It has the look of an engagement ring, for obvious reasons. The curse being easy to break is intentional. His feelings blinded his desire for vengeance. If Cyul had shown even the most remote twinge of feelings for Railus in the end, he would have spared her the fate of his other apprentices, all he wanted was for who ever wore the ring to be able to admit their feelings to be rid of the curse. Go to Comment
I like this as a follow-up to Bloodmail. I like the roleplaying possibilities and like Valadaar said, the teaser text is a little misleading (but that is the only downside to the post in my oppinion.) Excellent sub. Go to Comment
Like I mentioned on Bloodmail, I think that these rings have an interesting backstory that could definately be adapted with some minor changes. Additionally, I have not seen a lot of items dealing with turning people into various undead, especially a Banshee. I like this one a lot.
As for people who say that removing a finger is a small price to pay, I agree. That does not detract from the item in my opinion though. Go to Comment
Great solid idea overall and easy to pick out the important parts of it. I found myself wanting more of the history though. Perhaps the first part describing Railus and his disciples would fit better as a separate submission and then let this item post concentrate on the item a little more. I see the NPC Railus as the main submission and then the items being linked to him.
Great new twist on the vampire. Was expecting the created vampire to be controlled by Railus and was suprised it was just left as an undead. There will probably be quite a few psychos looking for this ring wanting to become a vampire I would bet too. :)
I am not thinking it is too overpowered, it all depends on the level your game is in really. For any unique item, there can always be an anti-item to counteract it. Go to Comment
So the ring acts as a potent armour, but slowly drains blood from its wearer. If careless or unlucky, the wearer may die on it, being transformed into a vampire. There you go, an easy description of its function.
The powers sound too much for me, but in the setting they are probably appropriate. The history is quite generic, but it's a good first submission. Go to Comment
Ill withhold my vote untill you fix some of the typos, like i know its suppose to have dots before "a vampire" at the end. And it says "worn.)rnThe" in the second to last paragraph. But it looks solid and its a good idea. I understand you were tried, having been up since 4am before writing this. So I'm sure it will slide by. I don't know quite what to say, I don't usually comment on items like this, but I'm making an exception for you Railus. I know you have tons of ideas in that head of yours now submit some more! w00t! Go to Comment
Constitution is hardly a d20 term, it simply means your stat or ability governing health. Which i think can be understood in most systems. I think this is a good idea, and deserves more than a 3. I'm giving it a 4. I'm not sure what you play Val, but try to remember that we do accept people of all roleplaying backgrounds, don't be a 20 hater. But I agree that the focus should have been more on the vampire making rather than the chainmail (I think that's what you were trying to say). Go to Comment
Its actually pretty good - though some might consider it too powerful. It is a little too system specific for some - anything that smells of D20 invites comment. Perhaps changing the Consitution damage to something a little less D20-speak might help.
How about one wearing the ring starts to exibit the symptoms of blood loss - paler skin, eventually shock, and if worn long enough, death. Each time the ring is worn, the blood loss increases, causing the symptoms to come earlier and earlier.
Viewing it as a cursed vampire-maker rather then a protective item helps. Go to Comment
If you look back at some of the commens made on system specific details, I'm actually being very mild - and I did not base my vote on it's presence. I personally think that without the emphasis on the cursed aspect, it is overpowered for just the reasons you cite. Go to Comment
Teenagers who run away from home to live in the wilderness may become feral. As they become more and more feral, they gain some supernatural powers (a la Peter Pan - ability to fly, things they imagine come true - possibly quite powerful), but at the expense of their humanity and ability to speak, comprehend complex subjects, etc. Maybe they have a leader: the most feral of them all.