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100 Unique Town/City Properties
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valadaar's comment on 2010-01-28 06:33 PM
Still renders as bullet points with Chrome...

Very good post sir!

Another suggestion would be to use tables with actual numbers rather then counting on Msft or open office.
Or:

Save your doc as HTLM, edit it in a text editor, extract the generic HTML (not the open-office specific stuff before and after) and paste it in html mode.

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100 Unique Town/City Properties
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valadaar's comment on 2010-01-31 05:51 PM
Only voted Go to Comment
100 Unique Town/City Properties
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Ted's comment on 2012-11-03 12:29 AM
I have actually been using this for Kingmakers as they come across new establishments.

That deserves a golden, hopefully the citadel agrees. Go to Comment
100 Unique Town/City Properties
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klauston's comment on 2010-02-14 02:44 PM
Really cool table. There are many great ideas and uses for a work like this, especially while working on the fly. Great work. Go to Comment
100 Unique Town/City Properties
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Redgre's comment on 2010-01-28 01:07 PM
Update: The bolded title bullets should actually be numbers... I'm not sure why it didn't post properly. I'll look into it. In the meantime, try to enjoy without the numbers. Go to Comment
100 Unique Town/City Properties
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tinypoisonousfish's comment on 2010-01-28 05:44 PM
Very nice, ambitious but well written, a real idea starter and useful. Plus this is a scroll others can add to.

Highest mark. Go to Comment
100 Unique Town/City Properties
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Peppe Pepis's comment on 2010-02-15 12:41 AM
Excellent! Go to Comment
100 Unique Town/City Properties
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malisonxpert's comment on 2010-02-26 12:50 PM
Great ideas here. Definitely putting a bakery in to my next sesh. Thanks! Go to Comment
100 Unique Town/City Properties
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Nuchiha101's comment on 2011-05-19 11:39 AM


Great idea, I like it.



 



I will definitely use this for my RPs, since it's a Forum Based RP I will link back here to give you credit.


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100 Unique Town/City Properties
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Ramhir's comment on 2010-09-24 08:02 PM
Wonderful post!! It'll be a great help in detailing cities, so I can concentrate on other parts of the game. (and work on more Strolen posts!) Go to Comment
100 Unique Town/City Properties
Locations  (Other)   (Any)
caesar193's comment on 2013-05-08 10:19 PM
Very useful when the PCs decide that the city you've been preparing for days isnt worth a visit and go north to the next city you just mentioned th existence of in passing and don't happen to know anything about it.

This is very well formatted, and must have taken a ton of work. 5/5 and a HoH. Go to Comment
100 Unique Town/City Properties
Locations  (Other)   (Any)
Raspu10's comment on 2013-07-02 10:44 PM
Fantastic for gazetteer-type documents when describing a world. Every city has it's own sets of characteristics, social and physical. While the terrain around it will determine a lot of it's economic and social character, that's not something that residents boast about or mention much - cultural events and landmarks give NPCs something else to talk about, aside from their plot importance, if any. Go to Comment
Cannibal Magic
Systems  (Mystical)   (General)
Scrasamax's comment on 2010-01-09 07:38 AM
I was expecting something a bit different. Perhaps a skilled asuramancer would have know that eating the spleen of the troll grants its regenerative capability, but doing so gains you a troll's apetite. Each of the organs of the body is associated with various elements and aspects and abilities. Some would be rather obvious, you want dark vision, you eat dark vision eye balls. Others would be more difficult, what organ is associated with a trolls regeneration, or a dragonborn's ability to breath fire? Go to Comment
Cannibal Magic
Systems  (Mystical)   (General)
EchoMirage's comment on 2010-01-08 05:56 PM
While tailored to DnD and quite straightdforward, this is an OK idea, something to make a villain despicable and capable at the same time. I also like the idea it is intendd for lower calibre baddies.
All in all, me likey. Go to Comment
Cannibal Magic
Systems  (Mystical)   (General)
EchoMirage's comment on 2010-01-08 05:57 PM
Me votey. Go to Comment
Cannibal Magic
Systems  (Mystical)   (General)
Cheka Man's comment on 2010-01-08 05:46 PM
5/5 and you deserve more then I can now give you. Go to Comment
Cannibal Magic
Systems  (Mystical)   (General)
Drackler's comment on 2011-02-25 09:04 PM


With these things said, bon appetite.



This is my favourite line. But, puns aside, I really liked the sub. Cannibalism as the bad guy is recurring, though not enough to be cliched yet. As was said above, I liked that this works for smaller and pettier foes.



 However, I would like to note the rather rule-specific bent. I understand where you come from on this one, but it isn't necessarily needed. Most GMs can serve themselves the crunch to fit with your fluff if they have a mind to. In fact, most will need to either to adapt to a different system (Traveller Psionic-Cannibals, anyone?), or to give exact tables and numbers and die-rolls to what is provided.



 Forgive me for needling what has already been mentioned more than once, Redgre. I liked the example, too.


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Cannibal Magic
Systems  (Mystical)   (General)
axlerowes's comment on 2010-01-11 06:07 PM
In addition to what was said I think a stumbling block to this as written work is the voice of the piece. This is written by a gamer for gamers with out any context provided; such as history of Auromancy or personal accounts of asuramancy. Yet you do allude to a cultural context "...social stigma around it in the civilized world, although Asuramancy tends to have a worse reputation...used by witch doctors of jungle tribes and the occassional shaman of a barbarian clan." You then go into discussing specific game mechanics. I know this is how 1st and 3ed DnD books are written, but it is intermingling information that does not go together. Are you discussing the culture of asuramancy or potential game system? Both are interesting and worth discussing, but it doesn't serve your game system discussion to discuss cultural baggage without a context for the baggage (or the voice in which it is discussed). I think you dealt with this well in one of you previous posts. http://strolen.com/viewing/Accomodations_in_a_Box

If you want to make this accessible in generic fashion then you don't need to allude to specific opinions or you could discuss its game use in a general fashion considering multiple play styles.
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Cannibal Magic
Systems  (Mystical)   (General)
axlerowes's comment on 2010-01-11 06:11 PM
So this how we could make a Windigo. I like this idea a lot, and I think you developed it nicely. The system specific doesn't bother me, and the exemplary story rounds out the piece nicely. I hope to work a version of this into my game, see how my PC respond to it.
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Cannibal Magic
Systems  (Mystical)   (General)
axlerowes's comment on 2010-01-12 01:18 AM
It was a fine submission and you don’t need to change anything. The point I was making is that your submission did not have a consistent voice. The problems with the consistence of voice and perspective is something innate to gaming because the game straddles two points of view, the vantage taken by the players and mechanics and the view of the perspective of the characters and in narrative personalities and systems. This piece is largely a description of a system, and it is written with such a voice. When you start discussing in game matters such as the fact that this is a relatively common practice among jungle tribe and the people view it negatively you start to discuss things as seen from in game perspective. You stated in a discussion of this post:

“In my mind there are several world parameters which to me are a given. For example, I assume that in a civilized society, things like murder, theft, incest, torture, rape, cannabalism, and similar activities are against the law (even if the law is corrupted, otherwise people don't feel safe and you have an unstable government). I'm sure that from society to society the methods of dealing with people who engage in such activities vary greatly and the method of catching such people is different. But to me they are still a standard. Even in our world today, whether living in a Hindu, Moslem, Buddist, or Christian nation, these acts are punishable by law. That standard is where I draw my cultural comments such as "social stigma around it". And draw the conclusion that cultures that are considered "uncivilized" or "savage" would be the likely breeding grounds for such a magic system to dwell.”

This is certainly intuitive, but what does discussing it add to your submission? If as you say these things are a given; is there a need to discuss the context in which cannabalism is viewed? Things like murder, theft and other “crimes” are viewed in a matter of degree in all cultures. For example a biography of Wild Bill Hickok states that he “killed 17 men, not counting Indians and Confederates” which says a lot about how killing was viewed at the time. Perhaps he was a savage, but there were obviously different standards applied to the act of killing based upon the context. I am not saying you need to change your submission, and it is perfectly reasonable to discuss both in game views and out of game views in a submission. But you implementation of both perspectives is intermingled in way that doesn’t put a clear context to the in game information. The short story at the end has a context, because it is presented as a example.
Additionally you don’t go into the metaphysics of your system. Which is fine if only discussing a system, but an example question would be why does eating a Troll in this context run threat of making one evil while just killing a troll does not? Is it Karma, is it a celestial score keeper or judge, or is it that evil spirits travel through the flesh marked by the above mentioned mystical symbols? Each GM will resolve this for themselves I suppose, but you attempt a minor explanation of it. This post works fine as a system, I like the idea and I will base some item in my own game world around your idea. But you tried to put this into a cultural context which is unnecessary for a post of this kind (though not a useless addition), and the context for this information was incompletely developed.
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