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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
PoisonAlchemist's comment on 2011-08-07 02:52 PM


This Wiki is under construction, and is based upon the thread which can be found here


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
PoisonAlchemist's comment on 2011-08-07 03:01 PM
Update: Half of the entries seemed to disappear once I hit submit. Go to Comment
NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
PoisonAlchemist's comment on 2011-08-12 12:46 AM
Update: Moved things into categories as was requested. Remember, this is a wiki so everyone should be able to edit it. Go to Comment
NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
PoisonAlchemist's comment on 2011-08-12 12:53 AM
You wished it, and so it was done. Go to Comment
NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Naddy's comment on 2012-07-24 01:02 PM
Wow. Very full list! The sublists make it easier to find types of traits, and definitely create some interesting characters when mixed randomly. Go to Comment
The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
Strolen's comment on 2011-08-03 12:02 PM


Great idea that forces the DM to think about these NPCs to get that history. Then, when introduced or used, they will be invested in that NPC and be self-obligated to use the info. I like it!


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The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
Agar's comment on 2011-08-01 01:44 PM


Great submission. A simple sweet way to give depth to characters, just the right amount of depth. Not too much, not too little, and all with just a simple blurb. I plan on incorperating this into many of my own works. Great job!


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The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
Pieh's comment on 2011-08-07 09:18 PM


Nifty little article that I will surely consider for my next batch of NPCs. I think a collection of these is a grand idea. Lead the way, Val.


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The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
Scrasamax's comment on 2011-08-02 08:55 AM


I was expecting there to be some sort of gimmick with the ten-second story title, the idea is solid but plays out to basically be 'give npcs a little backstory'.



 



How about 10 Word Story, a slightly longer version of the tradition of epic long names for bad guys (He Who must Not Be Named).



Fenris, his son is always running off to the Gypsies. 9 words, but any time Fenris interacts with the PCs they can ask where his son has run off to this time, or what mischief he caused with the Gypsies.



Mrs. Max, constantly mothers over the village kindly. 6 words, but it makes it known that this woman is constantly involved in village affairs, in a motherly fashion, which would include keeping scoundrels in line and watching children and such, but the addition of kindly makes it obvious she isn't a constantly harping harridan.



Max, always has an eye for women and what they are doing. 11 words, but the 10 word is a guide, not a goal or a limit. So Max will talk about what his wife is doing, what his daughter is doing, or what the ladies around the village are doing. he might very well know what the menfolk are doing, he just doesn't relate that. Maybe Max is the village match maker, maybe he doesn't talk about the menfolk because he is insecure, injured, or he might just be the village secret Casanova.


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The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
Scrasamax's comment on 2011-08-02 10:30 PM
This is Scrasamax, he is demented and likes to put up submissions after he has been drinking. He might be morbidly insane. Go to Comment
The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
Cheka Man's comment on 2011-08-01 04:18 PM


A great way to make carecters come alive as if they were real. 5/5


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The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
axlerowes's comment on 2012-02-28 06:13 PM


I thought this was good and it always nice to read an idea I am on board with, but I more on board with Scrasamax on this one in expecting some gimmick, trick it or meat to it.(as soon he finds out I am board he will be swimming to the next port).  Yet you make a good point and give us a few examples on how to implement that point.  


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The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
valadaar's comment on 2011-08-07 06:35 PM


  Excellent idea!  I'd like to see people start putting their stories here to build up a library of these!


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The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
Moonlake's comment on 2013-07-03 02:30 AM
Only voted Go to Comment
The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
PoisonAlchemist's comment on 2011-08-02 01:52 PM
That's interesting, but a different approach. I don't really see it as backstory since they don't really play out like a history, they're meant to read like memories and not simple characterizations. While you can tell players "Max always has an eye for the women and what they are doing" it doesn't have the same effect as showing them and letting them draw their own conclusions about the character.

No one in life stands over your shoulder saying "This is Scrasamax, he works hard to ensure the Citadel has good quality posts with his constructive comments." rather, someone might have a memory of "That one time I had a little too much vodka and put this really awful submission up. Scrasamax was totally unamused, but pulled an idea out of it and we made a totally sweet submission later." This ten-second story tells you both about you and about the person speaking but it's entirely implicit.

For the record, I don't like Vodka ; ) Go to Comment
The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
PoisonAlchemist's comment on 2011-08-02 03:41 PM
Update: Edited the summary to avoid future confusion. Go to Comment
The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
Cynditjuh's comment on 2011-11-13 03:11 AM
Only voted Go to Comment
Clarksdale
Locations  (City)   (Forest/ Jungle)
valadaar's comment on 2011-07-19 06:43 PM


 Agree with Silveressa's assessment.  This is an awesome first post!



I would like a little more detail on the plans of Christian.


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Clarksdale
Locations  (City)   (Forest/ Jungle)
Silveressa's comment on 2011-07-19 06:34 PM


A in depth jungle village rife with adventure opportunities, I like the short physical description you give each personality within town, and how their own relations with each other are less then ideal making for more plot material for a Gm to work with.



In particular I like the setting neutral approach, making this sub work equally well in a fantasy setting (it's intended use I assume?) Or as a group of tribals living upon an unclaimed planet in a space faring sci-fi game, or low tech villagers in a post apocalyptic one.



Perhaps adding in a extra section with some specific plot hooks might be a way to further enhance this piece? (One of the PC's finding a romantic interest in this village and then grappling with the morals of their beliefs could make for a emotionally charged and interesting adventure, especially when the PC is unaware he is slated for the next Hunt.)


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Clarksdale
Locations  (City)   (Forest/ Jungle)
Silveressa's comment on 2011-07-19 11:11 PM
Indeed, it seems we have another excellent member among us, hopefully she/he will have more subs for us in the future. Go to Comment
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