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Lem, the Silver Leem
Society/ Organizations  (Religious)   (World Wide)
Cheka Man's comment on 2009-05-28 10:16 AM
*wonders what they think of other cults of their kind* Go to Comment
Lem, the Silver Leem
Society/ Organizations  (Religious)   (World Wide)
Murometz's comment on 2013-03-15 11:41 AM
Aah damn, i liked this one. Go to Comment
Lem, the Silver Leem
Society/ Organizations  (Religious)   (World Wide)
valadaar's comment on 2009-05-31 06:30 PM
Pretty cool!

Valar? This is set in middle earth? :P

Go to Comment
Lem, the Silver Leem
Society/ Organizations  (Religious)   (World Wide)
RGTraynor's comment on 2009-05-27 11:18 PM
Update: Recreating the summary Go to Comment
Lem, the Silver Leem
Society/ Organizations  (Religious)   (World Wide)
RGTraynor's comment on 2009-05-28 01:16 PM
Ah, that's a very good question. Obviously this is an IC report on what's known on the religion rather than one of my third-person omniscient writeups; it was presented as a precis of a scholarly monograph to a party investigating the cult. Go to Comment
Lem, the Silver Leem
Society/ Organizations  (Religious)   (World Wide)
RGTraynor's comment on 2009-05-31 10:54 PM
Heavens, of course not; it's set in my gameworld. The elves venerate beings they call the Valar (which, as it happens, are almost all different from the ones JRRT presented). Go to Comment
Mercenaries' Code
Systems  (Societal/ Cultural)   (General)
Scrasamax's comment on 2009-05-29 11:33 PM
A useful treatise for lawful mercenaries. There are a few sections that I do think of when it comes to mercenary behavior:

Treatment of women (the scenario from the summary gives a glimpse)
Spoils of War (the pillaging and the looting)
Go to Comment
Mercenaries' Code
Systems  (Societal/ Cultural)   (General)
Cheka Man's comment on 2009-05-27 12:37 PM
I hope this vote gets through instead of a bug holding it up. A useful form of the Geneva Convention for a fantasy world. Go to Comment
Mercenaries' Code
Systems  (Societal/ Cultural)   (General)
sverigesson's comment on 2009-05-27 02:41 PM
RGT, I've been reading a lot of your recent posts, and I must say, you are quickly becoming a rising star here on the Citadel. This is a well thought out evolution of a long standing warriors code, and it, like your posts on your Gods, is beyond excellent. You get a 5 for your continued great work! Go to Comment
Mercenaries' Code
Systems  (Societal/ Cultural)   (General)
klauston's comment on 2009-06-06 10:22 AM
Nicely done. Your added comment to Scrasamax's post adds a nice touch for debate between the mecenary companies.
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Mercenaries' Code
Systems  (Societal/ Cultural)   (General)
RGTraynor's comment on 2009-05-27 11:15 PM
Update: Replacing the summary. Go to Comment
Mercenaries' Code
Systems  (Societal/ Cultural)   (General)
RGTraynor's comment on 2009-05-30 05:07 AM
Heh, well ... in play, characters up on such things know there's a great deal of debate on those points; you can see where the Code has loopholes and conflicting sections. Mercenary rapists have tried to argue that their victims weren't "harmed;" there ain't no blood, is there?

On the more liberal side of things, there's a faction that holds that looting "too much" harms the victims.

There's certainly plenty of fodder for barracks lawyers and litigants back in the cities; on the latter count, some of the nations are extending a concept akin to sovereign immunity on mercenary companies under their hire, pretty much solely to ensure that they can hire companies for the next campaigning season.

When all is said and done, of course, there are companies which skirt as close to the line as possible, the operating principle being "how much can we get away with before the paktunsa vote to take us out?" Go to Comment
Mercenaries' Code
Systems  (Societal/ Cultural)   (General)
Nafar's comment on 2011-05-25 05:37 PM


Pretty good sub


Go to Comment
Mercenaries' Code
Systems  (Societal/ Cultural)   (General)
Dossta's comment on 2011-08-23 09:51 PM


I can't find anything to criticize here -- this is a truly excellent sub.  It's easily applied to other campaign settings, and hints at a rich culture under the surface.  I'm already thinking of ways to apply this to my game, so here's two paws up and an HoH for good measure.  5/5


Go to Comment
Mercenaries' Code
Systems  (Societal/ Cultural)   (General)
hylandpad's comment on 2011-08-25 11:50 AM


I like this alot - it exemplifies a good, solid "Warrior Code." Perhaps it's just my realism (bordering on Cynicism) kicking in but this, to me, looks alot like a Code of chivalry. I never supposed Mercenaries abided by a Code of Honor save for "Win the battle, get the gold, head home." 



All in all, for what it is, it's absolutely great. I like the language especially. Simple, written very much like a Medieval document, but at the same time flowery in it's own right, without being verbose at all.



Excellent.

Go to Comment
Mercenaries' Code
Systems  (Societal/ Cultural)   (General)
hylandpad's comment on 2011-08-25 11:51 AM
Only voted Go to Comment
Upuaut, God of flames and war
Society/ Organizations  (Religious)   (World Wide)
Strolen's comment on 2009-05-27 09:46 PM
Only voted Go to Comment
Upuaut, God of flames and war
Society/ Organizations  (Religious)   (World Wide)
Cheka Man's comment on 2009-05-27 08:32 AM
Has a really evil person of this Faith ever been exwecuted and then buried instead of cremated for his/her crimes? (thus wiping out their soul as well as their living body.) Go to Comment
Upuaut, God of flames and war
Society/ Organizations  (Religious)   (World Wide)
Cheka Man's comment on 2009-05-27 08:33 AM
Has a really evil person of this Faith ever been exwecuted and then buried instead of cremated for his/her crimes? (thus wiping out their soul as well as their living body.) Go to Comment
Upuaut, God of flames and war
Society/ Organizations  (Religious)   (World Wide)
Cheka Man's comment on 2009-05-27 07:26 PM
Why does your shield have -0 on it? Go to Comment
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