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53 or More Cantrips
Systems  (Mystical)   (General)
Redgre's comment on 2011-05-03 05:43 PM
I did create a personality to go with each of the wizards. I'm glad you noticed. I'm fairly certain that if Sophira ever met Dodwallup, she would use the Thunder Slap :) Go to Comment
53 or More Cantrips
Systems  (Mystical)   (General)
MysticMoon's comment on 2011-05-03 12:49 PM


 



A number of fun and/or useful cantrips.


 


I like #1. Magic missiles striking bugs out of the sky. Seems like it would be very satisfying. How do I learn this? ;)


 


I get the impression Jumokkle goes to great efforts to avoid any real work.


 


#43 (Bernik's Lich Vision) would be a nice minimal-magic bonus to intimidation. Or a fun prank.


 


I have to wonder if Sophira (#44, Thunder Slap) ever met Dodwallup (a lothario, judging by his creations.)

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Brawendyrnikal Aarylonius Miquelle
NPCs  (Minor)   (Mystical)
Strolen's comment on 2011-02-19 03:44 AM


Wow. There is a lot of surface details but nothing that gets me into the family. Too many people with too long of a timeline. It turned sort of into a list of facts about these people and nothing I could really use in a game.



This seems more like a background an author would put together for a story. Many facts aren't useful to us by themselves but if intertwined into a story they make more sense.



Definitely use some bold on your headings though. Just the break up of the text would make it much more readable. Put a blockquote on the "letter" to have it stand out.



I think I don't know what to do with it as there is so much generic information packed in about each person that there is not much to hang your hat on. The letter is probably the best part as it has some possible plot hooks perhaps.


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Brawendyrnikal Aarylonius Miquelle
NPCs  (Minor)   (Mystical)
Pieh's comment on 2011-02-18 02:33 AM


O_o



Yeah, sorry, not my cup of tea. I thought I would be nice and try to read it, even though your warning about its inspirations nearly ran me off. I'm always one for sport, but this is too much for me to handle. I won't vote, since I did not read it all, and as it is lengthy and there was nothing to inspire me to read more, which, if you ask me, captures the style of the first Harry Potter book quite well. But I think a few pointers are in order.



• Capture your audience: That may have been the intent of the dilly names, but it was more of a turn off to me. I did read the first paragraph, but what I got out of it was this - This is a wizard family with lengthy crazy psuedo-Rowling names, we won't use these names since they are lengthy crazy and psuedo-Rowling, but none of these characters would ever allow themselves to be referred to by their incomplete name. Now, that is an exaggeration but you get the idea. Very off-putting if you ask me.



• Presentation is important. Throw in some bold headers so we can find our way back if we happen to wander backwards and reread something. The paragraphs could probably be shorter, too. Trimmed for content and broken up more.



But, like I said, I skipped around a lot and it didn't look horrible, but it's not something I feel like I would enjoy reading. I think role-playing material for a Harry Potter style world has a niche, and can be useful, it's just a very small one from what I've seen. I'm really interested to see how the other Strolenites view this, but I don't expect it to yield high results. Might have better luck with some HP fanfic site.



I hope I wasn't too harsh or rude, and I know I'm being slightly stubborn by not reading the whole thing, but I also hope you can walk away from my comment having gained some insight... or something... about something... or something....



It is what it is, there's a place for this kind of stuff, just not in my world.

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Brawendyrnikal Aarylonius Miquelle
NPCs  (Minor)   (Mystical)
EchoMirage's comment on 2011-02-23 04:38 PM


Those names sound... gnomish. The bad kind of gnomish.


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Brawendyrnikal Aarylonius Miquelle
NPCs  (Minor)   (Mystical)
Michael Jotne Slayer's comment on 2011-02-22 07:04 AM


I agree with what Muro and Silve said and I also agree with the vote given. But dont fret, this vote represents a good solid idea. So, good job, looking forward to more of your stuff.


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Brawendyrnikal Aarylonius Miquelle
NPCs  (Minor)   (Mystical)
Michael Jotne Slayer's comment on 2011-02-22 07:07 AM
One more thing, I am not so sure about the name. It could put readers off as it is. How about Brawendyr (Nikal?) Aarylonius? Just a suggestion. Go to Comment
Brawendyrnikal Aarylonius Miquelle
NPCs  (Minor)   (Mystical)
Murometz's comment on 2011-02-19 09:45 AM


The bolding helps a bit! Now it is easier to follow. Thanks for the edit.



Ok, so, I for one do not mind an author's campaign minutiae. I often do write-ups like this for every NPC as well, and often get carried away with the detail, trying to create believable people. I just don't post that kind of stuff on the site usually.



There are some interesting personality tidbits I can steal from this I guess. I like the "pertinent facts and notes" and the letter has some interesting bits as Strolen said.



I think when you begin a sub by stating, "this may seem generic" and "Harry Potter- If that hasn't sent you packing, enjoy."  you're almost saying right off the bat that you feel readers won't warm up to this. Which is a weird way to start a sub. :)



This brings up an interesting topic. There are 2 types of submissions, as far as I've seen over the years. There is the "Hope everyone can use this idea" in your game type of sub, and there is the "I am detailing my world, go away, if you don't like it", kind of sub. :)  I don't have a point, just making the observation.



Getting back to the sub, I will say this: Its not bad, a detailed expose of a family of npcs. There just isn't much that jumps out though.

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Brawendyrnikal Aarylonius Miquelle
NPCs  (Minor)   (Mystical)
Silveressa's comment on 2011-02-20 11:51 PM


An interesting read, but I'm not sure I see much HP inspiration to warrant the intro warning. (aside from coming from a long line of wizards) Then again I never read much HP beyond the first book or two, preferring RA Salvatore and Piers Anthony's works when it comes to fantasy. *shrugs*



That bit aside it is a set of very well detailed (if rather old) individuals which makes it a bit difficult to use in a campaign as readily. (especially given how fragile and rare 70+ year old people usually are in a fantasy world, although these are wizardly/heroic types...)



The first and best use I see for this is as a background and family legacy for a young PC to be based off of, and the letter making for a great plot hook to draw them into their (great?) grandmother/fathers personal problems and intrigue. 



A well put together sub over all if a bit dry, a section at the end for plot hooks would be a nice addition and help bring it all together as well as provide ideas on how to include this in ones campaign.

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Brawendyrnikal Aarylonius Miquelle
NPCs  (Minor)   (Mystical)
Redgre's comment on 2011-02-18 09:14 AM
Pieh, I've decided to ignore your 'feedback' for two reasons: First, you obviously didn't read it. Second, your comments boil down to an 'I hate Harry Potter' rant. When you decide to read it (or if you decide to read it) and evaluate it based on it's own merits, I would be happy to hear what you have to say. Thanks for the time and effort you put into your response. Go to Comment
Brawendyrnikal Aarylonius Miquelle
NPCs  (Minor)   (Mystical)
Redgre's comment on 2011-02-19 09:26 AM
Update: Added bold headers and block quote to the letter to make it more readable. Hope this helps. Go to Comment
Eib-ha-bok
NPCs  (Mythic/ Historical)   (Mystical)
manfred's comment on 2010-03-21 10:29 AM
The priests definitely are, but the creature/god itself is interesting... and it's singing, too.

To add another option, where Eib-ha-bok didn't lie, it can be really attempting to fix the world. And one, distant day, it may succeed - or decide it can't be done, and leave the world to its fate. Until then, it will traverse with its mind all the creation and fix every detail. This looks benign, but knowing this truth and Eib-ha-bok will reveal the degree of its interference with the world - and you'll start seeing its tentacles everywhere, constantly changing everything, including yourself. A few mortals that have learned the truth have suppressed this memory, most went irreparably insane. Go to Comment
Eib-ha-bok
NPCs  (Mythic/ Historical)   (Mystical)
Kassil's comment on 2010-03-21 07:13 PM
It has a certain... Panache, to it. Go to Comment
Eib-ha-bok
NPCs  (Mythic/ Historical)   (Mystical)
MoonHunter's comment on 2010-03-29 12:59 AM
Two other ideas that might be important to such cults.

Offuscate from the view of time:

Members of the cult's actions can not be forseen by others viewing the timestream. This would allow them to do things and not be stopped by others with the gift of prophecy. (Now they might realize that something else happened.. realize dthat was wrong.. and infer the cult... but).

Collect, hold, and use Time Knots.

Time Knots are "pieces of time" that occur when time is disturbed in some way. Time travel, dimension travel, the use of foresight or past sight, acting upon what was seen through time, events where much chance occured (like battles, big events, or such) or uncorrected uses of time magicks, create little "snags" in the fabric of time. Their god is probably collecting "Big Ones", but the cult is collecting the little ones.

These time knots are wravels of astreal energy. They can be put into things, much the way a cookie is put into a jar. Eventually they will be pulled out and used - fueling some higher time power effect.

The cult seems to go and do odd things, mostly because observers don't know about Time Knots and their uses. Rituals held on battlefields to collect "the echos of dice rolling" seem strange and alien to most. Since the cult seems to have odd powers and threatens the "status quo", some religion or government will see it as their mission to stop them.

Some great time effects are possible. These are mostly things that only happen with "Great Rituals" and a few knots. One of the great options is to rejuvinate a person (de-aging them). This promise could allow the cults great influence over elderly leaders, nobles, etc. And they may even come through, de-aging the person back to their 18th year... with that 18 year olds memories and skills. What power these people could wield over the world if they promised things like this?

What happens when one of those cult hunting groups, grabs one of their strong holds and destroys everything.. unleashing random timeknots upon the city above... causing untold havok?

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Eib-ha-bok
NPCs  (Mythic/ Historical)   (Mystical)
MoonHunter's comment on 2010-03-29 01:00 AM
Added an Idea to this and voted. This has potential, great potential. It depends if it is a side story line or a main story arc for your campaign. Go to Comment
Eib-ha-bok
NPCs  (Mythic/ Historical)   (Mystical)
Cheka Man's comment on 2010-03-20 09:49 PM
Nice if a bit uber-powerful. Go to Comment
Eib-ha-bok
NPCs  (Mythic/ Historical)   (Mystical)
Murometz's comment on 2010-03-24 06:15 PM
Been meaning to comment, having read this...

I like this nebulous lovecraftian entity. First of all, great name! Second I like that "he" is generalized, and though you add nice details on the priests, everything can be recalibrated per campaign needs. Third, I like the time-consuming hook.

Good stuff. (Also like manfred's idea) Go to Comment
Eib-ha-bok
NPCs  (Mythic/ Historical)   (Mystical)
Redgre's comment on 2010-03-21 03:23 PM
I like your option manfred and I would like to add it to the main submission, with your permission of course.

Question: Why do you say the priests are uber-powerful? Devil's advocate for one second... doesn't an AD&D cleric of the same level have 3x the tricks and almost all of them are more useful? I agree combining this with wizardry could be a deadly combination but on it's own... it's not that impressive to me. If anything I was thinking they would need an upgrade. However, time magic is always tricky... either too powerful or too weak.

I'm sure the devil is in the detail on this one. Additional clarification most certainly would have helped. Perhaps I submitted it too early in a desire to meet the quest deadline.

Thanks for your feedback. Go to Comment
Eib-ha-bok
NPCs  (Mythic/ Historical)   (Mystical)
Redgre's comment on 2010-03-29 09:56 AM
I like your ideas with special note on your Time Knots idea. This idea adds a great deal of purpose to the cult I was still stewing over. My original intention was actually more of a side quest with a second part or a problem that was to be 'trickled' into the campaign and become increasingly important as the adventure progressed. I think it could now be much more... I will be updating this submission soon and will be making reference to your additions. Thanks a lot for your ideas. Go to Comment
The Fares Family of Deities
NPCs  (Mythic/ Historical)   (Religious)
Cheka Man's comment on 2010-03-11 04:11 PM
Nice. You took lots of time over it. Go to Comment
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