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How to be a better critic!
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EchoMirage's comment on 2006-01-10 12:21 PM
there are two kinds of criticism - constructive and destructive.

Destructive goes like: "Man, that's bad, you're stupid like a brick."
This, uderstandably, just fosters enmity and leads nowhere.

Constructive: "It has flawshere and here, and this is an example of how you could correct them."
This encourages confronting the problem, recieving the aid of one who might have already faced it before. Go to Comment
How to be a better critic!
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Cheka Man's comment on 2006-01-10 12:26 PM
That is very well written and I will take your tips to heart when critisizing something. Go to Comment
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Michael Jotne Slayer's comment on 2006-01-11 04:35 AM
I agree with Scrasamax, being brief, compact and filled with well executed (good) points is what makes this a good critic guide.

Can't believe I just wrote that.

Anyway glad to see this moved to the citadel. Go to Comment
How to be a better critic!
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Ancient Gamer's comment on 2006-01-10 12:33 PM
This is a good post that we all can learn from.

Thank you ScorpionJinx for reminding us to be civil. When you posted this we needed it most, though I dare say we have improved with time.

So... When you read something that you do not approve of and you want to flame, flame, flame the poster: Remember Jinx' words and... don't!

If this article had included tips on what to look for in a good post (and not only what not to say) it might have hit the top score. Without that addition this is still a solid 4.0.

Thank you Jinx. Go to Comment
How to be a better critic!
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Ancient Gamer's comment on 2007-02-05 01:46 PM
Why, I believe you are right valadaar! ;) Go to Comment
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ScorpionJinx's comment on 2011-08-05 09:06 AM


I was not sure of how this piece was going to be received when I posted it. It is a pleasant surprise to come back several years later and see that people like it. Thank you. It makes coming back to the Citadel easier after being gone so long.



I have missed all of you and look forward to rejoining the community.


Go to Comment
How to be a better critic!
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Mourngrymn's comment on 2006-01-10 12:19 PM
Hey, this is a great thread.

I for one have posted my ideas up here specifically for critiquing. I am an adult and can use critisizm to work out the best. I for one do not mind people saying, hey that isn't good. But what I want in return is. I dont like it, but an idea to fix it would be this... or so and so.

Not to go into great detail, but a simple... hey this sounds cool would help.

I agree with this post 100%.

Good job. Go to Comment
How to be a better critic!
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Mourngrymn's comment on 2006-01-10 03:48 PM
I commented on this back when it was in the forums but have not voted so here you go for nice work. This definately should be taged next to me Respect for Submissions work. Go to Comment
How to be a better critic!
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Renee_Strife's comment on 2006-01-10 12:26 PM
Not enough Detail.. or maybe the WTF part... not really sure where this would fall under

That is always one thing that normally gets me when I'm browsing ideas or what naught. There can always be a little more added in some areas, but what is also really bloody annoying is posting stuff that doesn't even pertain to what the idea is. Tangents are a big turn off for the rpers of any game I've noticed. I've seen many wonderful ideas go belly up due to this.

So.. yeah.. that's about it from me. Everything else hits the mark in my tired mind and hopefully I'm not repeating anything else that's already been said in a better way than that. Though the lack of sleep makes me unsure..... Go to Comment
How to be a better critic!
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Pariah's comment on 2006-01-10 05:53 PM
Well, I think I read over this in the forums once, but reading over it again helps. I think this is possible the quickest any submission has been HoHed. Posted 20:17 AG comments on it 20:33. Go to Comment
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Murometz's comment on 2006-09-15 09:47 AM
Only voted Go to Comment
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Murometz's comment on 2011-01-25 11:36 AM


Good find, Ramhir! Short, sweet, and a must read.


Go to Comment
How to be a better critic!
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axlerowes's comment on 2012-02-23 04:24 PM


clear, well argued and fair


Go to Comment
How to be a better critic!
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valadaar's comment on 2007-02-05 11:16 AM
I think this one needs to come to the fore again. Go to Comment
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Wulfhere's comment on 2007-02-05 02:11 PM
Many people forget how much of our communication is non-verbal. This can lead to an author feeling hurt or confused, when the person posting the criticism had no intent to be mean-spirited.

Witty banter in a comment may be intended to be fun and casual, but the subject of the criticism may take it as belittling mockery. When you are critiquing someone's work, remember:

- They may never have written seriously before; in fact they may be a young teen just spreading their wings. Many of these fledgling authors don't realize that the ideas that they have just encountered (and been inspired by) are actually quite trite and clich├ęd. They haven't grown tired of world-conquering demons, mighty swords and malevolent necromancers.

- The author may not appreciate or understand their work's weaknesses. My first attempts at writing were very flawed, because I didn't know better. I was fortunate that the writing standards in gaming materials were much lower then; if I had been criticised as coldly as I have seen others torn apart, I doubt that I would have continued past that stage. Go to Comment
How to be a better critic!
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Kassy's comment on 2012-06-11 08:30 PM
Only voted Go to Comment
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slartibartfast's comment on 2009-03-12 10:13 AM
Question on the etiquette of criticism: Many times, I come across a submission that is pretty good, but also serves as the springboard for new and different ideas in my mind. In some cases, the new thoghts are pretty far from the original author's intent. I'm uncertain whether it is appropriate to add these thoughts or ideas to the posting's comments, or to instead generate a new post with references to the original idea.

For example, "Nightwitch" comes up with an idea for a barbaric clan of vicious ogres with an irrational fear of small folk.

That's nice, I think to myself, but in terms of implementing this, a single halfling could put a halt to the entire adventure. What if, instead of small folk, the fear was of something even smaller; such as mice? Direct confrontation would leave the PCs heavily outmatched; the true challenge could be to discover the ogres' weakness before their plans to ransack a nearby town can be carried out. You know what? Forget the ogres; let's have the adversary be a single creature, like maybe a great dragon who hides an irrational fear of mice. He goes to great lengths to avoid the chance of contact with mice; building himself a lair up in the clouds themselves.

As you can see, the new thought is quite different from the intent of the original concept.

Would something like this be appropriate to still put into the comments, or should it go under a new post with a blurb saying where the original idea came from?

My apologies if this has been answered elsewhere; after going around and around on the advice posts, I couldn't find anything on this. Go to Comment
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Ramhir's comment on 2011-01-25 11:30 AM


I agree completely, ScorpionJinks. And even more completely with Wulfhere. Some of the earlier critiques would have shriveled me up completely. Thanks to both of you.


Go to Comment
A Dash of Salt
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Barbarian Horde's comment on 2006-03-03 09:55 AM
food? you people need help Go to Comment
A Dash of Salt
Articles  (Resource)   (Gaming - In General)
Barbarian Horde's comment on 2007-07-06 06:30 PM
Goodness, I did not know this would become so popular and grow like this. Thank you to everyone who has submitted recipes. Go to Comment
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       By: Michael Jotne Slayer

Under the sewers of a large town ancient burial chambers are discovered. If the PCs investigate they fill find that a pale white flowers grows amongst the graves, in the dark.
How do they survive without light? What is their origin? Why in a burial chamber and not just in any old cave?
Can they be sold or do they have any special quality at all? It is up to the PCs to discover.

Ideas  ( Articles ) | June 27, 2006 | View | UpVote 1xp