This is less than a 2 because I don't think it makes sense to have an insane character that can be devoted to a care-taking responsibility at the same time unless said role was just about manually cutting down ppl but then that's really stretching the normal definition of care-taking.
*Commented on for the Commenting Challenge Go to Comment
Good questions. The ruins were originally a great city of the old world also named Pulca. Yet after many years of war the city was leveled beyond belief and the rubble was buried by weather and the Earth basically itself. The rebuilding process came in and the city called off treaties with all thier enemies and also rebuilt it this time smaller and overtop the ruins. This making the city to small to be a threat and big enough to hold population. They are actually bigger than Pulca. They are vast and have small cave creatures and I am thinking of adding maybe a big creature to guard what treasure I am about to add. The Dro'Hizzir's have been there ever since the city was built and founded. The family was sworn to protect the city for the rest of thier family line. I will add this and more later I have been very busy lately with school work and otther things and am sorry for not adding more so quickly my sincere apologizes will be done in a week or so porbably in a few days give me time and I will give you a stroy of eternity.
Thank-you hope I helped out with any question.
~Royal_Assassin~ Go to Comment
Let me see if I can bend some ideas around this and have some fun thinking about it.
A city of only 300, peaceful, yet has a 15 foot wall surrounding them and a warrior leader.
300 people is a very small amount and everybody would know everybody. Considering these few people have a full blown city wall and a warrior ruler and they are peaceful, I would say they have a secret they wish to remain hidden...or not.
I would say they found an old citadel with a wall surrounding it. Perhaps an outpost of some kind. Was founded just after BlahBlah wars when there was still much danger in the surrounding area. Dro'hizzir's ancestor led a group of elven refugees here and through time built up the wall. Made a deal with somebody to rebuild the wall with the leftover stone of the destroyed citadel and removed the rest of the rubble. He probably had some war loot combined with refugee money. Basement of the citadel is probably there and maybe holding something of value.
So time continued and elves came and went from the city and the land became tame. The purpose of the walls is now long forgotten by mortals. The elves led a peaceful life and swore off any more war ever. Only a few elves truly enjoyed the life here so the population remained low. They love to barter so they draw in traders and such and slowly get a reputation and people are happy to visit. Maybe give them some unique products that are cherished and rare in the lands.
Now, their leader is of a warrior line. So tradition could start with the original warrior's son that the future leader will go off and campaign for some good cause and make a name for himself. Once their life is full of war and they are done, they return to the peace of the small town and fulfill their promise to look over the city. They either return when they are ready or are bound by a promise to return at their father's death.
or not. :-)
Keep submitting Royal_Assassin. Every idea is a good idea! Go to Comment
You do as you will Royal_Assassin. If any ideas help you, take them and incorporate them. If you feel like giving credit, that is always appreciated, but if you are just going to edit this post then don't worry about it because the comment section will always be there.
Ideas are here to be shared freely, hope everyone is of that same frame of mind, but if you do use an idea then it is always nice to give the original author some kudos. But USE THE IDEA is the main point. Go to Comment
Strolen makes this an interesting campaign location. The heroes save it and are celebrated and all. But the old leader died a valiant death during the fights, and his son is having his adventures far away. What will the city do, without protection?
- Will they promote the heroes as temporary guards/sentinels/protectors?
- Will they beg them to find the lost hero?
- Or will some voices call for abandoning the tradition, and create a new security system (possibly with the PC's as main ingredient)? (...insert a wicked mind here...)
The heroes chopped some baddies apart, fine. Let's see how they can handle local polithics. Go to Comment
(What was that movie called... 'Sommersby' or how?)
The hero returns finally (maybe with the PC's help), and after 10 or more years of high adventure, he looks different, older, wiser, and so on. Very few remember his face exactly. And if he is more than a little different, some may start to feel suspicions...
- he is the son and heir, he is just deeply changed (the option of being turned to evil is age-old, but it needs to be mentioned)
- The hero died or disappeared, but a good friend of him keeps the tradition alive. Maybe it was a last wish, or he felt it as a duty.
- The hero found he is actually a coward deep inside, and promoted someone else into his position. Now he could be a drunkard, potato farmer, or wanderer. Or anything.
- An impersonator that knew the hero personally, or at least this story, and decided to take this chance. Maybe he has stolen or forged some item that confirms the story.
- One day, some other hero comes and claims to be the true heir.
- Multiple heroes come and all apply for the job. ;-)
~Royal_Assassin gives a sturdy golf clap to Strolen~
Man Strolen no wonder you are the head pancho around here man you got a beautiful mind man. That is so great thinking that gave me some sweet inspiration. Dang man you definetly won over my respect and also many thanks to Manfred for his ongoing help. Do you guys mind if I copy that onto my setting page for Pulca your ideas so people will see them easier?
Thank you again to everyone.
~Royal_ASsassin~ Go to Comment
good question and I pick the first one you added he is the son and heir, he is just deeply changed (the option of being turned to evil is age-old, but it needs to be mentioned)
~Royal_Assassin~ Go to Comment
There is a small and strange nature-worship cult that has dedicated itself to freeing vegetables. They appear usually in working pairs or trios, arriving to villages and towns separately and wearing the local garb. For some reason, they have taken to disguising themselves specifically as a scholar, a cooper, and a fisher. At night, they will sneak into backyards and side gardens, digging up household fruits and vegetables. They pile the pilfered plants into a cart and vanish in the night. While the townsfolk wake up to empty gardens, the cultists replant the fruits in the wild to let them be "free".