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Soul Pass
Items  (Other)   (Magical)
manfred's comment on 2006-12-29 02:57 AM
Could use some more development, but the idea is there. Go to Comment
Soul Pass
Items  (Other)   (Magical)
MoonHunter's comment on 2004-08-19 12:26 AM
Your posts are getting better. This one has an interesting feel to it, even though it is not very complex. Go to Comment
Soul Pass
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MoonHunter's comment on 2006-12-29 10:57 AM
Huh. I thought I had voted on this.

Okay people, Reed has not been here for a while. So if you want to improve upon this, just start throwing out comments and ideas.

These cards always struck me as vaguely Amberititic, with a Shadow of a Noble being the card's creator. (Could be of the blood, who knows). They seem to embody cosmic forces, yet at the same time, be a shadow of the trumps.

The story about the witch and the curse and the selling of the card is just odd. So I ignore it.

So there are 11 cards left floating around, each with celestrial script.. balancing the good and the evil to allow for access to the unliving.

The chants? where are those. I would assume they are on the cards.

Now this "cost" works pretty well for manna use/ power points systems. Over expenditure can be lethal. So in a Basic Roleplaying, you would lose one pow point per 3 minutes, thus dying when you reach sufficiently low. Manna would make it easier for a mage to use this, but a fighter with a low manna, would not last as long. In more simplistic systems, harder to resolve... perhaps using long term fatigue or hits lost.

Any one want to add or suggest anything? Go to Comment
Soul Pass
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Cheka Man's comment on 2004-09-13 05:47 PM
Simple but very good. And I think phone bills on this planet cost a lot-this is the ultimate *phone bill*. 5/5 Go to Comment
Soul Pass
Items  (Other)   (Magical)
Cheka Man's comment on 2006-12-28 08:37 PM
I can vote again-yay Go to Comment
Soul Pass
Items  (Other)   (Magical)
valadaar's comment on 2006-12-29 07:49 AM
Good idea. Needs more meat :) Go to Comment
Soul Pass
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Jarons20's comment on 2006-12-29 02:47 PM
This is a high cost for speaking with the dead, a dark curse as well, I feel this could also be played by aging the summoner, taking a year of life for every minute, but that is harsh as well. Why not just use a cheaper, less deadly way to call the dead. Now, if you could substitute the target of the curse with another in your place, you could sacrifice children in your pursuit of knowledge leaving them old men or tapped. Oh man, this is harsh if used right. Go to Comment
Soul Pass
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Stephie's comment on 2008-06-22 10:49 AM
I really like this idea, but I feel it needs more to it. Perhaps more of an explanation of the history. Go to Comment
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