Interesting. I enjoyed this tale of a Garbage Hell and its disgusting hoarders. There are a few parts that beg for more detail, like the insidious, trap-laying Trash Golems. Overall, it was a good little tale and moral lesson. It seems like it would be easily placed into many settings, which is nice, and is a perfect way to get your players to relinquish their precious treasures if they happen to get too many. Seems like a lot of sacrifice for little reward, but that is Hell for you.
It's rather interesting, this one!
Perhaps slightly altered, you could leave with something of *true* worth, but not with stuff collected out of greed.
Also, if PCs bother to research a little, they may leave their equipment behind, stored, sail to the Avaricious, and reclaim their stuff upon return! If they don't inquire... well, they should have!
The trash golems and the pale keepers need to be elaborated, though.
Well done. You created something unique here, and I applaud that.
Only drawback that I can think of is that my players would murder me if I sent them to a hell in which they had to give up all their earthly possessions. Yes, there would be an uproar, perhaps even riots in the streets.
This is definitely something special. The last paragraph, in particular, stood out for its excellent writing. Don't have much to add, other than you could be a little clearer with the visuals on the crew for the Justification -- the Labyrinth comment really helped clarify that concept for me, because I didn't understand that the crew was carrying the trash piles around on their back the first time through. Also, I agree that the trash golems and pale keepers could be further elaborated on.
Well done, I could see this expanded by quite a bit. I would have a hard time taking most of these NPCs seriously (nose picker, pimple squeezer, indecent exposure, drooling idiot, egg sucker, etc.) and a few I would be almost afraid of (notebook guy, pet ooze, dummy recruiter, licks walls, etc.). I find this list both fascinates me and disturbs me about the locals in your fantasy world.
I've seen many lists like this one before, but that doesn't mean that they are not necessary. The only suggestion I can offer is to take the same characteristics again and reorganize them in a different section of the sub. Perhaps group them into categories like physical vs mannerisms, or gross vs irrititating vs charming vs disturbing etc. That way it would be easier to use such a large list if you're looking for something specific, rather than relying on a dice roll for a random characteristic. Not that the dice roll method is bad -- it just doesn't help me find something that fits an NPC concept I already have.