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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Strolen's comment on 2012-05-13 11:26 AM
Another excellent list that needs to be in every GM's binder! Go to Comment
NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Ancient Gamer's comment on 2011-08-08 01:11 AM


Pure gold, folks!


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
axlerowes's comment on 2011-08-10 07:49 AM


Damn useful list, I agree with Dossta's idea about sub lists.  But you have already done the hard part for us typing all of these out. Thanks


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
axlerowes's comment on 2011-08-15 03:28 PM


The headings are nice, so game systems publish whole books of character generation tables (Traveller...I am looking at you).  These tables must fill some innate need gamers have to let dice rolls describe the universe. 


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
valadaar's comment on 2011-08-08 01:13 PM
1d1000, reroll over 247 ?)

Or use the chat roller?
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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Redgre's comment on 2011-08-15 06:58 PM


Well done, I could see this expanded by quite a bit.  I would have a hard time taking most of these NPCs seriously (nose picker, pimple squeezer, indecent exposure, drooling idiot, egg sucker, etc.) and a few I would be almost afraid of (notebook guy, pet ooze, dummy recruiter, licks walls, etc.).  I find this list both fascinates me and disturbs me about the locals in your fantasy world.


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Dossta's comment on 2011-08-09 11:15 AM


I've seen many lists like this one before, but that doesn't mean that they are not necessary.  The only suggestion I can offer is to take the same characteristics again and reorganize them in a different section of the sub.  Perhaps group them into categories like physical vs mannerisms, or gross vs irrititating vs charming vs disturbing etc.  That way it would be easier to use such a large list if you're looking for something specific, rather than relying on a dice roll for a random characteristic.  Not that the dice roll method is bad -- it just doesn't help me find something that fits an NPC concept I already have.


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
PoisonAlchemist's comment on 2011-08-07 02:52 PM


This Wiki is under construction, and is based upon the thread which can be found here


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NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
PoisonAlchemist's comment on 2011-08-07 03:01 PM
Update: Half of the entries seemed to disappear once I hit submit. Go to Comment
NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
PoisonAlchemist's comment on 2011-08-12 12:46 AM
Update: Moved things into categories as was requested. Remember, this is a wiki so everyone should be able to edit it. Go to Comment
NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
PoisonAlchemist's comment on 2011-08-12 12:53 AM
You wished it, and so it was done. Go to Comment
NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
Naddy's comment on 2012-07-24 01:02 PM
Wow. Very full list! The sublists make it easier to find types of traits, and definitely create some interesting characters when mixed randomly. Go to Comment
The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
Strolen's comment on 2011-08-03 12:02 PM


Great idea that forces the DM to think about these NPCs to get that history. Then, when introduced or used, they will be invested in that NPC and be self-obligated to use the info. I like it!


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The Ten-Second Story
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Agar's comment on 2011-08-01 01:44 PM


Great submission. A simple sweet way to give depth to characters, just the right amount of depth. Not too much, not too little, and all with just a simple blurb. I plan on incorperating this into many of my own works. Great job!


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The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
Pieh's comment on 2011-08-07 09:18 PM


Nifty little article that I will surely consider for my next batch of NPCs. I think a collection of these is a grand idea. Lead the way, Val.


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The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
Scrasamax's comment on 2011-08-02 08:55 AM


I was expecting there to be some sort of gimmick with the ten-second story title, the idea is solid but plays out to basically be 'give npcs a little backstory'.



 



How about 10 Word Story, a slightly longer version of the tradition of epic long names for bad guys (He Who must Not Be Named).



Fenris, his son is always running off to the Gypsies. 9 words, but any time Fenris interacts with the PCs they can ask where his son has run off to this time, or what mischief he caused with the Gypsies.



Mrs. Max, constantly mothers over the village kindly. 6 words, but it makes it known that this woman is constantly involved in village affairs, in a motherly fashion, which would include keeping scoundrels in line and watching children and such, but the addition of kindly makes it obvious she isn't a constantly harping harridan.



Max, always has an eye for women and what they are doing. 11 words, but the 10 word is a guide, not a goal or a limit. So Max will talk about what his wife is doing, what his daughter is doing, or what the ladies around the village are doing. he might very well know what the menfolk are doing, he just doesn't relate that. Maybe Max is the village match maker, maybe he doesn't talk about the menfolk because he is insecure, injured, or he might just be the village secret Casanova.


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The Ten-Second Story
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Scrasamax's comment on 2011-08-02 10:30 PM
This is Scrasamax, he is demented and likes to put up submissions after he has been drinking. He might be morbidly insane. Go to Comment
The Ten-Second Story
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Cheka Man's comment on 2011-08-01 04:18 PM


A great way to make carecters come alive as if they were real. 5/5


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The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
axlerowes's comment on 2012-02-28 06:13 PM


I thought this was good and it always nice to read an idea I am on board with, but I more on board with Scrasamax on this one in expecting some gimmick, trick it or meat to it.(as soon he finds out I am board he will be swimming to the next port).  Yet you make a good point and give us a few examples on how to implement that point.  


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The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
valadaar's comment on 2011-08-07 06:35 PM


  Excellent idea!  I'd like to see people start putting their stories here to build up a library of these!


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