Massive submission. Obviously a lot of work went into this.
I found #51 amusing, and particularly liked the last half of the city traits. The first fifty felt somewhat mundane, but hey, not every city can have mountains suspended in the air above them. ;)
I do agree. It's a list that could be purely practical and boring, but it's practical and interesting, and finely written. The kudosiest or kudos to Redgre for this one. Go to Comment
Another suggestion would be to use tables with actual numbers rather then counting on Msft or open office.
Or:
Save your doc as HTLM, edit it in a text editor, extract the generic HTML (not the open-office specific stuff before and after) and paste it in html mode.
A very useful post when you want to give some flavor to some town the players decide to visit out of the blue...
"I suppose that we shouldn't have stolen the Lord-Mayor's jeweled chamberpot, but I'm sure that the authorities in Wetlithburk will be friendlier!" Go to Comment
Update: The bolded title bullets should actually be numbers... I'm not sure why it didn't post properly. I'll look into it. In the meantime, try to enjoy without the numbers. Go to Comment
Wonderful post!! It'll be a great help in detailing cities, so I can concentrate on other parts of the game. (and work on more Strolen posts!) Go to Comment
Very useful when the PCs decide that the city you've been preparing for days isnt worth a visit and go north to the next city you just mentioned th existence of in passing and don't happen to know anything about it.
This is very well formatted, and must have taken a ton of work. 5/5 and a HoH. Go to Comment
Fantastic for gazetteer-type documents when describing a world. Every city has it's own sets of characteristics, social and physical. While the terrain around it will determine a lot of it's economic and social character, that's not something that residents boast about or mention much - cultural events and landmarks give NPCs something else to talk about, aside from their plot importance, if any. Go to Comment
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