Handy, and describe most Shadowrun or Leverage groups quite well, (and supers teams to a certain extent) and can be a handy article to present to players when writing up characters to give everyone an idea of what role in the team they wish to fulfill and manage expectations. Go to Comment
This is a great summery for the writer to get there characters in order before the real writing begins. With this kind of well rounded group, it provides a way to get whatever needs doing done. It always seems it is easer to find a reason to NOT be able to do something (you cant make it too easy for our heroes) than it is to INVENT a way to do it. The Tank is much better choice than the Brain to threaten a person for information. However, the Brain might be able to give the Tank information to make the job easer.
This is also a great guide for a Game Master to guide their players into certain rolls for great gameplay. Imagine a party coming into town and none of them wanted to talk to the local people (the Face) to get information, rumors, bargain for prices, lie there way into the Dukes party, exc.
This will help me greatly! Thank you very much for this information. Go to Comment
I wish that I hadn't read this sub now! It's good, really good, but I just want to grab a couple of the ideas and work them into the 30 Starships sub that's been in my to-do folder the last 3 months. Guess I'll come back to that one once this has left my grey cells.
There is a lot here and it is a fun idea: robot zombies or possessed supernatural robots. I like the idea of these cult members that corrupt machines. If I was going to roll up Cosmic era character, I might to for a parapsychic that focuses on exploiting arcanotech in machines....kind of like evil technomancer. Though I like the ideas alot this does have the cult of done feel to it. But you did get it out there.
But at a more thematic level I am starting to feel that all roads in the cosmic era lead to arcanotech, which i am worried might give the cosmic era a center or source of corruption, I always liked the idea of the cosmic era being a hollow vapid culture that was corrupt and awful in its very nature. But not because there was single force behind it, but because taken as whole all the petty feuds, egos, delusions, and self-indulgent conceits of individuals synergized to rot society. I like the idea that society had become corrupt just because it indulged its own group think, and decadent corruption of the cosmic era was the end result of this herd movement. I think the cosmic era value set could still exists without arcanotech, but theme wise arcanotech seems to be the root of many problems. However if all roads lead to or out of hell (river of souls) and that is your theme, ain't nothing wrong with it. I had just been getting a slightly different vibe.
I know I rallied against it, but perhaps this centering, that the arcanotech is providing, could be defused by bringing up some of the other forces of destruction, and divorcing them from arcanotech. Namely the alien invasion and super computer cabal that is running society. If you take arcanotech away from those two forces, but keep them powerful than when you lift up the metaphorical rock in the cosmic era you will find several disgusting horrors lurking beneath the surface, not just one lynch pin of awfulness. Furthermore, if the aliens and the supercomputers don't have arcanotech than arcanotech maybe humanities trump card or nuclear option. Humanity may be forced to embrace (sell their souls to ) arcanotech in order to resist the rise of the machines or the alien invasion.
How does a necrotizing freeze gun differ from a normal one? Go to Comment
I'm sure you are aware of pink slime and mechanically separated meat, I had the same food horror vibe in mind with the noxious flesh of the kaiju being rendered and chemically treated to render it safe for human consumption. Add in the whole process of the Japanese whaling with with harvesting and processing ship, or the other ships that catch and tin fish while at sea, and it all just came together.
Once properly treated with a bleach wash (which creates its own toxic fumes combining with chemical agents in the kaiju flesh) the meat is then heat sterilized and given a second treatment of gassing to kill any thermophilic bacteria still in the product. Large grinders and chippers then reduce the muscle fibers into smaller pieces where it is treated to a 24 stint in a MRSA fermenter where flesh eating bacteria break down the tough tissue. A blast of radiation to kill the microbes, then another trip through the grinders and it is ready to be tinned and distributed to the food manufacturers who use the lowest grade meat products, ala fast food joints, cafeterias in poor slums, and emergency food rations. Go to Comment
This is an excellent treatment of the Giant Monster vibe, apart from the creatures as deadly contaminates being as strongly put as they being a source of food/fertilizer. Though, given the low value of the individual in the Cosmic Era I guess they are not necessarily at odds. Go to Comment
A very detailed rundown of the unit, though there are not really any people detailed enough to make it much more than an equipment list. Being virtually wiped out, this seems more useful as a historical event in your campaign then anything else. Go to Comment
One of the ideas that fed into this was the symbolism and whatnot that is used in gang tattoos. Thusly, various gang members have tattoos on their body that demonstrate the sort of things that they have done, from crimes to jail time, and so forth. There was an article on a prison inmate who was actually found guilty of an initially unrelated crime, but was incriminated by his own tattoos because he basically bragged in permanent ink about how he killed another man, on his chest. To the average person, the meanings behind the symbols are unknown, or only the most rudimentary are known. It takes professionals to break down the internal language of symbols used, and the symbols and iconography change from gang to gang, from prison to prison, and from country to country. In contemporary fantasy, thieves guilds are the norm, functioning like the Mafia or the Yakuza, and being large and established, they would have their own sets of symbols and such to use for many purposes.
The fun part could be using the internally consistent symbol set, but not telling the players and letting them map it out. Go to Comment
This is one of those that is so simple it should have been done much sooner. The thought of underworld tattoo's as a symbol of heraldic stature is wonderful and something i will use in the future for my Hellgate Prison run. Go to Comment
I was going to ask in what capacity a thieves' guild or the like would even use heraldry. I should think those in the underworld generally don't want to be caught and would avoid using distinct symbols for themselves. And where would they put it? I can't see a thief with a banner.
But Val and Cheka give some solid potential uses. I could also see it used in a crime lord's parlor (crime lords have parlors, yes?) where it could show his or her prestige.
At the very least, the ideas are thought out and interesting. Go to Comment