Strolen\s Citadel content. 
Halleran
NPCs  (Extras)   (Criminal/Espionage)
Barbarian Horde's comment on 2004-09-10 05:14 AM
That is a tv show EchoMirage... It is called "the tribe" :p Go to Comment
Halleran
NPCs  (Extras)   (Criminal/Espionage)
manfred's comment on 2004-09-09 05:20 AM
All nice descriptions, it's just...

...it's just another computer game character. Somebody you meet on Location XYZ and can join you. Sure he/she has history. Some tragedy happened, lost the parents, so is essentialy free now. Is adventurous, and had some useful training. Yep, will join any adventurer party or assist them.

The thing is, while not bad in itself, the character is terribly cliche.

2/5 for the descriptions Go to Comment
Halleran
NPCs  (Extras)   (Criminal/Espionage)
CaptainPenguin's comment on 2004-09-09 04:35 PM
Is there something I could add to his comment? I mean, Moonhunter doesn't want me to say "Ditto", so...
I guess I could say- the character is cliche and boring. It happens too often that a character needs a history, so the DM, short of ideas, just says that, tragically, they were the only survivor of a village massacred by Orcs. BOOOOOORING. If you must, MUST, have a character who has had a tragedy in their past life, make it something OTHER than Orcs. And if you really want to give the character life, try to consider that not every single person can have a tragic massacre in their background.

2/5. Go to Comment
Halleran
NPCs  (Extras)   (Criminal/Espionage)
CaptainPenguin's comment on 2004-09-10 04:54 PM
I have never heard of "The Tribe". Go to Comment
Halleran
NPCs  (Extras)   (Criminal/Espionage)
CaptainPenguin's comment on 2005-08-01 03:53 AM
How... Did this get a 4? Go to Comment
Halleran
NPCs  (Extras)   (Criminal/Espionage)
Maggot's comment on 2005-08-07 04:55 AM
I guess some people just adore the cliches,Captain. Go to Comment
Halleran
NPCs  (Extras)   (Criminal/Espionage)
EchoMirage's comment on 2004-09-10 02:57 AM
You know, it could actually be a good campaign idea to make all characters orphans of some terrible cataclysm, thus nobody would be older than say 20 years, as all the adults had been killed some time ago...
The descendants could wander amongst the ruins of culture, and fend for themselves... Go to Comment
Halleran
NPCs  (Extras)   (Criminal/Espionage)
EchoMirage's comment on 2004-09-10 06:55 AM
Just imagine that I don't wantch TV, dear anonymous. Most of all not American TV. Go to Comment
Halleran
NPCs  (Extras)   (Criminal/Espionage)
Ancient Gamer's comment on 2005-08-07 06:19 AM
well, it is the same story served in video game after video game. Knowing how those marketing guys study the trends, I'd say that the only reason why this NPC got such a LOW score is that there are non-mainstream gamers about too.

Sorry, Saemond, but this is a 2/5. Go to Comment
Halleran
NPCs  (Extras)   (Criminal/Espionage)
Mourngrymn's comment on 2010-11-23 09:07 PM


While I would tend to agree with fellow strolenites, the thing that bothers me the most about this is the formatting. I can always look past been there done that type of submission as long as it is written well, punctuated, and formatted in a legible manner.



The non-spacing of each paragraph is rather bothersome to read for me as well as some of the names used look very familiar to me. I can't put my finger on it, or my minds eye so to speak, but I have read more than one book with some of those names filtering in them somewhere. Could be a coincidence...


Go to Comment
Leger de Main-Gauche
Items  (Melee Weapons)   (Combat)
MoonHunter's comment on 2006-01-15 02:34 PM
I have an utter love for Fencing blades. Your score is high just for that.

This is one of those great magic items that you are not quite aware of. Nothing flashy, but totally effective.

I also love the write up. That is what made it for me. Go to Comment
Leger de Main-Gauche
Items  (Melee Weapons)   (Combat)
MoonHunter's comment on 2006-06-17 10:40 AM
Actually a similar weapon of my acquaintance did not unbalance a GURPS game it was used in. That is a skill based system as well. The illusion was simply an increase plus that can be distributed to either defend or attack (Invisability in close combat provided a -5 MOD, to hit. So this provided a 6 pts worth of mod, either as minus to hit the subject and plus to hit the subject distributed each round). Go to Comment
Leger de Main-Gauche
Items  (Melee Weapons)   (Combat)
EchoMirage's comment on 2004-09-10 02:54 AM
Wicked!
There is no warning of invisibility, as the blade is there for all to see...
A nice idea... I cannot decide whether to rate 5 or 4, and thus (as I will use it :D)give a 5 Go to Comment
Leger de Main-Gauche
Items  (Melee Weapons)   (Combat)
EchoMirage's comment on 2004-09-10 06:54 AM
As I understood it, it only masks the movements of the one arm, so that the body stance and sound might give it away.

As for seeing magic - check the GURPS advantages of Second Sight and Awareness, as well as spells Mage Sight and Mage Sense.
A very perceptive individual might see flaws in the illusion and discern it as such. Everything manmade is flawed, after all. Go to Comment
Leger de Main-Gauche
Items  (Melee Weapons)   (Combat)
Ancient Gamer's comment on 2006-01-17 07:42 AM
GURPS have such inelegant and technical names for their skills. *goosebumps* Go to Comment
Leger de Main-Gauche
Items  (Melee Weapons)   (Combat)
Ancient Gamer's comment on 2006-06-17 03:31 AM
I use a skill based system in which a single strike can kill a PC of any skill. While I certainly see the potential of this post, I do think the weapon would be terribly unbalancing, at least in my system. Go to Comment
Leger de Main-Gauche
Items  (Melee Weapons)   (Combat)
Ancient Gamer's comment on 2006-06-19 02:48 PM
Well, consider another Skill based system: Rune Quest.

This weapon would appear to be striking on a different Strike Rank (SR) than is actually the case. What then would the consequences be?

1. The defender would be unable to parry or dodge, at least they would get massive penalties.
2. The attacker would get massive bonuses on their chance to hit the opponent. Why? Because the opponent would be a sitting duck.

Combine 1 and 2 and you get a massive advantage in that system.

Other than that: Yes, it is all a matter of implementation. Go to Comment
Leger de Main-Gauche
Items  (Melee Weapons)   (Combat)
Saemond's comment on 2004-09-10 04:01 AM
Luckily for me as a GM , the player who recieved it is a fairly principled individual. And he earned it, this was no treasure item, but one that was won in combat.

Also, I suggest if a GM has invisible villans or weapons or whatever, I reccomend that mages, druids, etc have a sort of magic sixth sense or that they can see the threads of magic. Warriors may have a sort of sixth sense, or strictly in the realm of physical reality, it is likely the wielder will give other visual tells, such as body movement, proximity etc. An experienced warrior might sense somethign amiss even if he can't "see" exactly what is up.

Just a few thoughts. Go to Comment
Leger de Main-Gauche
Items  (Melee Weapons)   (Combat)
Mourngrymn's comment on 2006-03-22 12:21 PM
I love it. I never woukd have found this if I wasn't working on my next project.. Kudos this is a wonderful idea and done very well to explain the complexities of using it. Go to Comment
Leger de Main-Gauche
Items  (Melee Weapons)   (Combat)
Murometz's comment on 2006-06-16 09:27 PM
Only voted Go to Comment
Total Comments:
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