And yes, pretty much; if the aerial patrols fail, if the landward watch towers fail, and if the fleet's penned in, a fireship would make life very tough.
That's realism for you. History's filled with examples of defensive positions thought "impregnable" until the opposition pulled a fast one or thought up an obviously "impossible" tactic. (Come to that, how many castles were taken by treachery as opposed to by storm? As few as three to one?)
The major war I've mentioned a couple times in my submissions between Warwik and Menahem a few years back was one of those, very much of an England-France battle between the dominant naval power and a very strong land power, with a couple hundred miles yet between their shores. Menahem launched a seemingly suicidal onslaught with their entire navy and half of their merchant fleet against the far superior Warwik navy ... only their real tactic was to ground the right ships on the Warwik shore to establish a beachhead: just long enough for the temporal wizards to create a Gate to Menahem through which the bad guys would stream their legions. The only reason the Menaheem failed was that the PCs led a surgical strike to take out the Gate on the relatively unprotected MENAHEM side, so the Menaheem only poured three legions and change into Warwik instead of ten ... and even so, came within ninety miles of Warwik City before the offensive was blunted. Go to Comment
Heh, that's my *standard* religion writeup. I've a few more like it, and I haven't even appended the capsule descriptions on, which I should at least do here; there's a "What do we think about the other religions?" section that's a blatant steal from White Wolf standard. Go to Comment
Mm, I had twenty in addition to the other maritime businesses I'd already posted, and while there are a lot more businesses in my Mariners' Quarter, the rest are either relatively generic or not obviously nautical in nature, however much even a maritime district needs bakers, blacksmiths and cabinetmakers. Go to Comment
Maybe you should add a few decent businesses, to even out these 'hallmarks' - otherwise there is not much to do, except torching the whole area. :)
But this dark corner has something likeable... some of the locals may not be more than suspicious, while others are out in the open, tolerated to different degrees. I'd also wager the disease priests are the only ones to smile regularly at their customers. Go to Comment
The heroes stop in a small town ready to restock their traveling supplies and feed for their animals. All of the villagers are starving, and there is no food to be had. If the PCs are quick witted, their noble steeds might be slaughtered for food.