Feels like it occupies a bit of a strange spot between military and civilian - I would think the military could have better weapons, but it seems a bit too gory for civilian use. But it is a striking visual for sure. Go to Comment
I kind of love the notion that having a lightning elemental around frizzing your hair is worth installing this huge, expensive lightning rod equivalent. It kind of makes me imagine a Ghostbusters-type organization devoted to battling renegade elementals. Go to Comment
I like the voice and the detail, you did a very good job of describing a rather complex physical arrangment of objects.
On a side not, how do you go about mixing physics and modern scientific knowledge into your games? Would accept such things as lights that produce now heat, could you sufficate fire elementals by depriving them of oxygen, and do your fantasy characters even know what oxygen is?
The PCs are setting up camp at the end of their first day of walking through the Esh-Inel Mountains, when they hear in the distance a low rumbling, like thunder. It grows progressively louder until it echoes off the mountainous bowls around them, then dies away again. At its worst the ground starts trembling. It happens every day at this time, and it is the noise of the Great Carts on the dwarfish underways returning home after a day mining, laden with many tons of ore.