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The Last Submission About Voting and Commenting
Articles  (Humor/ Editorial)   (Citadel Help)
Dragonlordmax's comment on 2015-08-29 07:01 AM
Concise and gets the point across, but I'm not sure how useful the advice is.

Also, it's not 100 words. ;) Go to Comment
The Last Submission About Voting and Commenting
Articles  (Humor/ Editorial)   (Citadel Help)
Aramax's comment on 2015-08-29 06:59 PM
The last word 5/5 Go to Comment
The Last Submission About Voting and Commenting
Articles  (Humor/ Editorial)   (Citadel Help)
Stork's comment on 2015-08-29 12:27 PM
The Last Submission About Voting and Commenting
Articles  (Humor/ Editorial)   (Citadel Help)
Linean's comment on 2015-08-29 03:50 AM
Only voted Go to Comment
KiKi
NPCs  (Extras)   (Technical)
Linean's comment on 2015-08-29 11:45 AM
I like the description details and the way it looks like the program resembles a kid growing as it evolves. But how the program communicates? I mean if it is so evasive, I highly doubt that it would leave a port open for outside communication. Is it used only when you hack locally? I guess it just randomly attacks without any specific target in the system. Also can you explain some specifics? It leaves sensitive data alone in first version but is it because it cannot break encryption or is it just to avoid detection by avoiding data which monitored closely? What are the specific abilities? Go to Comment
Swarm Stump
Dungeons  (Any)   (Traps)
Cheka Man's comment on 2015-08-24 05:56 PM
Disgustingly good. Go to Comment
Swarm Stump
Dungeons  (Any)   (Traps)
axlerowes's comment on 2015-08-23 03:03 PM
Swarm Stump. Nice one. Has a good 1st Ed feel to it. Go to Comment
Swarm Stump
Dungeons  (Any)   (Traps)
valadaar's comment on 2015-08-24 11:27 AM
I like this one. And hate it, having done battle with some locally. Damn hornets. Damn ants. At least they are not fire ants. I digress. This is a good one!

Especially like the Superior version.
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Swarm Stump
Dungeons  (Any)   (Traps)
crucifiction's comment on 2015-08-23 07:00 AM
That opening is great, and this is definitely an idea I see myself using at some point in the future. Go to Comment
Swarm Stump
Dungeons  (Any)   (Traps)
briansommers's comment on 2015-08-23 07:35 AM
If you don't use magic how else can you get rid of them? Lots of molative cocktails? A sack of flour laced with ? That would pierced and then swung in a circle overhead as the "powder" would fall over the swarm? Go to Comment
Of Domes
Locations  (Other)   (Any)
Strolen's comment on 2015-08-02 12:45 PM
Satisfying education on domes! Go to Comment
Of Domes
Locations  (Other)   (Any)
Scrasamax's comment on 2015-07-09 12:13 AM
I had to Google Paletes, and read up on the anime and manga from wiki. In the Cosmic Era, people on the Moon, or Mars, or any of the offworld colonies do not grow to extreme height because of the lack of gravity. They can and do alter their physical appearance, including height, weight, etc, but this is a function of genetic manipulation and deliberate augmentation. Go to Comment
Of Domes
Locations  (Other)   (Any)
Murometz's comment on 2015-07-12 03:19 PM
I enjoy minutae like this because I am not an expert on how "sci-fi" domes actually operate or the different types. Thanks for the knowledge. Now I can use domes in my futuristic games and stories, without just saying "umm, it's a dome. What more do you want to know?!" Go to Comment
Of Domes
Locations  (Other)   (Any)
fantomx11's comment on 2015-07-08 06:36 PM
One of the things I really liked about Planetes was it's depiction of people that were born and raised on the moon. Does the Cosmic Era have any of those side effects? Go to Comment
The Maw Installation
Locations  (TransWorld)   (Space)
Murometz's comment on 2015-07-02 04:05 PM
This is a beaut!! You don't have to incorporate the entire Cosmic Era foundation, in order to run a great game/campaign based on the Maw. Everything id need as a gm is here.

Love the shout-outs to the various ships of sci-fi and I learned a new word today. Hoopty.

I'd run a combination of Area 51 and into the dragon's jaws plot hooks. And I just might. Seeing some "PCs" this weekend who love the sci-fi. Go to Comment
The Maw Installation
Locations  (TransWorld)   (Space)
axlerowes's comment on 2015-07-16 11:27 AM

This is a fun idea. A little known place where they build real life versions of the space craft from popular science fiction (aka the conceit from Galaxy Quest raised to nth degree). That would be a great idea seed. You have taken that idea seed a step farther and tried to realize the Maw in the cosmic era setting. To this end you outline the numerical dimensions of the place, drop is some proper nouns, link it to other cosmic era content and the list some more numerical dimensions. You also add some choice details that really put steps forward towards immersion in the world. I like how each “pod” has its own insignia and that you explained (in your first blurb) how the Maw is subtle part of the collective consciousness. You passed on some easy laughs by not including Pod 6, and writing about “those jerks from Pod-6”.

But I don’t think the Maw is fully realized. You give us a lot of numbers and often give us dry impersonal facts. Numbers that might be more descriptive if you told us the ratio clones to people, the ratio droids to people, the ratio of sheep to people and so on. This kind of reminds of the RPG you ran and when scouted the archeology you told me the design history the archeology but nothing about the current state of the archeology. You are just throwing facts up there rather than “mechanically” using those facts to build a point.

There are 2000 workers on Aleph station, but so what? Is it cramped? Do they monitor their droids from one central control room like NASA or are the labs and departments modular? Is there a cafeteria? Which clones are these? (I hope the the crew is 75% Shipwrecks and Roadblocks) Yes we could answer these questions but the gaps don’t fit with pedantic tone of the piece. You scale down the size of the ships for what? Is it going to ruin your RPG if the star destroyer is over 2 kilometers long? Point is you tell us a lot about what this place needs to be to fit into the cosmic era setting, but you don’t tell us what the place is actually like. It is impossible that your imagination begins with a ship we have already seen in another and ends with a number. I assume there is stuff you planned that didn't make into the post. You mention a shipwright in the blurb, while that could be a description of the place, I assume denotes specific person. Did you intended to write up the chief designer of the station? So how about some personalities or people in here? A place where a bunch of dorks have a huge budget to realize their geeky daydreams? There has to be interesting culture on that station. When and how did the Maw transition from clandestine ship tending to think tank?

All these fact about numbers, discussions of budgets and resources bring up another question. Do you intend for economic game play to be part of the cosmic era? Such rule sets have been a part of many RPG systems. In second ed D&D you had the castle guide which allowed you to budget construction of a castle and tax the peasants. . Battletech has a whole arm of core rules for managing a unit, paying salaries and upkeep costs. Westend Star Wars had the Smuggler’s guide which detailed rules for speculative trading and the economics of playing a working space merchant. I think developing your system along those lines might be fun for you.

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The Maw Installation
Locations  (TransWorld)   (Space)
Moonlake's comment on 2015-07-03 02:01 AM
As I was reading this sub, mainly the section on construction projects, my mind was constantly under threat of blowing up but then I would encounter something about a particular prototype that tied really nicely and neatly into the underlying world. Anyhow, I felt like I was pulled on two sides a bit while reading cos I have a personal difficulty with the sci-fi genre. But I really liked how at the beginning, there was the reference to how the Maw had been incorporated into everyday language in jest. And I must say that despite being a non-fan of sci fi, this is a very complete piece that is already ready to be dropped into a sci-fi game. So full marks. Go to Comment
The Obliteratrix
Items  (SpaceShips)   (Campaign Defining)
Strolen's comment on 2015-07-04 12:44 PM
Good night! A self sustaining planet eater. Your destruction will be assimilated. Go to Comment
Cadaverous Companion
Lifeforms  (Constructed)   (City/ Ruin)
Cheka Man's comment on 2015-07-01 11:48 PM
I'd like an Undead dog to walk and cuddle without it pooing where it shouldn't or needing food. Go to Comment
Cadaverous Companion
Lifeforms  (Constructed)   (City/ Ruin)
Murometz's comment on 2015-06-29 06:42 PM


"Is that...is that an undead giraffe?!" {Russian mobster accent} "Opulence, I has it."



"Mmmm, I smell herbs. Lovely aroma. Is that potpourri?" "No, that's my dead cat."



"And what the hell is THAT thing?!" "It's my deceased, featherless parrot. Be nice."

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