I like the way you would have taken with it. It makes sense that as the body works through a set of self checks and balances and that certain body parts contain certain powers. I suppose I didn't want to go that way because I didn't want the baddies (or worse yet the PCs) completely engineering themselves and thus have game balance issues. I wanted a chance of failure on an increasingly slippery slope. I think that from what you've presented, one could keep this article as is, for the masses, and have one rare Asuramancer, knows the true path from ancient days... your idea. Unless there's more to your idea, and it really takes you much further away than indicated. I'd be interested in anything else you have to say on this subject. Let me know what you think. Go to Comment
I'd like to make a quick comment in response to both Echo Mirage & valadaar. I know I used AD&D to illustrate this power. I did so because for one, in my opinion, magic seems to fit the fantasy setting a little better than most other settings and two, because in my experience, almost everyone I know who role plays has at least some experience with AD&D, I thought of it as the common denominator among role players and the most understandable way to share the idea. Please understand that I did not intend to make this an AD&D magic system only. I think it could be modified and fit well with any role playing system with an existing magical component. Thanks for your attention. Go to Comment
Very nice. I'd go a different route with the eighth time, basically a cannibalistic version of the magical "passing through the Abyss." Anyway still a cool concept. Reminds me of a passage from the Book of the Law:
"Worship me with fire & blood; worship me with swords & with spears. Let the woman be girt with a sword before me: let blood flow to my name. Trample down the Heathen; be upon them, o warrior, I will give you of their flesh to eat!" Go to Comment
Once it gets to a location you wouldn't want to destroy it for fear of its cargo being released in a huge cloud. Key would be getting to these early. The army/support unit of this one has me envisioning controlled zombie wars. Not what I am used to :) Go to Comment
Moon's question is a good one, but I have enough juicy details here to use these guys.
This is a sweet paragraph!
"A Gravyman is created to have it's giant baglike stomach filled with one of a number of different possible potions. The zombie breathes in air, the air mixes with the potion, and a gas is released. The four lungs help produce a whole lot of the gas really quickly and belch it out making a large cloud in moments. The gas produced is what makes a Gravyman worth making." Go to Comment
s/The zombie has a soul purpose of/The zombie has the sole purpose of/g
s/undead within it's vacinity/undead within its vicinity/g
Otherwise a nice new undead! I like the different payloads and possible uses. The Mirror Image and Hallucinatory gases are what I'd like to throw my players into. Good job on a suitably repulsive undead! I can see a whole range of further zombie support coming into play. Lots of cool ideas flowing into my brain from this. Cool! (not sure where the apocalypse comes in though...) Go to Comment
Thank you, MoonHunter & Murometz for your feedback. I really appreciate it. I would like to take a stab at answering MoonHunter's question(s). When getting into building an apocalyptic undead army, there is always costs, tactics, availability, and many other concerns. If you fail to diversify your army you are bound to run into trouble. For example, giant sized zombies are great at gate crashing and breaking a shield wall, but if outnumbered by smaller units, it tends to get overwhelmed. Another way of looking at it is damage per second (per hex perhaps). If a maximum of 5 or 6 zombies can engage a single human sized opponent, then with a Gravyman that number is effectively higher. One last thing to consider is priests or clerics turn ability. Their "anti-undead specialization" does need to be countered for effective world domination. The Gravyman can offer a solution. Hope that helps. Go to Comment