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Static Smoke
Items  (Ranged Weapons)   (Campaign Defining)
Scrasamax's comment on 2016-06-20 07:12 PM
The best counter for static smoke is patience, and that is a rare commodity in the Cosmic Era. The people who are likely to use it are the people who are not dependent on tech for vital activities, plus in combat a remote device cut off from it's signal is either going to crash, go into a holding position, or be forced to run solo on whatever processing power it carries internally. Regardless, it's either a sitting duck or wreckage.

Fans are a neat idea, especially considering there are electric fan aircraft. Ironhand missions could be these guys swooping in in their orcas, low to clear the smoke, but still taking dumb weapons fire, like rifles and unguided missiles, or like you mentioned, heat seekers. Go to Comment
Static Smoke
Items  (Ranged Weapons)   (Campaign Defining)
Cheka Man's comment on 2016-06-18 01:08 PM
Useful for anarchists. Go to Comment
Static Smoke
Items  (Ranged Weapons)   (Campaign Defining)
valadaar's comment on 2016-06-20 11:23 AM
This is interesting, and would best be combined with IR blocking smoke as well.

Countermeasures could include the simple expedients of fans, or mini-drones with trailing ariels.

Go to Comment
Static Smoke
Items  (Ranged Weapons)   (Campaign Defining)
valadaar's comment on 2016-06-20 11:26 AM
Only voted Go to Comment
Static Smoke
Items  (Ranged Weapons)   (Campaign Defining)
Mageek's comment on 2016-06-22 01:08 AM
Cool - don't have much to add to this one.
As far as deployment goes, are we talking smoke bombs or aerial firefighting? Go to Comment
CQC in the Cosmic Era
Items  (Equipment Listing)   (Campaign Defining)
Scrasamax's comment on 2016-06-09 02:52 PM
The Ripper is cheap, hyperedge blades are expensive, so its a trade off. For more power and vicious close quarters mayhem, I would recommend lightning claws instead. Go to Comment
CQC in the Cosmic Era
Items  (Equipment Listing)   (Campaign Defining)
Cheka Man's comment on 2016-06-09 12:34 AM
I want a hyperedge blade! Go to Comment
CQC in the Cosmic Era
Items  (Equipment Listing)   (Campaign Defining)
valadaar's comment on 2016-06-09 10:07 AM
A good rundown on these.

Rippers seem a lot less useful to me after seeing these exist -

https://youtu.be/E0ejn7wB9vM?t=83

Technobabblish nanofiber to make it even more effective. But then we replace the teeth on the saw with Hyperblades .. :)
Go to Comment
CQC in the Cosmic Era
Items  (Equipment Listing)   (Campaign Defining)
Mageek's comment on 2016-06-09 09:25 PM
Hyperedge samurai swords!
I can see demo-experts being a thing. Running at a giant robot only to place a set of charges on its feet, or whatnot.
Also mini-EMP grenades which locally disrupt technology.
Go to Comment
CQC in the Cosmic Era
Items  (Equipment Listing)   (Campaign Defining)
Mageek's comment on 2016-06-09 09:25 PM
Only voted Go to Comment
Life in this So Called Cosmic Era
Articles  (Resource)   (Gaming - Genre)
Scrasamax's comment on 2016-08-18 07:36 PM
1. Seibertronians do indeed have souls (fragments of the Larvae of the Outer Gods) but as they are non-biological, they cannot sexually procreate. They can build new robot bodies and cortices, and install the relevant software and personality profiles, but the spark of sentience and self awareness comes from the fusion of a larvae being formatted into a cyber brain starting up. Success is a new seibertronian, failure is a functional robot. I have tried to leave a breadcrumb trail to make the reader uncomfortably aware that all sentient life is potentially nothing more than the self aware castings of vast cosmic entities, and that humanity might simply be a stage in the evolution of macro-scale lifeforms.

2. The CE doesn't value children as much as we do now, but children are much less of an investment. You can send off a DNA sample, and the proper credit documents and in a few weeks get back a kid. If you are willing to wait a bit longer, you can start with a teenager, or just skip the entire juvenile phase and have your offspring decanted in their physical 20s.

3. The monolithic education systems do not respond to perceived economic needs, it sets them. It's all central planning, in it's cold and logical application. The students in the edu-indoctrinatation schools have a degree of choice in their potential careers, but it is a relatively narrow one. The education system (most of which is machine in nature) is very good at predicting and directing the career paths of the students it has.

Good questions. Go to Comment
Life in this So Called Cosmic Era
Articles  (Resource)   (Gaming - Genre)
Cheka Man's comment on 2016-06-03 12:40 AM
Only voted Go to Comment
Life in this So Called Cosmic Era
Articles  (Resource)   (Gaming - Genre)
Murometz's comment on 2016-06-03 02:03 PM
This is great! I remember many years ago, when we were discussing CE, I mentioned wanting to understand the human existence in this sea of future-tech and the rest of the world dynamics you created. And this is it!. Fascinating! Couldn't stop reading! So many concepts to ponder here. really well done! Go to Comment
Life in this So Called Cosmic Era
Articles  (Resource)   (Gaming - Genre)
axlerowes's comment on 2016-08-17 09:08 PM

This is a good article, makes me want to write some Okelai about a cosmic era family. I love the shout you gave to Gengis Khan...the most successful human male since Adam.

This is really well written, the voice is solid, the asides are kept as asides...really nice article, nice format, and most importantly fun ideas.

Three Questions;

1) Cybertronians: how does family work with them, do they have souls (should I be worried about Starscream's ghost and can Arcee and Springer have a babybot?)

2) Value of children. I read a lot of history, and one the conceits that most historians make is the we must assume that people loved their children in the past just as much as we do now. While I am sure this is true, I think this looks over the fact that I think modern western society may value children more than historical western society. We rarely hear about "bad children", but we do hear about bad parents. Question, how much does the society-full recognition that their are different cultures in the CE-value children. Where do they put the weight of family responsibility?

3) Education and Career Choices: I may have missed this, but does the Monolithic and personalized education program attempt to respond to the perceived economic needs of the society. For example if the society needs welders (not likely in the CE, but bare with me) do the VR teachers try to push more kids to technical programs and away from academic or creative careers. How much choice does one have in choosing a career assuming you have the talent? How good are the educators at predicting and directing career path based on the pyscho/genetic analysis of the student?

I didn't proof read this, I am sorry.

Go to Comment
Life in this So Called Cosmic Era
Articles  (Resource)   (Gaming - Genre)
Mageek's comment on 2016-06-04 11:52 AM

An excellent example of a fleshed out world view. Useful, insightful, and presents challenging, self-consistent dilemmas. Even a little harrowing, considering what the human race is moving towards.

Note: German words with umlauts are written with an appended 'e' when you don't have access to the double dots. So, "haesslich" would be proper. I do love the etymology embedded in your word-choices and the terms you create.

The choice of having a tangible soul is a good one for role-playing games. It certainly adds meaning and the potential for high-stakes game events.

Go to Comment
Ludicrous Gats: Guns for the Cosmic Era
Items  (Ranged Weapons)   (Combat)
Scrasamax's comment on 2016-06-03 07:58 PM
Noisy Cricket

A hold out weapon of immense power, the Noisy Cricket is a kinetic-sonic arcanotech weapon. The device generates a powerful sonic discharge, roughly similar to the sound of a cricket. The resulting sonic shotgun creates an expanding wall of force that is surprisingly effective at damaging soft targets, knocking things over, and generally making a mess. Kineto-sonic weaponry has not proven to be very useful for three major reasons, loudness, lack of armor penetration, and recoil.

The loudness of the Noisy Cricket and similar weapons (such as the OmniCorp 'Boom Tube') make the weapon users stand out on the battlefield. This makes anyone using one a major target.

Kineto-sonic damage is spread across a relatively large space. While this means that they are good for blowing apart shacks, knocking down drones, and sending crowds of attackers flying, armored targets are only knocked down. Against mecha, power armor, and heavy droid troopers, the weapon can at best, knock them over, or slow them down.

Finally, recoil from the weapons is impressive. Hand held guns can send the shooter flying, and larger weapons proved unruly for even mecha to control. Go to Comment
Ludicrous Gats: Guns for the Cosmic Era
Items  (Ranged Weapons)   (Combat)
Cheka Man's comment on 2016-06-01 07:01 PM
A good submission. Go to Comment
Ludicrous Gats: Guns for the Cosmic Era
Items  (Ranged Weapons)   (Combat)
Mageek's comment on 2016-06-01 11:01 PM

Nice! Kind of like the artifact category from DnD. There are a ton of things that could fall into this list: laser cats, the MIB noisy cricket, Raven's nuclear sidecar, the care bear stare, and the Halo needler. I'd love some weird weapon based on swarming drones a-la the Protoss carrier.

*EDIT* I realized later that you do have a weapon based on drones - the Hornissennest System from Allele la Creuset.

Go to Comment
25 Things to Find in a Nook, Alcove, or Grotto
Dungeons  (Underground)   (Traps)
Scrasamax's comment on 2016-08-15 03:59 PM
I only intended it to be a 25

Read a little thing on FB about the optimal length of things. The two I remember, bullet lists (like this) should be 25 items, and podcasts should be approximately 22 minutes Go to Comment
25 Things to Find in a Nook, Alcove, or Grotto
Dungeons  (Underground)   (Traps)
Cheka Man's comment on 2016-05-30 11:38 PM
26-Urn Beast

The PCs find a number of sealed urns in the alcove, and if being PCs they decide to smash them open, several will contain gold coins, until the last one, which contains a furious Urn Beast , the undead soul of somebody who was really against cremation in life. It's touch causes burns, weapons do it no damage, fire spells just make it angry, and only water, or spells of ice, will put it out and effectively kill it, at least until someday it dries again and re-ignites.

27-Giant Centipede

The PCs find a huge centipede the size of a cobra in the alcove, and it strikes out at the nearest one. Whilst it has no webbing, and a strike or two with a sword will kill it, it is very hard to hit and it's bite is very poisonous indeed. In stats terms, it has low stamina but a high skill, and it's bite does a lot of hit point damage.

28-Potions

The PCs find a large number of different potions, but sadly, they are all Flawed Potions and do not have the expected effects when drunk.

It's a trap!

29-The PCs find a large amount of gold, but the first one to try and get it will fall into a six foot deep pit trap with a number of spikes at the bottom.

30-Distressed Damsel

The PCs find a bound and gagged young woman in the alcove. Assuming they ungag and untie her, who she is and why she is tied up is up to the GM. Go to Comment
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