Strolen\s Citadel content. 
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
PoisonAlchemist's comment on 2013-05-30 11:15 PM
Well, as part I and II they are really intended to be a whole so I've already split them and curiously you like the other part better. When you commented on part II I had assumed you had read part I, so how did any of that make sense to you? A place is a lot of things, it's the people, it's the location, and it's everything that goes on in it. What meaning does getting Urslav to team up with Kentor have if you don't know who either of those people are?

As for splitting the piece up; If I had put Father Basil in an individual sub what would you have rated him? Would you have even bothered to find his sub given that you went through part II not caring? "Depth! Tell us about this! Think about that!" They cry, then you give them everything they want and they don't read it XD

Anyways, I'm glad you've taken the time to read both halves. I'm just completely bemused. Go to Comment
Avaricious
Locations  (Area)   (Water)
Siren no Orakio's comment on 2011-08-11 10:08 PM


This is enjoyable. Also, I feel the need to let loose a mighty roar of laughter, right... here.


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Avaricious
Locations  (Area)   (Water)
Pieh's comment on 2011-08-09 02:49 AM


Interesting. I enjoyed this tale of a Garbage Hell and its disgusting hoarders. There are a few parts that beg for more detail, like the insidious, trap-laying Trash Golems. Overall, it was a good little tale and moral lesson. It seems like it would be easily placed into many settings, which is nice, and is a perfect way to get your players to relinquish their precious treasures if they happen to get too many. Seems like a lot of sacrifice for little reward, but that is Hell for you.


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Avaricious
Locations  (Area)   (Water)
EchoMirage's comment on 2011-08-18 03:37 AM


It's rather interesting, this one!



Perhaps slightly altered, you could leave with something of *true* worth, but not with stuff collected out of greed.



Also, if PCs bother to research a little, they may leave their equipment behind, stored, sail to the Avaricious, and reclaim their stuff upon return! If they don't inquire... well, they should have!



The trash golems and the pale keepers need to be elaborated, though.


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Avaricious
Locations  (Area)   (Water)
Cheka Man's comment on 2011-08-16 12:27 PM


A horrible Hell. The sort that the London looters deserve to be sent to after death.


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Avaricious
Locations  (Area)   (Water)
Ancient Gamer's comment on 2011-08-11 05:18 PM


Well done. You created something unique here, and I applaud that. 



Only drawback that I can think of is that my players would murder me if I sent them to a hell in which they had to give up all their earthly possessions. Yes, there would be an uproar, perhaps even riots in the streets.


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Avaricious
Locations  (Area)   (Water)
Murometz's comment on 2012-03-10 01:12 PM


Trash-golems and pale-keepers! A hell at least partially-inspired by the Pacific Gyre, and of course our debilitating need for "stuff". Great idea! Love Echo's thought on possibly stashing goods here, and coming back for them.


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Avaricious
Locations  (Area)   (Water)
valadaar's comment on 2011-08-21 06:17 PM


This is very good sir! I have to agree with dossta and it took me two reads to understand the King reference. Perhaps I'm just getting old :)



 


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Avaricious
Locations  (Area)   (Water)
Dossta's comment on 2011-08-20 03:20 PM


This is definitely something special.  The last paragraph, in particular, stood out for its excellent writing.  Don't have much to add, other than you could be a little clearer with the visuals on the crew for the Justification -- the Labyrinth comment really helped clarify that concept for me, because I didn't understand that the crew was carrying the trash piles around on their back the first time through.  Also, I agree that the trash golems and pale keepers could be further elaborated on.


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Avaricious
Locations  (Area)   (Water)
PoisonAlchemist's comment on 2011-08-09 11:59 AM
Thanks, it is a cross between a scene from Labyrinth (starring a young Jenifer Connelly and David Bowie's package) and the Pacific Garbage Patch. It's not really a place anyone would ever want to go if they knew what it was like, but rumors of a mysterious island full of magic items are sure to draw adventurers. That or the resurfacing of the all-powerful MacGuffin of Evil Slaying, which brings up the matter of how you would leave with it (mwahaha). Go to Comment
Avaricious
Locations  (Area)   (Water)
PoisonAlchemist's comment on 2011-08-23 04:20 AM
It is very subtle, so is his pipe ; ) Go to Comment
NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Strolen's comment on 2011-08-08 12:47 PM


Great to have in a single list. Now I just need a 1d247


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Strolen's comment on 2012-05-13 11:26 AM
Another excellent list that needs to be in every GM's binder! Go to Comment
NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Ancient Gamer's comment on 2011-08-08 01:11 AM


Pure gold, folks!


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Murometz's comment on 2013-12-11 01:19 PM
Good stuff! Begs to be inserted into a generator! Go to Comment
NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
axlerowes's comment on 2011-08-10 07:49 AM


Damn useful list, I agree with Dossta's idea about sub lists.  But you have already done the hard part for us typing all of these out. Thanks


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
axlerowes's comment on 2011-08-15 03:28 PM


The headings are nice, so game systems publish whole books of character generation tables (Traveller...I am looking at you).  These tables must fill some innate need gamers have to let dice rolls describe the universe. 


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
valadaar's comment on 2011-08-08 01:13 PM
1d1000, reroll over 247 ?)

Or use the chat roller?
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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Redgre's comment on 2011-08-15 06:58 PM


Well done, I could see this expanded by quite a bit.  I would have a hard time taking most of these NPCs seriously (nose picker, pimple squeezer, indecent exposure, drooling idiot, egg sucker, etc.) and a few I would be almost afraid of (notebook guy, pet ooze, dummy recruiter, licks walls, etc.).  I find this list both fascinates me and disturbs me about the locals in your fantasy world.


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Dossta's comment on 2011-08-09 11:15 AM


I've seen many lists like this one before, but that doesn't mean that they are not necessary.  The only suggestion I can offer is to take the same characteristics again and reorganize them in a different section of the sub.  Perhaps group them into categories like physical vs mannerisms, or gross vs irrititating vs charming vs disturbing etc.  That way it would be easier to use such a large list if you're looking for something specific, rather than relying on a dice roll for a random characteristic.  Not that the dice roll method is bad -- it just doesn't help me find something that fits an NPC concept I already have.


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