I actually thought this was going to be about the language of demons, and when it started with the crack of a whip I was paralyzed with excitement. Then I understood that I had it all wrong. Awww. Go to Comment
It's a bit munchkiny to me, but the backstory is somewhat interesting. I'd like to know more about Cedit. Why'd he decide to make such a powerful whip? What's his motive? Not bad, though, overall. Go to Comment
I make an attempt to portray the fact that they are unique in the history. This one is particular was made by a single person as a result of a specific event. The rings I have previously posted contain a similar descriptor in their respective histories. I am posting ideas so that they can be used by other people, possibly altered to fit their game better, not because I intend on changing my ideas.
I do admit to being caught in the moment, I probably will post more at some point. Go to Comment
Again, another great unique item! I dont get why other folks cant tell these are supposed to be one of a kind items. You have the specific people who made the item in the back story...i thought it was pretty obvious :/
Pieh!! I will either stop you from getting this Item, or grab it for myself first! Go to Comment
I haven't seen many whips around, and this one seems fairly powerful, but from what I can tell its the only one that exists so that can be the balance. I like the concept. The back story seems to provide a fair amount of intrigue as well. Lets hear more about Cedir, but this is a nice item. Go to Comment
I agree that a demon whip is not a fresh idea, however, I searched the site for another whip and did not see one. So I think its a good idea to post something like this. I don't agree with artifacts being overpowered, this seems pretty nice. Go to Comment
I guess I missed that one, I do think of a whip as more of a ranged weapon though. The distance required between target and user seems to be further than most melee weapons. Just a matter of oppinion I guess. Go to Comment
Wonder what the third ring is going to turn somebody into. I am finding that I am liking the theme of this set. Get a few of these cursed creatures together seeking revenge and you got a serious problem on your hand. Go to Comment
I like the atmosphere and the effect of the ring. Turning into a banshee is not something you see every day. I agree with Val about the disparity between the intro text and the actual effect, perhaps the onset time of the curse varies from person to person? (Naturally, it's going to take longer to kill a PC than it would, say a random nameless woman who picked it up in a pawnshop.)
Um... I understand that the wizard still had feelings for the original owner, but it seems like for a cursed artifact, the curse is remarkably easy to break. Removing the finger is actually fairly standard, and will be one of the first things anyone things of, once it becomes evident that less drastic measures don't work. Additionally, this item is keyed to women, and if all they have to do is tell someone they love them, and they have visions and telepathic hints to help them, then they'll break it without much trouble at all, *especially* if they have family. I'm also curious of the nature of the "mark left on the soul".
Since it is keyed to women, what happens if a man puts it on? Go to Comment
Cool, a Banshee. Didn't see that coming! I really like this trio and can't wait for Agony. Yay! Keep these ideas coming, I know you have them all in there you just need to speed up their output. YOU CAN DOO IIT! Go to Comment
Well, this one is quite good. Not overpowering and with many roleplaying aspects - I like it!
My only concern is that losing a finger to avoid a lethal curse is a no-brainer.
The big problem is with the entry text - the wearer is given 1 month to solve the curse before they transform, but the teaser text has it causing immediate death. Looks like a movie trailer :) Go to Comment
The ring carries the curse, so if the finger it becomes attached to is severed, then the curse has no hold over the person. It is a simple way around the curse, but why should things be difficult? Losing a finger is a constant reminder of what could have happened, because someone was foolish enough to blindly put on a ring. Go to Comment
Also called "pale-yellow witch" by alchemists, this mineral is known to possess a peculiar attribute. When found, a Yupiorite will appear the palest yellow. Rather than crystalline in structure, Yupiorite occurs in weird, smooth, ovaline shapes, as if already carved by skilled hands to serve as ring or necklace ornaments. Yupiorite somehow detects and reacts to mood. When the wearer of the gem is content, calm, and happy, the stone will remain the palest yellow. As the person gets more excited, angry, or otherwise stimulated, the mineral will darken progressively to a dark corn-yellow in color. Why the gem reacts this way to sentient mood swings, is still debated by gemologists and alchemists alike.
It is said that the Elven Halls of Vala-Aluduwy are resplendent with wall-sized mirrors of pure Yupiorite, showing plainly and ironically, the emotions of everyone present, despite the Elven love of restraint and stoicism.
"Cave-grass" or "cave-pine" is a deep forest green in color, rare and often mistaken for other minerals, though otherwise mundane. Crystals form into tiny, ultra-thin, needle-like clusters by the hundreds of thousands, creating vast dark green bursts and structures, resembling evergreen conifers, if viewed by any sort of light. Despite its ephemeral shape, Aragdulose is only second to a diamond in hardness.
Dwarves are said to keep these mineral "trees" in their homes, putting them up during festive family holidays, leaving presents beneath them, for kin to open.