Strolen\s Citadel content. 
Rats in the Basement
Dungeons  (Underground)   (Style)
MoonHunter's comment on 2014-11-27 10:54 PM


This good for the quest. The disclaimer on top makes it work, because it made me know going in what I was dealing with. It does reduce its utility for me and a lot of gamers, as we don't Pathfinder (Now, if you could of included Runequest stats....)



Is Pathfinder old school or just old school inspired?

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Rats in the Basement
Dungeons  (Underground)   (Style)
Murometz's comment on 2014-11-26 03:13 PM


Well, this is rather flawless and I've read it twice. Tucker Kobolds the were-rat version! The level of detail with every contingency accounted for, brings to mind published adventure material, naturally. Having no interest in Pathfinder stats, didn't take away anything from this, for me. I simply read those bits as..."Rat, trapper/ranger lvl2, fights with wakazashi, sneaking and wounding"..."Rat, 2nd lvl transmuter...Rat...ninja...etc..." ok, got it! Can adapt that to my game without issue.



Kudos to you. The commitment and effort involved in writing this shines through admirably!

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Rats in the Basement
Dungeons  (Underground)   (Style)
valadaar's comment on 2014-11-28 09:52 AM
I think we need more of this. Perhaps less useful for those of non D&D derived systems, it still presents an excellently detailed scenerio that can be adapted. Details of the tactics should be translatable to other systems,and the function of some of the items deduced. That Pathfinder's rule's are available online is a great help:

http://www.d20pfsrd.com/ Go to Comment
Rats in the Basement
Dungeons  (Underground)   (Style)
valadaar's comment on 2014-11-28 09:52 AM
Only voted Go to Comment
Rats in the Basement
Dungeons  (Underground)   (Style)
Ted's comment on 2014-11-24 09:24 PM
I'll bite.

Great attention to detail. Professional quality writing and presentation within established Pathfinder/D&D 3.x supplements/adventures. Maps. Intelligent, crafty foes who are well prepared to strike at those who would invade their basements.

Reminds me of an encounter I ran in 2ed AD&D that involved a Kobold wearing Dwarven plate mail, drinking potions of great haste, super-heroism and storm giant strength (all looted from a dead adventurer)- it was a nasty shock for the players.

This is more or less ready to run, out of the box, given any familiarity with pathfinder.

Great work. Go to Comment
Rats in the Basement
Dungeons  (Underground)   (Style)
PoisonAlchemist's comment on 2014-11-28 01:44 PM


Pathfinder is now the second-youngest D&D game out there, the youngest being 5E. Much like how Pathfinder is updated 3.5 (which is updated 3E) this is a relatively modern example of old-school.



I used the motif of rats in the basement because that is one of the first tropes of D&D gaming, and it subverts that to some extent. What should be the wholesale slaughter of the Ratfolk is not nearly as easy as it would first seem.



Tucker's Kobolds is one of those D&D legends that is up there with a Gazebo; everyone aspires to run a "Tucker's Kobolds" at least once. You can get more information in the description link if you are unfamiliar, but the premise is a bunch of monsters which the party considers insignificant use smart tactics to take them down a few pegs. There really is no way to express a comprehensive dungeon version of that which does not rely on mechanics, and d20 is steeped in piling on advantages and disadvantages as you can see from the Relevant Rules appendix, a Swarmer whose ability to hit is only +10 effectively becomes something like +24.



Runequest is percentile based, so from what I understand of Eclipse Phase (also percentile based) modifying this is fairly easy.



  • For interpreting the statblocks assume most numbers are x/20 (for example, the Swarmer's +10 to hit/20 becomes 50/100 blades skill, with two attacks each round) and that should give you a good base percentile you can finesse as you like to the appropriate power curve. If some number turns out really wierd... well that's why you're the GM.

  • For determining Fray look at the AC stat. It is 10+(Dex, Size, Armor, Shield). Apply the Armor and Shield as Damage Reduction (if that's a thing) and make the rest out of 20 like above. Don't forget Orin cast a spell on himself so his DR is very high against everything but adamantine.

  • Treat every status they manage to apply (most of which can be avoided with an appropriate-core-stat-x2-or-3 save) as a -10 or -20 to the PC's appropriate skill level. -20 to Fray and attacks for squeezing, -10 to all skills when sickened, -10 to Fray and attacks when entangled, -10 to Heal when poisoned with Woundwheal, +20 to the Ratfolk's attacks when they're flanking, etc.

  • To give you a rough idea of how damage goes a Swarmer is (1d10/2)+1, but when they are flanking with each other (activating their Sneak Attack) they get an extra 2d10 AP (armor-piercing) 5.



Rats in the Basement, now with support for percentile based systems.



Edits: WYSIWYG y u lie to me and put spaces everywhere?

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The Verbing Noun
Plots  (Hired)   (Mini-Campaign)
PoisonAlchemist's comment on 2014-11-09 12:54 AM
The Verbing Noun was inspired by Derek Myers' Sun and Moon Tavern, and TV Tropes.
The many excuses of Jeffery Hart were inspired by The Onion's Clifford Banes.
The storied history of Marjorie was inspired by Top Gear's Stig. Go to Comment
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
Murometz's comment on 2014-10-19 12:56 PM
This is really really good!!! I'm not sure where I fall on the split or not to split conversation, but this a wealth of juicy info!

LOVE, the Terror of the Revenants part!! Go to Comment
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
valadaar's comment on 2013-05-30 10:28 PM
These two subs are very high quality, through this one does not quite strike me as much as the other. In any case, it is excellent.

I would have built this out of smaller pieces myself, as massive works like this tend not to get voted on. Go to Comment
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
valadaar's comment on 2013-05-31 05:12 AM
Its about the sale, frankly. II caught my attention more as it was a plot, alive, and the maps were very well done. This sub is excellent background material but less alive.

As for how I would have rated Father basil seperately? Not too high - i would have put all the NPCs in a sub by themselves.

This is a deference to practicality on my part. Yes the sub flows better as one whole piece, but with the intent to elicit feedback, sometimes compromises need to be made. Overlarge submissions are something I tend to get caught up in myself.

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Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
Kassy's comment on 2013-06-01 05:12 AM
4.5/5

Would have been a 5.0/5, had it not been for the fat that you've split these.

Presentation, check. Detail, check. Idea, check. Personal liking of sub, check. Sod it, it gets my 5 anyway. Go to Comment
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
Elbin's comment on 2013-05-31 03:09 AM
The problem with this way of splitting things is that one is left with the feel of detachment from something that will be happening soon at the same place, and reactions of the people and story of the place are given before it happens. It's a sense of discontinuity. I guess Valadaar liked the second part more, because it described the intended plot and its resolution. Yes, it was building on the information here, but in general you could go without this information, instead improvising the reactions and characters based on what you got from the plot description. It is good to have, but it's just a complement to the plot, not a general (truly general) description of the place.

All that said, I like it and will proceed to read the second part now :). Go to Comment
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
MysticMoon's comment on 2014-10-21 11:56 PM
So many creative bits and pieces, all woven together, The story of the necromancer, Black Anna, etc; each of those things could be expanded into a sub all its own, yet they are blended really nicely here. While splitting it up further would make it more convenient to read, I think I understand the effect of it all presented together.

I'm going to ponder this a bit before I go on to Part II. Go to Comment
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
PoisonAlchemist's comment on 2011-08-28 05:52 PM

This is the first part of Silverfox Mill, the portion regarding plots and events is Part II and can be found under the Plots section of the citadel.

Silverfox Mill is part of the Etzem Campaign and as such is unfinished, lacking links and context for a number of things. Statistics are given with the pathfinder system in mind. 


Some ideas have been taken from Tales of Terror and others have been taken from Strolen submissions. If you wish to link or receive credit simply comment below and I will create a link compilation at the end of this submission. 

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Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
PoisonAlchemist's comment on 2013-05-30 11:15 PM
Well, as part I and II they are really intended to be a whole so I've already split them and curiously you like the other part better. When you commented on part II I had assumed you had read part I, so how did any of that make sense to you? A place is a lot of things, it's the people, it's the location, and it's everything that goes on in it. What meaning does getting Urslav to team up with Kentor have if you don't know who either of those people are?

As for splitting the piece up; If I had put Father Basil in an individual sub what would you have rated him? Would you have even bothered to find his sub given that you went through part II not caring? "Depth! Tell us about this! Think about that!" They cry, then you give them everything they want and they don't read it XD

Anyways, I'm glad you've taken the time to read both halves. I'm just completely bemused. Go to Comment
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
Longspeak's comment on 2014-10-29 02:05 PM
Art - An interesting idea, blended well. Full Point
Craft - Some formatting issues. Half Point. The i, ii, iii, iv, and v could be better notated in the text. It was confusing at first, as I thought those were just part of terms and names you were using until I noticed the notations below. This impacted readability, but is easily fixed, I think.
Style - The writing is interesting and engaging. Full Point
Substance - There is a lot to work with there, and a lot of pieces one could use individually or as a whole. Full Point
Extra Mile - There is, in fact, a LOT to work with here. Full Point.

4.5/5.0 Go to Comment
Silverfox Mill - Part I
Locations  (City)   (Forest/ Jungle)
crucifiction's comment on 2014-10-17 03:13 AM
This is really great. I would happily use this submission in a campaign. Go to Comment
Silverfox Mill - Part II
Plots  (Discovery)   (Multi-Storyline)
Murometz's comment on 2014-10-19 12:16 PM
Just excellent. Go to Comment
Silverfox Mill - Part II
Plots  (Discovery)   (Multi-Storyline)
valadaar's comment on 2013-05-28 06:42 PM
This is so well done, that even with some of my reservations, I must award top marks.
Reservations?

Linkage. If you use other submissions on this site, consider this a blanket request that you actively link them. Let me know if you need a hand with this, but linkage is how this site works.

Game specific stats

Thats about it, its a really awesome submission. Go to Comment
Silverfox Mill - Part II
Plots  (Discovery)   (Multi-Storyline)
Kassy's comment on 2013-06-01 05:17 AM
5.0/5

Brilliant. The amount of time that went into this, and the detail here is incredible!

Well done PA. More!! Go to Comment
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