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The Hand of Callous Justice
Items  (Other)   (Magical)
Elbin's comment on 2013-06-01 01:55 PM
Only voted Go to Comment
The Hand of Callous Justice
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2011-12-10 11:57 PM


Author's Note: This submission is unfinished, as it should be linked to a number of other items in a homebrew campaign setting which does not exist on the site. Critique as you like. 


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The Hand of Callous Justice
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2013-03-20 09:50 PM
I heartily approve. Go to Comment
The Hand of Callous Justice
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2013-05-29 12:11 PM
I never considered the name important, but I understand the confusion.

Ever watch Warehouse 13? It's a show where people collect 'artifacts', things like Sylvia Plath's typewriter which makes you suicidal. No one blessed or cursed or enchanted the typewriter, it is the way it is because of who it belonged to and the emotions she felt. This is the sentencing hand of a man who let his own son die rather than compromise justice. Do you not think that is magic enough? Go to Comment
The Hand of Callous Justice
Items  (Other)   (Magical)
PoisonAlchemist's comment on 2013-05-29 10:13 PM
Meh, it's not my finest work I'll admit but no one seems interested in reading two-part epics and someone might get an idea or two.

Good point about going and digging up the hand. As yet it's unexplained because the Jixden article is unwritten (no excuse really) but for your curiosity I'll provide a cursory explanation:

Jixden is a place where death and mutilation beyond recognition in a back alley is common. As the torrential rains of the area wash bodies into "Tide Ends" families with missing loved ones needed some form of identification for brutalized and rotting corpses. As such a symbol based tattoo system was created and placed on the hand. Not only does it identify your faction affiliations (based on the alchemist who inscribed it) but if you have parents, siblings, children, and whether they are alive, dead, missing, unknown, etc. Because this often the only means of identifying a loved one after death the removal of the hand is considered beyond insult - it is the worst thing that can be done in Jixden culture and is reserved only for the worst of traitors or enemies.

Removing the judge's hand is the ultimate expression of this Jixden Family's triumph over Okada law. It's desecrating his corpse in a way that is uniquely of the people who defeated him in a show of power and ruthlessness that stakes their claim on the city. The general populace of Okada may not understand, but they're not the ones to whom that 'message' was addressed. Go to Comment
The Hand of Callous Justice
Items  (Other)   (Magical)
Gossamer's comment on 2013-05-29 05:12 AM
When you write family, even though you use a capital letter to derive them as a separate group. It is a bit confusing. First I wondered, why would his family drug him and then sentence him? Then I read it again and got it. You may want to name this Jixden family, to avoid confusion.

You also mention that when the group dug the hand up, it allready had unique properties. How? Was it blessed by a god or what?

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The Hand of Callous Justice
Items  (Other)   (Magical)
Gossamer's comment on 2013-05-29 01:07 PM
Nope, haven't seen that show. Hmm, that's not really how I view true justice. But point taken. Of course that would require a world which allowed such artifacts to spontaneously form then. Go to Comment
The Hand of Callous Justice
Items  (Other)   (Magical)
Gossamer's comment on 2013-05-30 04:59 AM
Only voted Go to Comment
Forget Me Not
Items  (Melee Weapons)   (Non-Magical)
Murometz's comment on 2014-10-16 09:53 PM


What Val said...



Also, since it's dwarves, I picture this flower being created from a gypsum crystal flower-like burst.



The Red Left has me somewhat intrigued too. Love the little detail about their labirynth tunnels from which there is no escape, but occasional accidental visitors. That's a fun "villains lair" to ponder.

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Forget Me Not
Items  (Melee Weapons)   (Non-Magical)
valadaar's comment on 2014-05-30 12:18 PM
The story could still use some clarification - I lost track of who was poisoning who and why, but it is an excellent item and conjures a great visual.

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Forget Me Not
Items  (Melee Weapons)   (Non-Magical)
Dossta's comment on 2011-08-28 10:21 PM


This is an exquisite item, and a very original weapon.  However, I feel that the item itself could use a little more description, and the backstory as written is really confusing.  Who is Gen?  Who is the lady that Devorak falls in love with during exile?  And what did Hestor mean to him anyway?  The dialog is good, but there is just not enough context given to allow comprehension of the major events.  I love this item, but will withold my vote for awhile to give you the chance to clear up or remove the backstory.


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Forget Me Not
Items  (Melee Weapons)   (Non-Magical)
Dossta's comment on 2011-08-29 03:02 PM
You don't have to do anything "more traditional" -- I liked the dialogue a lot! I just didn't feel like I had the context to understand it all, and so missed a good part of the story. And that was disappointing because I greatly enjoyed the parts I did understand :) Go to Comment
Forget Me Not
Items  (Melee Weapons)   (Non-Magical)
hylandpad's comment on 2011-08-29 05:11 PM
this was very fancy. I liked the dialogue; I felt it was artistically written, tasteful yet vulgar and gritty enough to evoke an emotional reaponse. That alone makes it a great sub. I did feel a bit lost with the storytelling. But I appreciate the attempt to do something new and different. The prose grants a good insight into the history of the weapon, though I wish I knew more about the weapon itself. Go to Comment
Forget Me Not
Items  (Melee Weapons)   (Non-Magical)
PoisonAlchemist's comment on 2011-08-08 03:55 AM


 



Plots



· Lord Westershroud and his mistress have suddenly been found poisoned. The players must first cover up the circumstances of his death, and then discover who poisoned them and why.



· Nothing lasts forever, the Forget Me Not has become broken during a gremlin infestation and widow Westershroud insists she wear “the last anniversary gift her husband would ever give her.” The players must find a craftsman skilled enough to repair the Forget Me Not before the funeral of Lord Westershroud. Being such an old and delicate item of such rare quality the smith might need additional help procuring tools and materials.



· A young dwarf wishes to obtain the Forget Me Not for study that he can use some of its design for his own Masterwork.



· Having heard the tale of redemption, Devorak’s clan wishes to have him interred in the clan mausoleum with proper honors. However, before he can be declared a Master Craftsman and buried as such his Masterwork must be found, examined, and approved by a council of elder dwarven craftsmen. It cannot be presented broken.



· The last vial of a rare poison has been stored within the Forget Me Not. It is the only way to defeat the rampaging Woargarble. The players must find and obtain the Forget Me Not, and perhaps even learn how to use it against the fearsome foe. 


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Forget Me Not
Items  (Melee Weapons)   (Non-Magical)
PoisonAlchemist's comment on 2011-08-29 02:06 PM
Thanks for the input. I wanted to do something a little different for the backstory, but it seems it didn't work. You'll never know unless you try. : ) It's going to take me a few days but I'll try and come up with something more traditional and clear. Go to Comment
Forget Me Not
Items  (Melee Weapons)   (Non-Magical)
PoisonAlchemist's comment on 2011-09-03 10:21 PM
Update: Massaged the story a little, hopefully it is more clear now. Go to Comment
Forget Me Not
Items  (Melee Weapons)   (Non-Magical)
OmegaDraco's comment on 2011-08-30 02:51 PM


Very clever weapon. I love how unique it is. The writing really does bring a cool flair to the item, but (like mentioned before) it's a little difficult to follow. How did such a wondrous item end up in a common marketplace? What became of Devorak and what did he do with the Forget-Me-Not once it was finished? It's a really intriguing item, and I can't help but want more info.


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Amanita
NPCs  (Minor)   (Criminal/Espionage)
Forganthus's comment on 2013-05-07 05:30 PM
Complex and well written. And ideas that I can steal. Go to Comment
Amanita
NPCs  (Minor)   (Criminal/Espionage)
PoisonAlchemist's comment on 2011-08-07 04:03 PM


 



DM Notes:


 


Amanita can either be a legendary figure or one very much active in the game. Her personal motivations are to be rid of her obligation to the dragon Rynysh who is imprisoned within the Red Dawn, that she may lead a quiet life with Erris and the red-haired orphans she has taken from the Jixden street. While she is brutal, it is the only life she has ever known. Her crew consists of members rescued from punishment for sexual deviancy, and are intensely devoted to her. The Red Dawn being a very powerful and thus desireable ship could easily lead to conflict, as could her smuggling operations or rumors of a sadistic cult. Just when the party is comfortable with the idea of this awful villianess show her tending to her children with Erris in the few moments Rynysh allows her ashore. 

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Amanita
NPCs  (Minor)   (Criminal/Espionage)
Tundra's comment on 2011-08-30 05:56 AM
Only voted Go to Comment
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