Naw that was not a bad idea I thought it was great but it needed a few tweaks such as the power a bit to help format it better with everyone else. I meant to rate that a 4/5 but accidently did 3 so o well my bad. But I liked it and am going to use it hopefully in a dungeon type place. Go to Comment
Ok. I know that I'm being bitchy, but if you used Apollo and Hades, why did you change Ares and Zeus?
Also, eventhough I complained about people complaining about this: please don't use game specific stats. Because I honestly don't know what the heck you're talking about in the magic properties section. Something about chances of blinding and the time of effect?
I want to defend my honor! And first and foremost, I'll apologize if you were offended by my post. My point was not to offend you but I was just puzzled why the names were Zues and Aires, instead of Zeus and Ares, like I've seen them. (Mind you I haven't even heard the other styles before this).
And for the second part, I really, honestly didn't know what the description was about, so it felt logical for me to comment on that, don't you think? So, once again, my point was not to offend, but maybe my "thoughts-to-words" -process was a little flawed. Go to Comment
Revenge (as I recall) is a dish best served cold.
Maybe it would be better having this Nelos offer them a helping hand, helping with advise & supplies.
While the players begin to see a friend have him sell bits of information about them, sending them on dangerous quests ("I havea problem I can't seem to handle, maybe you could help?...'),informing local thief guilds of their arrival, spread rumors about them & such. After all he is supposed to be highly intellegent.
"God save me from my friends, My enemies I will handle myself" Go to Comment
Yeah all of his bandit friends were his close buddies that helped him out steal riches and kill everyone that tried to stop them will add a bit to make that clear and he also wants revenge for all the pain and scars they left him. They nearly killed him and left him for dead. Go to Comment
Look what surfaced! I think this could be a good idea in a long term campaign as it turns a static setting into a dynamic one. The actions of the PC party should have consequences, ranging from being remembered as cheapskates at the armorers, to that kid at the brothel who looks alot like the PC mage... Go to Comment
I tried this with my group, only instead of bandits they were a bunch of religious fanatics from a Church the PCs hate, and they were roughing up a local priestess from a church the PCs love. Despite the presence of one really Blood thirsty PC, the managed to back to down in exchange for the map to treasure.
The main result of this has been however the question "Who carries a fake map?" has be come a catch phrase of one of the PCs. Anytime somebody asks about the likely hood of an event, "What is the odds of the assassins tracking us to here?" The thief will proclaim "Who carries a fake map?". Go to Comment
There could be several reasons why the bandit has a fake map. He might have been taken in by someone selling the fake ("You can't fool an honest man", he said as he walked off with the bandit's money...), he could have been planning to sell it himself, or it might just have become outdated ("I saw that guy bury the sack about here! Hand me the shovel, Clem!")
Royal Assassin, please fix the title. Typos happen, but I'm not sure that I want to fight a Goup of bandits... Sounds icky. Go to Comment
This is less than a 2 because I don't think it makes sense to have an insane character that can be devoted to a care-taking responsibility at the same time unless said role was just about manually cutting down ppl but then that's really stretching the normal definition of care-taking.
*Commented on for the Commenting Challenge Go to Comment