Curious to know if this is for a story or for a game. If for a game, how do you work the temporal aspect (time travel I'm assuming) as an order? I could see this work if the order is only for NPCs. Can't imagine the problems associated with working constant time travel into a game. Unless everyone's into it, which I'm not.
The first of what will be a honking lot of subs on magical orders in my world; I'll include most of the significant ones, save for the Order of the Blue Star, which is ganked from Marion Zimmer Bradley's Lythande stories and works more or less as the Pilgrim Adepts are presented in them.
If there's further info people want, let me know. A lot of detail is redacted, I'm afraid, pertaining to template and skill information particular to GURPS.
Very solid structure, from the smallest chantries to the mother of all Colleges. Complete but not over whelming. Could easily be stolen by anyone looking for an international brotherhood of wizards. Should be served best with white wine. Thanks!