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Estuary Tower
Locations  (Fortification)   (Water)
Scrasamax's comment on 2016-07-01 06:49 PM
The Rocket Tower

The Rocket Tower is an extra-terrestrial version of the Estuary Tower, and is designed for use in space, or on planets other than Earth. The main body is pressure sealed, and has facilities for docking with spaceships, and replaces the barge with A-pods and engines, allowing the fortress to move at a slow speed. These are not found on Earth due to the large size of the engines required to move in one g gravity. They are more common on Mars, the Moon, and on various moons through the solar system.

These towers aren't all designed for military operations, many are used for scientific and exploration purposes, as mobile bases, and can carry useful equipment such as industrial and excavation mecha, cranes, drone control centers, and crew quarters. Go to Comment
Estuary Tower
Locations  (Fortification)   (Water)
Scrasamax's comment on 2016-07-13 03:31 PM
Replace the rocket engines, or submersible section with an interior chamber for a resident sorcerer to teleport the tower from a resting place to where it needs to be deployed. Central 'control' room houses the magic dingus crystal that powers it, and the tower does the magicking, but has to have a human pilot to mentally envision the destination.

Teleporting Towers Go to Comment
Estuary Tower
Locations  (Fortification)   (Water)
Cheka Man's comment on 2016-06-30 07:38 PM
A useful fortress. Go to Comment
Estuary Tower
Locations  (Fortification)   (Water)
Cheka Man's comment on 2016-07-14 12:07 PM
Plot hook-one of these magic towers has somehow become self aware and the PCs are sent to take it down before it can spread it's self awareness to other magic towers. Go to Comment
Estuary Tower
Locations  (Fortification)   (Water)
Murometz's comment on 2016-07-13 02:46 PM
Pretty cool and I immediately start thinking of how use these in a fantasy setting. Go to Comment
Estuary Tower
Locations  (Fortification)   (Water)
Mageek's comment on 2016-07-05 11:04 AM

Neat idea! This can work in futuristic, contemporary, and fantasy campaigns (with adaptation, of course).

Go to Comment
Estuary Tower
Locations  (Fortification)   (Water)
Mageek's comment on 2016-07-05 11:04 AM
Only voted Go to Comment
Estuary Tower
Locations  (Fortification)   (Water)
Mageek's comment on 2016-07-14 12:21 PM
I think non-magical versions of these towers in medieval / pseudo-fantasy campaigns would be cool too. People having to pump water in and out manually, then drag the towers with boats and or via chains pulled by horse teams on either side of the river to get them in the right place. Go to Comment
Placental Simulacra
Lifeforms  (Unique)   (Any)
Mageek's comment on 2016-07-01 01:17 AM
Creeepy. Rather original too. Go to Comment
JNVA
NPCs  (Major)   (Mystical)
Mageek's comment on 2016-07-01 01:15 AM
Love the idea of a cancerous torso automaton covered in infested flesh. Don't have anything to add. Go to Comment
Promethean Faction
Lifeforms  (Constructed)   (Any)
Mageek's comment on 2016-06-30 12:58 AM

A lot of people are afraid of the (teletransportation paradox https://en.wikipedia.org/wiki/Teletransportation_paradox), which is where a teleporter breaks you down and then reconstructs you on the other side. Is that really you on the other end?

The promethean approach to AI integration somewhat avoids a similar conundrum - if you just scan your brain into an AI is the simulated brain still you?

For some reason people don't have as much of an issue with (slow transitions https://en.wikipedia.org/wiki/Ship_of_Theseus). If you slowly integrate yourself with a machine until you are all machine, perhaps there is no harm done. Maybe the Promethians have thought of this.

Go to Comment
GeneBranding
Items  (Other)   (Campaign Defining)
Scrasamax's comment on 2016-06-30 07:53 PM
Progressive genetic modification is a thing in the Cosmic Era. Gene manipulation is about as common as going to a spa, and some modifications are available 'over the counter' for mundane things like hair color, baldness, etc. Go to Comment
GeneBranding
Items  (Other)   (Campaign Defining)
valadaar's comment on 2016-06-28 08:26 AM
Some pretty deep thoughts here :) Scary it may come to pass.
Go to Comment
GeneBranding
Items  (Other)   (Campaign Defining)
Mageek's comment on 2016-06-30 12:53 AM
Great writing, as always.
GeneBranding makes perfect sense and will almost certainly be a thing. Technologies like Crispr may make it possible to change your genes while still alive, meaning you don't have to be crafted with perfumed sweat glands from birth, but could get a treatment and slowly grow into it. Polyps or embryonic implants could allow you to grow all sorts of neat local tissue that could theoretically merge with your existing self.
But, the primary focus of the article is branding. Right now people get tattoos of things they believe in, including brands. Having this gene technology will certainly enhance that. Plus, if you can change your genes somewhat regularly it would even make it more commonplace - after all, parents can't truthfully tell their kids that their new-fangled clan markings won't go away.
It'd be neat to explore different types of art and see how gene fixing would reflect it. There will totally be avant-garde gene bearers, people who refuse treatment, people who splice in genes from other species (or get new ones crafted), etc. Go to Comment
Static Smoke
Items  (Ranged Weapons)   (Campaign Defining)
Scrasamax's comment on 2016-06-20 07:12 PM
The best counter for static smoke is patience, and that is a rare commodity in the Cosmic Era. The people who are likely to use it are the people who are not dependent on tech for vital activities, plus in combat a remote device cut off from it's signal is either going to crash, go into a holding position, or be forced to run solo on whatever processing power it carries internally. Regardless, it's either a sitting duck or wreckage.

Fans are a neat idea, especially considering there are electric fan aircraft. Ironhand missions could be these guys swooping in in their orcas, low to clear the smoke, but still taking dumb weapons fire, like rifles and unguided missiles, or like you mentioned, heat seekers. Go to Comment
Static Smoke
Items  (Ranged Weapons)   (Campaign Defining)
Cheka Man's comment on 2016-06-18 01:08 PM
Useful for anarchists. Go to Comment
Static Smoke
Items  (Ranged Weapons)   (Campaign Defining)
valadaar's comment on 2016-06-20 11:23 AM
This is interesting, and would best be combined with IR blocking smoke as well.

Countermeasures could include the simple expedients of fans, or mini-drones with trailing ariels.

Go to Comment
Static Smoke
Items  (Ranged Weapons)   (Campaign Defining)
valadaar's comment on 2016-06-20 11:26 AM
Only voted Go to Comment
Static Smoke
Items  (Ranged Weapons)   (Campaign Defining)
Mageek's comment on 2016-06-22 01:08 AM
Cool - don't have much to add to this one.
As far as deployment goes, are we talking smoke bombs or aerial firefighting? Go to Comment
CQC in the Cosmic Era
Items  (Equipment Listing)   (Campaign Defining)
Scrasamax's comment on 2016-06-09 02:52 PM
The Ripper is cheap, hyperedge blades are expensive, so its a trade off. For more power and vicious close quarters mayhem, I would recommend lightning claws instead. Go to Comment
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