Okay, so I think the problem here is a matter of expectations and implicit thoughts of "how things are done."
As a stand alone sub, it is a bit incomplete, but as a scroll entry for say, the Minor Races of your world, or as a stub in a codex of the same it would be fine.
Main submissions are given a greater level of scrutinty then the above options, and so that is where I was coming from with my comments. I was a assuming a level of knowlage inapproproate for a brand new user.
So thats my suggestion - make a codex or a scroll to contain those races you don't want to work up in full, and promote them to full subs in the future should you wish to do that.
A solid submission but I personally would like to know more about how this race is different from humans in terms of social customs although this sub seems to imply that they have almost perfectly assimilated into human society and culture. Nevertheless, I like the description in the summary box. In fact, I like all of summaries in your submissions. In fact, I would suggest that you put the paragraph into the main body of the submission where it's more noticeable b/c it greatly enhances the atmosphere of the piece. Maybe put these paragraphs in italics before the Full Description? the HTML syntax for it can be found on the RHS panel of the add submission page (there should a link titled HTML help) if you don't know off the top of your head. Go to Comment
Ah, but there you fall into the trap: humanity has huge differences, yes? Fair enough, I think we can all agree on that.
What are the religious practices of humanity? What are the dining customs? How do humans treat one another socially? Their mating customs? Child rearing habits? What political constructions do they put together? Are they warlike or peaceable? How do they do conflict resolution? Any particulars to mention about human language? What are the folk customs, holidays and traditions?
We could all come up with a great deal of info on each of those, and a great deal to directly contradict everything that's said. That's the problem here: people expect non-human races to be monolithically lockstepped into rigid traditions, customs and practices that humans in no particular whatsoever follow as one.
Now I accept that's the way of it in most RPG words: that ALL elves act like this, that ALL orcs act like that, that ALL dwarves are wondrous craftsmen, that ALL halflings are natural thieves. I just don't presume that a race *which explicitly assimilates into human cultures* will have a raft of distinctive cultural practices anyway, just because we've come to expect that RPG races must have them. Go to Comment
There's nothing invalid about the argument; that you don't LIKE the argument is another animal, but your disagreement doesn't make it "not admissible." (And I'm somewhat taken aback: is a personal attack such as telling me my response is reflexive lashing out usual on this site?)
But if you're claiming that there aren't a lot of defining characteristics separating this race from humans ... well, yes. You're right. There aren't.
What I'm doing here is presenting elements from my gameworld, as they exist within it; I'm quite literally cutting-and-pasting. I gather it would suit the amour propre of some for my world's races to have a lot of quirky, distinctive cultural practices that the vast majority of members embody. For most of them, there aren't and they don't, any more than humans do: humans don't follow the same religion, don't speak the same language, don't have the same festivals or holidays, don't have uniform marriage or mating practices, don't raise their children the same way, don't have uniform dining customs, don't maintain identical political structures, etc etc etc.
If it suits you to borrow any of the races, you can graft on whatever elements suit your own preferences or that of your campaign. If not, it's a moot point. I just don't believe in dressing things up with elements I neither use nor believe in just because people think they ought to be there. Go to Comment
There's still a conceptual thing I think's being missed. It's not that this submission is "incomplete" or that I "don't want to work up in full" - this is all there is to say on this race. It's as complete as it's going to be, short of the ability to post artwork. Fristles, Chuliks and Khibils are not minor races on my gameworld; no races other than humans and orcs outnumber them, and a "minor races" scroll would be misleading. (I don't get to designate stubs yet, as a new user, but that's a quibble.)
I'm sorry if they're not worthy of submission - especially given MoonHunter's inviting me to join the site stems from seeing those three posted in a RPG.net thread about ideas for non-classic fantasy races. But if it's the case that race submissions to this site have to have a minimum page length, with at least five (or ten, or ...) quirky customs or traits that their every member shares above and beyond the ones I've already included, the only way these will ever pass muster is if I pick a half-dozen of the same out of a sociology or folklore text at random and bolt them on. My energies are better devoted to posting writeups people prefer to see, which already are of the proper length. Go to Comment
As far as interior description, well ... talking about the interior of the common room of a tavern is something like describing the interior of a McDonalds' - seen one, seen most of them. Plain wooden benches, plain wooden plank floor, plain wooden tables, smoky beams, smoky hardwood walls; it's nothing unusual. Go to Comment
The Lord of the Flies, the Muscimancer has studied magics that summon, control and otherwise deal with flies. The Fly Mage is an unwholesome character, also likely to have magics of disease, rot and pestilence up his sleeves. After fighting through his swarms of flies and his loyal acolytes and slaves, the Muscimancer reveals his final power, transforming into a giant half man half fly hybrid. He can fly, acid vomit, as well as continue to use spells, wield weaponry and command his swarms.