Strolen\s Citadel content. 
Forget Me Not
Items  (Melee Weapons)   (Non-Magical)
PoisonAlchemist's comment on 2011-08-08 03:55 AM


 



Plots



· Lord Westershroud and his mistress have suddenly been found poisoned. The players must first cover up the circumstances of his death, and then discover who poisoned them and why.



· Nothing lasts forever, the Forget Me Not has become broken during a gremlin infestation and widow Westershroud insists she wear “the last anniversary gift her husband would ever give her.” The players must find a craftsman skilled enough to repair the Forget Me Not before the funeral of Lord Westershroud. Being such an old and delicate item of such rare quality the smith might need additional help procuring tools and materials.



· A young dwarf wishes to obtain the Forget Me Not for study that he can use some of its design for his own Masterwork.



· Having heard the tale of redemption, Devorak’s clan wishes to have him interred in the clan mausoleum with proper honors. However, before he can be declared a Master Craftsman and buried as such his Masterwork must be found, examined, and approved by a council of elder dwarven craftsmen. It cannot be presented broken.



· The last vial of a rare poison has been stored within the Forget Me Not. It is the only way to defeat the rampaging Woargarble. The players must find and obtain the Forget Me Not, and perhaps even learn how to use it against the fearsome foe. 


Go to Comment
Forget Me Not
Items  (Melee Weapons)   (Non-Magical)
PoisonAlchemist's comment on 2011-08-29 02:06 PM
Thanks for the input. I wanted to do something a little different for the backstory, but it seems it didn't work. You'll never know unless you try. : ) It's going to take me a few days but I'll try and come up with something more traditional and clear. Go to Comment
Forget Me Not
Items  (Melee Weapons)   (Non-Magical)
PoisonAlchemist's comment on 2011-09-03 10:21 PM
Update: Massaged the story a little, hopefully it is more clear now. Go to Comment
Forget Me Not
Items  (Melee Weapons)   (Non-Magical)
OmegaDraco's comment on 2011-08-30 02:51 PM


Very clever weapon. I love how unique it is. The writing really does bring a cool flair to the item, but (like mentioned before) it's a little difficult to follow. How did such a wondrous item end up in a common marketplace? What became of Devorak and what did he do with the Forget-Me-Not once it was finished? It's a really intriguing item, and I can't help but want more info.


Go to Comment
Amanita
NPCs  (Minor)   (Criminal/Espionage)
Forganthus's comment on 2013-05-07 05:30 PM
Complex and well written. And ideas that I can steal. Go to Comment
Amanita
NPCs  (Minor)   (Criminal/Espionage)
PoisonAlchemist's comment on 2011-08-07 04:03 PM


 



DM Notes:


 


Amanita can either be a legendary figure or one very much active in the game. Her personal motivations are to be rid of her obligation to the dragon Rynysh who is imprisoned within the Red Dawn, that she may lead a quiet life with Erris and the red-haired orphans she has taken from the Jixden street. While she is brutal, it is the only life she has ever known. Her crew consists of members rescued from punishment for sexual deviancy, and are intensely devoted to her. The Red Dawn being a very powerful and thus desireable ship could easily lead to conflict, as could her smuggling operations or rumors of a sadistic cult. Just when the party is comfortable with the idea of this awful villianess show her tending to her children with Erris in the few moments Rynysh allows her ashore. 

Go to Comment
Amanita
NPCs  (Minor)   (Criminal/Espionage)
Tundra's comment on 2011-08-30 05:56 AM
Only voted Go to Comment
Amanita
NPCs  (Minor)   (Criminal/Espionage)
Tundra's comment on 2011-08-30 05:57 AM
Only voted Go to Comment
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
valadaar's comment on 2013-05-30 10:28 PM
These two subs are very high quality, through this one does not quite strike me as much as the other. In any case, it is excellent.

I would have built this out of smaller pieces myself, as massive works like this tend not to get voted on. Go to Comment
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
valadaar's comment on 2013-05-31 05:12 AM
Its about the sale, frankly. II caught my attention more as it was a plot, alive, and the maps were very well done. This sub is excellent background material but less alive.

As for how I would have rated Father basil seperately? Not too high - i would have put all the NPCs in a sub by themselves.

This is a deference to practicality on my part. Yes the sub flows better as one whole piece, but with the intent to elicit feedback, sometimes compromises need to be made. Overlarge submissions are something I tend to get caught up in myself.

Go to Comment
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
Kassy's comment on 2013-06-01 05:12 AM
4.5/5

Would have been a 5.0/5, had it not been for the fat that you've split these.

Presentation, check. Detail, check. Idea, check. Personal liking of sub, check. Sod it, it gets my 5 anyway. Go to Comment
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
Elbin's comment on 2013-05-31 03:09 AM
The problem with this way of splitting things is that one is left with the feel of detachment from something that will be happening soon at the same place, and reactions of the people and story of the place are given before it happens. It's a sense of discontinuity. I guess Valadaar liked the second part more, because it described the intended plot and its resolution. Yes, it was building on the information here, but in general you could go without this information, instead improvising the reactions and characters based on what you got from the plot description. It is good to have, but it's just a complement to the plot, not a general (truly general) description of the place.

All that said, I like it and will proceed to read the second part now :). Go to Comment
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
PoisonAlchemist's comment on 2011-08-28 05:52 PM

This is the first part of Silverfox Mill, the portion regarding plots and events is Part II and can be found under the Plots section of the citadel.

Silverfox Mill is part of the Etzem Campaign and as such is unfinished, lacking links and context for a number of things. Statistics are given with the pathfinder system in mind. 


Some ideas have been taken from Tales of Terror and others have been taken from Strolen submissions. If you wish to link or receive credit simply comment below and I will create a link compilation at the end of this submission. 

Go to Comment
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
PoisonAlchemist's comment on 2013-05-30 11:15 PM
Well, as part I and II they are really intended to be a whole so I've already split them and curiously you like the other part better. When you commented on part II I had assumed you had read part I, so how did any of that make sense to you? A place is a lot of things, it's the people, it's the location, and it's everything that goes on in it. What meaning does getting Urslav to team up with Kentor have if you don't know who either of those people are?

As for splitting the piece up; If I had put Father Basil in an individual sub what would you have rated him? Would you have even bothered to find his sub given that you went through part II not caring? "Depth! Tell us about this! Think about that!" They cry, then you give them everything they want and they don't read it XD

Anyways, I'm glad you've taken the time to read both halves. I'm just completely bemused. Go to Comment
Avaricious
Locations  (Area)   (Water)
Siren no Orakio's comment on 2011-08-11 10:08 PM


This is enjoyable. Also, I feel the need to let loose a mighty roar of laughter, right... here.


Go to Comment
Avaricious
Locations  (Area)   (Water)
Pieh's comment on 2011-08-09 02:49 AM


Interesting. I enjoyed this tale of a Garbage Hell and its disgusting hoarders. There are a few parts that beg for more detail, like the insidious, trap-laying Trash Golems. Overall, it was a good little tale and moral lesson. It seems like it would be easily placed into many settings, which is nice, and is a perfect way to get your players to relinquish their precious treasures if they happen to get too many. Seems like a lot of sacrifice for little reward, but that is Hell for you.


Go to Comment
Avaricious
Locations  (Area)   (Water)
EchoMirage's comment on 2011-08-18 03:37 AM


It's rather interesting, this one!



Perhaps slightly altered, you could leave with something of *true* worth, but not with stuff collected out of greed.



Also, if PCs bother to research a little, they may leave their equipment behind, stored, sail to the Avaricious, and reclaim their stuff upon return! If they don't inquire... well, they should have!



The trash golems and the pale keepers need to be elaborated, though.


Go to Comment
Avaricious
Locations  (Area)   (Water)
Cheka Man's comment on 2011-08-16 12:27 PM


A horrible Hell. The sort that the London looters deserve to be sent to after death.


Go to Comment
Avaricious
Locations  (Area)   (Water)
Ancient Gamer's comment on 2011-08-11 05:18 PM


Well done. You created something unique here, and I applaud that. 



Only drawback that I can think of is that my players would murder me if I sent them to a hell in which they had to give up all their earthly possessions. Yes, there would be an uproar, perhaps even riots in the streets.


Go to Comment
Avaricious
Locations  (Area)   (Water)
Murometz's comment on 2012-03-10 01:12 PM


Trash-golems and pale-keepers! A hell at least partially-inspired by the Pacific Gyre, and of course our debilitating need for "stuff". Great idea! Love Echo's thought on possibly stashing goods here, and coming back for them.


Go to Comment
Total Comments:
99

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2