Strolen\s Citadel content. 
Pocket Army
Items  (Other)   (Magical)
Ramhir's comment on 2010-09-27 08:45 AM
Glad you liked it. Perhaps you could detail some of the ways that the tiny soldiers could be used to add some more detail to them? Go to Comment
Pocket Army
Items  (Other)   (Magical)
Ramhir's comment on 2010-09-28 09:55 AM
Oops! Forgot that bit. To be free of the curse, all they have to do is fulfill their oath. The Arch-Mage never specified 'which' High King they had to fulfill their oath to. I'll have to go back and edit that. Thanks, Echo. Go to Comment
Pocket Army
Items  (Other)   (Magical)
Ramhir's comment on 2010-09-28 10:13 AM
Update: Changed the sub to show how to end the curse. Go to Comment
Pocket Army
Items  (Other)   (Magical)
Ramhir's comment on 2010-09-28 09:59 PM
Laughs are good, too, Mike JS. Glad you liked it. Go to Comment
The Shield of Hope
Items  (Armor)   (Campaign Defining)
Pieh's comment on 2010-09-24 03:55 PM
I enjoyed reading the History section. It was very grand and heroic and had a very classical feeling to it. There wasn't enough on the Shield of Hope itself, in my opinion. You gave us a great description of your world's history, and when in the timeline the shield was created, but you didn't give us enough of the shield's history.

The powers of the shield are also classical: The light that harms undead and a beacon of hope for allied troops give a strong impression of what these kings were trying to uphold.

However, it is useless in the hands of anyone of non-royal blood. Is there a reason for that? Why would there be "Cursed" properties on a relic of good? I could see it greatly weakening evil who hold it, possibly purging the evil from their hearts until it can function for them.

Not a bad first submission. Solid 3, with a +.5 for the nice history. Go to Comment
The Shield of Hope
Items  (Armor)   (Campaign Defining)
Pieh's comment on 2010-09-24 05:27 PM
Sure, you can edit your submissions all you want.

And, another question about something that seemed odd to me, why does Fly To The Four Winds (love that name) not transport his gear to an heir after he dies, or to a location known by the royal family, instead of to just far-off places?

While I agree that it isn't really "Cursed" I would argue that it becomes useless to the player that finds it. If it kept its properties for all good and noble people it would be much more useful. Is there a reason the wizard made it usable only by the royal family, even though he also made the armor that sends it away?

Keep working at it, a tip though: The more general, useful, and universal at object is, the better. There are enough legendary super items out there, those are easy. The challenge to to make something unique and flavorful. Good luck!

And, Welcome to The Citadel! Go to Comment
The Shield of Hope
Items  (Armor)   (Campaign Defining)
Cheka Man's comment on 2010-09-25 01:40 PM
Only voted Go to Comment
The Shield of Hope
Items  (Armor)   (Campaign Defining)
Cheka Man's comment on 2010-09-25 01:41 PM
You can use my ideas if you want. :) Go to Comment
The Shield of Hope
Items  (Armor)   (Campaign Defining)
axlerowes's comment on 2010-09-29 01:06 PM
I think Pieh is right the shield is just one part of a larger story and maybe shouldn't be its own post. Unless you decided to tell that whole story from the shields point of view. As a resource it brings little and really isn't a McGuffin. It works only as part of a description of the which ever the heir might be employing it. Go to Comment
The Shield of Hope
Items  (Armor)   (Campaign Defining)
Ramhir's comment on 2010-09-24 05:01 PM
It isn't really "Cursed"; it just doesn't work right and the Shield is awkward and clumsy in the hands of another. It's part of the Royal panoply and doesn't work if captured, etc. Would there be a better way to show that?

I'll work on more of the Shield's history. Can it be put in later? Go to Comment
The Shield of Hope
Items  (Armor)   (Campaign Defining)
Ramhir's comment on 2010-09-25 12:45 AM
Pieh, the reason is that I have a scenario arc that I'm running. In the first scenario, the PCs are sent by one of the high priests to find the heir to the throne or the Empire will finally collapse. They find a young man that they discover is the grandson of the last High King, who went to find the Crown of Destiny. They persuade him that he is the heir and he agrees to come with them. He has been learning how to be a hero and a high king as the PCs, including the paladin, help him find the Armor of the King, then Cut-Steel, then the Shield of Hope. They are now helping him find the Crown of Destiny, and then help him regain the throne, with the Anti-Imperialists trying to block him at every turn.

Gwydion Tamsen (the heir) is a GM NPC that is very charismatic and the group has adopted him as little brother/protege/liege. The Shield is a quest item, which is why it only works for the royals. That's why I have Fly To The Four Winds disperse the items. First, there was no heir other than a craftman's son who had no idea that he was the heir. Secondly, if it returned the items to the palace or someplace like that, they would have been destroyed. And lastly, I needed them to be available for the quests.

Now, how must of that should I put into the sub for the Shield of Hope? I do plan to write up Gwydion as an NPC and link it with the Shield, but that will take longer, since I don't want to bore my readers with scenario trivia and will need to do a lot of work to make him a good NPC.

I do totally agree with you that most items that are not quest items must be usable by the PCs. Otherwise, why go find them?

What about things that started out as something from some other person's idea (not a Strolenite, but something from another scenario, etc.) that I have expanded on and put into my scenario? Can that be written up as a sub, perhaps with acknowedgements for the other person's work? Go to Comment
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