Strolen\s Citadel content. 
The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
Scrasamax's comment on 2011-08-02 08:55 AM


I was expecting there to be some sort of gimmick with the ten-second story title, the idea is solid but plays out to basically be 'give npcs a little backstory'.



 



How about 10 Word Story, a slightly longer version of the tradition of epic long names for bad guys (He Who must Not Be Named).



Fenris, his son is always running off to the Gypsies. 9 words, but any time Fenris interacts with the PCs they can ask where his son has run off to this time, or what mischief he caused with the Gypsies.



Mrs. Max, constantly mothers over the village kindly. 6 words, but it makes it known that this woman is constantly involved in village affairs, in a motherly fashion, which would include keeping scoundrels in line and watching children and such, but the addition of kindly makes it obvious she isn't a constantly harping harridan.



Max, always has an eye for women and what they are doing. 11 words, but the 10 word is a guide, not a goal or a limit. So Max will talk about what his wife is doing, what his daughter is doing, or what the ladies around the village are doing. he might very well know what the menfolk are doing, he just doesn't relate that. Maybe Max is the village match maker, maybe he doesn't talk about the menfolk because he is insecure, injured, or he might just be the village secret Casanova.


Go to Comment
The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
Scrasamax's comment on 2011-08-02 10:30 PM
This is Scrasamax, he is demented and likes to put up submissions after he has been drinking. He might be morbidly insane. Go to Comment
The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
Cheka Man's comment on 2011-08-01 04:18 PM


A great way to make carecters come alive as if they were real. 5/5


Go to Comment
The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
axlerowes's comment on 2012-02-28 06:13 PM


I thought this was good and it always nice to read an idea I am on board with, but I more on board with Scrasamax on this one in expecting some gimmick, trick it or meat to it.(as soon he finds out I am board he will be swimming to the next port).  Yet you make a good point and give us a few examples on how to implement that point.  


Go to Comment
The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
valadaar's comment on 2011-08-07 06:35 PM


  Excellent idea!  I'd like to see people start putting their stories here to build up a library of these!


Go to Comment
The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
Moonlake's comment on 2013-07-03 02:30 AM
Only voted Go to Comment
The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
PoisonAlchemist's comment on 2011-08-02 01:52 PM
That's interesting, but a different approach. I don't really see it as backstory since they don't really play out like a history, they're meant to read like memories and not simple characterizations. While you can tell players "Max always has an eye for the women and what they are doing" it doesn't have the same effect as showing them and letting them draw their own conclusions about the character.

No one in life stands over your shoulder saying "This is Scrasamax, he works hard to ensure the Citadel has good quality posts with his constructive comments." rather, someone might have a memory of "That one time I had a little too much vodka and put this really awful submission up. Scrasamax was totally unamused, but pulled an idea out of it and we made a totally sweet submission later." This ten-second story tells you both about you and about the person speaking but it's entirely implicit.

For the record, I don't like Vodka ; ) Go to Comment
The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
PoisonAlchemist's comment on 2011-08-02 03:41 PM
Update: Edited the summary to avoid future confusion. Go to Comment
The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
Cynditjuh's comment on 2011-11-13 03:11 AM
Only voted Go to Comment
Clarksdale
Locations  (City)   (Forest/ Jungle)
valadaar's comment on 2011-07-19 06:43 PM


 Agree with Silveressa's assessment.  This is an awesome first post!



I would like a little more detail on the plans of Christian.


Go to Comment
Clarksdale
Locations  (City)   (Forest/ Jungle)
Silveressa's comment on 2011-07-19 06:34 PM


A in depth jungle village rife with adventure opportunities, I like the short physical description you give each personality within town, and how their own relations with each other are less then ideal making for more plot material for a Gm to work with.



In particular I like the setting neutral approach, making this sub work equally well in a fantasy setting (it's intended use I assume?) Or as a group of tribals living upon an unclaimed planet in a space faring sci-fi game, or low tech villagers in a post apocalyptic one.



Perhaps adding in a extra section with some specific plot hooks might be a way to further enhance this piece? (One of the PC's finding a romantic interest in this village and then grappling with the morals of their beliefs could make for a emotionally charged and interesting adventure, especially when the PC is unaware he is slated for the next Hunt.)


Go to Comment
Clarksdale
Locations  (City)   (Forest/ Jungle)
Silveressa's comment on 2011-07-19 11:11 PM
Indeed, it seems we have another excellent member among us, hopefully she/he will have more subs for us in the future. Go to Comment
Clarksdale
Locations  (City)   (Forest/ Jungle)
Kassy's comment on 2011-07-21 08:01 AM


4.0 out of 5



An interesting village, I would delight in sending a party there.


Go to Comment
Clarksdale
Locations  (City)   (Forest/ Jungle)
MysticMoon's comment on 2011-07-19 06:43 PM


An excellent sub. The setting is inspiring and the personalities bring it to life.


Go to Comment
Clarksdale
Locations  (City)   (Forest/ Jungle)
MysticMoon's comment on 2011-07-21 08:16 AM
Those would make excellent plot hooks, either added to the sub or as idea scrolls at the end. Go to Comment
Clarksdale
Locations  (City)   (Forest/ Jungle)
PoisonAlchemist's comment on 2011-07-21 03:27 AM


I suppose I should give a bit of backround. I plan to begin a horror game, and will post pieces of it here as I write it up. I've read many of the articles here and found it to be an amazing resource, so I felt I should join and contribute. This is the first town at the beginning of the game. Since the characters will be relatively weak they will be given small tasks. 



Christian will not leave his vigil at the tavern as he waits for his daughters, so the PCs are sent to a grove he knows of to collect spices. A knowledgable character might realize that this spice (I used star anise as my model) has two varieties, one poisonous the other safe. They may find the remains of someone who was killed.



Eva is in constant demand and cannot leave her forge unattended besides. She requests they search for a black liquid (I used naphtha as my model) which is flammable (for her forge) and used as a solvent (for her metalwork). The group will be offered a wide array of hunting knives setting out on their expidition, as no other weapons are made. 



Allie resides in the temple at the center of town, which is where the cemetary is. Only a quarter of the cemetary is occupied by bodies, and the remainder is an open area where the 'wedding' will be held. Clearing out the weeds and rats gives characters an opportunity to discover what is amiss with the cemetary. It's custom in the village for a boy to go into the forest and bring his lady a token to show his bravery for her. Jessie is less than physically inclined, so Allie will send them to the most dangerous portions of the forest when they start becoming suspicious and the new moon draws close. 



The ultimate goal is that on the night of the new moon the players are being hunted by crazed villagers, and run to the village to find it in flames with half the population dying of poison thanks to them. 


Go to Comment
Clarksdale
Locations  (City)   (Forest/ Jungle)
PoisonAlchemist's comment on 2011-08-28 05:58 PM


 




  • Christian will not leave his vigil at the tavern as he waits for his daughters, so the PCs are sent to a grove he knows of to collect spices. A knowledgable character might realize that this spice (I used star anise as my model) has two varieties, one poisonous the other safe. They may find the remains of someone who was killed.


  • Eva is in constant demand and cannot leave her forge unattended besides. She requests they search for a black liquid (I used naphtha as my model) which is flammable (for her forge) and used as a solvent (for her metalwork). The group will be offered a wide array of hunting knives setting out on their expidition, as no other weapons are made. 


  • Allie resides in the temple at the center of town, which is where the cemetary is. Only a quarter of the cemetary is occupied by bodies, and the remainder is an open area where the 'wedding' will be held. Clearing out the weeds and rats gives characters an opportunity to discover what is amiss with the cemetary.


  • It's custom in the village for a boy to go into the forest and bring his lady a token to show his bravery for her. Jessie is less than physically inclined, so Allie will send them to the most dangerous portions of the forest when they start becoming suspicious and the new moon draws close. 



The ultimate goal is that on the night of the new moon the players are being hunted by crazed villagers, and run to the village to find it in flames with half the population dying of poison thanks to them. 


Go to Comment
Clarksdale
Locations  (City)   (Forest/ Jungle)
Zailtais's comment on 2011-07-31 03:32 PM


At first I wasn't very excited about this submission. There are a lot of small towns that secretly kill outsiders. However, the small things make this submission above average. You do a great job of writing character descriptions and your characters are actually believable. Also, the plot points you added in reply to the submisison were very engaging and helped me to appreciate how much fun an adventure in Clarksdale could really be.


Go to Comment
Total Comments:
98

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2