Strolen\s Citadel content. 
Amanita
NPCs  (Minor)   (Criminal/Espionage)
PoisonAlchemist's comment on 2011-08-07 04:03 PM


 



DM Notes:


 


Amanita can either be a legendary figure or one very much active in the game. Her personal motivations are to be rid of her obligation to the dragon Rynysh who is imprisoned within the Red Dawn, that she may lead a quiet life with Erris and the red-haired orphans she has taken from the Jixden street. While she is brutal, it is the only life she has ever known. Her crew consists of members rescued from punishment for sexual deviancy, and are intensely devoted to her. The Red Dawn being a very powerful and thus desireable ship could easily lead to conflict, as could her smuggling operations or rumors of a sadistic cult. Just when the party is comfortable with the idea of this awful villianess show her tending to her children with Erris in the few moments Rynysh allows her ashore. 

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Amanita
NPCs  (Minor)   (Criminal/Espionage)
Tundra's comment on 2011-08-30 05:56 AM
Only voted Go to Comment
Amanita
NPCs  (Minor)   (Criminal/Espionage)
Tundra's comment on 2011-08-30 05:57 AM
Only voted Go to Comment
Avaricious
Locations  (Area)   (Water)
Siren no Orakio's comment on 2011-08-11 10:08 PM


This is enjoyable. Also, I feel the need to let loose a mighty roar of laughter, right... here.


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Avaricious
Locations  (Area)   (Water)
Pieh's comment on 2011-08-09 02:49 AM


Interesting. I enjoyed this tale of a Garbage Hell and its disgusting hoarders. There are a few parts that beg for more detail, like the insidious, trap-laying Trash Golems. Overall, it was a good little tale and moral lesson. It seems like it would be easily placed into many settings, which is nice, and is a perfect way to get your players to relinquish their precious treasures if they happen to get too many. Seems like a lot of sacrifice for little reward, but that is Hell for you.


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Avaricious
Locations  (Area)   (Water)
EchoMirage's comment on 2011-08-18 03:37 AM


It's rather interesting, this one!



Perhaps slightly altered, you could leave with something of *true* worth, but not with stuff collected out of greed.



Also, if PCs bother to research a little, they may leave their equipment behind, stored, sail to the Avaricious, and reclaim their stuff upon return! If they don't inquire... well, they should have!



The trash golems and the pale keepers need to be elaborated, though.


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Avaricious
Locations  (Area)   (Water)
Cheka Man's comment on 2011-08-16 12:27 PM


A horrible Hell. The sort that the London looters deserve to be sent to after death.


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Avaricious
Locations  (Area)   (Water)
Ancient Gamer's comment on 2011-08-11 05:18 PM


Well done. You created something unique here, and I applaud that. 



Only drawback that I can think of is that my players would murder me if I sent them to a hell in which they had to give up all their earthly possessions. Yes, there would be an uproar, perhaps even riots in the streets.


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Avaricious
Locations  (Area)   (Water)
Murometz's comment on 2012-03-10 01:12 PM


Trash-golems and pale-keepers! A hell at least partially-inspired by the Pacific Gyre, and of course our debilitating need for "stuff". Great idea! Love Echo's thought on possibly stashing goods here, and coming back for them.


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Avaricious
Locations  (Area)   (Water)
valadaar's comment on 2011-08-21 06:17 PM


This is very good sir! I have to agree with dossta and it took me two reads to understand the King reference. Perhaps I'm just getting old :)



 


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Avaricious
Locations  (Area)   (Water)
Dossta's comment on 2011-08-20 03:20 PM


This is definitely something special.  The last paragraph, in particular, stood out for its excellent writing.  Don't have much to add, other than you could be a little clearer with the visuals on the crew for the Justification -- the Labyrinth comment really helped clarify that concept for me, because I didn't understand that the crew was carrying the trash piles around on their back the first time through.  Also, I agree that the trash golems and pale keepers could be further elaborated on.


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Avaricious
Locations  (Area)   (Water)
PoisonAlchemist's comment on 2011-08-09 11:59 AM
Thanks, it is a cross between a scene from Labyrinth (starring a young Jenifer Connelly and David Bowie's package) and the Pacific Garbage Patch. It's not really a place anyone would ever want to go if they knew what it was like, but rumors of a mysterious island full of magic items are sure to draw adventurers. That or the resurfacing of the all-powerful MacGuffin of Evil Slaying, which brings up the matter of how you would leave with it (mwahaha). Go to Comment
Avaricious
Locations  (Area)   (Water)
PoisonAlchemist's comment on 2011-08-23 04:20 AM
It is very subtle, so is his pipe ; ) Go to Comment
Avaricious
Locations  (Area)   (Water)
crucifiction's comment on 2014-10-17 03:49 AM
Very descriptive. I appreciate the storyline behind it. It has just the right combination of drama and exposition about the setting. Go to Comment
NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Strolen's comment on 2011-08-08 12:47 PM


Great to have in a single list. Now I just need a 1d247


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Strolen's comment on 2012-05-13 11:26 AM
Another excellent list that needs to be in every GM's binder! Go to Comment
NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Ancient Gamer's comment on 2011-08-08 01:11 AM


Pure gold, folks!


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Murometz's comment on 2013-12-11 01:19 PM
Good stuff! Begs to be inserted into a generator! Go to Comment
NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
axlerowes's comment on 2011-08-10 07:49 AM


Damn useful list, I agree with Dossta's idea about sub lists.  But you have already done the hard part for us typing all of these out. Thanks


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
axlerowes's comment on 2011-08-15 03:28 PM


The headings are nice, so game systems publish whole books of character generation tables (Traveller...I am looking at you).  These tables must fill some innate need gamers have to let dice rolls describe the universe. 


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Total Comments:
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