Simple, little flair, and a definite "Here's an idea to give to the annoying player who is greedy!" award.
Cheka had a good thought for a plot hook. How about one of the player character's picks the pocket of the owner of this unlucky gem thinking he is himself very lucky to have acquired it.
Or perhaps the players have been hired to frequent the locked stash of a local and grab a few of his belongings, one of which is the gem that they just can not get rid of. This could have not only the original owner after them but the one who hired them could also be after them for' not giving up the whole treasure so to speak.
Good idea. So what happens if someone gets both of them? Matter / antimatter annihilation? (just like the way that sounds, probably doesn't apply)(sorry for the aside there...)
Maybe these two orbs are 2 halves of a single orb? And if you have one you have a vague idea where the other is (and whether the other is getting closer). Thus if you've got the crappy orb, you stop every thing to find the good one to discharge the curse. Meanwhile, Mr. Lucky is doing everything he can to KEEP his orb, and getting the heck away from the other poor slob. Might make for interesting background or plots.
More Types of "Special" Creature Blood
Giant Blood - Like Dwarf Blood, the Blood of a massive, thick, and muscular humanoid makes for an excellent addition to any ward or protective spell. It is also known to be useful in size alteration Magic, specifically making things bigger.
Unicorn Blood - Ah, yes. The sacred Unicorn whose Blood is as legendary as the beast itself. To use the Blood of such a pure being you would have to be wholly and completely corrupted and evil, or you soon will be, at the very least.
The Blood of such a noble and majestic creature, be it Unicorn or something else, typically weaves a dark undercurrent into the Magic is is used with. The spells effects can be increased seven-fold, but nothing without a dire cost to your physical ,spiritual, and mental health. The darkness will linger in all the magic you use, a boon, yes, but anyone viewing one of your spells will likely notice you for the foul creature you really are. It is not hard to see such blatant vileness and lust for quick power.
If the blood of a Unicorn is given freely, a tremendously rare event, I imagine these downfalls would be waved, but one can not be sure. Lust for power is, after all, a corrupter itself.
Aberrant Blood - What is an Aberrant? A creature so horrendously horrid that it rots your very mind to ponder its unnatural existance. Likewise, Aberrant Blood is useful in the magic of trickery and illusions that befuddle the mind and leave it weak and supple. Easier to be molded as desired. Very bad stuff, indeed.
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Plant Blood - Yes, it is sap that I speak of. Or other fluids found in plants, being a mixture of water and natural, positive (unless somehow corrupted) creation. These "Bloods" can be used to empower healing Magics and those of the wilderness and nature, such as plant growth or preservation.
"No, no no,. You've got that first part all wrong. You are completely false with your so-called three main blood types. I present to you, an alternative thought."
A Different Take on the Three Main Types of Blood
Blood Given Freely -
The willing sacrifice of the blood of a sentient being, from the sentient being, is a very powerful act. It is wholly and infallibly of benefit to anyone's spellcasting.and should be done much more often.
The only possible downside I could see would be that the Personality of the Blood (more on that later). is more likely to be seen. I often ask my student for a drop of blood to demonstrate casting a spell upon them, and I have never failed to cast a spell upon one of my students. No, no, nothing harmful of course. I'm just saying, simple, removable hexes perform better when you have a willfully given piece of the person. Freely given Blood aids both the caster and the received by making the Magic more personal and likely to "latch onto" or synthesize with the recipient.
Blood Taken by Force -
When you take the Blood of a sentient being BY FORCE, this is evil. Through and through evil. The Blood will fight against you and the spells you cast, it will make it very difficult to target the unwilling donor with a direct spell. Though, I suppose in indirect blast of fire may be empowered, that is not the point. It is EVIL.
Blood of the Deceased -
To take the Blood of a dead man is trivial, he does not need it, and neither do you. I say willing Blood or no Blood is the way to go. The Blood of a dead man will only get you a minor benefit with a grieving loved one you wish to charm. Which is little benefit at all, I think.
Personalities of Blood - A so-far untouched subject
Arrogant Blood - Making use of the Blood of an Arrogant donor will make your spells more persistent and ferocious, they claw and claw at their victims until they are let in. Arrogant Blood has a much higher success rate with harmful or invasive spells.
Deceptive Blood - Do not be fooled. Deceptive Blood comes in many forms and you may never know you used it. It is a traitor, only given to you by an enemy. It will alert the donor that you are casting a spell upon them, and they may even be able to figure out what one! Use severe caution around the Blood of a Deceptive person.
Friendly Blood - Ah, yes. The Blood of everyone's friend. Easily adaptable to many people. Very good Blood to have, though a true friend is hard to find.
Cowardly Blood - The Blood of a yellow-belly. It will skirt away from people, making it absolutely useless in mental assaults and even minimally effective in areas of energy. However, if you need tyo get far away from someone, you will want to use a drop of a coward's Blood.
From Reddekar Ghullell- Elder Hemothurgist, commenting on my self-proclaimed incomplete notes, with his own narrow minded opinions.
I love the scholarly set-up on this one, reminds me of some of the older forum pieces that were later transferred to the citadel. There is not much to say on this one however, except that it is very easy to use in any setting with minimal tweaking and it is well written. Very usable!
I am a big fan of Blood in my Fantasy.
Let me explain that. I don't mean crimson bursts of gore mid-battle (though those are fun too). I mean more from an alchemical/magical stand-point. In worlds where monsters, gods, and demons roam, where wizards cast magic wondrous and fowl, the actual substance (Blood) has always fascinated me.
Love this expose. Blood and its mysteries and its many uses!!! As Pieh said, there is a ton more to say on the topic. I will try to add some ideas.
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Good tone, good pacing, and evocative stuff. This one sparks my imagination! And consider some of these ideas already stolen for my upcoming (May) gaming session.