Hackers stealing the city was the key to this one. Love that idea and the fact that all have gone so inward that those in the physical world were so scarce that there was nobody left to maintain or protect these things. Great vision of a interesting future.
Only a little confused how they think cutting of Edotown will help destroy the rest of the Poly. Would see them loading VR virii into visitors and sending them out would make more sense for that goal. But if they just wanted VR cash and grow in power in Poly, then hijacking a city makes sense. Either way, the entire idea gives tons of options to play around with so there is no right answer, just a great scenario. Go to Comment
This sub - especially the last section - feels very 'matrixy'. Wherein the pirates have discovered how how make people believe what happens in Edotown is real, and the weapons that can injure the actual person by injuring their avatar.
a very interesting read; the world is consumed by virtual online games, so pirates hijack the games to control this, and then shape it in their image.
i can see this sub as being a bit difficult to adapt to other games, because the idea of it is that the world is consumed by the VORPGs. But then again, on a smaller scale it could work; the video fame company has hired the pc's for a task - they disclose that a city in their game has been stolen by pirates, and ask the pcs to hunt it down...
This is the sort of level of immersion that I see in the Cosmic Era setting, but rather than a global phenomenon, this is the sort of thing that is much more common inside the arcos, with semi- and permanently connected people in the CogNet working virtual/online jobs, or using the network to remote access a robot surrogate to do manual labor somewhere else.
Nice work, I like the concept of hackers stealing an entire city. Go to Comment
So, I talked out a similar realization with a friend over the weekend its one step or two back from The Matrix and one step further than that Bruce Willis movie Surrogates. Your right, it might not be the most easy to incorporate under my original idea. However it could be fairly easy to adapt to a modern setting of a single country or even a set of cities/ region. The main difference is it’s not so much an AI in control, it’s a conscious decision made by “customers;” like upgrading to premium, the only catch is that everyone already has and you’re lame/ SOL if you don’t. Thanks for the input. Go to Comment
The concept of stealing an entire city was the original premise of this idea, the rest sprang up to support it. As a side note; I'm seriously thinking about running a side campaign next to one of my medieval ones where the PC's discover the world they live and work in is actually a videogame in which the level of emersion was so deep they forgot the real world altogether. With the Somali disruption acting as a kind of wakeup call they emerge from there houses in "real life" to discover, them selves overrun with pirate insurgents; nearly completely enfeebled by life in VR to stop them. Go to Comment
Interesting, I wonder if these hacks can affect you with psychosis in the "real world" what if the game itself, while dystrophy and atrophy have obviously set in on the human body, hasn't imparted some psychic ability due to the overuse of the brain alone to act in VR space. like using magic incantations from the game as a focus of the mental energies in the real world, to create spectacular affects, simply because the user "knew" they were supposed to work. i.e. - A complete sense of disbelief in how the real world works, allows the mind to do things we who live in the "real world" may understand as impossible. Go to Comment
I'm not sure if i missed something, but wouldn't throwing a ball back and forth through it would be a less costly way of finding the edge than human lives? Also, would splashing paint around the ground along the edge or burning back grass around it reveal the exact location of the edge, since the paint/fire would hit the rim and travel through to the other side, leaving a perfect line where it begins?
an interesting sub, nevertheless! I like the idea that someone decided to commercialise the rift/anomaly. Go to Comment
This is great location/idea though it prompts a few questions:
What happened to the volunteers? Did they all telesplat? Maybes are nice, but concrete details provide more assistance to GMs. We can always change it if we want to, but its nice to have a starting point.
As for detecting the edge, I would expect livestock (cheap ones, like goats) would be quite suitable. Does the teleport work on unaccompanied physical objects? If so, thrown stones could be used to map the edge. Go to Comment
I love it! Some real ideas!
Note: Yep teleported to the exact opposite of the sphere e.g. the diameter.
1. So yeah never thought about the skydive aspect. Because the original spell was much smaller, they would just smack the top and slide down until they hit about 50ft up from the equator, imagine the actual teleport spell has been stretched around the force field like a girdle.
2. Yeah they probably had issues with the direct teleport with people ending up buried or falling at the other side that's why the toll was set in place to ensure that there was level ground on both sides, hence "safe travel," at least for that part. Go to Comment
To clarify most volunteers were criminals or worse, looking to work off their debt rather than be killed. Many who didn't return could have went tele-splat teleporting into the ground or falling in such a way as to not be able to return safely, while still on the outside they ware basically stranded in the desert if there was no way to reach the now to high band around the force field.
Detecting the edge is tricky while, inanimate objects and people alike are affected, but those are affected as a whole. So, if one were to tie a rope to someone, in an attempt to pull them back; once they were over half way in them and the entirety of the rope are supposed to be transported to the other side of the sphere. Go to Comment
Let me see if I have this right. You enter at one point of the sphere, and you exit at the opposite point by following the diameter.
What would happen if you entered from the top? Say you skydived and hit the top- would you suddenly find yourself encapsulated in rock? And would, if the earth level is higher at one side of the circle then the other, find yourself with your feet stuck in dirt at the other end?
I liked the bit with the volunteers, and how they might have died off- were they paid, or otherwise induced, to volunteer, or were they forced to do it, and then someone doctored the history books? It may just be me, but I wouldn't feel you'd get many volunteers for such a dangerous task without a reward. Go to Comment
Let's see if I get this straight, it's basicly a big invisible pocket dimension in the desert that is smaller on the inside, which would allow for faster travel? And if you exit this pocket dimension in the wrong place you are ejected somewhere either just outside this bubble/sphere or somewhere far away from it? Go to Comment
Though I'm not entirely sure that quicksand works that way, I'm willing to let it slide because of the mental image you have created. The various additional details to this just tops off the sub. Go to Comment
After the PCs defeat (or force the rapid retreat of) a villanous necromancer/demon summoner, they discover a book. This book outlines how to summon a demon whose power increases according to the size of the summoning circle used to summon it. And after the PCs examine a map of the country, they find that the layout of the cities and roads match up with the required summoning circle. In fact, the final road that would complete the circle is currently in construction.
With anyone who can find out about the circle and the ritual to summon the demon able to somehow make the final road/line, and destruction of the cities and roads currently in existence out of the question (unless this is an evil campaign- that removes the moral quandary), how are the PCs going to solve this problem?