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30 Alchemists
NPCs  (Extras)   (Mystical)
RGTraynor's comment on 2011-06-01 10:39 AM


And a fifth vote.  Seriously, you really can't give us TOO much information; I doubt too many people come here who aren't interested in packing more stuff in.


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30 Alchemists
NPCs  (Extras)   (Mystical)
RGTraynor's comment on 2011-06-09 04:36 PM


Serious ass-kicking detail.  I second Cheka Man with an HOH tout, as soon as it's eligible.

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30 Alchemists
NPCs  (Extras)   (Mystical)
Redgre's comment on 2011-06-01 06:22 AM
I take it that no one of these entries was too long for you and contained enough information to be useful. Okay, I'll take that for one vote to post as is. Thanks. Go to Comment
30 Alchemists
NPCs  (Extras)   (Mystical)
Redgre's comment on 2011-06-01 07:28 AM
Okay, two votes to post as is. I'll carry on and update the submission to a regular submission as soon as the rest is ready. I'll keep an eye open for anymore advice before then. Thanks. Go to Comment
30 Alchemists
NPCs  (Extras)   (Mystical)
Redgre's comment on 2011-06-09 08:49 AM
Update: Okay, all thirty entries are up. Thanks for your patience as I was busy getting over myself. I've also made a few small changes to the original three. Enjoy. Go to Comment
30 Alchemists
NPCs  (Extras)   (Mystical)
Redgre's comment on 2012-03-21 04:28 PM


31. The Monster Breeder – The city in which this alchemist's shop lies holds a large gladiatorial arena. The shop is built into the very walls of the arena and occupies an area of at least a third the size of the arena. The shop is mostly closed off and has it's own moat and perimeter wall with spikes poking out the top in all directions. When the PCs enter the shop they can't help but notice the smell of dung and hear the loud animal sounds coming from the back. The PCs will also notice that the alchemist employees a large group of men-at-arms equipped with pole arms. They are introduced to the alchemist, a man by the name of Urgott. Urgott has numerous scars and a look that makes Grizzly Adams look like a teddy bear but seems pleasant enough in conversation. Urgott will sell the PCs any potion or scroll at market price, but is not likely to have other items for sale and if he does they are likely to be 30% above market price. Urgott might suggest the purchase of one of his unique animals if the party has a ranger/druid type in the midst (or if you the GM want them to have it). Urgott would be very interested in buying any animal eggs the PCs are carrying or any magic they are wanting to dispose of.



Urgott has come close to mastering the art of breeding monsters. He has experimented with soaking both normal & monster eggs in a type of potion which greatly alters the creature that hatches. It appears to be tricky and Urgott often has trouble duplicating results. He has a few 'tried and true' formulas, but often he gets a surprise by what emerges from the egg. The bigger or the more aggressive creations will be usually be placed in the arena next door for battle with gladiators or other 'monsters'. Useless and stillborn creatures serve as food for other creations. Tame and somewhat docile creations can be sold to anyone as a pet or in some instances as a guard animal. Here's some examples of monsters bred by Urgott:



Gralassh – made from a common toad egg - The Gralassh is a 7 to 11 foot long toad covered with hard colored warts. The warts make it durable to most attacks but if attacked vigorously can also leap 4x it's length straight up or 8x it's length horizontally in a flash. The Gralassh can attack it's foes in three ways. It's long sticky/spike covered tongue can reach 6x the length of it's body and effectively is a missile weapon. Once someone is impaled by the tongue, this toad is fairly strong at recoiling the tongue, victim attached (Scorpion style MC fans). The Gralassh also has a very strong bite and has been know to leap upon enemies using it's own weight as a missile weapon. The Gralassh is fair hearty and heals fairly quickly after a battle and will regenerate it's tongue if it becomes severed in a few days.



Steelbill – made from a song bird's egg - The Steelbill is a 10 to 14 foot tall bird that's wings have 'mutated' into forelegs. These forelegs are still feathered but have clawed feet on the ends. Obviously, incapable of flight, the Steelbill has a long awkward gait, but can move faster than expected when enraged or frightened. The Steelbill has two main attack modes. First a slicing or piercing attack with it's beak and also it uses it's fore claws to pin an opponent where the beak can get 'free hits' on an trapped foe. Second, it's shriek painful & deafening from up close.



Fire Beast – made from a Fire Fly egg - The Fire Beast is a 4 to 6 foot long Fire Fly. The Fire Beast has outgrown it's own wings so flight isn't possible. Unable to move quickly and taught to fear humanoids, it uses it's flame burst to defend it self with remarkable success. The Fire Beast is a favorite in the arena.



Lizard Thing – made from a Grassbiter egg - This two headed, 8 to 17 foot long lizard, is quick with a really nasty bite.



Options -



8 Legged Freaks – A 'batch' of spiderlings gets out of control and threatens to take over the town. Target of a Radical Nature Group – A group of nature lovers don't like what the alchemist has been doing. They are trying to mess him up either through a hired assassin or an insider who is secretly freeing the mutations. Side Quest - Urgott hires the PCs to go find eggs of a specific variety. If the PCs succeed they might be entitled to a discount, straight gold, or a free critter if they obtain enough eggs. Gladiatorial Games – the PCs might want to (be forced to) fight in an arena, if so, as the GM you have your background as to where the creatures came from. The more successful the PCs are at defeating the monsters the more pressure is on Urgott to produce something more deadly than ever before.

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30 Alchemists
NPCs  (Extras)   (Mystical)
Redgre's comment on 2012-03-21 04:46 PM
I apologize about the spacing. I've been trying to fix without much luck. Bear with me. Go to Comment
30 Alchemists
NPCs  (Extras)   (Mystical)
Agrona's comment on 2011-07-07 04:30 PM


Useful and great!


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30 Alchemists
NPCs  (Extras)   (Mystical)
Darkstand's comment on 2014-01-14 10:08 PM
A nice resource for Alchemist NPC's in a hurry, and a good many of them are good plot seeds in and of themselves.
Bookmarked. Go to Comment
53 or More Cantrips
Systems  (Mystical)   (General)
Cheka Man's comment on 2011-04-27 08:23 PM


54-Morgan's Scratcher



This cantrip will scatch an itch as long as it lasts..sadly with certain persistant itches it can tear the skin, but  at least the wizard or whitch is free of itches with dignity intact.



55-Althorpes Display



It creates a miniture fireworks display a few inches high.


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53 or More Cantrips
Systems  (Mystical)   (General)
Cheka Man's comment on 2011-04-28 01:09 PM


57-Morgan's Scratcher



This cantrip will scatch an itch as long as the itch lasts..sadly with certain persistant itches it can tear the skin, but  at least the wizard or witch is free of itches with dignity intact.



58-Althorpes Display



It creates a miniture fireworks display a few inches high.

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53 or More Cantrips
Systems  (Mystical)   (General)
Michael Jotne Slayer's comment on 2011-04-28 03:08 AM


Good job indeed, a good list to have. Let us hope that it is added to, it could be the perfect 101. Kudos.


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53 or More Cantrips
Systems  (Mystical)   (General)
Michael Jotne Slayer's comment on 2011-04-28 10:54 AM
Yes, please stop adding them in the comment section. All you need to do is press the button at the bottom of the submission that says "Add an idea". No pun intended, at all:) Go to Comment
53 or More Cantrips
Systems  (Mystical)   (General)
Dozus's comment on 2011-04-28 10:37 AM


54. Teldus' Double Joint - A spell that temporarily reverses all the joints of the caster's target. Elbows, knees, fingers, etc. will all bend the opposite direction. Mostly for street performers and show magicians, it can be handy in escaping some restraints.



55. Tenshal's Press - Compresses small objects to be perfectly flat and one millimeter thick. Object weight remains unaffected and the cantrip is only temporary - typically, the larger and heavier an object, the shorter the time it remains compressed. Used by merchant-mages for packing many goods into a small cart, it can be disruptive as the spell starts to wear off and the enchanted items expand to their original size.



56. Viator's Favorable Winds - This cantrip causes a gentle to moderate breeze to blow at the caster's back for several hours. It also negates the effects of counter winds, so long as they are weaker than the magical breeze. Favored by those travelling by foot or sloop. 


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53 or More Cantrips
Systems  (Mystical)   (General)
Murometz's comment on 2011-04-28 10:59 AM


I think we have some monstrous cantrips scroll somewhere, but yay, now we have another one! I like the names on these. Titillating with an old-school feel of bumbling wizards.



 



Kudos!

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53 or More Cantrips
Systems  (Mystical)   (General)
valadaar's comment on 2014-06-20 07:11 AM
Ohh, this is a nice one. Great stuff this! Go to Comment
53 or More Cantrips
Systems  (Mystical)   (General)
Silveressa's comment on 2011-05-03 04:59 PM


Great list, and some easy ways to make the next npc magic caster less "run of the mill." Some of these could also be good for younger mages who are fast becoming master pranksters.


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53 or More Cantrips
Systems  (Mystical)   (General)
Ted's comment on 2011-04-27 09:55 PM
53 or More Cantrips
Systems  (Mystical)   (General)
Ted's comment on 2011-04-27 11:49 PM
Dear Cheka: Add these as an idea! Go to Comment
53 or More Cantrips
Systems  (Mystical)   (General)
Ted's comment on 2011-04-29 06:17 AM


59: Hiram's Hose



Takes liquid from a source (such as a container, lake, pool), and splashes it much like a weak garden hose. Useful for moving large quantities of water, or watering plants.



60: Veracit's Good Sight



The caster finds their vision is especially powerful for the next few minutes- able to pick up on minute details, see where hidden objects are hidden, and sight within the dark isn't as limited.


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