Well, I like the back-story - though the telepathy thing takes a lot away from the possibilities. What if it had to resort to human senses to find out the murderous scum? Stalking, observing, judging, analyzing, before deciding to move away or in for the kill.
It could even improve its effectivity by instructing others to follow its path, a cult leader of sorts, or the founder of a philosophy...
Lots of potential, but much of it untapped.
I have issues with this. First off, there is nothing to differentiate this from every other invincible robot assassin. Except that it is telepathic. And can teleport. And regenerate. And can manipulate the fabric of the universe to stop damage. And can create illusions. And is twice as fast as a human. And can climb on walls. And has magical senses (I thought this was Sci-Fi?) And has a "not very powerful" claw attack that can nonetheless pass through armor as though it were nothing. And supposedly has "time" powers that don't actually have anything to do with time. And is defective, causing it to "kill all fleshies", basically.
So basically, this is a "Robot Sue".
Now, you could do something interesting with this. Maybe its defective, so it has developed intelligence and a conscience, but still is compelled to murder. Since it can shunt damage into alternate versions of itself (that's how I'm reading that anyways), why doesn't it take random damage from other universes itself? These would at least make this a little bit interesting. Also, remove some abilities. Like, a lot of them.
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Welcome to the citadel. You've got some pretty good subs already; just keep working to keep things unique and original.
A great method of PC movement I must admit. Allows them to see much more of your world. Could tie an overall mission into it as the adventures seem to follow a theme and perhaps the purpose of the Inn would be deduced. While an adventure facilitator for the group it would also make a great culmination of the campaign as well. I do like the idea a lot. Great solution to the need for a lot of traveling, I definitely agree.
Um... Wow. You seem to have rolled up quite a few stereotypes into this one interesting submission.
The first thing that stands out about this one is the text format. It's not often, at all, that we see that style used, and especially not for an entire submission. Some might not like the change, I found it a little distracting and hard on the eyes but it didn't detract from the submission.
The second thing I noticed, upon completion of my reading, was that there was nothing on the surface to mark this as a unique Inn. I found that remarkably genius. It takes a nondescript place like you have described to be able to travel like that, nothing stand out about its interior or staff, yet it seems to have immense magical power and even intelligence. I like that.
Overall, it works. And that amazes me for such an outlandish concept. I highly doubt I will use it, but I enjoyed the novelty of it and am glad it works for you and your group.
I like this sub. Sure, the formatting could've been better, but that is a minor nuisance and I won't deduct any from the score for that.
The Inn is, as others have pointed out, extremely useful. I will not repeat their arguments, just join in on the chorus of praising voices.
I would not have people not knowing about the secret to "feel the urge to leave". That kind of defeats the fun of this place, but I see that it might be necessary to avoid it being widely known.
Instead I would say that it wanders at random in myriad places, only very rarely reappearing in the same spot more than once or twice during a decade.
The following section is more of a note to self, really:
I would also rewrite the "goody good" vibe of the place. The whole "Gandalf behind the counter and a nice multidimensional god-house" thing is not something I would have used. Rather, I'd have the place occupied by some kind of astral wandering nomads or something. In my setting it would have been the Ethenorden http://strolen.com/viewing/The_Ethenorden. Some neutral outsider party, thats all I'm saying. The house itself would be a tainted place, perhaps the haunt of an elder thing or the former residence of a deity.
I can't add much - I'd parrot AG on this one.
I will say I like this method and it seems it would be very useful for long running, low frequency campaigns as well. It has a kind of 'Quantum Leap' or The Magic Treehouse feel to is as well, and I don't think that is a bad thing.
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