melee Weapons)   (Combat)
Moonlake's comment on 2015-09-13 12:06 AM
A good utility sub. Go to Comment
Lux Staff
Items  (Wand/Staff/ Arcane)   (Magical)
Scrasamax's comment on 2015-09-08 01:50 PM
That is the intent of the submission, a magic item that exists within a loose fantasy framework, without being an integral part of a much larger setting.

I am pleased you like it. Go to Comment
Lux Staff
Items  (Wand/Staff/ Arcane)   (Magical)
Cheka Man's comment on 2015-09-09 12:14 AM
I want one of these. Go to Comment
Lux Staff
Items  (Wand/Staff/ Arcane)   (Magical)
Murometz's comment on 2015-09-08 11:30 PM

Ditto. I'll go with solid as well. Good details and an old-school feel! Your forum post explains its point well too.

Go to Comment
Lux Staff
Items  (Wand/Staff/ Arcane)   (Magical)
Aramax's comment on 2015-09-08 07:46 AM
4/5 Very nice amplification of a common concept in gaming Go to Comment
Lux Staff
Items  (Wand/Staff/ Arcane)   (Magical)
Moonlake's comment on 2015-09-13 12:02 AM
Solid +3 Go to Comment
Lux Staff
Items  (Wand/Staff/ Arcane)   (Magical)
knowman's comment on 2015-09-08 12:33 PM
The write-up is solid and the details definitely add to the value. I _like_ that it's not an artifact or another overpowered magical staff. I fell like I could change a couple of names and use it as it without any other adjustments. Well done! Go to Comment
Lux Staff
Items  (Wand/Staff/ Arcane)   (Magical)
Mageek's comment on 2015-09-08 10:48 PM
Solid - my thoughts are well described by the previous comments.
Go to Comment
AI as NPCs
Lifeforms  (Constructed)   (Cyberspace)
Siren no Orakio's comment on 2015-09-03 08:40 PM
I like this. It's sensibly constructed and thought out.

It comes to mind, however, that it is possible for individual higher order intelligences to have, either deliberately on its own part or on the part of a programmer, or through accident/misunderstanding of the programming system and interactions to have truly emalien/em raisons d'etre.

The independent intelligence of a sophont is not located in any particular anatomical or electrical piece, but it is an emergent property of the complexity of the being. While you note the changes to the hierarchy of needs, I would think that how the ability of the specific AI to perceive and alter the world around it would be at least as important in structuring the reasoning and personality thereof. A gunnery AISC may well develop a quirky obsession with range finding, etc. Go to Comment
AI as NPCs
Lifeforms  (Constructed)   (Cyberspace)
Scrasamax's comment on 2015-09-01 10:18 AM
One of the largest distinctions I want to make between organic life and machine life is that machine life is explicitly not driven by the biological urge to procreate. The machines do build more of themselves, but this is either a function of pragmatism or the whim of their human creators.

It's one of the reasons machines think we're gross and wasteful. Go to Comment
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