Strolen\s Citadel content. 
Wizards of Loh
Society/ Organizations  (Mystical)   (World Wide)
axlerowes's comment on 2011-04-14 09:06 PM
This seems to lack love or wit. You have a neat enough idea , a super mysterious group that specializes in time travel and follows a semi-rigid fashion sense. You toss is few details of flavor but there is no history and very little personality (unless enigmatic is personality). Again a workable idea, but nothing pops,
Go to Comment
Wizards of Loh
Society/ Organizations  (Mystical)   (World Wide)
RGTraynor's comment on 2011-04-12 05:19 AM


This order is adapted from Kenneth Bulmer's Scorpio books, from which the summary text is excerpted.


Go to Comment
Wizards of Loh
Society/ Organizations  (Mystical)   (World Wide)
RGTraynor's comment on 2011-04-12 08:31 AM
To the degree that there is, in this fantasy series (upon which my world is very loosely based), a magical order of wizardry called "Wizards of Loh," and employing the apparent naming convention listed. If you believe that basing an order around those two details disqualifies a sub from being "my" own work, so be it.

As far as "doing better" goes, I've mentioned my design philosophy before; I'm not likely to load subs down with Snazzy Extra Quirky Details just because there are those who prefer (for example) their organizations with 32 Degrees, each with an offbeat name and a prescribed type of garb. Those who require such things will not often find them in any subs I might make. YMMV. Go to Comment
Wizards of Loh
Society/ Organizations  (Mystical)   (World Wide)
RGTraynor's comment on 2011-04-14 12:41 AM
For my campaign, and yes, there've been PC Wizards of Loh. I really can't describe the limitations on time travel without going into in-depth GURPS system mechanics which are inappropriate for this site, alas. Suffice it to say that the Timeport spell - which is what's necessary for serious travel into the past - is a very difficult, very expensive spell requiring a serious level of Mastery, and there are Laws of Time which place certain constraints upon anyone trying to do so. Most of the useful GURPS temporal spells involve short term speed up or slow down of time, or placing people outside the timestream altogether. Go to Comment
Wizards of Loh
Society/ Organizations  (Mystical)   (World Wide)
RGTraynor's comment on 2011-04-14 08:49 AM
Yep, I see you're familiar with GURPS. Echo. That, as well as some non-standard spells I've created that similarly manipulate time in various ways without creating major headaches for the GM. Go to Comment
Wizards of Loh
Society/ Organizations  (Mystical)   (World Wide)
RGTraynor's comment on 2011-04-14 02:22 PM
Mm, but Animation = telekinesis and other related effects. One of the flashier spells of the order is a non-standard called "Gladiomancy," where the wizard draws upon the power of a warrior he knows, animates a sword to fight with the skill of that warrior, who can direct and fight it himself seeing through the wizard's eyes.

That being said, you've got a definite point about the perception issue. I should roll it around in my head and see what comes up, but sure ... regardless of what the particulars of any given magic system allows, what people BELIEVE a wizard can do is another kettle of fish entirely. "Please Mr. Gandalf, don't turn me into something unnatural!" and all.

Heck, never mind just pertaining to this order, there's scope for a general article on the subject. Go to Comment
Wizards of Loh
Society/ Organizations  (Mystical)   (World Wide)
Old Dreamer's comment on 2011-04-13 07:01 PM


Curious to know if this is for a story or for a game. If for a game, how do you work the temporal aspect (time travel I'm assuming) as an order? I could see this work if the order is only for NPCs. Can't imagine the problems associated with working constant time travel into a game. Unless everyone's into it, which I'm not. 


Go to Comment
College of Mages
Society/ Organizations  (Mystical)   (World Wide)
Cheka Man's comment on 2011-04-14 07:04 PM


One sub to bring them all,one sub to find them...


Go to Comment
College of Mages
Society/ Organizations  (Mystical)   (World Wide)
Murometz's comment on 2011-04-13 10:27 PM


Ah, i see. This is the mother-sub. Very evocative names! So yeah, you can maybe make this a codex, then attach all the separate schools/societies. I just think that would pull them all together nicely.


Go to Comment
College of Mages
Society/ Organizations  (Mystical)   (World Wide)
valadaar's comment on 2011-04-14 07:00 PM


I agree with Muro on this - would bring the other subs together well.


Go to Comment
College of Mages
Society/ Organizations  (Mystical)   (World Wide)
RGTraynor's comment on 2011-04-12 04:50 AM


The first of what will be a honking lot of subs on magical orders in my world; I'll include most of the significant ones, save for the Order of the Blue Star, which is ganked from Marion Zimmer Bradley's Lythande stories and works more or less as the Pilgrim Adepts are presented in them.



If there's further info people want, let me know.  A lot of detail is redacted, I'm afraid, pertaining to template and skill information particular to GURPS.


Go to Comment
College of Mages
Society/ Organizations  (Mystical)   (World Wide)
Old Dreamer's comment on 2011-04-13 06:50 PM


Very solid structure, from the smallest chantries to the mother of all Colleges. Complete but not over whelming. Could easily be stolen by anyone looking for an international brotherhood of wizards. Should be served best with white wine. Thanks!


Go to Comment
Deathreaper
Items  (Melee Weapons)   (Villanous)
EchoMirage's comment on 2011-04-08 09:10 AM


Thenestre is asking to have his little bubble burst.



The funny thing: as an illusionist, he'll likely get away with it.


Go to Comment
Deathreaper
Items  (Melee Weapons)   (Villanous)
Cheka Man's comment on 2011-04-07 10:20 AM


LOL. Fake magic swords are funny.


Go to Comment
Deathreaper
Items  (Melee Weapons)   (Villanous)
axlerowes's comment on 2011-04-08 01:19 AM
This piece is just my style, I am glad I read it, and I am glad your wrote it. The bluffing bard, or the CON-jurer (get it Con, as in con arti....oh never mind) has been done before many times before, and this one slides nicely into tee quiver of ironic villains. I particularly enjoy the intro and the flavor text ending with "thats the shtick anyway" Well played sir.
Go to Comment
Deathreaper
Items  (Melee Weapons)   (Villanous)
valadaar's comment on 2011-04-11 06:36 PM


I like this - he could easily play a semipermanent part of a campaign through some association with the PCs (a brother, etc).



 

Go to Comment
Deathreaper
Items  (Melee Weapons)   (Villanous)
RGTraynor's comment on 2011-04-11 07:59 PM
Oh, god, that'd be a hoot. I can see it now.

"Are you freaking SERIOUS, Thenny? It doesn't do a damn thing? NOW you tell us? With a hundred damn mercs out there to take us down, NOW you tell us it's a fake? If they don't kill you out there I freaking WILL!" Go to Comment
Deathreaper
Items  (Melee Weapons)   (Villanous)
Old Dreamer's comment on 2011-04-09 08:27 AM


Very clever. Quite a character for an interesting city. Guys like this always get found out in the end, but hopefully he gets a good run before it happens.


Go to Comment
Telmora
Locations  (City)   (Forest/ Jungle)
Cheka Man's comment on 2011-04-07 10:19 AM


Gormenghastish and well worth reading. 5/5 Lol about the police captain with a secret superhero ID.


Go to Comment
Telmora
Locations  (City)   (Forest/ Jungle)
valadaar's comment on 2011-04-11 06:42 PM


A great location RG, though for me all of your links are broken except Upuaut.


Go to Comment
Total Comments:
251

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2