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Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
MysticMoon's comment on 2014-10-21 11:56 PM
So many creative bits and pieces, all woven together, The story of the necromancer, Black Anna, etc; each of those things could be expanded into a sub all its own, yet they are blended really nicely here. While splitting it up further would make it more convenient to read, I think I understand the effect of it all presented together.

I'm going to ponder this a bit before I go on to Part II. Go to Comment
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
PoisonAlchemist's comment on 2011-08-28 05:52 PM

This is the first part of Silverfox Mill, the portion regarding plots and events is Part II and can be found under the Plots section of the citadel.

Silverfox Mill is part of the Etzem Campaign and as such is unfinished, lacking links and context for a number of things. Statistics are given with the pathfinder system in mind. 


Some ideas have been taken from Tales of Terror and others have been taken from Strolen submissions. If you wish to link or receive credit simply comment below and I will create a link compilation at the end of this submission. 

Go to Comment
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
PoisonAlchemist's comment on 2013-05-30 11:15 PM
Well, as part I and II they are really intended to be a whole so I've already split them and curiously you like the other part better. When you commented on part II I had assumed you had read part I, so how did any of that make sense to you? A place is a lot of things, it's the people, it's the location, and it's everything that goes on in it. What meaning does getting Urslav to team up with Kentor have if you don't know who either of those people are?

As for splitting the piece up; If I had put Father Basil in an individual sub what would you have rated him? Would you have even bothered to find his sub given that you went through part II not caring? "Depth! Tell us about this! Think about that!" They cry, then you give them everything they want and they don't read it XD

Anyways, I'm glad you've taken the time to read both halves. I'm just completely bemused. Go to Comment
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
Longspeak's comment on 2014-10-29 02:05 PM
Art - An interesting idea, blended well. Full Point
Craft - Some formatting issues. Half Point. The i, ii, iii, iv, and v could be better notated in the text. It was confusing at first, as I thought those were just part of terms and names you were using until I noticed the notations below. This impacted readability, but is easily fixed, I think.
Style - The writing is interesting and engaging. Full Point
Substance - There is a lot to work with there, and a lot of pieces one could use individually or as a whole. Full Point
Extra Mile - There is, in fact, a LOT to work with here. Full Point.

4.5/5.0 Go to Comment
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
crucifiction's comment on 2014-10-17 03:13 AM
This is really great. I would happily use this submission in a campaign. Go to Comment
Silverfox Mill - Part II
Plots  (Discovery)   (Multi-Storyline)
Murometz's comment on 2014-10-19 12:16 PM
Just excellent. Go to Comment
Silverfox Mill - Part II
Plots  (Discovery)   (Multi-Storyline)
valadaar's comment on 2013-05-28 06:42 PM
This is so well done, that even with some of my reservations, I must award top marks.
Reservations?

Linkage. If you use other submissions on this site, consider this a blanket request that you actively link them. Let me know if you need a hand with this, but linkage is how this site works.

Game specific stats

Thats about it, its a really awesome submission. Go to Comment
Silverfox Mill - Part II
Plots  (Discovery)   (Multi-Storyline)
Kassy's comment on 2013-06-01 05:17 AM
5.0/5

Brilliant. The amount of time that went into this, and the detail here is incredible!

Well done PA. More!! Go to Comment
Silverfox Mill - Part II
Plots  (Discovery)   (Multi-Storyline)
Elbin's comment on 2013-05-31 03:50 AM
Again, a lot of work is put in all this, but I have reservations of my own and will explain the lower mark. I like reading (and writing) stories. This is an excerpt from a RP adventure book, a perfect DM complement, but leaving nothing for the DMs imagination. Descriptions and scenes are preset, and though nothing is mandatory (the Golden Rule of RP), it leaves me with a feeling for a manual that tells me how to tell a story. To be honest, I liked the first part more, as it contained more detailed descriptions of people and the place where everything takes place.

Again, the feeling of detachment is here, letting me know that there are also huge other things happening elsewhere in the world, to which I have no access at the moment. Which, mostly as a result of my own mindset, bugs me. I cannot get a feel for the completeness of the adventure, it's just a drop in the ocean, inseparable form the rest. Go to Comment
Silverfox Mill - Part II
Plots  (Discovery)   (Multi-Storyline)
PoisonAlchemist's comment on 2013-03-24 10:38 PM

This is the second part of Silverfox Mill, the portion regarding characters and setting is detailed in part I and can be found under the Locations section of the citadel.

Silverfox Mill is part of the Etzem Campaign and as such is unfinished, lacking links and context for a number of things. Statistics are given with the pathfinder system in mind. 

Some ideas have been taken from Tales of Terror and others have been taken from Strolen submissions. If you wish to link or receive credit simply comment below and I will create a link compilation at the end of this submission. 

Go to Comment
Silverfox Mill - Part II
Plots  (Discovery)   (Multi-Storyline)
PoisonAlchemist's comment on 2013-05-28 10:42 PM
Those are very valid reservations.

I began this before I thought of joining the citadel (two years ago?), and I really have no idea what I even looked at anymore. It's all the things like Fetz's language barrier and the name "Black Anna" that I know aren't mine and are buried somewhere. If there is anything that strikes you as "Hey, that belongs to so-and-so" please tell me; that notice is a plea not a statement.

My opinion on stats is that they are an addition to and not a replacement for an idea. If I were to edit them out whomever was playing a d20 system (Pathfinder, 3.5, 3.0 etc.) and wanted to use this as a grab-and-go module would have lost something, and you as a more casual reader would have gained nothing but 100 characters of unread text. It is my personal opinion that when I am reading submissions if I can ignore the stats and have it be the same article, than they are irrelevant to the scoring. If not, then there is a problem.

I'm glad you appreciate my work, and am tickled pink you think so highly of it despite its flaws. Go to Comment
Silverfox Mill - Part II
Plots  (Discovery)   (Multi-Storyline)
Longspeak's comment on 2014-10-29 02:14 PM
System specific info is not necessarily a bad thing... provided everyone understands the intent. For example, is a Fortitude Save of DC 27 supposed to be easy? Hard? Somewhere in the middle? I'd include verbiage to clarify this for the non-Pathfinders in your audience. Go to Comment
Silverfox Mill - Part II
Plots  (Discovery)   (Multi-Storyline)
Longspeak's comment on 2014-10-29 02:21 PM
Only voted Go to Comment
Silverfox Mill - Part II
Plots  (Discovery)   (Multi-Storyline)
crucifiction's comment on 2014-10-17 03:21 AM
Well detailed, and perfectly executed. Seriously, a great submission. :) Go to Comment
The Threat of Sugar
NPCs  (Mythic/ Historical)   (Artistic/Performance)
Murometz's comment on 2014-10-16 11:14 PM
I want to vote this high because it's so damn original, but my brain hurts. I feel I'm missing something (everything?), and yet it's so intriguing! Will read through again tomorrow, and return to comment/vote. Go to Comment
The Threat of Sugar
NPCs  (Mythic/ Historical)   (Artistic/Performance)
Murometz's comment on 2014-10-22 08:11 PM
I have fun trying to understand this. Nicely written. Droll and dry and clever, and all that. Go to Comment
The Threat of Sugar
NPCs  (Mythic/ Historical)   (Artistic/Performance)
valadaar's comment on 2014-10-20 01:15 PM
Sweet use of the media. Modern. New. This is cool.

What exactly is EP? Go to Comment
The Threat of Sugar
NPCs  (Mythic/ Historical)   (Artistic/Performance)
Aramax's comment on 2014-10-27 08:15 AM
4.5 for artistry Go to Comment
The Threat of Sugar
NPCs  (Mythic/ Historical)   (Artistic/Performance)
MysticMoon's comment on 2014-10-17 02:26 PM
Eclipse Phase FTW! I love it. Still hoping to play that game at some point, but this is a nice taste. Go to Comment
The Threat of Sugar
NPCs  (Mythic/ Historical)   (Artistic/Performance)
PoisonAlchemist's comment on 2014-10-16 06:22 PM
Hey guys I just found this forum thread, it’s got the latest track.

Uugh, I’ll be honest I’ve wasted way too much time reading through threads on Sugar trying to come up with something but I think L1v3tehB347 is right. The best I’ve got is that this all started with the twins Pali mentioned. There was a lot of death in the Futura project so I wouldn’t be surprised if one of them lost their body and the two tried to live in the same morph and ended up merging egos. It would explain why they refer to themselves in the plural and the gender fluidity. They did what the Lost generation was meant to do: they thrived. They started making their music which attracted their async brothers and sisters to them. Spread asyncs throughout a crowd like at a rave and they can amplify the psychic waves Sugar is laying down and turn it into sort of an anarchist hive mind. They’re not dumb though, like lovelylemonlimes pointed out being so high profile is super dangerous for an async which is why they are so interested in giving this persona its own life as a symbol of anarchist freedom. That way if they get caught they can either deny it or have someone else take up the mantle.

Who do you think Sugar is, if you even think Sugar is real and not a collective delusion? Go to Comment
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