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Metric Time
Systems  (Technical/ Mechanical)   (Specific)
Scrasamax's comment on 2016-12-05 03:52 PM
I have two thoughts for that, one is that the Transformers counted time in cycles and megacycles, but I am not sure if they ever explained just long 4 megacycles was, and if that was actually a long time for the transformers. The other thought is that the modern nomenclature for computers and computer technology are going to be so obsolete it is going to be comparing tying knots and fixing sails, and then using the terminology and trying to launch a space shuttle with it.
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Metric Time
Systems  (Technical/ Mechanical)   (Specific)
Dozus's comment on 2016-12-04 11:26 PM
As usual, a well thought-out divination of the future that perfectly fits the Cosmic Era setting. Go to Comment
Metric Time
Systems  (Technical/ Mechanical)   (Specific)
valadaar's comment on 2016-12-05 09:54 AM
Great detail piece for this world.

My only problem with this is that the term cycle is already strongly tied to technology in the form of CPU cycles, and are vastly smaller than a second. They are also not fixed and keep getting shorter as technology advances.

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The Sage Mugwort
NPCs  (Scenario Based)   (Natural)
The Sage Mugwort
NPCs  (Scenario Based)   (Natural)
Scrasamax's comment on 2016-12-05 10:35 AM
It was drawn from the map of Clichea, link provided, lol

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The Sage Mugwort
NPCs  (Scenario Based)   (Natural)
Dragonlordmax's comment on 2016-12-05 08:29 PM
I really like the writing here - it was fun to read - but I would have liked to see more of an NPC. Go to Comment
The Sage Mugwort
NPCs  (Scenario Based)   (Natural)
Dozus's comment on 2016-12-03 08:09 PM
How interesting! She starts kind of Bombadilish, but the sudden existential turn was unexpected. A good twist in this cliche archetype series you've made. Go to Comment
The Sage Mugwort
NPCs  (Scenario Based)   (Natural)
valadaar's comment on 2016-12-05 09:50 AM
Great writing Sir! While the name Cliche might be a tad cynical, it seems a world worth detailing and visiting. Go to Comment
Dress Code of the Guild of Adventurers Upon Return
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Scrasamax's comment on 2016-11-05 08:36 AM
The beefcake and cheesecake are somewhat meta but in no relation to any specific system, but rather traditional fantasy art, ala cheesecake fantasy like Red Sonja, and Boris Vallejo, and Frazetta. This could also very easily apply to 99% of comic book artists. Go to Comment
Dress Code of the Guild of Adventurers Upon Return
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Cheka Man's comment on 2016-10-08 04:10 PM
A submission that grants colour to a world. 4/5. Go to Comment
Dress Code of the Guild of Adventurers Upon Return
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Roack's comment on 2016-11-05 01:09 AM
It never even occurred to me to supply a dress code for adventurers, but this is precisely the kind of world-building detail that really gets players immersed. Also I'm a sucker for color coding. I think it needs to be a little longer, though. Maybe some additional restrictions to garb based on orders within the guild, or exceptions for very specific honors. I'm also not fond of the mention of alignments and beef/cheesecakery, those seem like system-specific meta statuses, and otherwise this has the makings of an excellent first-hand document. Go to Comment
Dress Code of the Guild of Adventurers Upon Return
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
Murometz's comment on 2016-10-14 10:06 AM
Now this is my kind of minutiae! (Plus any AuR reference...) Go to Comment
Dress Code of the Guild of Adventurers Upon Return
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
axlerowes's comment on 2016-11-21 08:27 AM
I can imagine, and I feel like this post embraces, a game world that incorporates the game jargon into the narrative and world building. Go to Comment
Dress Code of the Guild of Adventurers Upon Return
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
axlerowes's comment on 2016-11-21 08:27 AM
This was fun, nicely detailed, and a good side long view of the 'organization'. Go to Comment
The Daily Discourse
Plots  (Crisis)   (Encounter)
Cheka Man's comment on 2016-09-18 10:50 PM
Very much like rl. Go to Comment
Able Blank
NPCs  (Scenario Based)   (Criminal/Espionage)
axlerowes's comment on 2016-11-27 10:11 AM
This is really good one, it is fairly clearly written and the idea touches on all the aspects the major themes of of the cosmic era: saddism, ruthless corporate pragmatism, militarism, and surrealism. I'd like to see one of these guys as protagonist in a plot or narrative. Go to Comment
Able Blank
NPCs  (Scenario Based)   (Criminal/Espionage)
Mageek's comment on 2016-09-15 11:40 PM
This takes disposable mook to an entirely new level. I really, really dig the atmosphere that comes along with this. Go to Comment
Non-Military Cruiser
Items  (SpaceShips)   (Campaign Defining)
Scrasamax's comment on 2016-10-25 10:36 PM
Not so much flight as hovering via a-pods, but yes. They can move between planets in matter of days or weeks, but this is as much a function of where the planets are at the time of the flight as much as it is how fast they are.

I can see there being travel seasons, you travel to Mars on the 2-3 months when Earth is swinging around and is on the same side of the Solar system as the red planet, bingo for Jupiter. For points further out you are going to be waiting for the right alignment of the middle planets to slingshot around them, or use them as wayfare or refuel and reprovision points.

Generally the inner system is a matter of a few days, Mars and Jupiter a few weeks, and points further out are a month or more away Go to Comment
Non-Military Cruiser
Items  (SpaceShips)   (Campaign Defining)
axlerowes's comment on 2016-10-24 09:27 PM
This was a fun bit of detail.

I take it these guys do atmospheric flight? And how quickly are they moving between planets? Go to Comment
Dazzle
Items  (Home/ Personal)   (Magical)
axlerowes's comment on 2016-10-15 10:24 AM

Point of Order, young man I feel the need to point out the Bedazzler existed long before the 1990s.

Nice footnote, as some color to the setting (and for some reason strikes me as icky).

Might they use this technology in prisons, militaries or cults. If you can tie the color threads to the CNS it might make easier to control and monitor the moods of your members and/or prisoners. What is the underground city you made up? The one in the middle east run by a torture cult that uses human suffering to power their technology? I could see those guys putting this stuff into themselves and their prisoners (ie show off how much pain they are really in and push button suffering complete with black light effects and strobes)

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