Excellent work. Agree with Echo, almost everyone one of these books could be the start of something bigger. And yet none of them are "cursed" or "book of wonderous magic", which I believe tends to turn books into either magic items or worthless paper. Highly creative with wide variety. Thanks!
Very, very nice. The only reason that this is not receiving a 5 from me is because some of the ideas are too closely related to really count as separate entries (in my opinion, which should always be taken with a grain of salt). To illustrate, the following three entries all deal with religious texts that contradict current practices:
Arzhang: The holy scripture of a major religion, long lost and passed down only in oral tradition. It may have sections contradicting in whole or in part current practice (which may have been corrupted in transmission), or detailing rites that have been forgotten, however consonant they may be with contemporary beliefs.
Book of the Watchers: A religious tome telling a familiar tale, well known to adherents of the dominant faith - so much so that the faithful all recognize the familiar phraseology, and many can recite sections from memory - but with numerous differences, in cadence, plot and characterization.
Gnostic Bible: An entire book - or collection of chapters, tales and/or essays - devoted to one of the world’s leading faiths ... and which completely contradict several major doctrines of that faith, or introduce doctrines hitherto unknown to it. The work may have been excised from the canon centuries ago as apocryphal.
Instead of contradicting, could one of these books have been used to offer compelling evidence of the factual basis of a dominant faith? What about a retelling of a major historical event, taking into account the direct actions of the gods/Chosen One that has been ruthlessly suppressed for centuries by the decidedly non-religious Empire?
On a different not entirely, I absolutely loved many of these entries -- especially Contes de la Mere Oye. That could kick off a particularly creepy campaign, in which the voices and songs of children are the vessel or powersource needed to bring back an Elder Evil, or somesuch. Well done, overall. 4/5
It's very... RPG-like. Like it was made for a computer game, or for a set of characters in pen-and-paper.
Also, why wasn't it looted in the 4000 years before?
I like the prose, though.
It's very... RPG-like. Like it was made for a computer game, or for a set of characters in pen-and-paper.
The first paragraph is very good, but could use a little more polish. Which way are the doors facings? Do the runes mean anything? I don't know that it needs much more just few tweaks would make it smoother. Also when you launch into your backstory, it is right after you state that the ghost "speaks....". This could use more of a transition.
As to the concept itself, Have you played this out yet? I have run a couple of these repetative challenege rooms and found that players are less excited about these then more linear challenges. Each room feels like they are starting over. I am very curious as to how this challenge is recieved by other groups.
Finally it does have a very classic (1st ed. DnD) feel, but I like that the challenges and consequneces are not just mechanic based. How do you plan to play out the slow lose of a moral compass?
Items (Books and Scrolls) (Non-Magical)