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The Sea of Sand
Locations  (Regional)   (Desert)
FirsthandTuna's comment on 2013-10-08 06:36 PM
Only voted Go to Comment
The Sea of Sand
Locations  (Regional)   (Desert)
knowman's comment on 2013-10-15 09:02 AM
Very clever and creative, a great submission. Go to Comment
The City of Efeterthorp
Locations  (City)   (Mountains)
Shadoweagle's comment on 2013-10-20 07:40 PM
Only voted Go to Comment
The City of Efeterthorp
Locations  (City)   (Mountains)
Cheka Man's comment on 2013-10-10 02:18 PM
So the gangs also act as the police, like in Ankh-Morpork? Go to Comment
The City of Efeterthorp
Locations  (City)   (Mountains)
valadaar's comment on 2013-10-10 10:16 AM
A great little hive of villany!

Do you have a link to a higher-res version of the map? The current one is not really readable.

Why do they call their sewage disposal a portcullis? Thats a little confusing to me - there are few details given a portcullis has an existing specific meaning.


Go to Comment
The City of Efeterthorp
Locations  (City)   (Mountains)
Renlim's comment on 2013-10-04 09:09 AM
Update: Added map. Go to Comment
The City of Efeterthorp
Locations  (City)   (Mountains)
Renlim's comment on 2013-10-09 09:07 AM
Those are great concerns,

1. Why hasn’t it been concurred? A few things; the political environment of Estalon, to be expanded later, is fearful of war. The last war claimed nearly 2/3 of the continent, leaving “desolate” wasteland.
a. Why hasn’t the populace overthrown the “government?” Generally speaking most residents with the power to do so have at least some cursory connection to at least one guild in family or similar ties, as such many are provided a number of privileges, that sate many of the frustrations mentioned. Much of the abuse is upon travelers and new merchant upstarts, as a bit of hazing as it were.
b. If another city-state or country did attack, what’s stopping them without their own military? Namely the tiny ridge pass is easily defensible, barricades and constant hazing make breaking through quite difficult. It can remain closed indefinitely because the city is nearly self sufficient, with access to food and an escape to the subterranean in the worst case scenario.

2. Why haven't blood feuds and guild feuds torn the city apart? Good point! I’m not saying that isn’t close to happening, the fear of losing the status quo is the only thing left. As a conceptual aspect of the town, it is close to falling apart. A handful of spry PCs might just see to that. ;) Go to Comment
The City of Efeterthorp
Locations  (City)   (Mountains)
Renlim's comment on 2013-10-10 10:50 AM
Ah yes, the Portcullis (see also, Porticullus), that's a bit of spoilers on my part. I meant to make an item sub on this one; it might be shorter, but thinking I should write it anyways. But basically its a mispronunciation/ miscommunication of its original name, "The Culling Portal." Go to Comment
The City of Efeterthorp
Locations  (City)   (Mountains)
Renlim's comment on 2013-10-10 10:51 AM
Working on better resolution map. Go to Comment
The City of Efeterthorp
Locations  (City)   (Mountains)
Renlim's comment on 2013-10-10 11:52 PM
Thank you google, so is that in diskworld then? A friend tried to explain something about that to me when he read this, but i got kinda lost. So maybe, but not on purpose. Go to Comment
The City of Efeterthorp
Locations  (City)   (Mountains)
Renlim's comment on 2013-10-14 02:59 PM
Better map added hopefully, it should be easier to read albeit a little on the light side. Go to Comment
The City of Efeterthorp
Locations  (City)   (Mountains)
caesar193's comment on 2013-10-08 08:12 PM
The main thing I don't understand are twofold. The first is why no one has conquered it. It seems to me that a city run by four gangs wouldn't have a very strong military to defend the city, or would be very capable of recruiting from the populace to serve as a military. I suppose they could rely on mercenaries, but then you run the risk of them betraying you (gold doesn't motivate people to not run away as well as patriotism and nationalism). Does the City enter a series of alliances and trade agreements with other cities to gain protections, and who organizes these diplomacy policies?

My second inquiry is about the populace. It seems to me that the benefits of living in a city pale besides being the equivalent of being a deer during hunting season. They can be constantly abused by the guilds, and have no laws or government to protect them. As you said, the only thing keeping them from just slaughtering people is blood ties, which leads to another question: why haven't blood feuds and guild feuds torn the city apart? There has to be some sort of glue to keep things from falling apart.


Other than this, I felt that it was highly original. Though I may appreciate more details and flavor text, the idea of a City of naught but crime shone through and proved a hint of excellence. Great job. Go to Comment
The City of Efeterthorp
Locations  (City)   (Mountains)
Gossamer's comment on 2013-10-11 12:37 PM
I like this city, the original small details is what does it for me, the spire and the agriculture in the sewers, though I have a hard time understanding how a city mostly made out of slums can afford to sell so much merchandise. The sub itself could do with a proof-reading, and the plot hooks were somewhat strange, other than that, original and likeable. Go to Comment
The Guilds of Efeterthrop
Society/ Organizations  (Political)   (Country/ State)
Cheka Man's comment on 2013-10-02 09:16 PM
Pretty good, guilds that keep the city from descending into anarchy. Go to Comment
The Guilds of Efeterthrop
Society/ Organizations  (Political)   (Country/ State)
Murometz's comment on 2013-10-04 11:56 AM


The Hanseatic League on steroids :)



Some really interesting and original names for the guilds too, which is cool. I like this, there is some originality here, despite the familiar refrains. Could use another edit, as it is slightly rough around the edges as Gossamer mentions.



The first plothook of course is quite fitting. The PCs become in essence campaign managers, bodyguards, civic-planners, etc...and have to deal with the countless machinations of the guilds. Nice city-campaign scenario! And who knows, if the PCs manage the impossible, it would be an interesting follow-up campaign with one of the PCs becoming the True Saviour King...now what? :-)



"Here, no one yells; “Thief!” with any expectation of action." That line made me pause to chuckle.

Go to Comment
The Guilds of Efeterthrop
Society/ Organizations  (Political)   (Country/ State)
valadaar's comment on 2013-10-09 08:53 AM
Agree with the comments. Token typo:

"Others would retrieve lost goods and others still would carry out political assignations on behalf of the people."

I assume you meant assassinations :)

Good sub. A nice example of a Kleptocracy.
Go to Comment
The Guilds of Efeterthrop
Society/ Organizations  (Political)   (Country/ State)
Renlim's comment on 2013-10-02 08:23 PM
Update: Bad format. Go to Comment
The Guilds of Efeterthrop
Society/ Organizations  (Political)   (Country/ State)
Renlim's comment on 2013-10-04 10:37 AM
You're right, and it ended up being that way in the end. My PCs got tied down there for months of gameplay. It wasn't planed to be that way, but worked out great in the end Go to Comment
The Guilds of Efeterthrop
Society/ Organizations  (Political)   (Country/ State)
Renlim's comment on 2013-10-10 03:24 PM
Seriously, I almost fell out of my chair, Kleptocracy. Simple, hilarious, completely true. Go to Comment
The Guilds of Efeterthrop
Society/ Organizations  (Political)   (Country/ State)
Gossamer's comment on 2013-10-04 08:57 AM
A bit rough around the edges, but over all a pretty refreshing point of view. It would be wise to make this a plot centric goal from the start, lest the PCs find themselves tied to a city all of a sudden. Go to Comment
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