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BattleSteeds
Lifeforms  (Intelligent Species)   (Plains)
axlerowes's comment on 2010-10-20 04:28 PM
First time I laughed today: "I can only picture a cat ass stacked on top of a horse ass. And that makes me feel unclean."

Well played sir, well played Go to Comment
BattleSteeds
Lifeforms  (Intelligent Species)   (Plains)
axlerowes's comment on 2010-10-21 04:52 AM
But do they have their own language? Go to Comment
BattleSteeds
Lifeforms  (Intelligent Species)   (Plains)
axlerowes's comment on 2010-10-24 07:49 PM
Do they have a culture, a social hierarchy, a value system are their Battlesteeds who don't make the cut?

There is an interesting plot, The Bad News Battlesteeds
a young human noble is granted an undeveloped estate as part of his herditary entrance into the peerage. The new lord is a delicate unsocial boy, interested in books, models and engaging in collective story telling with his equally unphysical friends. His estate has no market, no castle and the population possess little war related craft. The only thing of interest is the herd of Battlesteed living free in it.
At first the estate is boon to him and his friends, by staying at the estate they can avoid the tournements, the costume balls and bullying of the other more sword and mace minded young nobles. The estate becomes a haven of book clubs, speculative writings and simple craftmaking.

Yet eventually war comes to the Kingdom and the young lord is required to put together a company of calvary. So obviously he and his friends, convice the battlesteed to join them. Only to find that the Battlesteeds are those felt unfit for combat by the Catfolk. They are the skittish, soft hooved steeds who get motion sickness and have a crippling anexity whenever led to water. Of course the PCs get this group of misifts to command, Can your players find a way to win with worst calvary in the land? Go to Comment
BattleSteeds
Lifeforms  (Intelligent Species)   (Plains)
valadaar's comment on 2013-04-24 01:08 PM
Only voted Go to Comment
BattleSteeds
Lifeforms  (Intelligent Species)   (Plains)
sverigesson's comment on 2010-10-20 12:11 PM


Wait a second... These are a sapient race who breed with normal, unintelligent horses? I don't know, but in addition to the other flaws this post has, that detail just doesn't seem right. Maybe they don't care, but any description of an intelligent species that was fine with getting it on with what would be animals to them, whether or not it makes sense in the context of their history just seems a little weird.



Also, the fact that they "breed" so the Catfolk can sell their offspring seems to imply that because they are not quite as intelligent as other intelligent races, they are being taken advantage of.



Don't get me wrong... There are some good parts of this, but there is definitely some history and other information that needs to improve this.


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BattleSteeds
Lifeforms  (Intelligent Species)   (Plains)
sverigesson's comment on 2010-11-06 08:09 AM
But they do sell the halfbreed Battle-Horses, right? That's what I was getting at. Go to Comment
BattleSteeds
Lifeforms  (Intelligent Species)   (Plains)
sverigesson's comment on 2010-11-06 08:13 AM


"Also, they look like horses, which means, since they cannot talk, that the other races will *treat* them like horses"



Then how did the catfolk originally partner up with them? There's some history missing here that could explain some things.



"The Catfolk have also bred up a race of horses that are as far advanced over the Forevergrass horses as the Forevergrass horses are over the normal horses bred by the other races. The other races call them battlesteeds."



You say that the catfolk bred up the  Battlesteeds. But then you say that they were created wholecloth from this Lord of Horses breeding with standard horses. So which is it?


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BattleSteeds
Lifeforms  (Intelligent Species)   (Plains)
Ramhir's comment on 2010-10-20 12:05 PM
Glad you liked the name. And glad you liked the writeup. Yeah, I'll bet that the 80 IQ does get both of them into 'adventures'. Go to Comment
BattleSteeds
Lifeforms  (Intelligent Species)   (Plains)
Ramhir's comment on 2010-10-20 01:39 PM
No, as I said, the battlesteeds prefer to breed with other battlesteeds, and that is the only way to get more battlesteeds. They also will breed with the regular horses, but that is more to help out the Catfolk with their breeding program and upgrade the standard horses, which they regard with affection but not as kin.

The Catfolk *do not* sell the batlesteeds! They regard them as junior members of the clan, hence the name, Little Brothers of the Clan. They would regard selling them as slavery. The battlesteeds have no owners, as such. They have partners, and both the Catfolk rider and the battlesteed being ridden have to agree to it. And any abuse will dissolve the partnership in a big hurry. Go to Comment
BattleSteeds
Lifeforms  (Intelligent Species)   (Plains)
Ramhir's comment on 2010-10-20 03:51 PM


Huh. I seem to have unleashed a monster here.



In my campaign, the Catfolk. the Wolfkind, the Dwarves, the Elves and the humans are all co-equal, separate but equal. Each live in their own realm and, in theory, all acknowledge the High King. 



The bsttlesteeds were created very recently by the Lord of Horses. They are recognized as sentients, but ones that need help surviving in the world, since they 1) are less intelligent (?) (although the Catfolk realize that that is skewed towards being able to read and write) and 2) they are totally, physiologically, unable to speak any of the other languages. Also, they look like horses, which means, since they cannot talk, that the other races will *treat* them like horses. Battlesteeds have an honored, respected position in the Catfolk society.



I can easily imagine a plot hook where a human, or elf or whatever stays with the Catfolk for a while and one of the battlesteeds decides to partner with him. The Catfolk, with generations of protective instincts, say '[No', the battlesteed, with the support of other battlesteeds, says 'Yes', and we have a roleplaying scene where the Catfolk. the battlesteeds, and the prospective other party discuss it.



I don't have a problem with raising their IQ. In our game, 80 is the arbitrary cutoff for sentient intelligence, but since they can't talk, a higher IQ would work too.


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BattleSteeds
Lifeforms  (Intelligent Species)   (Plains)
Ramhir's comment on 2010-10-23 11:45 AM
They can communicate with their partners, and have useful ideas. They can communicate complicated ideas among themselves as well.
Art or music? Hadn't thought of that. They do appreciate music, but have you any idea how they'd create music?I can visualize them dancing, however. Should be quite a show, I'd think. Go to Comment
BattleSteeds
Lifeforms  (Intelligent Species)   (Plains)
Ramhir's comment on 2010-10-24 06:29 PM
They have a language between themselves, and with the other races, it is a matter of empathy, an expressive range of neighs and wickers, and charades. The partner says what he thinks is being expressed, and the battlesteed agrees or keeps trying. Not as much information gets across, but still a lot. Go to Comment
BattleSteeds
Lifeforms  (Intelligent Species)   (Plains)
Ramhir's comment on 2010-11-07 08:38 AM


Axlerowes, interesting plot idea, I may try to work it up into a scenario someday.



sverigesson, they took the updated strain of horses, the battlesteeds, and continued to refine them. Somehow, along the way, they discovered that the battlesteeds were different from regular horses. I can see a young Catfolk archer or something who starts to get the idea that his horse is trying to tell him something. Perhaps the Catfolk is also a bit of an empath and he realizes that it really *is* trying to communicate with him. A story there, I am sure.


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Pocket Army
Items  (Other)   (Magical)
EchoMirage's comment on 2010-09-28 03:22 AM
Echo likes.
So, how exactly can they become free? Go to Comment
Pocket Army
Items  (Other)   (Magical)
Cheka Man's comment on 2010-09-26 06:49 PM
Just what is needed to deal with a Pocket Ironbones attack. Go to Comment
Pocket Army
Items  (Other)   (Magical)
Michael Jotne Slayer's comment on 2010-09-28 12:58 PM
The idea behind this one is very good and the write up is actually very engaging.

“An army in your pocket! For a mere thousand gold! A bargain!”

This one made me laugh as I envisioned the peddlers enthusiastic face. I would never use this myself in the games I usually run. But then again, with proper execution a GM can make things fit about anywhere. Good job! Go to Comment
Pocket Army
Items  (Other)   (Magical)
valadaar's comment on 2014-01-15 11:25 AM
These are neat, and wonderfully magical.

They could play an interesting part in a Nim/Redwall type campaign.

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Pocket Army
Items  (Other)   (Magical)
Argus's comment on 2010-09-27 03:37 AM
Honestly, the fact that the soldiers are tiny made me come up with more ideas for ways to use them than normal sized people ever would. Thanks for the idea. Go to Comment
Pocket Army
Items  (Other)   (Magical)
Nafar's comment on 2010-09-27 08:04 AM
wow, this is really awsome. Go to Comment
Pocket Army
Items  (Other)   (Magical)
Ramhir's comment on 2010-09-26 09:52 PM
Fascinating. I had not come across that post when I made this one, CM. Thanks for the info. Go to Comment
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