While in many circles this god of flavorful party enhancers is a welcome presence, others that have sampled his hellfire hot salsa, find him quite literally a pain in their rear.. The wide nearly endless variety of foods that have been produced with the most staple of his holy ingredients speaks volumes of his universal nature, almost every community having a "chili cook off" within his domains of influence, and many casual followers also throwing "salsa parties" in reverence to his wide spread bounty.
Alas there are some among his followers, that dare speak the blasphemy of their tolerance for his offerings, and consume dishes that are hot as molten lava, and rewarded for their efforts by a painful smiting in their backsides the following day. (Often accompanied by the grunting and rapid stuttering laughter of Salsos himself.) Go to Comment
A fun sub, and perfect gods to put in on a whim to remind the players some cultures may well have religious practices that are vastly different then the players beliefs. (Big Mac and Tw'inki are perfect for a light hearted post apocalypse game) Go to Comment
Perhaps the emphasis was more on the silly part, where a god who requires his followers to make noise is just right. (Btw, check the if the freetext is right. 'Silly' is already okay; or will there be more subs with 'Sorta silly'?)
But rightly noted, there is more potential. For a start, you could associate the god with bards, or at least make them close to the clergy. More generally, anything related to voice will of interest to them. And voice is a powerful thing.
A fun (and useful) power for his priests would be to force everyone around to produce sounds. No change for most people, all those sneaky thieves will find it quite annoying. The more powerful priests could actually make creatures like ghosts produce sounds when moving; the eldest of them could be able to cure muteness.
This one is a little silly, but you could see it shaking things up on the battlefield. Actually, not as useful for mass combat, but a very interesting diversion in small-scale fights, like those your typical heroes will undergo any day. When your super-sharp sword becomes a clumsy hammer, you can bet the fighting ability will go down.
Of course, the negatives will also apply to the side using the Bolas, but that is a tactical issue one can adapt to, and base strategies on (like entangling own weapons with theirs, throwing the Bolas on them, then quickly drop the mess and grab a prepared secondary weapon while the enemy is surprised). Some groups, that use few metal weapons could definitely like it. ("Hah! Your steel weaponry is no match for us!")
I admit to know little about magnetism, so don't know if sufficiently strong stuff exists naturally - but that can be always amended by referring to fantasy materials, or, as usual, magic. :)
But particularly to this I feel is an extension necessary: some easy way to deactivate the magnetism, at least for a while. Strong magnets tend to be annoying precisely because of their power. A cantrip, or magical dust, something ought to exist.
As I said, it is a little silly, but it has a strong surprise factor if creatively used. Sounds like fun! Go to Comment
It has its imperfections, and it is impractical for everyday use, but is just the right thing when you need a bit more edge, something unusual, and unexpected. The issues can be solved by some creative tinkering, or, hooray, magic. The applications are limited only by our imagination. :) Go to Comment
Sufficiently strong magnets exist, however, they are generally very, very brittle. The real problem, in my eye, is this: How do you keep the bola ends from smashing into each other and just becoming one big magnet on a rope before you cast it? Maybe magical monopoles? I dunno.
It's an interesting version of an entangling weapon, it's just ... not very practical. Go to Comment
Yeah, I don't know much about magnetism myself either and I agree with all your points. Some sort of magical powder that temporarily kills the magnetism would be useful but I doubt it would make a great stand alone submission. So, yeah it's a little silly and a little flawed, but arent all the greatest things in the world? Eh? Whatcha got to say to that? Go to Comment
I can see these being used by bounty hunters, not so much to tangle weapons or make them heavier, but against a warrior in iron plate armor, a couple of these can tangle up his joints and make life very difficult. Well done. Go to Comment
In order to make something like this work, perhaps only one of the bolas' weights would be magnetic, with the other ends made of a non-magnetic material like bronze. The bola would tend to tangle when it hit, so the target would still end up with a clumsy, tangled mess clinging to his blade or armor. Go to Comment
While this has some promise, it isn't on the same level as other submissions we have seen from the wildly creative mind of Pieh. It could use fleshing out to expand on its unusual power of granting improved night vision. Go to Comment
It reminds me of The Shadow of Iron Hills, but I would never thought of using a whale! Good thinking. Turning her into self-sufficient danger of the seas is also nice... there is at least one genuine killer whale now.
As it can actually make a useful transport, someone smart could get in and take a ride. If it only was a simple affair. :)
Good work, ###### Pieh. Necromancy was always my favourite. (ONLY in writing, of course.) Go to Comment
The size and number of knots in hair, tied around neck, or hanging from belt could signify family, importance, worship, guild affiliations. Being able to translate the meaning of the size and placement of knots can give you a a large understanding of who somebody is.
May be used in a more barbaric society. Where in cities peoples clothes and crests show who they are, barbarians have no need for this so use knots.